Continuing my way through my backlog:
Assassin's Creed III
I skipped this upon its initial release after the less than thrilled response it received. So far though, I am enjoying it quite a bit, and am enjoying the setting more than I thought (Boston in particular). I'm only through sequence 3, but the story, writing and acting are all solid. I'm glad there was a recap of Desmond's story at the beginning for a catch-up. I do have a few gripes, but mainly with the optional objectives: they aren't bad, but they aren't always clear how to accomplish them. I'd fail some without even knowing it. For example, after you ambush your former 'brother' early on, certain men of his can run off to alert cavalry, but there was no indication of this from the objectives, and I'd fail that portion. Likewise, the optional objectives are not kept on screen at all times, and are hidden two menus deep, which makes them hard to keep track of. I've also failed main missions because I didn't do exactly what the game wanted me to. Also, there's no crouching. Tough to sneak without it. Otherwise, it's classic AC gameplay to me, which is what I want. I'm still behind, with Rogue, Unity and Syndicate to play.
This fighter was original released around 1999 on the Neo-Geo by Visco. JoshProd obtained the official rights to port the game to Dreamcast earlier this year. Something they are doing a lot, but their game choices are questionable.' Breakers' being one of them. It's a pretty standard Street Fighter II wannabe. The characters are similar (some blatant rip-offs), as are the stages and moves, to Street Fighter. I have a hard time pulling off complicated combos though. It's as if the game just doesn't register the button presses and stick movement (I'm using the official arcade stick), semicircles specifically. That's extremely frustrating, because the computer has no trouble with them. The computer also likes to fall back on a character's standard range move, and it's cheap. I tried going through the arcade mode, and got stuck on the third match with the Egyptian Dhalsim. Combos weren't being executed, and with that character's long range (and my character's lack of range EVEN THOUGH HE FIGHTS WITH A FENCING SWORD), I eventually gave up after roughly 20 attempts. The port job is decent, and I've never played the arcade original, but apparently it runs a little slow. I do notice this, along with slowdown.
So not the best fighter of the DC by a long shot, but a fun curiosity. But not a good curiosity at $40 (way cheaper than the Neo-Geo MVS or AES carts though). One point of praise: the physical production of the case, manual and disc are very high quality. They did a great job matching the Japanese Dreamcast-style packaging too. JoshProd's next Neo-Geo to DC port is 'Ganryu,' a 'Shinobi' wannabe, and while the port job is reportedly fantastic, the game itself is pretty bad. I'll probably skip that one for now.