> DCGX wrote:
>> I wonder if they ever updated the camera controls for the Circle Pad Pro?
> I own the game and no, I don't think they ever added that support. But that is just IIRC
That's a disappointment.
I'm slowly working my way through the Xbox credit I have, and picked this up during the big sale last week. I have the first two R-Types on my tablet, which this contains, but have never really played either game. This compilation includes updated 3D visuals, which fit the game and can be switched to the original graphics at any time. The first couple levels can be a cakewalk on either game, but damn does the difficulty ramp up after that. I feel cheated almost. The ships are slow, but so often I find myself seeing an enemy or enemy fire, but they move to fast and you don't, and I feel myself willing the ship to move faster but it just doesn't.
Another game I picked up last week, and have waited to go on sale for years. The hook with this shooter is that you're running along the ground, not flying, so you have to traverse the area (stairs, walls, etc.) like you would a run and gun, but under bullet hell pressure. The graphics and style are pleasing, though I wish the window was a little bigger. There's a few game modes including one made for the console release, and a nice selection of characters to use. I play all my Xbox 360 shooters with the Hori Real Arcade Pro V Kai, and it works well.
I tried the demo to 'Toukiden Kawami,' and didn't really care for the get-locked-in-an-area-until-you-kill-everything-to-move-on type of gameplay. The series is described as a 'Monster Hunter' clone, and the first game did feel like one. The second, however, has come into it's own. It's open world for the most part and the gist is that you hunt down Oni, which may attack your main village. The gameplay is solid, if a little simple. There are a couple layers of tactics here with the weapon you choose and the powers-based Mitama you can use, but there isn't much in the way of combos or attacking tactics. Depending on the Oni, battles can be longer than expected, and the specific Oni you have to face have a great visual design, but are not particularly tricky.
The part of the game that really surprised me is the story and characters. After the events of the last game, during a battle called the Awakening, you are surprisingly teleported ten years into the future and come upon the village of Mahoroba where the shrine maiden holds a barrier protecting the city from the Oni. There's layers of story about the Oni, the politics of the city between the Guards and the Insiders (those protected within the barrier) and the Samurai and Outsiders (obviously, outside the barrier), espionage, the Slayers and their advising unit, plus individuals' struggles and subplots. It's all well written, and the Japanese voice acting does a good job of not making it melodramatic (though sometimes they speak during action events and you don't know what they're saying). This is what's really driving my to play the game. The story and writing as a whole is so interesting.
Of course, there's the usual open world things to do, like uncover the map and side quests. The game looks really good on the Vita, and this is what the Vita was meant for. Battles can get really hectic with large Oni and a party of up to four using their demon hands and specials, but the game maintains at least a 30fps with no slowdown. The story missions supposedly last over 15 hours, but there's a lot of optional content and a post-credit chapter to play. 'Toukiden 2' was released at a bad time, just after 'Breath of the Wild,' 'Horizon: Zero Dawn' and 'Nier Automata,' but I would say it's much more than a 'Monster Hunter' clone. I encourage any PS4 owner to give this a look, and definitely any Vita owner to pick it up.