Is it unusual for such an anticipated title that's only several months away to not have much known about it?
I don't usually follow games along their pre-release stages, so perhaps a lack of info is standard.
Personally, I'd rather a lack of info when it comes to games that I plan on playing. I don't care for spoilers, or to watch every trailer that comes out.
I'd have thought there'd be more out about it though. But again, I don't usually follow along with the progress of game development.
Yeah I have a literal no desire to return to BOTW after playing TOTK. Everything from BOTW is in TOTK, plus way, way more and executed way, way better.
Glide hold 5 items, press Y & B and double said items has made me experiment with building more. I did not like building, getting to my destination, beating said shrine and coming out happy just to be sad someone stole my ride!
> Glide hold 5 items, press Y & B (from the menu) and double said items
>
>
Must be missing something as this didn't work.
Holy smokes is that easy. Even works with insects and lizards, but you gotta be quick. Save before trying with fling insects. (Works with fairies too, but they fly off quick)
I think Amiibos are on a mercy timer. I've been scanning mine daily for nearly a week now and got diddly squat except for some fabric, and I rolled a half dozen unique armor pieces today.
I think Amiibos are on a mercy timer. I've been scanning mine daily for nearly a week now and got diddly squat except for some fabric, and I rolled a half dozen unique armor pieces today.
So I'm about 50 hours in... and hooked. I've been ignoring the main quest and venturing off on my own... and after 93 shrines, I just did the quest and received the shrine sensor... I'm doing this all out of order! Really loving the exploration, especially the sky and depths!
> Glide hold 5 items, press Y & B and double said items has made me experiment with
> building more. I did not like building, getting to my destination, beating said shrine
> and coming out happy just to be sad someone stole my ride!
Just found out about this one last night. It's so much faster and easier than the other duplication glitches before it, what a game changer! I don't feel bad using it at all. This is just going to save me from wasting tons of times grinding for resources. I have limited game time, so forget that.
> So I'm about 50 hours in... and hooked. I've been ignoring the main quest and venturing
> off on my own... and after 93 shrines, I just did the quest and received the shrine
> sensor... I'm doing this all out of order! Really loving the exploration, especially
> the sky and depths!
It's stuff like this that makes me dislike the non-linear nature of this game. I wish it were more linear so that you would get key/helpful stuff like this at an appropriate point in your progress.
> It's stuff like this that makes me dislike the non-linear nature of this game. I
> wish it were more linear so that you would get key/helpful stuff like this at an
> appropriate point in your progress.
I mean the game gives you enough direction to stick to the main story. They literally tell you to head to the Rito village at some point, which if you do through the main path, you also come across Impa. They separate out main quests from side adventures and side quests in the menu.
> Haven't played since release date. Feel so behind!
>
> Anyone have cliff notes on what to focus on early parts of the game? Stuck to main
> quest line or go explore?
There's no right answer here. It's up to you if you want to just focus on story or explore. Probably a good idea to go shrine hunting to increase your heart capacity. Game is certainly more difficult than BotW.
I've been so busy with work and life that I haven't gotten to play anywhere near as much as I would have liked. I got to the Fire Temple on Monday, didn't play at all on Tuesday, played for about 5 minutes on Wednesday and stopped because I was falling asleep, and then finally got a few hours to play last night. Let me say this, the Fire Temple is AWESOME, and the boss was great. They did exactly what I was hoping for. The atmosphere and music was definitely unique to that area with a great final boss and an open layout that you can tackle in any order using any means necessary. And they added a new ability that you need to complete the temple that can now be used in the main game but it is not required to beat anything else with the game. It's perfect.
I completed the temple mostly using ascend and fusing items to help me get around some of the puzzles that Nintendo set up to be confusing. I did mess around with the cart puzzles, but I started getting frustrated, similarly to the Water Temple in OoT. Instead of getting frustrated with the tedium, I just circumvented the whole thing...very rewarding.
I have completed 2/4 of the main temples so far, so I have 2 avatar helpers unlocked. I am already annoyed with having them around (I can't imagine having all 4 surrounding me). I know I can shut them off, but then I will need to go into the menu every time I need to use them. I use Tulin's ability all the time, so I might just keep him on the screen. I really don't want them fighting enemies for me though. I want to do it myself.
> |>> It's stuff like this that makes me dislike the non-linear nature of this game.
>> I
> |>> wish it were more linear so that you would get key/helpful stuff like this at
>> an
> |>> appropriate point in your progress.
>>
>> I mean the game gives you enough direction to stick to the main story. They literally
>> tell you to head to the Rito village at some point, which if you do through the
> main
>> path, you also come across Impa. They separate out main quests from side adventures
>> and side quests in the menu.
>
> Maybe he misses Navi butting in every 2 minutes... "LISTEN!!!"
I'm not talking about the main quests. There are a lot of useful things that are just randomly hidden across the huge world, that you could very easily miss for a long time. More linear games would place these sorts of things at an appropriate point in your progress, but with a non linear game like this, you could go your entire playthrough without it.
> Looks like they fixed the duping glitch. So be aware of that before updating. Never
> used it myself.
I was just about to go to sleep last night when I saw a post on Reddit about the latest update fixing all of the duplication glitches. I thought me and my son both had auto-update turned off, but thankfully I decided to check just in case because it was turned On for both of us. I quickly turned it off. Hopefully I did it before the update was actually downloaded. Otherwise, I guess it's going to update the first time we have to actually turn the game off and then turn it back on. I'm just going to try to dupe everything I want before doing that.
Does anyone know if there's a way to see if the update was downloaded to your Switch but not installed yet?
Edit: Looks like even if your Switch already downloaded the update, if you have auto-update turned off, it will ask you if you want to update when you go to start the game, and you can skip it. That's good news.
@bonham2, sounds like you'll like the Lightning Temple if you liked Fire. Those are the best, and Water Temple barely even feels like a dungeon with how short it is. I did like the boss though.
I think I'm going to do some serious exploring and side quests before I go to the next temple (probably lightning). I am still struggling with combat, so I really need to buff up.
There's a few things that I know I should be doing that I don't do that would make combat better. First is just patience. I tend to rush things. I'll take out a couple of lookouts with my bow, but then rush in and just try to slash my way through. I often don't wait for opportunities to parry or perform flurry rushes. Second is cooking. Resources for buffs are pretty plentiful, but I typically only cook a little bit and use what I do cook sparingly. Finally, fusing. I tend to pick up and store stronger weapons that can't be fused, rather than holding on to more fusible weapons. While these weapons are initially weaker, fusing could make them stronger and more useful in certain combat scenarios.
Finally diving back in, and my god ... I hate the controls. Just feels clunky and off. I don't know how to explain it, maybe I'm a big dumb animal (true), but constantly hitting the wrong damn buttons.
> Finally diving back in, and my god ... I hate the controls. Just feels clunky and
> off. I don't know how to explain it, maybe I'm a big dumb animal (true), but constantly
> hitting the wrong damn buttons.
I think the controls are good, there's just so many buttons and button combinations to remember. The more you play, the more the muscle memory will build, and you'll be fine.
Got to Gerudo City last night to start up that story arc. It’s the last part of the “regional phenomena” quest that I have left to do.
I wonder what percentage of the story I’ll have completed when I finish it - map complete, 4 temples down, and the “Impa and the Geoglyphs” quest finished. Those seem to be the most story-centric bits of the game I’ve encountered so far, so I wonder if there’s much more or if I’m already close to the end.
> Finally diving back in, and my god ... I hate the controls. Just feels clunky and
> off. I don't know how to explain it, maybe I'm a big dumb animal (true), but constantly
> hitting the wrong damn buttons.
Read my post from earlier about mapping the buttons. I think all I did was swap X and Left Click In, and man does it make a massive difference. I find that I don't crouch much, so mapping that to X, and running to the stick just makes sense. Plus it's WAY more comfortable and allows me to move the right stick while running.
Thankfully you can map controls both in-game and through the console itself. Makes it really easy to adjust it to fit your needs.
Exploring the depths. It's not as bad as my first few times, but man I hate the darkness. Firing off arrows that may or may not land, or worse yet hit a few feet in front of you as you unknowingly are standing in front of a cliff bottom. Starting to unlock that similar to the sky towers, just MUCH slower going.
I won't spoil what I stumbled upon in the depths the other day, but it did sort of surprise me that the only way to discover this particular discovery was by exploring the underground world.
> Finally diving back in, and my god ... I hate the controls. Just feels clunky and
> off. I don't know how to explain it, maybe I'm a big dumb animal (true), but constantly
> hitting the wrong damn buttons.
I'm over 30 hours in, and I am still fighting with the controls. I'm struggling with bringing up items, selecting weapons/bow etc, and selecting the powers wheel. You wan to throw an item? First you have to press the throw button and THEN bring up the item menu to select the item...very counterintuitive. I don't know if or how it could have been done better, but I'm still struggling after a pretty long time.
18 hours, haven't even gotten to Hateno or headed towards any of the four points of interest. Got my first stamina wheel finished, starting on some hearts now. I really like the shrines so far! Haven't run into one where I didn't like it that wasn't the standard tutorial shrines.
Just realized something about lightroots, maybe I missed the dialogue...
they are at the exact same location as the shrines on the mainland. That explains the odd spacing. Find a shrine on the mainland, mark it in the depths.
Went ahead and ordered the Piggyback Hardcover Guide for TOTK and Extended Edition for BOTW while they are discounted. Have not wanted a guide in a long while but for some reason am drawn to the TOTK one and got the BOTW one for good measure. I know you can find it all on the internet but have loved these two games so much, I look forward the flipping through these books.