VideoGame_Discussion

Topic   Last Game You Beat?

DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
15-Sep-2005(#1)
This topic had many older posts which were moved here:

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DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
5-Jun(#2)
Yakuza Kiwami 2 Sony PlayStation 4 Pro

I was all set to go to Japan last month, but we all know how things have been going, so 'Kiwami 2' and 'Midnight Diner' will have to hold me over for now.

Fittingly, this game takes place one year after 'Yakuza/Yakuza Kiwamy' and I played that about a year ago. The story is much more straight-forward than the first two games, but it's still well written and acted. Except when characters leave a conversation they walk really slow. It's really odd. For me, there are two main aspects of 'Yakuza' games: the main story and the side-stories, and this game delivers both.

For the main story, Kiryu gets dragged back into yakuza life to help stave off a coup being aided by an outside source. Each main character is personal involved in the conflict, and some earlier characters either make full returns or quick cameos. It kept me engaged. The side-stories in 'Yakuza' games might be the only ones I actively seek out almost more so than the main story missions. I think they do a good job of balancing out a normally super serious and sometimes sad main plot, with humor and ridiculousness and 'Kiwami 2' keeps that tradition alive and well. I did all but eight side-stories, because I must not have done what I needed to do for them to activate on the map.

Some people complain how the battle system changes from game to game more recently, but I kind of like it considering you're traversing much of the same areas in each game. Like the story, the battle system is much more straight-forward in 'Kiwami 2' with only one, general style (or lack thereof). You straight upgrade to new moves, to the next move, and your basic "heath," "attack," "defense," and "heat." There are a metric ton of heat related moves to unlock, though they mostly function the same, and you can upgrade your hostesses, clan and other systems for the couple of main side-stories. You can run a hostess bar and compete in a grand prix. You also meet up with Majima and help him defend his construction business via a very rudimentary tower defense-esque game. I didn't spend any time with these sub-plots outside the mandatory introduction missions, but they are there for people to play if they want along with 'Virtua Fighter 2,' the first 'Virtual On,' driving ranges and more.

Two quibbles of mine from previous games that are still prevalent here (no surprise since it's the same game engine/system is that the camera can be an issue in tight spaces and despite upgrading your block and side-step, they still feel a little too slow to react after initiating them with a button press.

Speaking of Majima, new to 'Kiwami 2' is a three mission side game featuring the Mad Dog that explains why and where he is in the main game. It's short (it took me about two hours), you can't upgrade Majima, he has one heat move and most of the interactive elements of the cities in the main game are stripped away. There are a series of street captains you can beat, which rewards you with one million yen, but the only thing to buy is health refills. And purchasing them is moot because there's so many just lying around the city. You can transfer "gifts" into the main game, but you unlock the Majima missions as you progress through the main game, so it's pretty useless by the time you can gift anything. Overall, it's a nice bonus and the brief story is well done, but nothing worth going back to.

Like the first two games, I really enjoyed 'Yakuza Kiwami 2.' It's no substitute for a real trip to Japan (shocker). I do not have the 'Yakuza Collection' yet, so it will be a while before I get back to this series.

tonymack21
GameTZ Subscriber Gold Good Trader Gold Global Trader (7) Has Written 3 Reviews
5-Jun(#3)
if you played Yakuza 0 the Majima chapters in Kiwami 2 are everything from awesome to downright heartwreching, great stuff. cabaret club management in 0 and K2 was some of my fav parts, those events were hilarious and great and i miss that in the other games. ive played them all 0-6 and still K2 is probably the top of the list. its amazing.



DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
5-Jun(#4)
Yeah it's definitely good stuff (the club management), I just didn't do any of it. I still like Majima best in 'Yakuza 0,' but he's not as much as the caricature he was set out as in the first, original games.

theyrhere
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Has Written 2 Reviews
6-Jun(#5)
Beat Dark Souls 2 for the first time, I've played the crap out of the other 2. Did it spoiler free.

Didn't realize Nashandra was the final boss, I wanted to fight Ancient Dragon and Vendrick. Whoops. Wow she was a pushover, huh? How anticlimactic. The story end had some emotional heft to it, at least.

I'd say this game was half great, 1/4 boring, and 1/4 poorly done. Final rating is a 6.75/10, only Souls fans need apply.
theyrhere
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Has Written 2 Reviews
* 6-Jun(#6)
Just realized I can go back and beat them before starting a NG+. The credits took like a year to finish rolling lol
Slickriven
GameTZ Subscriber Gold Good Trader Has Written 1 Review
6-Jun(#7)
Beat Star Wars Republic Commando on Microsoft Xbox today. Gave a small 'review' in the 'post yoru review/scores of recent titles' thread if anyone cares to read that.

TalonJedi87
Double Gold Good Trader Has Written 4 Reviews
* 6-Jun(#8)
Resident Evil 6 Sony PlayStation 4 Pro - 7.5/10
As my revisiting trek through the mainline Resident Evil games begin to come to a conclusion and finishing all 4 campaigns, I feel a bit bad for Resident Evil 6. It kind of got a bad rap. I don't remember liking it back when it first came out as much as I did now for some reason. I'm not sure if it's because I paid more attention to the story this time, which I thought they did a pretty good job of connecting the 4 independently interwoven stories. It had interesting story moments too such as Chris' story twist in the end and Jake's evolution from selfish brat to a man of purpose. Even Ada had a moment to shine towards the end of her story too, that somewhat gave her a sense of humanity. And what I also appreciated was how even though each campaign had chapters that were set within the same location as other characters campaigns, they were from different areas or perspectives. For example, in Ada Wong's campaign, in one of her chapters you're parallel to Leon and in the same estate/graveyard type area, but instead of just rehashing his footsteps, you're in a completely different part of the location underground doing puzzles, which are pretty numerous in Ada's campaign and felt a bit like old school Resident Evil. The same with Leon's campaign. Half of his story had a more horror like atmosphere that just felt like classic Resident Evil. With that being said, some of it's strong suits are also it's follies. The action is aplenty at times, but it becomes redundant and overly repetitious in some areas, such as during some boss fights and sections where it's literally keep shooting until everything is dead and a door opens. Also, the driving and chase sequences felt tacked on and as inorganic as the horrid steering and controls during those moments. But when shooting or running isn't feeling like a chore, the gunplay mechanics are pretty tight and the skill points you obtain can be used to unlock perks which you can set up to 3 in your load out between missions to better suit your play style. You can increase your firearm power, defense, item or ammo drop rate and after finishing all 4 campaigns unlock infinite ammo perks because...Resident Evil. Overall, if you're looking for a good B grade action movie style video game with a familiar franchise name in the title in which you can plow through the entire 4 campaigns with a buddy, then RE6 may just fill that zombie/infected junkie void in your life. Especially nowadays where coop games are something of a lost art.
Forgotten_Freshness
GameTZ Subscriber 1000 Trade Quintuple Gold Good Trader
7-Jun(#9)
theyrhere wrote:
> Beat Dark Souls 2 for the first time, I've played the crap out of the other 2. Did
> it spoiler free.
>
> Didn't realize Nashandra was the final boss, I wanted to fight Ancient Dragon and
> Vendrick. Whoops. Wow she was a pushover, huh? How anticlimactic. The story end had
> some emotional heft to it, at least.
>
> I'd say this game was half great, 1/4 boring, and 1/4 poorly done. Final rating is
> a 6.75/10, only Souls fans need apply.

This game is whack by comparison. I'd give it a 5 (deadly average). It's so.. unbalanced I feel. It has the best world hub (Majulaaaaa) and the worst everything else except maybe Whip mechanics.

That's my review personally, not saying yours is wrong. Just throwing mine on the pile. smile


DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
7-Jun(#10)
Streets of Rage 4 Steam

This feels good. This feels soooooo goooood.

I started playing this on Game Pass when it launched, but it doesn't always open. Luckily, and nicely of Dotemu and LRG, they gave all those that ordered the Collector's Edition a free Steam code. So I've been playing off and on since launch.

I randomly got 'Streets of Rage 2' from a KMart in Canada when I was a kid while on a family vacation. My mom didn't like the box art, but she let me keep the game and it instantly became one of my favorites. My sisters and I would play it for hours. After that I tried the original game, and was (understandably) a little let down. Then tried SoR3 and was confused by how not much better and in some cases worse it was than SoR2. So if I had to imagine what a new 'Streets of Rage' game would be today, I think this is it. They did a good job of updating the look and making it still feel like SoR. The new characters are solid additions and the update to old characters has them keeping what made them feel so good in the first place. Old enemies also receive a face lift and new enemies fit right in. And the music is fantastic! I can't wait to get the soundtrack.

Gameplay is more or less that same. You have a basic attack that you can combo. Grabs, throws and weapons return. You still have your heavy attack that uses a little bit of health, but if you keep attacking without getting hit you can gain that life used back. I think that's an excellent mechanic. Old weapons return with a slew of new ones, and they all have limited uses. You can throw weapons like in past games, but if they still have durability, they will bounce back towards you and you can catch them to keep using them. Another subtle but useful change is that if you're holding a weapon and grab another character, you don't drop the weapon anymore.

But for all the good the series has kept and the positive changes, there's still some issues I've had going back to SoR2. First, there are still enemy attacks that just feel cheap and unavoidable sometimes (like Donovan's uppercut). It was an annoyance in SoR2, it got a little worse in SoR3 and while it's not worse here, it isn't better. Accidentally throwing your weapon is a problem. You throw by pressing attack in a direction, but often times I'm just walking and want to attack, but instead throw my weapon because I have a direction held. There are two control setups: the default setup and "Legacy." In Legacy you're supposed to throw by pressing attack and jump together, but the weapon will still be thrown if you press attack and a direction at the same time. So there's no solution for this.

My only other real complaints are, despite the two new characters, three returning favorites and a couple returning characters with their 16-bit iterations, it would've been nice to have updated versions of the latter too. At least Skate has his two Genesis iterations, but Max and Roo aren't playable in any form. It would've been nice if all the past playable characters were here in both their 16-bit and SoR4 iterations. Also, I found it's easy to cheese the final boss and when you beat the final boss, it goes straight to credits with, like, two stills behind the credits that wrap the story up. It feels like they ran out of time to make a few more cutscenes (which are stills anyway).

That said, for any 'Streets of Rage' fan or beat-em-up fan, or just a fan of good games, 'Streets of Rage 4' will absolutely not disappoint. I can't wait to get my Collector''s Edition and proudly display the statue of Axel and Blaze.

PizzaTheHutt
GameTZ Subscriber Gold Good Trader Has Written 3 Reviews
7-Jun(#11)
Untitled Goose Game for the ol' Game Club.

Gypsy
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally
7-Jun(#12)
Forgotten_Freshness wrote:
> theyrhere wrote:
>> Beat Dark Souls 2 for the first time, I've played the crap out of the other 2.
> Did
>> it spoiler free.
>>
>> Didn't realize Nashandra was the final boss, I wanted to fight Ancient Dragon
> and
>> Vendrick. Whoops. Wow she was a pushover, huh? How anticlimactic. The story end
> had
>> some emotional heft to it, at least.
>>
>> I'd say this game was half great, 1/4 boring, and 1/4 poorly done. Final rating
> is
>> a 6.75/10, only Souls fans need apply.
>
> This game is whack by comparison. I'd give it a 5 (deadly average). It's so.. unbalanced
> I feel. It has the best world hub (Majulaaaaa) and the worst everything else except
> maybe Whip mechanics.
>
> That's my review personally, not saying yours is wrong. Just throwing mine on the
> pile. smile
>
>
>

The hub area is cool, but world progression/exploration is kinda ass. The first was perfect in that regard IMO.
dustin11
Bronze Good Trader Global Trader - willing to trade internationally
7-Jun(#13)
DCGX wrote:
> Streets of Rage 4 Steam
>
> This feels good. This feels soooooo goooood.
>
> I started playing this on Game Pass when it launched, but it doesn't always open.
> Luckily, and nicely of Dotemu and LRG, they gave all those that ordered the Collector's
> Edition a free Steam code. So I've been playing off and on since launch.
>
> I randomly got 'Streets of Rage 2' from a KMart in Canada when I was a kid while
> on a family vacation. My mom didn't like the box art, but she let me keep the game
> and it instantly became one of my favorites. My sisters and I would play it for hours.
> After that I tried the original game, and was (understandably) a little let down.
> Then tried SoR3 and was confused by how not much better and in some cases worse it
> was than SoR2. So if I had to imagine what a new 'Streets of Rage' game would be
> today, I think this is it. They did a good job of updating the look and making it
> still feel like SoR. The new characters are solid additions and the update to old
> characters has them keeping what made them feel so good in the first place. Old enemies
> also receive a face lift and new enemies fit right in. And the music is fantastic!
> I can't wait to get the soundtrack.
>
> Gameplay is more or less that same. You have a basic attack that you can combo. Grabs,
> throws and weapons return. You still have your heavy attack that uses a little bit
> of health, but if you keep attacking without getting hit you can gain that life used
> back. I think that's an excellent mechanic. Old weapons return with a slew of new
> ones, and they all have limited uses. You can throw weapons like in past games, but
> if they still have durability, they will bounce back towards you and you can catch
> them to keep using them. Another subtle but useful change is that if you're holding
> a weapon and grab another character, you don't drop the weapon anymore.
>
> But for all the good the series has kept and the positive changes, there's still
> some issues I've had going back to SoR2. First, there are still enemy attacks that
> just feel cheap and unavoidable sometimes (like Donovan's uppercut). It was an annoyance
> in SoR2, it got a little worse in SoR3 and while it's not worse here, it isn't better.
> Accidentally throwing your weapon is a problem. You throw by pressing attack in a
> direction, but often times I'm just walking and want to attack, but instead throw
> my weapon because I have a direction held. There are two control setups: the default
> setup and "Legacy." In Legacy you're supposed to throw by pressing attack and jump
> together, but the weapon will still be thrown if you press attack and a direction
> at the same time. So there's no solution for this.
>
> My only other real complaints are, despite the two new characters, three returning
> favorites and a couple returning characters with their 16-bit iterations, it would've
> been nice to have updated versions of the latter too. At least Skate has his two
> Genesis iterations, but Max and Roo aren't playable in any form. It would've been
> nice if all the past playable characters were here in both their 16-bit and SoR4
> iterations. Also, I found it's easy to cheese the final boss and when you beat the
> final boss, it goes straight to credits with, like, two stills behind the credits
> that wrap the story up. It feels like they ran out of time to make a few more cutscenes
> (which are stills anyway).
>
> That said, for any 'Streets of Rage' fan or beat-em-up fan, or just a fan of good
> games, 'Streets of Rage 4' will absolutely not disappoint. I can't wait to get my
> Collector''s Edition and proudly display the statue of Axel and Blaze.
>
>

I think I've beaten this game 11 times now and with most every character. I have some of the same complaints with some of the enemies' attacks being super cheap (that cop with the taser, those guys in yellow who do the triple spinning kick in mid air, Donavan with any weapon, and the biker boss) which can sometimes get really frustrating when you get hit by a cheap attack and you end up falling down a hole and dying. I thought Max was playable in this game, I remember playing as him but didn't care too much for it because he was so slow and too big of a target. The only character I noticed wasn't included was Roo, even though hes behind the bar in level 5 and has a mural in the art museum stage.
DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
7-Jun(#14)
Yeah, the elevator if you break the sides can be frustrating getting knocked off it so much.

I think you're thinking of Floyd. He has the same character model as Max, but with metal arms.

Slickriven
GameTZ Subscriber Gold Good Trader Has Written 1 Review
7-Jun(#15)
I've been enjoying SoR4 as well. I've not got past the boss after you ascend the elevator as I've ended up losing some health there, but he was crazy cheap coming at you and grabbing and throwing you down, doing a lot of damage and then after you get up he grabs you again. I wish there was a block button.

dustin11
Bronze Good Trader Global Trader - willing to trade internationally
7-Jun(#16)
DCGX wrote:
> Yeah, the elevator if you break the sides can be frustrating getting knocked off
> it so much.
>
> I think you're thinking of Floyd. He has the same character model as Max, but with
> metal arms.
>
>

I actually would try to break both the windows on the elevators as quick as possible because you could throw some of the stronger guys off really quickly if both sides were open. Those freaking ladies would jump diagonally were so freaking annoying though, I could never gauge very well where to stand in the best spot to not get hit, and you airborne really easily which is a big hazard when near edges.

Nah, I've played as SoR 2 Max, you unlock him pretty early in the game, maybe playthrough 3 or so, depending on how well you do score wise:

https://www.youtube.com/watch?time_continue=8&v=0l...

Floyd is the best character in the game though, IMO. He has a punching combo which if done right can trap bosses in a loop they can't get out of. His special is also really powerful and you can rack up 1000+ damage if you pair it up with a good enough combo.
DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
8-Jun(#17)
Oh I totally missed that. Good to see Max in there!

Kommie
GameTZ Subscriber Quadruple Gold Good Trader This user is on the site NOW (1 minute ago)
9-Jun(#18)
Yoku's Island Express - 9/10 just beat it. Fun little game. I don't think I'll go for 100% though, as it was on the Switch and since there's no achievements/trophies there's no real incentive for me.

Nick
Triple Gold Good Trader Has Written 3 Reviews This user is on the site NOW (7 minutes ago)
10-Jun(#19)
theyrhere wrote:
> Beat Dark Souls 2 for the first time, I've played the crap out of the other 2. Did
> it spoiler free.
>
> Didn't realize Nashandra was the final boss, I wanted to fight Ancient Dragon and
> Vendrick. Whoops. Wow she was a pushover, huh? How anticlimactic. The story end had
> some emotional heft to it, at least.
>
> I'd say this game was half great, 1/4 boring, and 1/4 poorly done. Final rating is
> a 6.75/10, only Souls fans need apply.

Oddly enough I'm also playing this right now. My review is a little higher (8/10) but it's always been the most polarizing entry in the series I think.

I'm going to hit the DLC before I take on the base game final bosses. I did beat Vendrick tonight though. I must say that while the fight was extremely simple, there was something very epic about it. My first time I got spanked by him in like two hits because he just hits so damn hard. Went back and beat him without even getting touched. He is super slow and easy to dodge but the music and everything for the fight is great.
Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
10-Jun(#20)
I loved DS 2. The hub was great and the progression felt good. Only problem it's very linear and a dark souls mega man.
DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
10-Jun(#21)
My Star Wars obsession is winding down, mostly because I'm running out of shows and games. (I finished watching 'Star Wars: Resistance' last night. It's definitely not as good as 'The Clone Wars' or 'Rebels,' but in its defense, it's a more comedic, kid-centric show. That said, there are a few really annoying characters, especially the lead protagonist, and the "humor" undermines the story often times. And that's a shame because the show definitely has glimmers of greatness that could make it stack up against 'The Clone Wars' and 'Rebels,' but it just doesn't get there. At least it got a series finale of sorts. Plus, Oscar Issac sounds like he was having more fun voicing Poe in this series than playing Poe in the films).

Anyway.

Star Wars: Battlefront II (2017; single-player) Sony PlayStation 4 Pro

Thank you PlayStation®Plus. I remember hearing not great things about the campaign, and while it has its flaw, I actually enjoyed it quite a bit. It was more in line with what I thought 'Jedi Fallen Order' would be. It's short, and, yeah, I can see how some consider it a glorified tutorial, but it was engaging, fun and regularly mixed up gameplay. Its also gorgeous, damn. You could tell, about halfway through the campaign, the devs must've thought it was too short, because they starting piling on the waves of enemies including enemies spawning behind you after clearing an area. I died maybe once due to not being familiar with the controls during the first half, but multiple times in the second just from cheap enemies. As a result I stuck to the perks that regenerated life and filled your specials faster, and spammed the Disruption button that stops enemies in their tracks. It ends on a downer, but I enjoyed it all the same.

Even after almost three years it still has its technical issues though. Enemies continuing to spawn after your character acknowledges all the enemies are taken out, but also loot boxes opening to nothing (you still got your reward, it was just invisible on screen). The biggest problem was a glitch when enemies tried to take cover at a corner of said cover. They would glitch back and forth endlessly. They wouldn't fire on you, and you could still hit them, albeit it was really difficult, and moving your character would break them out of it, but how the glitch is still in there is beyond me. Also, after watching so much 'Star Wars' and wondering how no one could hit the broad side of a barn, I now understand. These weapons suck. The cursor would be smack in the middle of an enemy, you can see the bullet hit them but they wouldn't react and it was take a series of hits before they would react and die. And this was with aim-assist on!

I probably won't jump into multiplayer for a while, which is the game's obvious meat and potatoes and why I never bought it, but I'm glad it's free this month on PlayStation®Plus.

Kommie
GameTZ Subscriber Quadruple Gold Good Trader This user is on the site NOW (1 minute ago)
10-Jun(#22)
If anyone didn't know, Hidetaka Miyazaki wasn't a director for Dark Souls II which seems to be the reason for general dislike for it.

loztdogs
GameTZ Subscriber Quadruple Gold Good Trader
10-Jun(#23)
Epic Mickey: power of illusion Nintendo 3DS 6/10

I had funish... with this game. According to howlongtobeat.com it will take most nearly 5hrs to beat. I hated the touch screen parts and thought Mickey would be much better off without it. I'd recommend it just for it's easy going nature.

Kommie
GameTZ Subscriber Quadruple Gold Good Trader This user is on the site NOW (1 minute ago)
14-Jun(#24)
Steamworld Dig 2 - - - 7/10. Pretty fun game but eventually I got burned out on the loop of dig, get treasure, sell go back to dig more, repeat. At the end I just rushed to beat it.

DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
15-Jun(#25)
Concrete Genie Sony PlayStation 4 Pro

This is one of most calm and whimsical games I've ever played. It's simple, and easy, but I enjoyed every minute of it. You play as a boy, Ash, who hangs out in an abandoned town drawing in his notebook. He gets harassed by bullies, who rip apart his book and the result is genies that Ash can bring to life with a magic paint brush bequeathed to him by the main genie, Luna. You must then paint the town (kind of like 'da Blob') while retrieving your pages, avoiding bullies, finding out what happened to the town and fighting off a darkness. Like I said, it's easy. The bullies never give you much trouble and you can distract them with a call (of which the sound effect doesn't always play). You create the genies at specific spots in the town and can customize them with a slew of presets, but nothing truly original. Ash moves a little stiff, but you get used to it. I died only from fall damage a couple of times.


The last chapter of the game introduces combat, which isn't really a spoiler since it was in marketing and reviews, but just in case. It's also really simple and feels out of place. In the end, you make nice with the bullies, because of course you do after saving peoples' lives, and hope springs eternal.



I beat the game in around six hours, and that's with collecting and finding everything. This is one of the few Playstation games I've bothered getting the platinum on. After the end credits you're free to roam the city without bullies, and there are Free Paint sections selectable from the main menu of the four major areas where you can paint until your heart's content without messing up what you painted in the main story mode. There is also a "VR Experience." When you first select VR Experience you get walked through a fancy tutorial of how to free paint in a 3D environment. After which you get VR versions of the four main areas where you can paint in 2D on the walls while stationary in one spot. It's fun for a moment. The 3D area provides the most freedom to do what you want, but it's only environmental with no genies (but with your little buddy Splotch!), and the 2D parts are just that, but in VR; the same as the main game. It's nice that they are included, and this is a more budget release (currently $25), but the VR Experience doesn't have staying power.

That said, I highly recommend 'Concrete Genie.' It's a laid back way to spend an afternoon or two, and if you have kids, they'll definitely like it.


I also played a couple of VR demos, the first being 'The Last Guardian VR Demo.' This is all of about 10-15 minutes. You can only teleport between predetermined spots as you (kind of) guide Trico in and out of one of the buildings from the main game. It's really cool to see Trico up close in VR, but this is a demo. There isn't much here. And despite being forced to use teleportation, the Move controllers are not supported. That kind of kills one of the potentially coolest things about this demo: petting Trico. But it's free, so give it a shot.

The second demo I played was for 'Iron Man VR.' I was already looking forward to this game, being a Marvel and VR fan, but after playing the demo, I am downright excited for it! You use the Move controllers, have total control over his thrusters and somehow the devs managed to have 360 degree response which PSVR is not designed for. You can sit or stand (I stood), and I'm not joking, I literally felt like I was flying around freely at times. Even with all the movement I didn't get motion sick (though I don't really get motion sick anyway). Flying is forgiving. If you run into something you take very little damage and it bounces you away from what you hit pretty far so you don't have to worry too much about resetting yourself to keep going. This does highlight the biggest criticism of PSVR and something I wish was better: the graphics. Everything up close looks great, but the draw distance with detail is just not there with PSVR. This game demands it, but since it's a Sony funded/published titles, it'll only ever be on PSVR. Maybe it'll get a PS5 PSVR upgrade/release. It's a fairly lengthy demo, and the game itself sounds pretty feature packed, so I can wait until this comes out in a couple of weeks!

Kommie
GameTZ Subscriber Quadruple Gold Good Trader This user is on the site NOW (1 minute ago)
15-Jun(#26)
Metal Slug 3 PlayStation Vita Despite sucking overall at Metal Slug it's a series I like. The last level is absurdly long compared to the others.

DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
17-Jun(#27)
Apex Construct Sony PlayStation VR

This is definitely one of the most "traditional" game type VR games I've played. You are an unnamed human brought to the remnants of a destroyed company's headquarters (possibly the world, it isn't clear) at the behest of a sentient AI named Fathr, voiced by James Spader's Ultron. He tasks you with thwarting the attempts of a second sentient AI, named Mothr, who is trying to stop Fathr. Over the course of the 6-7 hour campaign, in true 'Metroid' style, you trek back and forth within and around this facility gathering some tech and flipping a couple of switches, all while snagging some cool collectibles (which are statues/trophies can be displayed however you like in your HQ), reading and listening to bits of lore that flesh out what happened to the facility and the relationship between Mothr and Fathr whilst staving off Mothr's killer robots. It's well written and well acted, though Fathr's voice acting doesn't have the same nuance and playfulness as Spader's Ultron.

Through a couple of updates, you have full control of movement by teleportation, click turning, smooth turning and full locomotion. Given the Move controllers (both of which are required and the only way to play) don't have an analog stick, the devs did a really good job with full locomotion. I ended up using both full locomotion and teleportation combined, since full locomotion was better for taking small steps or righting yourself in a given direction and teleportation worked better for traversing the areas. Since you traverse the same few areas over and over, it does get repetitive. They are small areas, and more sections of the facility would've been nice if anything for variety.

Your weapon of choice is a bow with regular, shock and bomb arrows, the latter two of which are on cooldowns after a certain number are fired. The bow can be deadly accurate, but the hit boxes on the enemies are akin to the size of hit boxes in shmups. So it can be frustrating to miss multiple times in a row. There are three kinds of enemies: a stationary turret that might randomly spawn behind you, a dog of sorts that will run right up to you and explode, and a spider bot. The spider bot has a standard form, shielded form (like the Destroyers in 'Star Wars') and a teleportation form. When the teleportation form is introduced, that's when combat can become unwieldy. They scurry around at a good pace in the first place, but then they can literally jump anywhere. The controls just can't quite keep up and you'll get shot in the back a lot. It doesn't help that the sound cues aren't where they should be. The sound of enemies approaching is all around you, so you can't tell where they are coming from until you see them. Because of this I was upgrading my health and shield first, but I should've upgraded the arrows first, as the cooldowns are too long otherwise. This led me to finding a spot with my back against a wall and blocking with my shield until the shock and bomb arrows were ready to use.

That said, everything works. The story is intriguing enough. You're not supposed to know whether Fathr or Mothr is telling the truth, but to be honest, it's evident almost immediately.


However, this game has one of the worst endings in gaming. There is only one "boss," which comes in the form of a large, stationary bear robot stuck in the ground in a mostly destroyed subway station. This boss is repeated for the final battle, except it's much easier since the room is much larger than the subway. Once you defeat it, you don't fight Mothr in any real way. You get teleported back to your HQ, Fathr says he can't find Mothr in the system anywhere, he let's out a soft, sly laugh and that's it. No more explanation, no end cut-scene, no credits. The game answers none of the questions it raised during your playtime. You're just left standing in your HQ. I couldn't even tell if the game was finished. You can reply any area at that point for collectibles (I didn't so I don't know if there were any enemies still), but otherwise, that's the story. You can't even go back to the main menu from within the story mode.



There is an additional mode accessed from the main menu, a shooting gallery of sorts. You are taken to an arena area separate from the main game, stand in one spot to take down targets and repeat this a few times in a few different spots. You can compete for the best time and score on a world leaderboard, which is nice. However, since it's scored, it's the same every time; the targets are in their same location every time and it takes less than 10 minutes to complete. It would've been nice if, in addition to the leaderboard course, there was a random target mode too. Because it's so fun to rapid fire this bow, but you rarely get to do it.

Even though there's not much to do after the story (like most VR games), I highly recommend 'Apex Construct.' It's one of the best VR games out there.

PizzaTheHutt
GameTZ Subscriber Gold Good Trader Has Written 3 Reviews
17-Jun(#28)
I just finished Shadow of the Colossus. What an incredible journey that was.

Gypsy
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally
17-Jun(#29)
PizzaTheHutt wrote:
> I just finished Shadow of the Colossus. What an incredible journey that was.
>
>

Love seeing people enjoying this game still in 2020. It will always be special to me.
PizzaTheHutt
GameTZ Subscriber Gold Good Trader Has Written 3 Reviews
18-Jun(#30)
I beat DOOM 64 on Switch last night. It was pretty cool at the end, the boss and I killed each other simultaneously and I'm just glad they still counted it because if I had to redo it I don't know if I would have been able to kill it again.

There were 5 or 6 new levels added to this remaster as a separate campaign called The Lost Levels, so I'll probably start those tonight. The vanilla campaign was really good though. As much as I enjoyed this back in the day, I never beat it before. Around level 17 is when the game felt totally different, as if the first half of the game was just a tutorial and now crap is about to go down. And playing through level 20 with headphones on was a wise decision...
https://www.youtube.com/watch?v=1IE1NmyrbWA
TalonJedi87
Double Gold Good Trader Has Written 4 Reviews
18-Jun(#31)
Doom 64 was a gem. Last boss was kinda annoying though until you learn the pattern.
Slickriven
GameTZ Subscriber Gold Good Trader Has Written 1 Review
19-Jun(#32)
Rondo of Blood. Enjoyable game, want to play more and use the alternative character.

Kommie
GameTZ Subscriber Quadruple Gold Good Trader This user is on the site NOW (1 minute ago)
19-Jun(#33)
Gato Roboto - 9/10 took me 4hrs 45minutes to 100% this. No real complaints, short, sweet game. You're a cat in a robot suit trying to save your dying human.

kevolones
250 Trade Quintuple Gold Good Trader
19-Jun(#34)
Control - Great metroidvania game but not the masterpiece most people say it is, IMO. I wish it had better boss fights and a proper ending. Ending sucked.

8/10
Heavyd814life
GameTZ Gold Subscriber 600 Trade Quintuple Gold Good Trader Gold Global Trader (13)
20-Jun(#35)
kevolones wrote:
> Control - Great metroidvania game but not the masterpiece most people say it is,
> IMO. I wish it had better boss fights and a proper ending. Ending sucked.
>
> 8/10

Yup! Right there with you on this one. Solid game, but it has so many technical issues and the story is just so boring. And yeah, the less said about that ending the better. I saw it being nominated for game of the year awards and just couldn't wrap my head about it.

kevolones
250 Trade Quintuple Gold Good Trader
20-Jun(#36)
Heavyd814life wrote:
> kevolones wrote:
>> Control - Great metroidvania game but not the masterpiece most people say it is,
>> IMO. I wish it had better boss fights and a proper ending. Ending sucked.
>>
>> 8/10
>
> Yup! Right there with you on this one. Solid game, but it has so many technical issues
> and the story is just so boring. And yeah, the less said about that ending the better.
> I saw it being nominated for game of the year awards and just couldn't wrap my head
> about it.
>
>

Yeah it runs pretty bad in PS4. Im not blown away by the graphics either, Im sure ray tracing is nice to look at in PC and the particles are definitely impressive, but the graphics were really overhyped IMO. The story is ok, but convoluted. I stopped reading the documents after the 10th one, no way Im going to stop and read 200+ letters etc. Its a very cool and solid game, but it shouldnt be GOTY material. 8/10 is pretty solid though, I enjoyed it a lot anyway.
dustin11
Bronze Good Trader Global Trader - willing to trade internationally
20-Jun(#37)
I thought it was weird that the game was nominated for numerous GotY awards when from everything I heard it was really janky and not that impressive graphically. Thats kind of on par for Remedy games though, they do all this weird technical stuff to their games that makes then suffer from performance issues in the end. QB was the same way. I don't know how the game was nominated for GotY though, but I think it was largely due to the rumor of them being acquired by Sony so the studio, and this game, got a big boost in recognition as a result.
Heavyd814life
GameTZ Gold Subscriber 600 Trade Quintuple Gold Good Trader Gold Global Trader (13)
20-Jun(#38)
dustin11 wrote:
> I thought it was weird that the game was nominated for numerous GotY awards when
> from everything I heard it was really janky and not that impressive graphically.
> Thats kind of on par for Remedy games though, they do all this weird technical stuff
> to their games that makes then suffer from performance issues in the end. QB was
> the same way. I don't know how the game was nominated for GotY though, but I think
> it was largely due to the rumor of them being acquired by Sony so the studio, and
> this game, got a big boost in recognition as a result.

Oh, I didn't even know this was a thing. I always assumed MS would be the ones to scoop up Remedy. Sony already has devs that make similar games, but they could definitely fill that niche for Microsoft. Remedy is a talented dev. They just need someone to rein them in a little and give them structure.

TalonJedi87
Double Gold Good Trader Has Written 4 Reviews
20-Jun(#39)
You know what the world needs? A John Wick action game from Remedy. Just make that a thing please.
Kommie
GameTZ Subscriber Quadruple Gold Good Trader This user is on the site NOW (1 minute ago)
20-Jun(#40)
Well there was a John Wick Fortnite event, but I've never played that game and hopefully never will.

DarkFact
GameTZ Subscriber Silver Good Trader Has Written 4 Reviews
(abandoned/restricted)
20-Jun(#41)
It's not THAT BAD. Just play in a squad with your friends and you'll have a good time.
tonymack21
GameTZ Subscriber Gold Good Trader Gold Global Trader (7) Has Written 3 Reviews
20-Jun(#42)
ya like any multiplayer game that is key. exponentially better if you're playing with friends and playing to have a good time.

Kommie
GameTZ Subscriber Quadruple Gold Good Trader This user is on the site NOW (1 minute ago)
20-Jun(#43)
I hate multiplayer competitive games, so something like a miracle would get me to play Fortnite.

TalonJedi87
Double Gold Good Trader Has Written 4 Reviews
20-Jun(#44)
I'll echo that. The nukes can start dropping before I have any desire to touch that frigging game.
Heavyd814life
GameTZ Gold Subscriber 600 Trade Quintuple Gold Good Trader Gold Global Trader (13)
20-Jun(#45)
TalonJedi87 wrote:
> You know what the world needs? A John Wick action game from Remedy. Just make that
> a thing please.

This would be so rad! If there's one thing Control nails it's the gunplay.

Kommie
GameTZ Subscriber Quadruple Gold Good Trader This user is on the site NOW (1 minute ago)
26-Jun(#46)
The Last of Us 2 - 9/10 ----------- All the review bombs of this are just awful and pathetic really.

DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
26-Jun(#47)
I still haven't played the first. Maybe I'll start that tonight. I've avoided spoilers for both games somehow, thankfully.

theyrhere
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Has Written 2 Reviews
26-Jun(#48)
Fatal Frame 2 (downloaded on PS3): 8/10

Good atmosphere throughout, nothing was overly obtuse but there were some "guess and press x on everything" annoyances. Didn' beat on hard, so the ending was meh.

Other than that, super enjoyable and creepy, and I never felt totally lost, which happens often for me in most survival horror games. Controls were a tad clunky, but never interfered with what I wanted to do. Ghosts were varied enough that I never got bored fighting them. Glad I finally got around to playing it.
TalonJedi87
Double Gold Good Trader Has Written 4 Reviews
27-Jun(#49)
Dragon Quest XI: Echoes of An Elusive Age Nintendo Switch
9/10

After my 68 hour journey through the main chunk of the story and watching those credits roll I can't help but feel a sense of accomplishment and wonder as I truly feel fulfilled here. This game pulled me in with its sense of charm and old school JRPG magic that I haven't experienced in a while. I can see why it got such praise. The tale is simple yet effective with all the trimmings of heroes, villains, light, dark and the throes of destiny while all of the characters you get in your party are as charming as they are memorable. My only complaint really is that I kinda wish they had more varied locales and places to travel to in the 2nd act other than rehashing the same places you been to. I also felt the 2nd half of the game was just regathering the McGuffin objects all over again but with the story it makes sense as to why so I'm not going to complain too much. The driving fun factor to me was the old school turn based strategical combat system and the crafting. Boy I could stay on that mini-forge for hours just perfecting all the gear ever. It's just so much fun to craft and rework your inventory to tweak it to perfection. The boss encounters were really hefty too and really made you use your noggin to formulate an effective strategy to overcome foes based on their weaknesses. I'm not going to do the post game yet since I have so many other games to get to, but I'm definitely going to return to it at a later date and perhaps by then it'll feel like a brand new game!
Heavyd814life
GameTZ Gold Subscriber 600 Trade Quintuple Gold Good Trader Gold Global Trader (13)
27-Jun(#50)
The Last of Us Part II PlayStation 4 - 9.25/10

Not a perfect game by any means (most of the issues I have are story related), but it's one hell of a ride! This is not a "fun" game. In fact, there are plenty of moments that are straight-up unenjoyable. But this is all by design. It's a brutal and thought-provoking look at the cycle of violence and the harsh realities of the post-apocalyptic craphole the game takes place in. It's an emotional rollercoaster and it's definitely a game I'll be thinking about for a very long time.

Mechanically, the game is lightyears ahead of the original. I felt the gameplay in the original was serviceable at best, but Naughty Dog retooled things. There are so many ways to approach each enemy encounter and combat, in general, is just a lot more fluid than it was in the original. Action segments are incredibly intense and quietly picking off each enemy as you stealth your way through a location never gets dull. I also really love the way exploration is handled in the game with some really clever level design and a lot of great environmental storytelling.

The soundtrack is terrific, the voice acting is on another level, and the character development is exactly what you'd expect in a Naughty Dog game. It really is a worthy sequel!

Heavyd814life
GameTZ Gold Subscriber 600 Trade Quintuple Gold Good Trader Gold Global Trader (13)
27-Jun(#51)
TalonJedi87 wrote:
> Dragon Quest XI: Echoes of An Elusive Age Nintendo Switch
> 9/10
>
> After my 68 hour journey through the main chunk of the story and watching those credits
> roll I can't help but feel a sense of accomplishment and wonder as I truly feel fulfilled
> here. This game pulled me in with its sense of charm and old school JRPG magic that
> I haven't experienced in a while. I can see why it got such praise. The tale is simple
> yet effective with all the trimmings of heroes, villains, light, dark and the throes
> of destiny while all of the characters you get in your party are as charming as they
> are memorable. My only complaint really is that I kinda wish they had more varied
> locales and places to travel to in the 2nd act other than rehashing the same places
> you been to. I also felt the 2nd half of the game was just regathering the McGuffin
> objects all over again but with the story it makes sense as to why so I'm not going
> to complain too much. The driving fun factor to me was the old school turn based
> strategical combat system and the crafting. Boy I could stay on that mini-forge for
> hours just perfecting all the gear ever. It's just so much fun to craft and rework
> your inventory to tweak it to perfection. The boss encounters were really hefty too
> and really made you use your noggin to formulate an effective strategy to overcome
> foes based on their weaknesses. I'm not going to do the post game yet since I have
> so many other games to get to, but I'm definitely going to return to it at a later
> date and perhaps by then it'll feel like a brand new game!

So the post-game isn't actually post-game. It's act 3. Trust me, you gotta keep going!

Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
27-Jun(#52)
Dragon Quest XI is prolly my all time fave JRPG
TalonJedi87
Double Gold Good Trader Has Written 4 Reviews
27-Jun(#53)
Ya I'll get back to Act 3 eventually. I just needed a break. Gonna play some Maneater and Last of Us to switch it up a bit, then circle back to it.
Gypsy
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally
27-Jun(#54)
TalonJedi87 wrote:
> I just needed a break.

I think this is totally fair when playing a Dragon Quest game. They are so long, you can just nibble away at them when you feel like it. They have a nice languid pacing to them.
loztdogs
GameTZ Subscriber Quadruple Gold Good Trader
27-Jun(#55)
Yeah but act three tho!

tonymack21
GameTZ Subscriber Gold Good Trader Gold Global Trader (7) Has Written 3 Reviews
27-Jun(#56)
id say dont wait too long, or some of the events might not have the same effect


sinnie
GameTZ Gold Subscriber 600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
28-Jun(#57)
Red Dead Redemption 2: 8/10 -- Absolutely amazing story. I take off a bit because the PC controls were so buggy at times and it took me a long time to get into the story because I found the beginning very tedious and boring. I was annoyed at being stuck at a slow walking pace for a lot of the times (especially in camps.) The epilogue felt a bit tedious too and I didn't like most of it. I think it could have been finished up with a lot less boring stuff, but it did tie the story together in the end I suppose.
I have never played RDR1 and I was not aware that 2 was actually a prequel. I hope it gets a remaster and maybe a PC release otherwise I won't bother (though I did read about it some already.)

Gypsy
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally
28-Jun(#58)
@sinnie I don't remember the details anymore but Rockstar had planned a RDR pc release but it fell through for some reason. I think if they did one they would have to completely rework things. It would be awesome if it happens and I'd probably buy it.
sinnie
GameTZ Gold Subscriber 600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
28-Jun(#59)
Gypsy wrote:
> @sinnie I don't remember the details anymore but Rockstar had planned a RDR pc release
> but it fell through for some reason. I think if they did one they would have to completely
> rework things. It would be awesome if it happens and I'd probably buy it.

Same. I can't imagine one won't ever happen. It would be nice to play through and get the whole story/ending rather than reading it.

Technos
GameTZ Subscriber Triple Gold Good Trader
28-Jun(#60)
Sin and Punishment ( Nintendo 64 ) : Got the 1CC on Normal early this morning. Took about two weeks to do, fortunately the game does have a level select to practice over and over again. Prior to this I had never been past the train stage, despite owning the same copy of the game for the past 20 years. Trouble spots include a couple of tricky moments in the legendary aircraft carrier stage, the chaotic final moments in the side-scrolling stage, and most of all a boss known as the "Birth Model" which even now can kill me fairly easily. Defeating this one boss is as much due to luck as anything else. Sin and Punishment remains an absolute masterpiece which totally holds up today.
dustin11
Bronze Good Trader Global Trader - willing to trade internationally
28-Jun(#61)
I played that via emulator a few years back and what a fantastic game that was. That aircraft carrier stage was insane.
TalonJedi87
Double Gold Good Trader Has Written 4 Reviews
* 30-Jun(#62)
Maneater Sony PlayStation 4 Pro - 7.5/10
This is hands down the most guilty pleasure game of a guilty pleasure game if I ever encountered one. It's so damn mindless yet addictive at the same time, though. Like your average summer action popcorn flick blockbuster movie, just shut your brain off, chill and eat anything that crosses your jaws. I enjoyed the game so much that I ended up getting a platinum trophy in it. It truly is the GTA of the shark-verse. You can literally eat anything and everything once you evolve to maximum strength and then the game becomes a little too easy, but they did just patch it where they made story missions a bit more challenging. In the beginning though, you start out as a pup and have to watch your back and only eat the smallest fish around like guppies and then once you hit level 10 after consuming enough sustenance and performing various objectives scattered across the regional map area you evolve into a teen shark and the more you level up and complete certain story landmarks you can become and adult, elder and finally MEGA shark. The level cap is 30, but you can equip various mods to your shark to make her even more stronger or agile. You want prehistoric bone armor, fins, head and tail to truck everything around and sacrifice speed? Sure! You want to be a shadowy speed demon of a predator and poison your foes around you while taking a bit more damage? Go for it! You want to become Raiden from Mortal Kombat and teleport using lightning zapping everything around you? Why the mother-loving not?! Plus there's other mutagens you can obtain by finding collectibles and completing objectives scattered around the map to possess other passive abilities ranging from speed acceleration to more HP gained upon feeding to even more boat ramming damage, which is pretty useful in the later story missions. You can even take on rivaling apex predators that start out as gators and go all the way up to freaking whales. Those battles get pretty intense too and can come down to a straight up slug fest at times. The game is open world, yes, but you start off in a small bayou and have to level up there enough to unlock underwater gates that are locked a-la Metroid style until you evolve enough and have a strong enough ability to break them. You then go on to lakes, shoresides and end up in the gulf, which is the most vast of all the areas and feels more like the ocean. Jumping up on land too to funk up a human's day gives me all sorts of good feelings within my black heart and is a joy to do for a while, but it's luster does wear off after a while once you hit the gulf and that's where my complaints start to pile up. The objectives become really tedious after you hit the half way point and if you're seeking to 100% the game, they can become redundant. In the last area it legit told me to hunt hammerheads 3x in a row as 3 different side missions. (How big is this damn shark's stomach anyhow? It must have the metabolism of the Flash.) Anyhow, other than that the game is littered with bugs and glitches galore. The graphics on the fish and underwater sections are pretty darn candid, but once you get to do a close up on the humans in cutscenes, eesh...The game also suffers from frequent graphical texture pop ins as well as numerous and I mean NUMEROUS app crashes. Even with the latest update, the game was crashing more than drunk Billy driving home after a rave. But alas, I enjoyed my 10 hours or so with Maneater. I only hope if there's a sequel it will build upon what the initial game did and make it less repetitive and clears up the bugs and crashing issues.
TalonJedi87
Double Gold Good Trader Has Written 4 Reviews
* 1-Jul(#63)
198X Nintendo Switch 9/10
Well this was the best 90 minutes I've spent in a game in long time that you can finish in one sitting. Man alive I want to know who wrote this game. It was so damn compelling and relatable. The dark, gritty tone and feel was counterbalanced perfectly I thought with the classic 80s video game arcade tropes from classics of the beat 'em up, racing, side scrolling action games and even a surprisingly well done old school PC style 80s RPG which had you slaying dragons and leveling up, etc. The 2D rendered art style was also pretty tantalizing. My only complaint is that you can finish this game on the John one night after a pillaging trip to Taco Bell. But hey, it's amazing while it lasts. Gets you in. Gets you off. Gets you out in a jiffy. yes
PizzaTheHutt
GameTZ Subscriber Gold Good Trader Has Written 3 Reviews
2-Jul(#64)
Yono and the Celestial Elephants on Switch. I wasn't intending to go for 100% completion, but I almost got it, I just missed two little token things that would have let me upgrade my health one final time, but I didn't really need it anyway with how easy the game is. Almost like a "baby's first Zelda".

thatfootballguy
Triple Gold Good Trader
3-Jul(#65)
TalonJedi87 wrote:
> 198X Nintendo Switch 9/10
> Well this was the best 90 minutes I've spent in a game in long time that you can
> finish in one sitting. Man alive I want to know who wrote this game. It was so damn
> compelling and relatable. The dark, gritty tone and feel was counterbalanced perfectly
> I thought with the classic 80s video game arcade tropes from classics of the beat
> 'em up, racing, side scrolling action games and even a surprisingly well done old
> school PC style 80s RPG which had you slaying dragons and leveling up, etc. The 2D
> rendered art style was also pretty tantalizing. My only complaint is that you can
> finish this game on the John one night after a pillaging trip to Taco Bell. But hey,
> it's amazing while it lasts. Gets you in. Gets you off. Gets you out in a jiffy.
> yes

I was really enjoying it, but I am having a tough time beating the Gradius-like game, ha! I can't wait to get to the RPG part.
TalonJedi87
Double Gold Good Trader Has Written 4 Reviews
3-Jul(#66)
I never wanted to leave that RPG part!!! The Ninja Gaiden like run and slice game was tough too. Enjoy!
Slickriven
GameTZ Subscriber Gold Good Trader Has Written 1 Review
* 4-Jul(#67)
Chasm on Microsoft Xbox One 7/10, full review write up on the other 'post review...' thread

TalonJedi87
Double Gold Good Trader Has Written 4 Reviews
* 5-Jul(#68)
SpongeBob SquarePants: Battle for Bikini Bottom Rehydrated- Sony PlayStation 4 Pro - 7.5/10
I never got a chance to finish this back on the good ol' GameCube days, but I'm glad they decided to remaster it because for the most part, I had a pretty fun time with this. It's a classic 3D platformer at it's core with you playing as SpongeBob, Patrick or Sandy and have to obtain enough golden spatulas (stars) to unlock the final area in order to finish off the last boss, etc. There's an overworld hub area in Bikini Bottom that connects and branches out to other worlds that you need a set amount of golden spatulas to gain entry to. I liked how you could swap out characters too in order to utilize their unique abilities depending on what world you were in too in order to unlock various sets of golden spatulas within each world. Each playable character has exclusive abilities. SpongeBob has bowling, vertical lunging, bungee jumping and even an unlockable homing missile launcher. Sandy can hover and glide using her lasso like a helicopter squirrel as well as grapple around the map using grapple points. And Patrick can...uh...lift stuff? There's also some light puzzling to be had within certain worlds as well as mini-bosses. Some can get rather annoying though, such as the mousetrap like pinball style game in Mermailair. It took me more tries than I care to admit to topple that puzzle. Other than that there's Patrick's socks you can collect as well as shiny star like sprites used as currency to unlock areas within worlds or just give to Mr. Krab to hook you up with a golden spatula for every 3,000 sprites you fork over to his greedy crusty krabby butt. The graphics of this remaster are also reminiscent of that of other remastered platformers of late like Crash and Spyro. Very nice eye candy all around. What I didn't like though was that the controls could have been more tightened as well as the hit detection I felt was BS at times and they should have decided on whether or not to have a viable knock-back mechanic or not every time you get hit. Sometimes you get knocked back, other times you don't. Also, the game can become a bit redundant too in the latter half when all you're left doing is collecting golden spatulas as the game says you need 75/100 that are in the game to access the final boss area. A little grindy, but not as grindy as the endgame where you're legit just hunting dirty starfish socks and killing things over and over again for sprite currency to hand over to Mr. Krab for another spatula. Overall, it's an enjoyable short 8-10 hour game that you can plow thru in a weekend like I just did. And it scratched my Super Mario Sunshine and nostalgic itch all at the same time.
DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
6-Jul(#69)
Iron Man VR Sony PlayStation VR

The reviews for this game seem to be very subjective, though most settle around the 7/10 mark for different reasons. I'll say this, as I said after playing the demo, this game makes you feel like Iron Man.

So let's start with the controls, which are tighter than they were in the demo and they were already really good. Only the Move controllers can be used. Each trigger controls your left and right thruster, the Move buttons controller their respective weapon (and I naturally tried firing with the triggers from time to time) depending on their position. With your hands positioned up, you fire your primary weapons, and when down your auxiliary weapons. There's a punch combo, which isn't very useful outside of unlocking a couple of suits. You can also quick pull the triggers for a speed boost, and everything just comes together when you're flying around. I was dodging, swinging around, juggling attacks and generally feeling like I was flying at times. Despite the tech, the devs were able to have true 360 degree turning. At least one review I read said they were constantly tangled in the cord, and that happened to me once. Another reviewer complained that the controls didn't work well while he played...sitting. Now, you can play the whole game sitting, but if it's possible to stand I have no idea why. Plus, if utilizing the turning buttons, getting tangled isn't an issue and I was whirling around with ease.

The story is nothing ground breaking, but the devs already acknowledged they took cues from various 'Iron Man' story lines, and one of the past writers of the comic penned this script. So it's written well and acted well, but you see the twist coming a mile away if only because the groundwork is laid too thick throughout. Tony is getting out of the weapons business, retiring his weapons AI and then gets dragged into facing his past sins when Ghost shows up. It keeps the game moving along, but the plot can drag at times. It doesn't help that you can't move during cutscenes except to turn. This is one of my major gripes. Even outside of cutscenes when you're out of your suit, you can only teleport to predetermined spots. Considering games like 'The Invisible Hours' gives the player full control when NPCs are talking and 'Apex Construct' proved you can have full locomotion with just the Move controllers, it's really disappointing that you're stuck in one spot in 'Iron Man.' Even teleport only would've been better. As a result, Tony's house feels empty and standing there can be boring.

The gameplay itself is mostly flying around a large arena blowing up the drones Ghost hijacked. I can see how some reviewers think it's repetitive, and while I would've liked a couple more enemy variations, it doesn't change the fact that it's a blast to play. And that's the biggest thing about this game: when you're in the Iron Man suit, this game is a blast. Other reviewers complained about certain times you're forced to push or pull something while stationary, but it isn't an overused mechanic in my opinion (twice per chapter every third chapter), and broke up the action. Later on, the devs try a couple new things that do work, and it makes me wish they peppered in stuff like that throughout the game more.

The graphics are hit or miss, but I don't fault the devs, more the aging PSVR tech. PSVR was never the prettiest or most capable VR headset even when it first came out, so what the devs achieved I think they did a great job. Your armor up close is sharp and slick, and most of the environments looks really good. Sure, the Shanghai setting, with the much talked about buildings, isn't as impressive. There's nothing but flat textures on the ground, but when you're flying fast and battling enemies, who is really looking at the ground anyway? The devs chose draw distance over detail further from your position, and I think it was the right call. Character models look good, and so does your garage. There's a slew of suits to unlock, and even though the game is in first person, it's nice to have and they are each detailed. You do see your arms and chest all through the gameplay. I preordered from Best Buy to get the four preorder bonus suits, but apparently Best Buy was the only retailer not participating, so that sucks.

Speaking of the suits, this is another point of contention I saw with reviewers. As you finish missions you're awarded tokens to spend on your suit, but it isn't a traditional upgrade system. You don't upgrade your health or speed or weapons per se. What you unlock are variations: different types of weapons, how you use the Unibeam, how your thrusters work, etc. So it's more like you're customizing your suit rather than upgrading it. It's a neat idea on paper, but very early on I settled on a loadout I liked (and was best for unlocking trophies and therefore more suits), so I didn't bother with the other choices. You can have two loadouts and it does make a difference what you have equipped when it comes to the separate combat and race challenges.

The main campaign, of which it looks like there's only one save slot, too me around ten hours to complete. Outside of the main campaign you can replay any mission for better times/scores, the aforementioned combat and race challenges, free fly in any of the story areas and there's a bonus mission after the epilogue/credits that will test your mettle. One annoyance with the scoring system is that the game doesn't tell you what the score requirements are for the token amounts, so you have to guess when replaying missions when going for more tokens. The devs also alluded to the possibility of more content, but have not committed to anything.

One last thing I want to touch on are the load times, which is, unfortunately, what is getting the most attention for this game. Reviewers said they had load times consistently around one minute long, some on black screens. There is a day one patch (1.04), and I didn't play the game before the patch was installed, but I didn't get that. I had one that was near one minute, but the rest were between 10-20 seconds. The load screen also had a slideshow of the current mission and slides for requirements to unlock other suits, plus a couple of tip boxes and a water-like floor you could manipulate with the Move controllers. That usually was followed by a black screen with dust particles where Tony would narrate, but it was no where as bad as reviewers said.

Overall, 'Iron Man VR' is far from perfect, but given the hardware, I think it's a great game. The story drags a little and more enemy variety would help, but the most important part the game nails: you feel like Iron Man! It's definitely one of the best VR games I've played and a must for PSVR.

PizzaTheHutt
GameTZ Subscriber Gold Good Trader Has Written 3 Reviews
6-Jul(#70)
^ I didn't know that was out yet, I thought it released later this month

DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
6-Jul(#71)
Nope, July 3rd. In fact, if you (anyone) played the game this past weekend you got a free Iron Patriot suit automatically loaded into your save. There's also a free Molten Lava suit for playing the demo.

PizzaTheHutt
GameTZ Subscriber Gold Good Trader Has Written 3 Reviews
6-Jul(#72)
I don't know when, but I'm gonna have to get it. 10 hours in length sounds good to me, I was getting tired of VR games that only last a couple of hours.

DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
7-Jul(#73)
I've skipped many a VR game because they're digital only and at most a couple of hours with no replay value. I'm all for supporting devs, and I know VR games are typically less expensive to buy, but when it comes to digital, I need something that will bring me back.

The challenges in 'Iron Man VR' will keep you busy. I'm nearly convinced the dev times to beat are impossible. I did the first race challenge, and with the exception of one wide turn and boosting every chance I (thought I) got, I was still off the dev's time by more than a minute. They finished in about 45 seconds.

DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
10-Jul(#74)
Blur (Single Player Campaign) Microsoft Xbox 360

I've been chipping away at this for the last couple of weeks, and finished all the missions last night. I forgot how ridiculously brown and grey this game is. Like, it's depressing.

Anyway, it still holds up 10 years later. The tracks are well designed and there's less rubberbanding than, say, 'Mario Kart.' There's a good amount of cars and a plethora of achievements (that are nicely tracked in the "Sticker" section) to keep people busy for some time.

My only real complaint is with the Fan system. Obviously, this is a sort of replacement for Bizarre Creations's 'Metropolis Street Racing'/'Project Gotham Racing' Kudos system, but I've never liked it. The reason being that the system can actively work against you. You gain fans by driving well, drifting and the like, but you gain the most fans by attacking and defending against other racers well. This is great if you're near other racers, as you get the most fans by combos, but if you're running a really good race and leading the pack, it's incredibly hard to get the minimum number of fans for each missions "light." It also effectively renders the Fan Sections, which are place at specific parts of each track with specific attack minded challenges, useless if you're near the front. I never concerned myself with the Fan requirement, as in if I didn't hit one on a mission I didn't replay that mission to specifically get the number of fans needed for the light, and as such I missed about 25 fan lights in the campaign. You don't need hardly any of them to finish the campaign, but obviously you do for some achievements.

Outside of the fan system, I appreciate that this is one of the few non-kart games of its generation (hell the current generation too) to have 4-player split-screen. I wish the color scheme had more, you know, color, but despite that 'Blur' is still a solid racer.

Gypsy
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally
10-Jul(#75)
DCGX wrote:
>
>
> Outside of the fan system, I appreciate that this is one of the few non-kart games
> of its generation (hell the current generation too) to have 4-player split-screen.
> I wish the color scheme had more, you know, color, but despite that 'Blur' is still
> a solid racer.
>
>

This is something I know all too well about. Even just two player split screen is hard to come by.
Wheels617
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally This user is on the site NOW (1 minute ago)
10-Jul(#76)
Blur is good stuff, have it on PlayStation 3 and Microsoft Xbox 360. Looks a little sharper on Microsoft Xbox 360 due to higher res. Would recommend on either though as its a blast with 4 players
egg
Double Gold Good Trader
* 10-Jul(#77)
I didn't think Blur was very good at all. Sold my copy after beating only one boss.

For one thing I didn't like the checkpoint minigame in each race, when I see one it's like "ok, so do I throw the race and go through the checkpoints or finish the race and do the checkpoint thing next time." So I usually end up having to play every race twice, which is tedious. And if I fail the checkpoints it was all for nothing and I'm required to select the race yet another time.

If also seemed to me like the driving engine was complete junk and certain corners cannot be taken without either coming to a near complete stop and letting everyone pass me or by just slamming into the wall.

And what are 'lights'? Why not just go with stars or medals or something. =p
dustin11
Bronze Good Trader Global Trader - willing to trade internationally
10-Jul(#78)
Wasn't Blur made by the company that made PGR after Activision bought them or am I thinking about Split Second?
DCGX
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
10-Jul(#79)
dustin11 wrote:
> Wasn't Blur made by the company that made PGR after Activision bought them or am
> I thinking about Split Second?

Correct. Bizarre Creations made 'Blur' after being bought by Activision because Microsoft retained (still does I think) the rights to the 'Project Gotham Racing' series. SEGA, I think, owns the rights to 'Metropolis Street Racing.' After 'Blur' and '007 Blood Stone,' Activision shut Bizarre down.

Black Rock Studios, which was owned by Disney, developed 'Split/Second' for consoles. Another dev made the port for PSP later on.

dustin11
Bronze Good Trader Global Trader - willing to trade internationally
10-Jul(#80)
I think after Bizarre Creations was shut down Playground Games absorbed a number of their employees to work on the Horizon games.

I remember playing MSR on the DC and having a really difficult time getting through it because of the difficulty level. I was pretty new to racers outside of Mario Kart at the time so I don't know if it really was a difficult game or if it was just me, but about half way through I had to give up because it felt impossible.

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