I was going to reply to a few responses, but it all boils down to, thankfully, there's enough good options for at least most people. (Also, the DC in full HD or 4K is heavenly. Just...heavenly).
One thing I noticed is that if you purchase the Wolfenstein: The Two Pack, it comes with a $10 mail-in rebate for The New Colossus. So you could get get The New Colossus on Black Friday for $15 with the rebate if you purchase The Two Pack. I may do that as I've not played them. I'll be driving home after Thanksgiving anyway, so I might as well stop at Gamestop and see what they still have.
> If my choice is between a PS4 Pro and an Xbox One X and I've got a 4K display, I
> think I'll spend the extra hundred bucks on the Xbox. Otherwise a slim PS4 makes
> more sense, the upscaling benefits the PS4P gives you don't justify a $200 price
> hike, especially taking into consideration the lack of a 4K Bluray player. It looks
> better than vanilla, but certainly not $200 better. XBOX looks a heck of a lot sharper
> for your buck and you get a heck of a back catalog that fully benefits from the 4K
> upgrade and improved specs, so if you're playing cross platform titles and not exclusives
> at the moment it's a bit of a no-brainer.
Well, for me, I have a more-than-capable PC with a 4K monitor and there are no Xbox exclusives I would want to play outside of Halo 5. I also don't care about a 4K Bluray player, because I don't buy Blurays and rarely rewatch anything (the only discs I have are Beast Wars on DVD and phase 1 & 2 of the MCU on Bluray from the collectors editions. Even then I typically watch the digital copies). So an Xbox One X would be overkill for me. I do have a 4K TV, so I would want to take advantage of that with a Pro, but as the rest of us are, am waiting for a sale/discount to bring it more in line with the PS4 Slim price. To each their own.
> Man, I might just hold off getting a pro till I see a big price drop. It just seems
> so expensive and not worth it since I already got a gaming PC. I would have to pay
> $350+ around $40 tax and another $40 just to play online. The only exclusive that
> I really care about is the last of us lol I loved playing that online and miss it
> but dam seems like a lot just for one game.
> plus I'm sure because of the new xbox the price will start dropping next year, hell
> they might even release a better PS4 lol
I'm looking at the white PS4 Pro too. I have a handful of PS4 exclusives already (mostly because I missed them on PS2 and PS3), but I have enough to play to hold off and wait for a proper sale. I just feel Sony is missing an opportunity not putting it on sale to combat the Xbox One X.
There had been a delay in the release of 'Flashback,' but JoshProd posted on their Facebook page that all PAL versions of their releases ('Flashback' and 'Ganryu' included) will ship this week. To make up for the delay, or maybe the cause of it, 'Flashback' will include additional soundtrack options and the original pre-rendered cutscenes from the PC release.
Mario Tennis: Ultra Smash is mine. I also purchase Exist Archive for Vita and some shampoo, all sold/shipped by Amazon and arriving in the same box, but the latter two didn't show up. @bill, do you not get commission from add-on items?
Dan from Goat Store posted a long update on SLaVE in the game's thread on Dreamcast Talk. Instead of me trying to summarize it all, here it is:
Sorry I hadn't seen this earlier. Not to make an excuse here, but... In the last few months, just looking business-wise, we...
- Moved all of GOAT Store physically (23,000ish items) to a new location - Moved the Midwest Gaming Classic event that we also run to a new location
Both of these things have been taking up SO MUCH of our time, it's been tough to send out timely updates. The *good* news, I'm not the one actively developing the game. The *bad* news is that I'm the one doing the majority of communication, so... I suck, sorry. While the other things are obviously important to us, getting this game out is just as important.
Having said that, to answer some questions...
Is it a scam? - If I was going to do a scam, I would sell more than 484 total copies, and I wouldn't be so darn public with things like the Midwest Gaming Classic. No, it's not a scam. To write the same thing I've explained in email before, the game was done and working *emulated* when we announced. The engine did not work on actual hardware. At first, we thought we could fix it easily, and it ended up requiring a full rewrite, and has also had a couple personnel changes.
Why have we been waiting to send out an update? - You'll actually get this in an update I'm writing shortly. We are down to ONE bug on the bug list. We expect once this is done, the game will move into production quickly. A single bug sounds easy, but it's never that easy. I was hoping to have it all cleared up, so the next announcement sent out could say when we expect games to ship. Since I'm going to be sending out something like this (probably later tonight) to everyone, it will have to be the next update hopefully. But we're so close, it's been a tease of debating whether to wait or not to send this out. We thought it would have cleared earlier, but it hasn't...
Whey else have we been waiting to send out updates? - I've explained this in our emails a couple times, but in short, the game has been done for ages, so we're not doing the "interesting" stuff other games like to send out. We're not adding levels, or making new characters, or anything like that. We're rebuilding the engine that makes the game do what it is supposed to do. The new engine is better, but it's not easy to explain or show. There is no huge benefit for us to show gameplay footage that for all purposes will look the same as the other gameplay footage we released when we originally announced this.
Is it hell doing stuff like this? - Sort of. I mean, of the games that we have produced, Jay Townsend's SLaVE will be our sixth. Of those six, three have had major delays. This is our first delay for a programming issue (Inhabitants / Maqiupai were delayed because of production issues brought on by a terrible company we were working with) since the game had pre-orders opened for it. I know that doesn't exactly inspire confidence, but I can assure you, we will do our best to make it not happen again. I cannot pretend to you that I like the delay, or communicating the delay properly (believe it or not, I usually get an email or two back after each that is like, "Why did you send this?"), or anything like that. Having said that, I think what we are doing is still really cool, and I can't wait for it to be done. Mostly because I believe in the game that much. The delay is going to make it so we probably lose money on it's production - shipping in particular has gone up significantly since the majority of orders were placed, and we're not going to change it - and that's okay. It's the risk we took taking it on and announcing it.
Why can't we contact them about this? - You can! At any time! It's my direct email that sends out the JTS updates, I am the one that does our Facebook page, and any support ticket emailed to us is seen by both myself and Gary. Sometimes we take a couple days to reply - I'm SWAMPED with things to do at the moment - but we DO reply. Always. And, although it disappoints me whenever it happens because it means we failed someone, if you want a refund, we're happy to do so at any point in time. If you're willing to stick with us, hopefully very soon you'll find an exciting email.
Unless something magical happens in the next few hours, it probably won't be the next email, but it will be a good one...
I'm getting discouraged by the lack of PS4 Pro deals, especially with the big Pro bundle Sony just released in the UK to counter the Xbox One X. Hopefully they just aren't advertising them and we'll get something the week of Thanksgiving/Black Friday.
Via The Dreamcast Junkyard, they posted the Sega Dreamcast Software Creations Standard Guidebook PDF. Basically, this guide shows developers how to frame their games for the DC, set up menus and a whole bunch of other stuff if you're making a game for the DC. Download the PDF here. I'll also post this in the OP.
I think it's to limit people more than anything. At Meijer, unless it's a $5 game or something, if an employee has to open a case or retrieve an item, they typically make you pay for it at the register by the electronics/gaming/photo section. If they set them on the shelf with the other plug-and-play systems (like the Genesis and Atari Flashback systems), people could buy as many as they want. Though they could just put them behind the case with the Switches, etc. Maybe they're instructed by Nintendo not to put them on the shelf or in the cases for now.
I'm glad I'm done searching. It's been an unnecessary stress (yes, really) on top of everything else I've had going on recently. The HDMI and USB cords could be a little longer though. They weren't long enough to let the SNES sit on the shelf I have my Nintendo's on in my entertainment center. I ended up using a transparent, plastic book holder (I think it's for putting cookbooks on if you're cooking, and it works well enough. I played a bit of Super Mario World, Star Fox and Street Fighter. I have too much work coming this week to get into any of the longer length games. But the picture looks gorgeous, and it takes advantage of my sound system nicely too. I wasn't expecting that.
So on Mondays I also have to do some errands for work and then I do any personal errands I need to do while I'm out, including grocery shopping. I always go to Meijer, and I decided to check their electronics/gaming section.
Nothing in the cases nor on the shelves, so I asked the two guys working the section by the camera/photo printing registers. They said yes, they thought so. They walked over to another register and sure enough, two SNES Classics. One guy said they just got them in that day, and one SNES Classic became mine.
So once again, Meijer comes through where Walmart does not. I'm canceling my preorder at Walmart.