VideoGame_Discussion

Topic   Slay the Spire Quintuple Gold Star

Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
27-Feb-2020(#1)
This topic had many older posts which were moved here:

http://gametz.com/VideoGame_Discussion/slay-spire-...






Discuss this amazingly addicting game here!


Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
27-Apr(#41)
@bill Nice! A bottled Seek+ has to be one of the best thing you can ask for in a Defect run. The guarantees you get your most important things set up right away.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
27-Apr(#42)
Yeah, it was OP. Mostly, I would use Seek+ to pull out my 2 upgraded defrags, but also had good luck with pulling out Aggregate+ and double energy, then I might win without letting the enemy have a turn.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
27-Apr(#43)
That's awesome. I love when an OP run comes together.
nonamesleft
Gold Good Trader
29-Apr(#44)
All this recent Slay the Spire talk is making me in the mood. Haven't played in a really long time. This should be fun.

On an unrelated note, but related to a game mentioned in this thread, I've been playing a bit of Shattered Pixel Dungeon that you mentioned @Bill. Only did a few runs so far. Takes a lot of trial and error. In my latest run, I thought I was toast. Pursued by several creatures and low on HP. Luckily, shortly before I had inscribed a glyph of camouflage on my armor. I entered a bunch of grass and the creatures stopped following. I had put that game on pause, a couple of floors down. Will continue. The style of shattered Pixel Dungeon reminds me of Pokemon Mystery Dungeon.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
29-Apr(#45)
yes

There are some tips & tricks one can learn about Shattered. For example, there are 2 items that are key to character building: Scroll of Upgrade (makes an item +1), and Potion of Strength (raises your strength by 1). There are 2 PoS every 5 levels and 3 SoU. Never more than 1 per level. Part of the trick is identifying and not wasting these quickly so you can use them effectively. Knowing how many there are can help you deduce when you have them before their identified. You generally want to drink a Potion of Strength as soon as possible - it helps you use better weapons/armor. But, you may want to use the Scroll of Upgrade more strategically as the better weapons & armor turn up later in the game.
nonamesleft
Gold Good Trader
29-Apr(#46)
Thanks for the tips @Bill.
nonamesleft
Gold Good Trader
* 29-Apr(#47)
I just started up Slay the Spire again. It's really been awhile. What's the purpose of having 'Reflex' in your deck? Unplayable - If this card is discarded from your hand, draw 1 card.

It's one thing if the effect included: "and the drawn card costs 0." But to just draw an extra card if Reflex is discarded? Isn't that just wasting valuable deck space? Wouldn't it be better to just have something else in the deck?

But Slay the Spire is creative with its synergy, so I'm wondering what I might be overlooking what's possible with this card.
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia This user is on the site NOW (4 minutes ago)
29-Apr(#48)
If you really need another card i guess
nonamesleft
Gold Good Trader
* 29-Apr(#49)
DrizzDrizzDrizz wrote:
> If you really need another card i guess
That is a fair point, but there's no guarantee that on any given turn a player will have been able to discard Reflex. Though Reflex+ draws you 2 cards, so that's definitely better. But then you might not have the energy to play the extra cards.

I did find a use for it though. A large part of this game is combining card effects with other card effect, building a synergetic deck. On my current round, I've been combining Reflex with Sneaky Strike (deal 10 damage. If you discarded this turn, gain 2 energy) and Dagger Throw (deal 9 damage, draw 1 card, discard 1 card).
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
29-Apr(#50)
I don't consider Reflect a great card myself, but any card/relic that causes more cards to be drawn should be considered good/helpful. The effect isn't as direct as other things, but the more cards in your hand the more choices you have and potential cards you can play in a turn (especially if you have extra energy too). Put another way, if you have lots of energy, you may waste it if you don't also have more draw.

If you already have some cards in your hand that trigger discard (you start with Survivor), taking Reflex can be a nice addition. Discard is a more subtle/secondary Silent synergy to go after.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
29-Apr(#51)
Silent has a lot of cards that make you discard. It's better to discard something like Reflex and get to draw a card from it, instead of just discarding something and having 1 less card in your hand. It definitely gets way better when upgraded though.
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia This user is on the site NOW (4 minutes ago)
1-May(#52)
After taking a break mostly for a couple weeks (beat Prey in the meantime, still mulling Mooncrash), i went back to StS and finally completed an ascension run (A1 but hey, baby steps)! With Silent
nonamesleft
Gold Good Trader
1-May(#53)
That's a good point, @bill @Scott, about if you're going to throw out a card anyway, you might as well gain something. Yeah. I hear that.
nonamesleft
Gold Good Trader
1-May(#54)
DrizzDrizzDrizz wrote:
> After taking a break mostly for a couple weeks (beat Prey in the meantime, still
> mulling Mooncrash), i went back to StS and finally completed an ascension run (A1
> but hey, baby steps)! With Silent
Congrats! Baby steps, absolutely. I've had very satisfying runs with Silent, due to certain cards. I won't spoil anything, because it's fun to figure out certain combos/strategies on one's own, but Silent has some fun ones. (They all do, tbh, but we're discussing Silent, so that was the focus)
nonamesleft
Gold Good Trader
1-May(#55)
@DrizzDrizzDrizz

Do you have a character you enjoy using more than the others?
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia This user is on the site NOW (4 minutes ago)
1-May(#56)
Honestly not really, i played the least with Defect (only took 2 runs to complete first time IIRC) and the most with the first guy just because it took me like 30 runs to finally complete one, but i kinda like em all, they're all pretty fun to play, it's a perfect balance of variety within the same framework. Maybe Silent is a slight favorite though, also most successful for me thus far
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
2-May(#57)
DrizzDrizzDrizz wrote:
> After taking a break mostly for a couple weeks (beat Prey in the meantime, still
> mulling Mooncrash), i went back to StS and finally completed an ascension run (A1
> but hey, baby steps)! With Silent

Nice! Like Bill said previously, A1 is arguably better to play on, since more Elites = more relics.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
2-May(#58)
I like Ironclad, Silent, and Watcher all fairly equally. I do enjoy Defect to some degree, but much less than the other 3. I'd like playing as Defect a lot more if it had at least 1 more card that gave you Focus, and 1 more card to give more orb slots.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
2-May(#59)
I made a couple A20H attempts with Ironclad but no luck yet. Going for a heart kill changes the run a lot. It's not just a matter of beating the Act 4 Elites and then the heart, which is hard enough on it's own, but you also have to collect the 3 keys, which means skipping a chest relic, a campfire, and fighting an extra hard elite. That's pretty backbreaking on A20. Also, while it's hard enough to build a deck that can beat two Act III bosses on A20, you have to complete the even harder task of assembling a deck along the way that can beat the heart. There are plenty of decks that can beat Act III but then get demolished by the heart. You need A LOT of block to pull it off.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
2-May(#60)
nonamesleft wrote:
> That's a good point, @bill @Scott, about if you're going to throw out a card anyway,
> you might as well gain something. Yeah. I hear that.

I was thinking about this again and something seemed off, so I looked it up. Reflex actually draws you 2 cards whenever it's discarded, and 3 if it's upgraded! It was originally 1/2, but was buffed to 2/3 in the v2.2 patch. If Reflex is only giving you 1 card when discarded, you probably need to update. Patch v2.2 was huge for Silent, it also buffed Blade Dance and Accuracy. Shiv decks were already pretty powerful, but that patch took them over the top with those 2 upgrades.
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia This user is on the site NOW (4 minutes ago)
2-May(#61)
How many cards do you guys have by the end of act 3? (Or act 1/2 if it makes a difference)
My main flaw is that I can see potential in nearly every card and i have hoarder's instincts/FOMO kicks in, rather than being more targeted with my approach (af least after seeing early progress card and relic wise)
I still kinda rarely skip taking a card, can't help it lol and i know that's bad
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
2-May(#62)
DrizzDrizzDrizz wrote:
> How many cards do you guys have by the end of act 3? (Or act 1/2 if it makes a difference)
> My main flaw is that I can see potential in nearly every card and i have hoarder's
> instincts/FOMO kicks in, rather than being more targeted with my approach (af least
> after seeing early progress card and relic wise)
> I still kinda rarely skip taking a card, can't help it lol and i know that's bad

I think most of my decks for a while now have been around 25-30 cards. A bit on the large side, but not too bad. The good thing about a larger deck is that you're more immune too enemies that put statuses in your deck. You really don't want to go overboard with it though. Part of it depends on how many basic cards (strikes/defends) you're able to remove. If you're not able to remove very many, then a larger deck helps minimize how often you draw them. If you do remove most of them, then your deck can stand to be smaller.

Try to avoid the urge to "see the potential" in cards. Instead, only consider if it's good right now with the cards and relics you already have. The sooner you get good at that, the better. It took me a long time. There are some exceptions to this rule though. For example, if I'm offered a Defragment early on with Defect even before I have any cards that generate orbs (aside from the Zap you start with), I'm still definitely going to take it, because extra focus is always going to become very strong on Defect. Well, at least with the way I play the character. There are some attack-focused synergies you can try to build around, but they're really not that good IMO, especially on higher Ascension levels.
nonamesleft
Gold Good Trader
* 2-May(#63)
Scott wrote:
> nonamesleft wrote:
>> That's a good point, @bill @Scott, about if you're going to throw out a card anyway,
>> you might as well gain something. Yeah. I hear that.
>
> I was thinking about this again and something seemed off, so I looked it up. Reflex
> actually draws you 2 cards whenever it's discarded, and 3 if it's upgraded! It was
> originally 1/2, but was buffed to 2/3 in the v2.2 patch. If Reflex is only giving
> you 1 card when discarded, you probably need to update. Patch v2.2 was huge for Silent,
> it also buffed Blade Dance and Accuracy. Shiv decks were already pretty powerful,
> but that patch took them over the top with those 2 upgrades.
I'm definitely getting 1 card/2 cards for Reflex. I was hesitant to update the game because I wanted to play it as originally intended, without cards getting nerfed or things I liked possibly getting switched around. But awhile ago, I did the update that includes the 4th character, yet Reflex is still 1/2, so there must have been another update that I don't have.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
2-May(#64)
If you have Watcher, then you're at least on 2.0. 2.1 didn't make any changes to cards, and then 2.2 was the final update. It nerfed a couple cards, but buffed several, most of which were under-powered and REALLY needed a buff. If you're on 2.0, you're already very far from how the game was originally. A lot of cards used to be very different in the earlier days. You might as well just get on the latest version at this point.
nonamesleft
Gold Good Trader
2-May(#65)
@Scott Off the top of your head, do you know several that were nerfed? Just curious which cards changed.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
2-May(#66)
Definitely get the 2.2 update, it was great... Silent Shivs became way more fun/easier. I think 2.2 fixed an issue I had on ios too.


I'm similar to Scott on deck size. Checking stats on my recent winning games, deck sizes were: 31, 33, 23, 25, 29, 27, ... I think there are times I get a good deck by Act 2 and I'll stop taking most cards, but more often my deck could be better and I'll still take some (especially cards I love). I certainly skip taking cards at least a few times every game. There are many cards I just don't really want (either, I don't like them in general or they don't fit my current game's deck). I'm not great at doing very lean decks though.

There are cards that help with bigger decks, so I usually will take them given my habit of take a fair number of cards. For example, Defect's "Stack" card (Gain Block equal to the number of cards in your discard pile). That card is usually good for me in late game because my deck is pretty big. Or "Aggregate" (Gain 1 Energy for every 3 cards in your draw pile) is similarly good. I'll also take curse cards sometimes (if they come with a nice perk). Curse cards aren't that bad when you have a big deck.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
2-May(#67)
@nonamesleft https://store.steampowered.com/news/app/646570/vie... has all the details of 2.2.
nonamesleft
Gold Good Trader
2-May(#68)
bill wrote:
> has all the details of 2.2.
Thank you for the link. I appreciate it. Looking at it now.
nonamesleft
Gold Good Trader
* 2-May(#69)
According to that article, only 1 card was nerfed, and buffed as well:

Rupture+ card buffed. Strength gain increased from 1 -> 2.
Rupture+ card nerfed. Energy cost 0 -> 1

Did this update make the game too easy sometimes?
nonamesleft
Gold Good Trader
2-May(#70)
I just used Mayhem (at the start of your turn, play the top card of your draw pile) and the first card I drew was Tactician+ (unplayable - If this card is discarded from your hand, gain 2 energy)

The card couldn't be played so it just went straight to the discard pile.

What a waste. Definitely a rolls eyes move.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
2-May(#71)
nonamesleft wrote:
> Did this update make the game too easy sometimes?

Not really. Like I said, most of the cards that got buffed really needed an improvement. The game is still hard though.
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia This user is on the site NOW (4 minutes ago)
3-May(#72)
nonamesleft wrote:
> I just used Mayhem (at the start of your turn, play the top card of your draw pile)
> and the first card I drew was Tactician+ (unplayable - If this card is discarded
> from your hand, gain 2 energy)
>
> The card couldn't be played so it just went straight to the discard pile.
>
> What a waste. Definitely a rolls eyes move.

I like Tactician (and the other one where you draw a few cards if discarded), yesterday I had a lot of discard cards and at times it seemed like I was taking an infinite turn, discarding to draw more, then to get more energy, then the card comes back around and repeat the process, it felt like a potential infinite loop

As for deck size, yeah I definitely take way more, generally I'm in the mid-30s by end of act 3, at the very least. Yesterday I did one run where I just intentionally went for a bigger deck, and I had like 46
I'll try to be disciplined once and stay under 25 and see what happens
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
3-May(#73)
It is possible to setup an infinite combo and win win win, though it generally takes some luck and patience to get one. https://slay-the-spire.fandom.com/wiki/Infinite_Co... has details.
MrBean
GameTZ Gold Subscriber 350 Trade Quintuple Gold Good Trader Gold Global Trader (7) Has Written 1 Review This user is on the site NOW (8 minutes ago)
3-May(#74)
Started playing on PC again, forgot how much fun this was. Plays incredibly well on PC, feels way faster than switch with being able to quickly use and queue cards.
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia This user is on the site NOW (4 minutes ago)
3-May(#75)
I beat A2 run with Silent today, i dunno how I survived tbh, i went with a risky strategy (wraith, but had it upgraded and used two of them, got one from a potion), so i basically had 6 turns to kill Awakened before it awoke, and hope i had enough damage to destroy it in next 2 turns cuz otherwise no way I was going to hold up with 0 block lol

I even made one crucial error that I thought would cost me, but at the end I filled him with like 160 dmg of poison and that did it

I went with a big deck, had like 45 cards at the end lol. Next time i'm definitely going to go smaller, this one was already in progress when I decided that
honestly I didn't think I'd even do a single ascension run so this is pretty cool
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
3-May(#76)
Wraith Form is incredibly OP. I read that in the earlier days of the game, it gave you 3 turns of intangible, and 4 when upgraded. That's just crazy.
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia This user is on the site NOW (4 minutes ago)
3-May(#77)
yeah but it means you gotta finish the job soon because you basically lose block rest of the combat haha so i think it's a good trade-off
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia This user is on the site NOW (4 minutes ago)
3-May(#78)
Also i managed to play Grand Finale basically in the same run after I first picked it up, i wasnt planning on it (dont think I could do it, didnt even have well laid plans) but i realized i had it in hand and 0 cards in draw and it helped me finish off either a boss or an elite, cant remember now
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
3-May(#79)
Yeah, sometimes you have to wait to play it for sure. 3 turns of invincibility is still nuts though.

I still have not played Grand Finale a single time. Mostly because I never take it, but even when I've ended up with it in custom runs/daily challenges, I still never manage to pull it off.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
3-May(#80)
I won't take Grand Finale because it seems so rare to actually be able to use it.

I rarely take Wraith Form, but I should try it more. If you have Kunai with a Shiv deck, I assume the dexterity loss isn't an issue. I think a lot of the better block cards don't get that affected by lowered dex either.



DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia This user is on the site NOW (4 minutes ago)
3-May(#81)
bill wrote:
> I won't take Grand Finale because it seems so rare to actually be able to use it.
>
> I rarely take Wraith Form, but I should try it more. If you have Kunai with a Shiv
> deck, I assume the dexterity loss isn't an issue. I think a lot of the better block
> cards don't get that affected by lowered dex either.
>
>
>
>

I dunno Kunai tbh but it's 1 (or even 2) dex a turn even after it expires, and I played two right away


Grand finale i agree i only took it bc i had just unlocked it the previous run, just wanted to try it. Shockee i managed to play it (only on one enemy though)

Topic   Slay the Spire Quintuple Gold Star