PizzaTheHutt wrote:> Speaking with Game Informer, series producer Eiji Aonuma confirms that Breath of
> the Wild and Tears of the Kingdom's style will be the blueprint for future Zelda
> games. In explaining this, he compared it to the effect that Ocarina of Time had
> on the series in 1998.
>
> So how do we feel about that?
>
>
The BOTW/TOTK style is pretty much what all the other 3D Zeldas were trending toward anyhow, there were just too many hardware limitations when they were released to make it happen. Even going so far back as OoT, they've all had a fairly "open world" vibe to them and, while still very linear games, always placed Link in large areas where you could more-or-less explore as you pleased until you completed your task. I'd say this is the natural evolution for what Nintendo always wanted for Zelda, and given the work put in, I can't blame them for sticking to this blueprint.
I will say that I'd like to see permanent weapons make a comeback. If other open world games can make it work, so can Zelda. Maybe mix some breakable weapons in there, but otherwise just have weapons that need to be upgraded over time to become more formidable as the story progresses/world opens up. I don't mind the breakable weapon shtick too much but in other games, I like to be able to try out a bunch and stick to my favorites. I don't necessarily need the small "survival" element in these games.
All that said, they better be talking solely 3D Zelda and not be suggesting there will never be another top-down 2D entry. I'm loving TOTK but playing it has already made me clamor for a traditional 2D Zelda too. Or even a more open world 2D Zelda could be cool, I just really hope they still release games with the classic vibe of the old school games. And keep them pixel art, not Link's Awakening remake style.