And part of their "we have a crap load of loot, look at all these loot-splosions" is because of all Anthem crap with bioware and bungie with Destiny. Its a hey remember how we did it, we know you want loot and we will give it to you. We aren't like those other looter shooters were they don't actually give you loot.
True. They would tarnish their rep severely if they went the cookie cutter paid in game items route. I remember them giving away free golden chest key codes on their FB page all the time for BL2. It was awesome. I hope they do the same in BL3. I heard that just for watching the live gameplay reveal stream they're giving ppl free key codes for loot too which is cool.
The further I get into Days Gone, the more I'm convinced this is a goty candidate. The character stories are amazing. And the way the story is handled is great. The general game play is average, but fun. But the story stuff is what shines and it stands apart from other games. Its on the same level as The Last of Us in that regard. Its too bad people will miss out on this game because of some average reviews or bad word of mouth because of early bug issues. At least Bend is working very hard to fix the issues. They've released 7 patches in the 6 days the game has been out (two actually were before launch, combined in the day one). These guys and gals are working over time to fix all reported issues. And I don't think they are getting enough credit for it.
The second camp that you go to, with the old lady. There is one directly in front of her camp. Which I think appears after you make the choice of who to give the drugs to. If you leave the camp and go to the right, in front of that lodge with the ambulance in front of it. Then follow the road to the T intersection. There is a cave across the T intersection. One is in that cave during day. And roams around that area at night.
Ya then I would wait till PS5. I have 4K, HDR, and PSVR so I kind of need it. Really depends on your setup.
> And so many of the games are only running in upscaled 2K, PS4 Pro's such a fake hedgehog.
It presents a very nice 2160p image that looks just as sharp to me as the One X image of the same game in real life, even if it did get there with checkerboard upscaling of 1440p on some games, and looks better than the 1080p counterpart, especially on a big ass screen.
For only $150 or so more, to me it seems like an easy buy if you're running a 4K setup. I think it's good at what it does, and definitely cannot wait till the PS5 is relased and we get true native 4K60 HDR (which the One X can't do either) on pretty much every game.
> I'm still struggling to see how an affordable console can push out 60@4K (actual,
> not the checkerboard bullcrap) but I'm ready to be delighted. Also prepared to laugh.
GPU technology is getting better and better. Supposedly the PS5 is going to push 10-12 TF whereas the Pro does about 4. Using a 7nm chip that helps with heat issues, faster RAM, more RAM, 3 times the GPU output, 4K60 shouldn't actually be that difficult, especially when games are console optimized.
Don't get me wrong, I have a see to believe attitude too, but i also know i am buying it on day 1 regardless of what it does. I just don't think it's crazy for a $400 or $500 console to push out 4K60 with modern day technology.
new info from platinum. 2 more games in development, they're never going to finish anything at this rate.
interview with the head guy, heres the details.
Bayonetta 3 will see a change in design process based on Platinum Games' experience on developing Bayonetta 1 and 2.
Platinum Games is midway through the development of an unannounced title which "has never been done before," according to Inaba. He added, "I know a lot of people say that, but the game we're working on truly is unlike anything else. Even for our varied history of veteran game developers, this is something that has never been designed before. So from a game design perspective, we're very excited right now."
Platinum Games is aiming to move towards self-publishing, as it will eventually have the "freedom" to own its intellectual properties and make independent decisions on future directions.
"2019 will be an incredibly important year for us," Inaba said. "Without speaking directly to the number of titles we may or may not announce, I can say it's going to be a year of some major new approaches, new challenges and new methods for us. Basically, we're building a new foundation that in later years will pay dividends. For us, new challenges are going to be very important."
Platinum Games' new approaches include a move away from relying on external publisher funding, as well as an examination of how it structures game design.
While Platinum Games has worked with third-party partners in the past on properties it does not own, such as Bayonetta, NieR: Automata, and the upcoming Astral Chain, it is currently working on two new intellectual properties owned entirely by the studio, neither of which have been announced.
The creation of wholly-owned properties will not result in the end of third-party collaborations, however. "There are still going to potentially be games in which we partner with publishers to do big things with big IPs," Inaba said. There might be some co-publishing options where we're doing some of it and they're doing some of it to make a larger game, and there might be situations where we're going to be self-publishing larger games as well."
For a company that had anything to do with Nier Automata to say that they're doing something that's never been done before is pretty bold, considering that game had elements of like every game style known to man.