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Topic   FS: Crystal Clear Playstation 4 Dualshock 4

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
9:25pm
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Topic   Post your scores/reviews on recent titles you've obtained/been playing. raspberry

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
19-Apr
TalonJedi87 wrote:
> And trust me I would love to stop preordering if people would stop giving me Amazon
> GC's for holidays and/or my b-day. I try and tell people like my family to do only
> Best Buy now since they seem to be more prepared for new releases.

I don't know if you know this, but Amazon sells other products. Not just games. Just an FYI.


Topic   FS: Crystal Clear Playstation 4 Dualshock 4

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
17-Apr
Well, you do have a want of mine, though it is a low want right now (I haven't played Uncharted 1-4 yet).


Topic   Last Game You Beat?

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
16-Apr
My guess is, given when in the PS4's early life it was released, that Sony may have pushed it out the door a little early. It definitely seems to be more there that we didn't get. Yes, the gameplay is basic, but that's why I think it's best to approach it like an interactive story. That's the way to get the most out of it in my opinion.


Topic   FS: Crystal Clear Playstation 4 Dualshock 4

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
16-Apr
Yeah it's nice. Interested?


Topic   Last Game You Beat?

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
15-Apr
The QTEs are not that bad, and unlike most games, they give you plenty of time to press the right button or direction. Based on what's going on, you'll feel if they're coming, so it's not like you're settling in to watch a cutscene and then "oh crap a QTE!" They're used fairly.


Topic   FS: Crystal Clear Playstation 4 Dualshock 4

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
15-Apr
I can take some tomorrow.


Topic   Last Game You Beat?

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
15-Apr
The Order 1886 Sony PlayStation 4 Pro

Still catching up on earlier PS4 games. I've heard both good and bad things about 'The Order 1886.' Some like the gameplay, while others hate it. I think the best way to approach this game is to see it as a mix of an interactive movie (with QTEs), point-and-click adventure game and a third-person cover shooter.

You control Grey, a Knight of the Roundtable, that is sworn to protect the realm, in this case from half-breeds/lycans and a rebel uprising. Cutscenes and gameplay are married perfectly as you progress and the game is downright stunning from a graphical and all-around technical standpoint. Clothes move realistically, light and reflections are natural and never forced and character animation is top-notch. In fact, everything about the presentation is fantastic including the writing and voice-acting. I love the blending of real-world myth/legend and actual events with the fictional narrative being told. Everything keeps you fully engaged, which I won't spoil here, and it kept me playing.

And that's good, because the shooter gameplay is by-the-numbers. The enemies do a fair job trying to avoid your shots (grenades give themm too much time to avoid them), but until near the end where you are overwhelmed in one section with few places to move, they don't put up much of a fight. As stated, there is a cover system, but it's very basic. You can melee kill enemies direct on the other side of you, and quickly move between cover on your current horizontal plane, but not forwards and backwards. The guns are interesting, especially those by a young Tesla (who plays a key role in the story), and are fun to use. In addition to regular action segments where you fight human enemies, there are segments where you fight the lycans. These, frankly, suck. You're typically in a tight area where one lycan will run at you, you must dodge and then it runs away. Repeat this until it's dead, do it one or two more times and those segments are over. They're boring and take little strategy, so thankfully they're only three in the game. The two other major parts of gameplay are a couple stealth sections, which are fine, but the camera is too low to the ground so it's hard to see much outside of your cover. Lastly, every other part of gameplay is walking from point A to B. I didn't mind this, as these sections are used to build tension, have a conversation with an NPC or give you time to explore an area for a few clues that flesh out the overall story. This is what most people didn't like, but if you look at it as beneficial to the story, they aren't a bother.

I'll quick mention the controls: standard third-person shooter fare here, but the camera slightly fights your character when you want to turn around or move quickly. It's hard to explain, but the times it was a major problem for me is if I rushed an enemy to melee kill them and they moved, if you move your character to turn around, they don't really because moving the camera separately fights your character's movement and it would cause me to miss the popup QTE trigger and take damage. You can change camera and look sensitivity in the options, but it didn't do much to alleviate this issue. It's best to attempt melee kills only when moving in stealth or if an enemy is already directly in front of you.


I mentioned how much I enjoyed the story, and again, I won't spoil anything since that is the drive behind the game, but the ending is disappointing. One of your main allies has a plot twist and you take them out in the final battle, with that ally's familiar having a minor plot twist as a result. But after that QTE battle (which I actually preferred over a real shootout), the story just ends. You get a minor epilogue that seems to set up a sequel (which we'll probably never get), but none of the main plot lines are addressed or resolved, and the story leaves out what happens/the reactions of other key supporting characters. In that respect, the story is a letdown, but otherwise it's a great mystery.



For anyone that enjoys a great mystery that is well written, this is a must play in my opinion even if the gameplay at times is bare-bones. That said, you can easily pick this up for less than $10 and I highly recommend it.


Topic   FS: Crystal Clear Playstation 4 Dualshock 4

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
9-Apr
I'm looking to sell my Gamestop exclusive Crystal Clear Playstation 4 Dualshock 4 (controller only). It's in excellent-like new condition. I am the original owner. Only looking to sell. $50 gifted PayPal. Thanks!


Topic   Last Game You Beat?

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
8-Apr
Assassin's Creed Unity Sony PlayStation 4 Pro

I left most of my opinion already, but a quick summary:

I officially have a love/hate relationship with Unity. For the couple of things it adds, like the ability to crouch (finally!) and more dynamic climbing, it also takes away series staples. You can't move bodies anymore, you can't whistle anymore (there's a cherry bomb, but it can draw too much attention and is a consumable. Whistling wasn't realistic, but it was incredible useful for stealth) and you can't use an enemy as a human shield when someone fires on you. And the enemies are crack shots. The changes to climbing are mostly welcome, but I found having a dedicated button to move up and down is no better than just holding the trigger in previous games, especially when trying to jump forward at the same height. Mission variety went way up, but not in the story missions and the other missions felt more like fluff despite the fact that many were more fleshed out than the story missions.

And that's the rub with Unity: it feels like it's pulling itself in opposite directions. The story takes place at the precipice of the French Revolution yet you hardly influence it unlike past games IE Assassin's Creed III. That feels like a woefully missed opportunity. There's some paid DLC that (I think) is more closely related to the French Revolution, but that's a punch to the gut. Likewise, your interaction with famous people and influencers of the time is nearly nonexistent. There's a few missions with Napoleon, but it's confined to a love triangle between him, his fiance and an aide. And that's the biggest issue even for a casual AC player, the story is basic, not very engaging and Arno doesn't have much charisma. It sucks.

The city of Paris is gorgeous, and I very much welcome the dense urban environment to run through and above after spending time in Revolutionary America and the Caribbean, but in Ubisoft's desire to show off what they can do with this gen, the streets of Paris are packed so tight, everyone gets in the way even if you're just strolling around. One of my favorite things about Paris (most European cities) in real life is that, even at the height of tourist season on a gorgeous day, you can go one or two streets off a main drag and there's nobody and it's almost deafeningly quiet thanks to the buildings' height. In Unity, you're literally always going to run into someone.

Finally, back to the fluff. Boy howdy does this game feel like stuffed. I didn't do the math, but there seems to be less story missions than past games, most pretty short and some only cutscenes! You get other things like detective missions, which are cool, but they pull you all around the city. The Nostradamus missions are a nice idea, but you have to be intimately aware of what the city's, albeit breathtaking, architecture is like in order to find the symbols. Otherwise, good luck. I don't feel bad about using a guide to find the symbols, especially since the outfit you unlock is just a reskin/re-color of Altair's outfit with no stat upgrades.

While I'm on the upgrade system, in theory it's a nice step forward. You can tailor Arno be more stealth, more proficient at guns or hand weapons, but as usually, a good balance of all is best and what just about everyone should stick with. Too much, like the double-assassinations, are locked behind upgrades, and if you don't people online to play the co-op missions with, you'll likely never be able to unlock every ability you need those points for. It's not necessary by any stretch, but it is annoying, because there are at least three types of "currency" in Unity, mainly to nudge you to spending real world money. Again, not necessary, but encouraged. For example: in past games, after synchronizing an area, all the items, chests etc. would pop up on your map. No longer. Now you have to be relatively close for them to show, or spend one of the currencies for various time-saver packs. Again, not necessary, but without them you'll be running around longer and wasting a lot of time. And the chests, where there would be just one kind in previous AC games, find it and open, there are multiple types in Unity, with the red chests having three levels of unlocking needed, and you can't get the level three unlocking ability unlock 75% through the story! Even then you have a ridiculous mini-game to open them. WHAT?!

There's more, but this is already much longer a post than I intended. All this made me nearly quit the game multiple times through the first half of my progress, with mostly my love of Paris keeping me going. That said, after Sequence 9, when you can properly upgrade Arno to where he can actual fight and stealth properly, Unity settles down and feels more like an AC game. And then I was enjoying my time much more, and regardless, I still love running around Paris. It's (probably) my least liked mainline AC game, but now that I'm having fun despite finishing it (no 100% sync for me for the first time), I kind of want to jump right in to Syndicate.


Limbo Sony PlayStation 4 Pro

I've gotten this game for free on mobile and PC, but never played it before I picked up the Double Pack with 'Inside.' While the tone is disturbingly dark and the puzzles well designed, there's too much trial and error for me. On multiple occasions you'll move to a spot just to be killed with no real indication of what was coming. It's intentional yet frustrating, but thankfully the game is short. It took me less than three hours despite the deaths and seeking out a few alternate paths for collectibles. I can see how this game would be a great challenge for speedrunners, but one playthrough is probably enough for me.


Inside Sony PlayStation 4 Pro

I liked this much better than 'Limbo,' probably because they expanded on every aspect and fixed the few shortcomings. The game is far less trial and error (though it's still there), and the way the devs use the 2D-plane for movement and puzzles is incredibly clever at times. Somehow, this game is even more dark in tone than 'Limbo' and the statements effectively gotten across with its ending(s) and nothing but pure visuals is downright cognitive. Also, a special mention of the checkpoint system: it's simple and effective for the light backtracking that may be necessary. Like 'Limbo,' I'll probably never play 'Inside' again, but I suggest everyone plays 'Inside' at least once.

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
3-Apr
I agree the 'Golden Axe' games haven't aged as well, but they were slower paced games than the 'Streets of Rage' series or the Konami arcade games too. The setting is cool and so is a lot of the enemy character designs.


Topic   95 cent movies uv and itunes, all sd including Jumanji: Welcome to the Jungle

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
3-Apr
It should be noted that these are standard definition downloads.


Topic   Amazon link in nav bar

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
2-Apr
Amazon needs to step it up in the video game department again. I hardly ever buy from Amazon game wise (well, almost in general) anymore because Best Buy has been killing it with video games.


Topic   The new Virtual Box - Closed

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
2-Apr
Please correct my username on the Portal 2 soundtrack. It's a nice mashup of myself and BGRX though lol

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
1-Apr
Accepted @Dashey 's offer. Still waiting on @pankakemarine236 to accept, but I'll send the code as soon as he does. It's Easter, so maybe he won't respond today.

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
* 31-Mar
I accepted @pankakemarine236 's offer. They still have to accept though.

@Dashey Can your Cuphead code also be used on PC (is it cross buy or whatever Microsoft calls that)? Edit: If so, that'll be my pick as soon as pankakemarine236 accepts the offer he sent me.

Please add Portal 2 Soundtrack: Songs to Test By - Collectors Edition.

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
31-Mar
If this is allowed, please add Assassin's Creed Origins (unused PC Uplay code).

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
30-Mar
Offer sent to @SilverOwl for Lost Dimension PlayStation Vita .

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
30-Mar
Offer accepted. I'm at work and may need a couple hours to look back over the list.

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
28-Mar
Accepted Missile's offer, and sent an offer to @WithinTemptation for Fantasy Life 3DS.


Topic   Last Game You Beat?

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
27-Mar
Velocity 2X: Critical Mass Edition PlayStation Vita

This game originally released on PSN in 2014, but the oft-delayed physical release (for both PS4 and PSVita) finally came out last week, and my preorder came in. The physical version includes the full original game, all its DLC and a Making Of documentary. The PS4 version got an additional physical goodies the Vita version didn't.

Velocity 2X is widely regarded as one of the best indies for the system. It's half vertical shmup, half sidescrolling platformer, and all a speedrunning game when you get down to it. You're former pilot Lt. Tana that escapes slavery, befriends another slave of a different species, and the two of you help each other get back to your home planets. Tana had been upgraded with robotic parts, allowing her to run faster and shoot from her arm. The game does a good job introducing new mechanics and getting your used to using them (more on that later). As Tana, you start in your ship, top-down, with the ability to shoot and teleport your ship short distances to get around barriers. The sidescrolling portions mimic the same mechanics, with Tana shooting and teleporting.

There are 50 levels, each scored on time to complete, slaves rescued, crystals gathered (which in the narrative help you power the Quarp Drive to defeat the slavers, but in gameplay only amount to points) and an overall points accumulated for killing enemies, gather slaves and crystals, etc. At its heart 'Velocity 2X' is a speedrunning game, and every level has a time limit (though I only hit it once on the final level). Initially it's simple to hit the gold time goal, and you don't need to hit each category's goal in one go, but it doesn't take long to realize you need to go through a level quite a few times to figure out the best way to reach the gold time goal. I gave up quick on that, but it's there for people that like the challenge. Overall the game isn't hard, but there's a real nice progression to the levels as far as complexity and difficulty, but nothing ever felt cheap.

That's in large part to the controls. They are tight and responsive, but a couple choices would trip me up. For starters, even though Tana and her ship share almost the same abilities, button mapping is slightly different. When you're in your ship, 'X' is to fire but on foot it's 'O' because 'X' is to jump. When racing through a level, it can trip you up and there isn't much of a reason why 'O' couldn't be used to jump to keep ship and foot controls the same. Also, your quick teleport dash can be a bit unwieldy when on foot as you have to often hold 'Square' to activate the reticle, but aim with one thumbstick while moving with the other. When combining this with jumping and the narrow windows to teleport pass barriers, it can lead to many deaths and retries in later levels. About halfway through telepods are introduced. You can place them as warp points for your ship, but also while on foot. They double for lengthy teleporting on foot as well, but stopping to aim (either by holding 'triangle' and moving the thumbstick or using the touchscreen) can really slow down gameplay. It doesn't break anything, but when going for gold times, it kills your flow.

The story is presented in stills and dialogue, but they work well and the art direction is fantastic. A little cheesy sci-fi but a great use of softer neon colors with stark blacks and greens. This carries over to the levels, which is great because most levels' geometry and forward progress feels the same but the use of the art direction and color hides this well. Tana too has nice animations, and the music's beat keeps you pumped to keep going. A couple times the music's loops would pause before continuing, but that's a minor complaint on presentation.

Finally the DLC. It's always nice to have it included, but they are short. Just six additional levels designed for speedy runs for Tana, ten dual levels where you control Tana and her friend in their respective ships at the same time, plus Daily Mission mode where being connected to the Internet is required. I haven't watch the Making Of yet.

This is a great game that fans of sci-fi and platforming will love. It's on the short side (everything took me around 5 hours to complete including DLC), but perfectionist, completionist and speedrunnings will get much more out of it. And as possibly the last non-visual novel, non-Limited Run Games physical release, it's a great pick-up.


Topic   The new Virtual Box - Now Open

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
25-Mar
Offer accepted from Missle. I'll send an offer to
KamenRiderNecrom for Dragon Quest 8 3DS.


Topic   LF Vita games

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
19-Mar
Any interest in Bit Trip Runner 2 (sealed) for $24 shipped? Unless you have anything for trade that's unlisted?


Topic   The new Virtual Box - Now Open

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
18-Mar
Please add:

- Bit Trip Runner 2 (Vita, x2 both sealed)
- Rush Rush Rally Racing DX (Dreamcast)