Welcome to The GameTZ Game Club! This is my attempt at forming an easy to get into book club type thing, but with games! Anybody and everybody is welcome to join in on the fun!
- Each month a random game will be chosen, by myself, for the club to play. Games can vary from the beginning of gaming onward to current generation platforms. There's no limitations!
- You have from the 1st of every month to 11:59PM EST of the final day to complete the designated game. 100% completion isn't required. The point of the club is to provoke game discussion, as well as give GameTZ veterans and new users a place to mingle!]
- For every game completed, post a picture as proof of your completion Example. This is essential in order to receive your badge and entry to the monthly raffle.
- You will be awarded with a badge each month you complete the game. All badges will be proudly displayed next to your name in the original post. As long as you "roll credits" the game is considered beaten!
- Some months will feature prizes! Every user to complete the game each month will be thrown into a drawing to win prizes! Users will be assigned a number and users will be randomly generated at some point the following month.
- Each month's prizes will vary. Prizes will be given out by either me or another member. Sometimes physical, sometimes digital. If you would like to contribute, drop me a message.
- If you don't own the game, and you have access to it on another platform, you're welcome to play it that way. Just make sure that it's the same version, to qualify for the prize or badge.
- If you do not want to participate in the games, but would like to join in on the conversations, please do!
- If you would like to join, just post here, and I'll add you to the list of users. If you have any questions, comments, concerns, or criticism, please don't hesitate to post them!
February 2021: MediEvil image January 2021: Super Mario Galaxy image November 2020: Oddworld Abe's Odyssey image October 2020: Resident Evil 7 image September 2020: Batman: Arkham City image August 2020: Trover Saves The Universe image July 2020: Super Mario Land image June 2020: Untitled Goose Game image May 2020: Tacoma image April 2020: Last of Us image March 2020: Shovel Knight image February 2020: Portal 2 image December 2019: Outer Worlds image November 2019: Yooka-Laylee image October 2019: Resident Evil 2 (2019) image September 2019: Doom image August 2019: Steamworld Dig image July 2019: Journey image June 2019: Super Mario RPG image May 2019: Borderlands image April 2019: Adventure Island image
@Slickriven it doesn't... Since they did the Return To Arkham bundle, they opted out of the BC. I had purchased Batman:AC for my 360 but couldn't play it on my X1 when I decided to upgrade. I ended up buying the Return to Arkham bundle for the X1 to play this month.
5. No 6. Yes (Very good question Kommie) 7. Yes!!!
So cat's out of the bag. Game for next month is RE7. I had to pick a scary game, and it was between this, or an oldie (reserving for a future month). I started RE7 at launch and never got super far into it. I was expecting tons of scares, and it didn't happen for me.
I will be playing this on PS4 Pro with PSVR (for as long as I can stomach) in hopes that it ends up scaring/emersing me in more than my first attempt. I'm pretty sure I have a sealed Gold edition worth finally opening!
I picked up RE7 on a Steam sale a while back... been hoping it'd come around to the group. Will make every effort to get through it. Looks like it ranges from 10-20hrs to complete depending on a few factors.
I might not participate next month...RE series really isn't my bag, especially the more recent ones. I get going 'scary' for Halloween, but I don't like those types too much. It's all good, I've got plenty to play in the mean time.
Just finished Batman: Arkham City: https://imgur.com/gallery/9EaOEw5 (Watch out for spoilers in the pictures if you haven't finished the game yet.) Not bad. The floaty combat still wasn't my favorite, but I got better at it. Decent story and interesting boss battles. All in all a pretty solid pick that otherwise would have probably sat in my backlog for a long while.
If anyone wants to get RE7 for next month, MS is having a sale on the whole franchise, as well as the DMC and most of FF franchises as well. RE7 is on GP, but it's also down to $10, the 3 DLCs are $4, $6 and $6 respectively (for Banned Footage vol 1&2, and End of Zoe) and lastly the Gold edition is $20. So if you don't have GP, $20 for Gold is the best deal. Looks like the RE sale lasts another 5 days - prices are for XBL subs, not sure on how long the DMC or FF sales are going, likely the same timeframe.
I think I'm going to at least give it a shot next month since it's on GP. I think I was too quick to write it off earlier. Plus it seems to be short.
Haha. I had some of the same issues. I took a break right in the middle of that part @sinnie and forgot what button to use when I got back into it. Probably added an extra 20-30 minutes to my play time.
I got the hang of gliding pretty quickly. I thought the mechanics would be useful once I was back out in the hub again, but there are so many graupel points everywhere that extended gliding isn't really necessary.
Still processing the game. It got much better as time went on, I'll admit, but I hated spending most of my time in Detective Mode, and I never really got the hang of the combat, with it's five billion gadgets and button combinations. I got 90% of the way through the game using quick drop kills and then grauping out of sight until everyone was dead.
Didn't really work for that last gauntlet of bad guys, though.
I don't know when I'll get to start this, but when I do I'm definitely busting out the VR. Once you've played it with VR there is no turning back, it feels like you aren't getting the full experience without it.
I'm getting near the end of the game, and I think this might be the best VR game I've ever played despite not using Moves or the gun. I'm amazed at how much crisper the graphics are than most other things I've played in VR. For example, I played a little Raw Data recently, and it looks like a blurry mess compared to this. The atmosphere is gripping, and it's incredibly immersive. What awesome boss fights too.
Done @Frank : https://imgur.com/gallery/afcUzMQ. (I took a picture of the trophy indicating that I got ending 1.). That game was incredible. Awesome choice for this month. I'm glad I had an incentive to move this off of my backlog and play it.
I second this comment, got the the 2nd save spot. I'm more interested in just playing so I'm doing it on easy, figure why not. Strange game so far, dude's pain tolerance is impressive... Playing at night gives a little more atmosphere, and it pops on my OLED, quality HDR. GF's character model looks a little off. Glad I decided to play it since I wasn't feeling it after it was announced. It's hardly scary, creepy sure, a touch predictable, but I suspect that to change as it goes along.
I started the game on Saturday night and finished it just a little while ago. I played on easy difficulty (which I will probably continue to do for any game of the month that I've already beaten previously) but this was almost too easy, especially the last boss.
Such a great game and pretty much everything I said about it after my initial playthrough a couple years ago I still feel is true. Playing this in VR has to some extent kind of ruined non-VR horror games for me (particularly jump scares where the character is popping up right in your face). Once again I missed one single bobblehead thingy during the campaign just like in my original playthrough, and the only new trophy I unlocked this time was for getting ending #2. I remember in my first playthrough the shadow puzzle things kinda stumped me for a little bit, but I breezed through them this time. I played through the Japanese version but unfortunately I can't be bothered setting up a Japanese PSN account to be able to download the free DLC stuff they released for the game, so I'll never know if that's any good or not.
I'm enjoying the game so far. It's hardly scary and at times feels a touch like a walking sim, since there isn't a bunch of enemies, part of the annoyance is inventory management. Now I am playing on Easy, so I certainly expect a Normal or Madhouse run would be a little more challenging. I finally got my first jump scare in the greenhouse, otherwise I'm largely been expecting things to jump out at me. I also can image if I was playing in VR it would be a lot more engaging.
Curious to those who've already beat it, am I at or over 50% yet?
I've collected the Blue and am about to collect the Red keys, also did the Birthday cake VHS
I was finally able to start RE7 today. I'm liking it so far. It is pretty creepy and I've had a few jump scares already. (no VR.) I am playing on Easy because I'd just like to get it done for the month.
> Folks who have beaten it... tell me how much longer I got left? Trying to get this
> done before the end of the month and the two days I wanted to come home early and
> dive into it, just didn't happen.
I haven't beat it yet, but am further ahead of you. If you've done the birthday VHS, then the next section isn't terribly long... But there's another section after it that I'm in and I'm not sure how long that is. And of course there could be more after that.
Beat this, Frank I'll message you the image for proof. Beat it on easy and at times it felt a bit like a walking sim, glad I gave it a shot though, and the ending video with the top folks of the credits was cool, good song. @sinnie I'd guess you're about 70% through it, depending on how much exploring you're doing.
I'll have some time this weekend and I hope to power through it. I am having a lot of fun with it. It doesn't feel like an RE game to me at all because there's no real zombies. But it is super creepy and a fantastic addition to the horror genre.
@EB it's really not all that long. My session told me I spent 10 hours (on easy), but I know I left it paused for 5-10+ mins a few times and I like to explore 100% of areas looking for things. There's an achievement to beat it under 4 hours and on a 2nd attempt I could see myself doing that on normal now, (the VHS tapes are optional) and I could have ignored things and would know where to go in what order.
@sinnie Nice monitor, but did you go soft and beat it in the daylight? It didn't scare me save for 1 jump scare when going up some steps in the greenhouse, otherwise I largely expected enemies to be around the next corner. Playing at night in the mostly dark added atmosphere for me, but I'd guess playing on easy softened the scares.
Nice monitor, but did you go soft and beat it in the daylight? It didn't
> scare me save for 1 jump scare when going up some steps in the greenhouse, otherwise
> I largely expected enemies to be around the next corner. Playing at night in the
> mostly dark added atmosphere for me, but I'd guess playing on easy softened the scares.
I did beat during the day today, but only because I've been working like 65hr weeks and had to take what I could get. Though I got the most spooked at night really. I did play a LOT late last night and Friday night.
>> I did beat during the day today, but only because I've been working like 65hr
>> and had to take what I could get. Though I got the most spooked at night really.
>> I did play a LOT late last night and Friday night.
> Wow 65hrs/week is crazy. I recall you saying you had to put a lot of hours in recently,
> and I was just teasing. Are you in healthcare or something that you do so many hours?
Nah. I was working for myself for a few years at home, but after about 8 months of back and forth, I closed on and purchased my own UPS Store. So I'm training 3 associates so they'll be able to handle Christmas and am slowly going to decrease my hours and work on growing the business and maybe opening up another location within the next 2yrs.
@sinnie Ah, that's cool. I wish I had another UPS store close to me. We have a UPS depot in town so you can do certain shipments out of there, but I can't take Amazon returns there and they don't really sell anything, so you can only drop off pre-labeled packages or pay to ship something that's fully boxed up already. There is one ~20+ mins away that's run by a nice group of people and I've used it for Amazon returns.
> @sinnie Ah, that's cool. I wish I had another UPS store close to me. We have a UPS
> depot in town so you can do certain shipments out of there, but I can't take Amazon
> returns there and they don't really sell anything, so you can only drop off pre-labeled
> packages or pay to ship something that's fully boxed up already. There is one ~20+
> mins away that's run by a nice group of people and I've used it for Amazon returns.
We got a few too many around here for my taste, so unfortunately I find myself competing with another store 4 miles down the street. However I'm winning people over with customer service and slightly undercutting prices, lol. I was wanting to open one up closer to my home (this one is 25 minutes away from me) but it was a too-good-not-to-buy situation that I figured would be a stepping stone to something more later.
I had tons of ammo left over in the end... I kept saving it up and using my crappy ammo first. I probably would have had an easier time if I used the shot gun ammo more. I did buy and use the magnum up though, that was nice.
> I had tons of ammo left over in the end... I kept saving it up and using my crappy
> ammo first. I probably would have had an easier time if I used the shot gun ammo
> more. I did buy and use the magnum up though, that was nice.
I did the same, mostly just used my handgun (with the enhanced ammo if needed) and once in a while used the flamethrower. I carried the shotgun on me but hardly ever used it. Didn't use the magnum or grenade launcher thing a single time.
If you're a long time PS+ subscriber that game was given free back in March 2015, so you should already have it. That was right around the time I bought my PS4, so it was one of the first games I played on it.
Well there seems to be plenty of options to play this. According to Wikipedia: Was initially released for the PlayStation 4. The title was also released for Linux, Microsoft Windows, OS X, Xbox One, PlayStation 3, PlayStation Vita, Wii U. It has been ported on iOS and Android and released worldwide on 14 December 2017. A Nintendo Switch version has been announced and was released on October 27, 2020.
So that's 11 different platforms it's available on. Since New 'n Tasty is a direct remake of the original, @Frank would playing the original count?
So, I've tried on my phone, my tablet, and my nVidia Shield TV.
The Shield didn't have any other issues that its controller doesn't already cause, like the Home button being so close to the Pause/Play button. My biggest annoyance is that the keymap flashes on the screen for a few seconds when you first start the game, and then never again. There are a ton of button combinations that you need to memorize that mean absolutely nothing when you've never played the game before. The game also doesn't perform that well, but that's another story.
The tablet has an on-screen keywheel that makes a lot more sense, but it's small, and the icons could use a little more definition. Same performance issues as the Shield, but I think that's just a side effect of running Android apps on Chrome OS, even if the device is pretty high performance.
My phone doesn't have any performance issues, but I also can't get anything other than the menu to respond. I think this requires a gamepad, but I'm not sure.
It seems like a really fun game, and it's got a ton of personality. I just really suck at it so far, and the control issues aren't helping. God bless the Quick Save button.
So @Frank I asked this earlier and you didn't reply, know you're busy, so no biggie. But since New n Tasty is basically a remaster with HD graphics and doesn't change the gameplay really at all, at least from what I've read, could we just play the original version?
>> Yes, you can play one or the other. I updated the OP with more info.
> Cool, I hadn't noticed the OP.
Once you notice the title updated, check out the main post. I update it monthly with an image, the badges (when they're done), platforms it's available on, and versions allowed for completion. Plus I also like to throw in bonuses, like the review this month
@Renaissance2K I can definitely see how this game can be frustrating.
I just spent about 20 minutes near the grenade area, trying to figure out how to proceed. I knew that I need to get a grenade, go up the pulley system, drop the grenade, and fall down into the room below, but every time I attempted this I would miss my landing and fall a bunch of floors down, and having to start over. Finally realized I have to lower myself down to hang off the ledge, and then drop down. Twenty minutes of that. Now I keep getting out at the second area. The one with the campfire and the sneaking around. And yeah, a bunch quirky controls to get used to.
@Frank - Same. But in all fairness the game didn't hint to that during the tutorial. It might seem obvious now, but how should we actually know? Before I figured it out, I tried everything, things that don't even make sense :)
Figuring out that tapping the jump button without holding a direction gives you a very precise forward jump was extremely helpful as well, especially during some of the mine segments. I don't think that's illustrated anywhere else.
I'm curious about the PlayStation original now, and its manual. I'm wondering if the controls were any better there, or if the manual did a better job of spelling this stuff out.
Question about the end credits:
What's up with the song?! I guess the dark, industrial tone is fitting for the game's setting (despite how goofy everything is otherwise), but did anyone actually listen to the lyrics before they licensed it? It's clearly about wanting to bone.
Don't read this if you plan on playing it. Or maybe you should. Hmmm. Potential spoiler alert, but not relating to the story or anything. It's something relating to controls that you learn anyway in the 3rd? chapter (Monsaic Lines).
just figured out that you can hold down the chant button near Firefly swarms and they spell out hints. Wish I'd have known this in the 2nd area of the game. I would just tap the button to chant.
> Don't read this if you plan on playing it. Or maybe you should. Hmmm. Potential spoiler
> alert, but not relating to the story or anything. It's something relating to controls
> that you learn anyway in the 3rd? chapter (Monsaic Lines).
I forget how exactly, but they do tell you this, either at the end of the first level or the start of the second. Something nebulous like "CHANT TO KNOW THE TRUTH" next to the first batch of fireflies you encounter.
you're right about that, but I didn't know that I needed to actually hold the button down. Whenever I'd see fireflies, I'd click the chant button briefly, but nothing would happen. I figured, oh well, guess this batch of fireflies is broken Didn't know what else to think.
I understand that they add a delay to chanting because it enables a new puzzle mechanic (won't go into too much detail for those that are still playing), but I'm not a fan of intentionally sluggish controls for that very reason, especially in puzzle games or games with puzzle components. You're always asking yourself, "Am I wrong, or am I right and the controls aren't cooperating?"
Yeah, exactly. There were several times where I tried doing something and failed, and would keep trying it, because I thought "maybe it's just the controls."
the first time you need to ride emgu, I think I have the name wrong, to cross the large gap, I kept trying to leap over it with just Abe alone. What would happen is he'd almost make it, and then grab the ledge, and then immediately fall down, so I kept thinking, "what if I'm just leaping a tiny bit too early, or not clicking the up arrow quick enough to pull myself up." The controls sometimes make it seem like it might be me just making a mistake, even if I'm not."
I will say this. The game isn't that easy, that's for sure. It is definitely a challenge, imo.
Currently in the Scrabanian Temple. Wow this is frustrating. Really not easy.
Can't play this game for very long periods of time. Had to unwind after Oddworld by playing a Lego game the other day.
I wonder if these PC controls are just a little off. I feel like I'm constantly just getting out, when certain commands should work. Abe just can't jump quick enough or roll quick enough, etc. Unless this game just needs spot on precision, and it's built in as a challenge?
@Frank - You're really making me work hard for this medal :)
How in the world did you solve the 4th door in Scrabanian Temple?!?! (Top right corner. The one that has the bats). I have been attempting that one for I'd say over an hour combined. I left and solved all the others then came back. Still can't figure it out. At least an hour for one single door. I've done everything I can think of. And it's the only door I haven't solved. Just plain stuck here. There actually isn't anything I see here that might be the solution. I'll say, I am very confused as to what to do here.
Would appreciate any help.
I'll explain below:
Enter the #4 door (top right corner door in the temple). Go to the left to get the bell chant. Go to the right where there's a scrab on the ledge. He jumps down and you jump up and dive into the well. You go to the right. There's a lever with a falling floor near it. Pull the lever to light the torch, and you fall. Run to the left, away from the scrab, and duck and roll, so that it can't attack you. Roll some more and you drop down onto the ledge where the well that you dove into is. Now what?! When I first dove into the well, I landed in an area that looks like it contains a mechanism of some sort, maybe one of those pulley elevator systems, but there's no pulley. All I can think is that maybe there's supposed to be an elevator, but there isn't, but that would be a coding error. And I doubt that it's the case. There's usually an answer. Do you recall what you did in that area?
Man, I hope the answer isn't something really obvious, or boy am I going to feel so foolish.
Just attempted this for another hour. What am I missing here? Gonna call it quits for now. This is too much, trying this over and over without a solution. So strange. I can't recall having been this stuck in a video game in a really long time.
But I did notice one new detail:
near the 1st Scrab, the one near the hole that you dive into, there's an up arrow. I guess this indicates that I can go up somehow. Yet there's no pulley system there.
@nonamesleft I remember there being a pulley where you were expecting one, but I can't be 100% sure. Scarabian Temple was a blur for me, and none of the footage I thought I was capturing with "Screen Record" on my phone appears to have been saved.
We were also playing different versions, so it's possible that the remake had tweaked the puzzle.
You were right. There is (supposed to be) a pulley there. After searching around to see if anyone has experienced something similar, I found someone talking about a similar scenario in Abe's Odyssey, where something that was supposed to be there wasn't.
Luckily, I saved a bunch of times last week. So I started from a different save file. Had to redo some things to get back up to the temple, but now when I went inside the pulley was there. Turns out the other save file glitched somehow.
Glad there was a solution though. Hopefully I can beat this game now.
I wish this game wouldn't make you start over from the beginning of areas when you get out, and instead would let you start from the room you got out in (Celeste does that).
> Thanks for running this @Frank ! I never did get around to playing this month's game,
> but at least you got me interested in it.
It's a fun game, but can really be frustrating at times. At least the old school pc disc version that I'm playing is. The controls are really wonky at times (wonky must be pronounced in a British accent for intended effect).
> Thanks for running this @Frank ! I never did get around to playing this month's game,
> but at least you got me interested in it.
Surprisingly I've earned the last 7 month's badges straight and they've been pretty eclectic, but I haven't even bothered with OAO this month (nor trying for the Retro's Sonic CD title either). But the first half of the month I was focused on beating Darksiders 3 before it left GP and now I'm focused on some other titles related to Antipop's Beat a game for all platforms in 2020 thread.
I think if I would have already owned the re-release of this I might have gone for it, but <shrug> Thanks again @Frank it's been enjoyable playing some games that I don't think I would have bothered with otherwise - specifically RE7, UGG and Tacoma recently, plus pushing me to replay some other enjoyable games like Arkham City.
> I vote "Yes, it counts" because you don't see that warning in the remake.
Ah, interesting. Yeah, I'm playing the original old school one, on a CD.
What happens in the remake after Abe
gets caught by the big boss? Here he threw Abe into a hole that had a giant spinning fan at the bottom. Poor Abe. But before he does, it cuts to a scene of the masked guy who gives Abe powers after Scrabania and that other place, talking to other Mudokons assumably asking them if he should assist Abe. They say no, claiming that Abe didn't help them, or something like that.
Thank goodness! I don't know if I can handle going back and rescuing every Mudokon in the factory.
There were numerous times in this game where I had to figure out alternative strategies, because the controls sometimes weren't split second responsive. Perhaps it's only like this in the 1997 PC version, I don't know. I'm pretty sure I solved some of the puzzles in a completely atypical manner. The way I was going about some of them did not make sense, but I was determined to try to get to the end of this game.
I was going to start Super Mario Sunshine in January, but I guess I can change it to Super Mario Galaxy instead (via Super Mario 3D All-Stars). I'm interested to see how it plays with a Pro Controller when it clearly wasn't designed for that originally. I'm really hoping this aged better than Super Mario 64 did because playing through that felt like a chore at times.
I started playing a couple hours ago, it's as fun as I remembered it being. I started out using the Pro Controller but switched over to the Joy-Cons after a bit and I think that's what I'll be using for the rest of the playthrough.
30th star acquired and just played through a level that was like Super Monkey Ball. Man, it has been so long that I had almost forgotten just how good this game is. I was worried over nothing, it for sure aged better than Super Mario 64.
50 stars down, only 10 more to go. Actually a lot more than 10 because I plan to 100% complete this, but just like the months with Resident Evil 7 and Batman: Arkham City, since I'm not currently playing through anything else I'm just breezing right through this.
I'm honestly not enjoying Space Muscached Italian as much as I did in the day. Controlling the starbits with the controller just feels weird to me.
And the fact that most areas have fixed camera angles... I just feel like it hasn't aged AS well as I'd liked. Definitely my opinion though. I'm still enjoying it, and I'm only like 11 or 12 stars in right now.
Donion rings. I actually had been getting all stars and returning to levels for the comets so that by the time I reached 60 stars I skipped the entire last batch of Galaxies and just went straight for Bowser. image
74 stars deep now. I'm actually struggling on Battlerock Galaxy, with the comet where you need to collect 100 purple coins. This is one of the only times where the controls have been tricking me because they are reversed when you're underneath the moving platform. The most I've been able to collect is 99 coins and that was only one time.
Also I wanna say that I really like the bee suit power-up. It's probably my favorite power-up out of all the 3D Mario titles.
91 stars now. I just got up to the dreaded Luigi's Purple Coins level. I failed several times when using Joy-Cons, but I figured since I don't need to collect Star Bits in this level and thus don't need to control the pointer thingy, I should try just going back to the Pro Controller because the analog sticks just feel better. It might just be a coincidence but I beat it easily after that. Probably the best advice for this level is to not even worry about the timer, you are given more than enough time to collect all 100 coins.
Just started playing a couple nights ago. So far, it's pretty good. Controls get a bit weird when running around a sphere. I find myself letting go of the left thumbstick from time to time because Mario isn't moving in the proper direction. Once I leave it for half a second, everything is fine. Even with that, I'm enjoying it more than 64 or Sunshine.
I got all 120 stars now, time to knock that off my bucket list. After the Luigi's Purple Coins level I decided to just stick with the Pro Controller, a decision I do not regret since I pretty much just breezed through the rest of the game from then on. The final star I got was "The Galaxy's Greatest Wave", the goal was to finish in 1:30.00 and I finished in 1:29.70
It sucks that you don't unlock Luigi until after you've collected all 120 stars. If he was playable from the start I would've played exclusively as him, but my backlog is far too big to play through the whole game again as him, so I'm moving on to another game now.
I had forgot that you unlocked Luigi after earning all 120... I wasn't sure if I was going to play this again, but since I know I can play as Luigi, having beat it many years ago, I'm thinking that I will try to beat it. Will likely not target getting everything, and I recall his jump was rather different so hopefully that won't be a PITA. But since it's been years since I played, I surely won't be used to using Mario.
Approaching the halfway mark. I've played Galaxy before, way back in the launch days, but didn't make it very far. I definitely prefer the "many galaxies with a few levels each" format over the one they used in Mario 64, and the gravity mechanic is a real head bending trip.
I think the sound of constipated glee the Lumas grunt when they TRANSFOOOORM is one of the greatest sound effects in gaming.
Finally got into this tonight, brought back some good memories as I rather enjoyed earning everything back in the day. Save file indicates I haven't played it since mid-2008. I had unlocked Luigi and started the game over as him, only getting to the main hub area. I earned all of the stars in the first terrace, think I might stick to only doing all 3 stars for the main worlds that I enjoy.
Game still has charm, but the controls and some other things are dated. Will see if I can push through before the end of the month.
I ended up beating it the other night. Definitely grows on you the more you play. I'm mixed honestly, as it does a lot right. The fixed camera angles really suck the majority of the time though. A free form camera in the Switch port would have been great!
I really enjoyed revisiting it, but I can't decide if I liked it more than Super Mario Odyssey or not. I feel that just like SMO though, it was almost disappointingly easy.
It really sucks that there's supposedly this extra hard final level locked behind you having to complete the game all over again as Luigi. That just feels like a cheap way to extend the length of your game and a lazy decision on Nintendo's part. If I remember correctly they made you do that in either New Super Mario Bros. 2 or Super Mario 3D Land as well, but my backlog was almost nonexistent back then so I had no problem doing it.
> Especially since Luigi's gameplay was a bit more difficult (if my memory serves me correctly)
Yeah he handles a little worse, I read and can concur that he's got less traction, not to dissimilar to how he felt in SMB2 - where his legs would get going and then you'd build some momentum but would slide after stopping your input. He doesn't seem to do the progressively higher jumps either, but does jump higher in general.
@Frank I recall a few levels were a true PITA to get all the stuff and get all 121 Stars as Mario. Doing so burned me out on the title and as mentioned it was 12 years since I touched it. I don't see me striving to earn all 121 again as Luigi. I just checked and you only need 60 to face Bowser and beat it, I've only got 12 so far and think I'll seek only 60+ before attempting to beat it. Plus the month is basically half gone and I've only found time to play it once so far.
Got to 30 stars, so basically half way. Some times the camera rather sucks, but besides 1 annoying section that I needed to retry a handful of times, it's been enjoyable revisiting a number of the levels.
Just beat this, can/will post picture proof later. I earned a star from every planet expect for the final hungry dude's one where you have to catch the 3 bunnies in the snow - tried that a few times and gave up. I wanted to earn one though for all levels since you could effectively skip some and I figured it would be more proper to at least collect a star on all planets.
I forgot how goofy the camera could be and how bad the controls felt on some of the really small planets and swimming. I was still largely enjoyable going down memory lane, so solid choice @Frank.
After finally starting that copy of Detroit: Become Human tonight that's a solid question. But wow that game is... Boring so far. Didn't realize you played as more than one droid, don't mind the parts with Conner so far, since there's actually something to sort of do, but the literal fetch quest with the other dude and forcing me to do dishes with Kara, yeah not a fan so far. It looks rather good but some story elements are pretty cliched. The visit to the paint shop felt like a mini tech demo. Sorry to talk about this here, but the original thread got closed and this question was just too perfect to not bring it up. I also just ended my first play session.
1. Almost positive there's no goblins. 2. It's available on PS4 3. You play as what was once human. 4. It's part of a series 5. The main character is not female. 6. The game is not available on a Nintendo console.
Thanks @EB - I had interest in this title as a Sony exclusive once I got my PS4 last year, but when I saw that it was the original game redone, but not really altered in any way I wasn't in a hurry to get it. With it being this month's game my interest has changed. I do have have the option/means to play the original version, just not sure if I want to deal with that graphics and such to actually play it.
> It's also available on the PlayStation Classic, which must be down to an MSRP of
> $5 by now.
Actually the price bottomed at $20ish, but then many including myself gobbled them up at that price. It's $65 right now on Amazon b/c stock is limited as Sony didn't make many after seeing how poorly it was received at the BS price point they wanted initially, which was $100.
Edit - it's 100% NOT worth $65, maybe $30-35, but no Dual-Shock controllers and the crummy game line-up were foolish moves by Sony. If you do get one, they're easily soft-modded, or you can do a hardware hack as well. Once modded they'll run RetroArch and you can play games from that generation and older, or just get ROMs and play additional PS1 games.
Put a few hours into this tonight... not crazy about it. Part of my gripe is on me. I'm using a ROM and after saving in the game I got a touch lazy and just went with a save state vs. in-game save. Well after you get the dash-bash thing you can apparently go to 2 different areas, either the scarecrow fields or another place - I didn't know this and went to scarecrow fields, well that level SUCKS and you're better off going to the other level to get stronger and another weapon first, at least according to a walkthrough I started to use after the fact, granted my playthrough has been a touch different vs. the one I'm following through on. I'm not super sure about the YT walkthrough video I've been using as he's got way more life bottles after only a few levels and he actually goes from 3 like I have to like 6 on the very next level, so surely some editing going on.
Realize I didn't fully finish my above thought about my gripe, sorry it was late. Basically I didn't save in-game after clearing 3 more levels and used a save state at the start of each level, eventually starting the fields one. Then I wasn't making much progress and wanted to exit the level. You can't do that, can only quit which then causes you to load up a save and so I had to replay the 1 level already, beating the stained glass boss again and will have to do 2 more levels over. So that was my mistake. Not being able to abort a level is a touch annoying, mainly b/c those fields were kicking my butt and I believe I want to take on another part of the game first.
Man y'all are doing a great job of convincing me to skip out on this one. Probably for the best. Got the backlog calling me and after dumping hours and hours into Hades to finally get a successful run I have got to move on to something else.
@SwiftJAB it's not terrible, but it's certainly not amazing either. Has anyone else been playing this? Maybe @Frank? I played some just now and got back to where I made the mistake to head to the fields instead of the other place, then did that other place. I'm still sitting on only 3 extra life bottles while this WT I'm using, after I play a section to check on if I missed something, keeps jumping up by 2-3 per level, he's up to 9 now somehow. Based on his video, I'm nearly 20% in, so I think I'll work towards finishing it - it'll earn me a title towards my 2021 gaming goals.
I decided to skip this one. I recall liking the little I played of it on PSOne back in the day, but I played the demo of the remake on PS4 a couple years ago and the controls sucked and kinda killed any interest I had in revisiting this one.
I'm playing through it. I too am on the infamous Scarecrow Fields level and have to replay it because I zipped through and forgot to grab the chalice.
Like other people have said, it's a mediocre game that was elevated by Sony's marketing. It was on every demo disc, in every magazine, and I'm pretty sure it even had a commercial. The controls are a little floaty, and the shaky combat makes Arkham Asylum feel like Street Fighter. But the atmosphere is fun, and I like the bait-and-switch that the story pulls pretty early on.
In other words, it's a typical high-profile PS1 game.
I just started this up tonight and got through the first boss (which was unique and cool). It's a middling game to me as well so far. There are some neat ideas, but the controls and camera are a bit of a pain in the neck. I did really like that first boss though.
> I'm playing through it. I too am on the infamous Scarecrow Fields level and have
> to replay it because I zipped through and forgot to grab the chalice.
> Like other people have said, it's a mediocre game that was elevated by Sony's marketing.
> It was on every demo disc, in every magazine, and I'm pretty sure it even had a commercial.
> The controls are a little floaty, and the shaky combat makes Arkham Asylum feel like
> Street Fighter. But the atmosphere is fun, and I like the bait-and-switch that the
> story pulls pretty early on.
> In other words, it's a typical high-profile PS1 game.
I'm personally very bored with the game so far. Very dated overall feel. Visiaully looks good though... Story and gameplay are just not great. Looks like this will be my first ever negative Gaming Guido video. I honestly don't know if I can get myself to actually beat the game though. I'll chug along.
I just redid the fields level and it wasn't as bad this time. I went a little more cautiously and while the 2 metal contraptions, especially the 2nd were annoying and a waste of ammo, it wasn't terrible. I'm also up to 5 life bottles as I spotted a guy returning to the opening level with a specific weapon to gain access to a hidden one there, plus there's one next to the chalice in the fields.
I've not always loved Frank's picks for this club, but I pushed through the boring (but thankfully short) Tacoma, stepped out of my normal genres to complete RE7 and endured the endless swearing in Trover, so I'll keep going with this one too. Plus I want to beat at least 1 PS1 title this year for the '2021 game on all consoles' thread so why not this one. Looks like there are 22 levels/maps including the opening 1, I've completed 7, so I'm nearly 33% done.
I haven't enjoyed all my picks either. I try to do a nice balance of games I've never played, games I want to play, games I have played, and things that are completely new or spontaneous. I mean I COULD just pick games I want to play, but then the games are just going to be Franks picks
> I haven't enjoyed all my picks either. I try to do a nice balance of games I've never
> played, games I want to play, games I have played, and things that are completely
> new or spontaneous. I mean I COULD just pick games I want to play, but then the games
> are just going to be Franks picks
My non-enjoyment comment wasn't meant to be a knock on you/the picks. While I was the least interested in finishing Tacoma after I started it, I was able to complete it and this club was the main reason I even tried it, let alone pushed through it. I have 'owned' it (was a free give-away) for a decent while before it was selected and it would still be essentially ignored had you not selected it.
I do like the breadth of selections as you've gone with games, picking from many different genres, generations and overall styles. Tacoma was another example of how I don't really care for walking sims, but with RE7 I am very unlikely to have tried it on my own and ended up enjoying it. TLoU was another great selection for me since I had owned it for a good while but neglected to even try. So keep up the diverse selections, we're all given the option of simply not playing the title.
I don't think the point of book/game clubs is to play through games that everyone universally will enjoy. I think the point is to collectively experience a widely varied group of titles and get everyone's thoughts on them.