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Topic   eBay Flash Sale, $15 off $75, ends 10PM EST

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
12:04pm
Thanks! Used it on a newly listed, and much less than other listings, ESRB release of Epic Mickey 2 for Vita.


Topic   Last Game You Beat?

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
19-Jun
Jester695 wrote:
> DCGX wrote:
>> Life is Strange Sony PlayStation 4 Pro
>>
>> After hearing about how good this game is, I finally played it myself. I'd say the
>> praise is warranted. Great writing, great voice-acting (Max's inner thoughts when
>> looking at items/people in the world are especially entertaining to listen too),
>> interesting choices to make. I'm not going to say anything about the story as to
>> not spoil anything, but I will say that the title is one of the biggest understatements
>> I've ever seen. And unlike most Tell-Tale games, the cuts between when you make a
>> choice and the choice's scene plays out is really smooth save a couple of times.
>>
>> The game isn't perfect though. The lip-syncing animation isn't great, and maybe that's
>> because English isn't the devs first language, but there were time where it was laughably
>> off. In fact, in the fifth episode, there was most of an entire conversation where
>> Max's mouth remained closed and didn't move at all. It's just...strange to watch.
>> Speaking of not moving, none of the characters' hair ever moves. From the few vids
>> I've seen of the recently released prequel game, that has changed (so has the engine
>> used), but it's also really weird to watch especially when hair is wet from rain,
>> a shower etc.
>>
>> Overall, anyone that loves incredibly involved stories and/or adventure games will
>> cobble this game up.
>>
>>
>
>
> Don't play Before the Storm. Save yourself. It's a piece of garbage compared to the first.

Yeah I heard that even before I played 'Life is Strange,' and watched a couple of reviews after 'Life is Strange' just to confirm. I'm all for fleshing out a story and characters, but I personally feel like I know Chloe well enough from what was presented in the first game, and have a good enough sense of who Rachel was too. Plus, the rewind mechanic was one of the cooler things about the first game. I'm curious about the in-development sequel, but I also feel the first game came to a proper end regardless of how a person played it.

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
18-Jun
I'd highly recommend it. It took me almost a year to get back to the DLC. For most games, even if I have the complete versions or season passes, I tend to stop after the main game because I've had my fill at the time. I've been trying to go back and finally get to the DLC for some of the games I've already finished otherwise.

As much as I would love another full-blown 'Bioshock' game, and am not a fan of episodic or games-as-a-service style releases, I would actually be okay with a games-as-service type model for the 'Bioshock' series. Just every so often they release a new vignette, because essentially that's what the DLC has been for 'Bioshock 2' and 'Bioshock Infinite.' They stay in the created world, use established characters and expand on the story as a whole introducing a couple nuances or characters along the way.

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
18-Jun
Life is Strange Sony PlayStation 4 Pro

After hearing about how good this game is, I finally played it myself. I'd say the praise is warranted. Great writing, great voice-acting (Max's inner thoughts when looking at items/people in the world are especially entertaining to listen too), interesting choices to make. I'm not going to say anything about the story as to not spoil anything, but I will say that the title is one of the biggest understatements I've ever seen. And unlike most Tell-Tale games, the cuts between when you make a choice and the choice's scene plays out is really smooth save a couple of times.

The game isn't perfect though. The lip-syncing animation isn't great, and maybe that's because English isn't the devs first language, but there were time where it was laughably off. In fact, in the fifth episode, there was most of an entire conversation where Max's mouth remained closed and didn't move at all. It's just...strange to watch. Speaking of not moving, none of the characters' hair ever moves. From the few vids I've seen of the recently released prequel game, that has changed (so has the engine used), but it's also really weird to watch especially when hair is wet from rain, a shower etc.

Overall, anyone that loves incredibly involved stories and/or adventure games will cobble this game up.


Bioshock Infinite - Burial at Sea Episode 1 and 2 Microsoft Xbox 360

If any dev deserves the money you pay for their DLC, it's any dev's 'Bioshock' DLC. Like 'Minerva's Den' from 'Bioshock 2,' both episode of Burial at Sea' are extremely well written, designed and effective in fleshing out the world of 'Bioshock' even more. Unlike 'Minerva's Den,' you're still playing as the main game's protagonists, and the episodes make them even more of round characters than before (with some nice full-circle story-telling). Without ruining anything, there is more determining factors/explanations behind the Little Sisters, various other hallmarks of the first 'Bioshock' and even the Songbirds. It really is an entertaining story to see play out. The environments are understandably smaller than any of the full games, but they fit well within the worlds. There's even a optional stealth specific style of play for the second episode, which is a nice addition. Any and all 'Bioshock' fans should play the 'Burial at Sea' episodes.


Topic   FS/T: PS4, PSVita and WiiU games

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
18-Jun
Added 'Life is Strange' for PS4.

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
14-Jun
I didn't see anything that interests me, sorry.

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
14-Jun
bump

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
11-Jun
Offer sent!

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
* 10-Jun
I have the following games for sale and/or trade. All are in excellent condition unless otherwise noted. I'd like to trade for items on my wanted list, but I'll check lists too.

PlayStation 4
- Dishonored 2 - Limited Edition (SEALED; Best Buy exclusive with steelbook, keychain, novel and DLC)
- Inside/Limbo Double Pack (w/ postcard and poster)
- Life is Strange
- Nex Machina (Limited Run Games standard variant cover; not sure if I want to get rid of this yet)

PlayStation Vita
- Exist Archive: The Other Side of the Sky (SEALED)
- Lost Dimension

Nintendo Wii U
- Captain Toad: Treasure Tracker (SEALED Amiibo bundle)
- Hyrule Warriors
- Sonic & All-Stars Racing Transformed (Bonus Edition w/ Metal Sonic and Outrun tracks on-disc)

The first person that purchases/trades for a game and/or enough games to warrant shipping in a box, I'll include the Portal 2 Collectors Edition Soundtrack for free!


Topic   GCU -- Horizon ZD $8 (Complete Edition $16); Far Cry 5 $32; Pokeball Bundles $80

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
8-Jun
I got it this morning.


Topic   Post your scores/reviews on recent titles you've obtained/been playing. raspberry

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
8-Jun
Sonic All-Stars Racing Transformed Microsoft Xbox 360

This is my third time going through the Career Mode after previously doing so in the Vita and WiiU versions, since it's free with Xbox Live gold right now. So far, the 360 version runs much better than the WiiU version (and about on par as the Vita version), and I'm working my way through the events pretty fast because of it. Every once in a while the AI will still go nuts on attacking you with items, and you're forced to restart an event because you've been knocked so far back. There are also still instances where an item box or ammo box (in the tank battle events. Fudge the tank battle events) will not get picked up for some reason, so that isn't exclusive to the WiiU version. Overall, this kart racer has dropped to my second favorite behind Mario Kart 8, as some of the tracks have poor design moments (hello Graffiti City), but it's still one of the best. I'm looking forward to Sonic Team Racing, but I don't know how it will compare to Transformed.


Topic   Amazon Hyperlinks are Broken

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
8-Jun
Ahhh gotcha. Thank you for the clarification!

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
8-Jun
I couldn't find if this was address, but it seems hyperlinks for Amazon links are formatting weird. Twice almost, it seems. For example:

Raw URL - https://www.amazon.com/gp/redirect.html?ie=UTF8&lo...

Hyperlinked with href - https://www.amazon.com/HD-Link-Cable-Dreamcast-Seg..." title="www.amazon.com/gp/redirect.html?ie=UTF8&location=https://www.amazon.com/HD-Link-Cable-Dreamcast-Seg... (secure)">Amazon Link


Topic   Last Game You Beat?

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
8-Jun
Yeah. That's apparently why Sega went full remake for the PS2 games and remake on the PS3 games.

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
7-Jun
Both Kiwami's are full blown remakes. They use the same engine as 0 and 6 I believe.


Topic   eBay 20% off code - today only

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
6-Jun
I got six Dreamcast I was waiting to get locally, but my favorite mom and pop game shop suddenly closed earlier this year, so I figured this would be the best deal. Also got a couple comics and a replacement boot cover for my Stealth's shifter. I love these coupons.


Topic   Last Game You Beat?

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
6-Jun
Ratchet and Clank PlayStation Vita

Continuing my effort to play through Sony exclusive titles from the PS2 and PS3 era that I missed, the 'Ratchet and Clank' series is up next. Like 'God of War' before it, the only series entries I played were the two PSP entries (both of which are really solid), and also like 'God of War,' I'm playing the "HD" re-release on Vita. And to note, I'm playing the PAL cartridge release, and not the US PSN release.

I think the best way to describe the first 'Ratchet and Clank' from a 2018 perspective is to sum it up in one word: stiff. The controls feel stiff, aiming is stiff and the menus are stiff. I also finally understand why the all the footage I've seen of this game has Ratchet running around in circles when engaging enemies. That's the only effective way to attack enemies and avoid getting hit. The lock-on system is nigh on useless unless you're close to and head-on from an enemy, and the cursor is really finicky, so if you move in the slightest the cursor moves as well and you will miss your target. The hit-boxes are really small. The quick-select works well enough, but the ironically the wheel movement to select is slippery, as is Ratchet when you are walking/running over tight bridges. The guns are fun, but their range is really short and I don't like how after you upgrade Clank, your movement underwater is forever forward and you can't hold still. The levels are interesting, and I like the circular feel to them, but at times checkpoints are placed either too close to each other or way too far apart. That's doubly annoying, because if you die you lose any money and ammo you spent, as well as boxes you broke, yet enemies respawn, forcing you to spend more money on ammo. That said, the enemies are varied and have personality. The writing isn't special, but it's simple and effective, as is the voice work.

Also, fudge the hoverboard races.

As far as performance on the Vita, I think I got a little lucky. I've heard horror stories about the Vita version and the PAL cartridge release didn't get the patches that the PSN release did. That said, the game looks really nice and only the pre-rendered cut-scenes are in their old aspect ratio. I didn't encounter any slowdown or graphical glitches, however the there were times where the music cut out or there were no sound effects. I'm guessing that, like the 'God of War Collection,' it's best to play this compilation on the PS3 instead of the Vita.

However, having already gotten pretty far into the second game, I know the vast majority of my complaints were addressed in the sequel. I didn't get all the gold nuts and I missed one weapon, but I enjoyed the first entry overall.

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
15-May
Donkey Kong Country Returns: Tropical Freeze Nintendo Wii U

With all the talk of 'Tropical Freeze' coming to Switch, it really made me want to play my WiiU copy that's been sitting on the shelf for, like, a year.

First off, this game is just gorgeous both graphically and artistically. There's so much life to the levels. I watched a couple comparison videos of both versions, but honestly, actually playing the WiiU version on my 4K TV, hell if I could see any slightly muddier background textures. And the music definitely lives up to the hype. Each track is just a joy and if there's an official soundtrack, I may have to hunt it down. I beat the game, but I didn't get to all the A, B and K levels, so no seventh world for me yet. I didn't find all the puzzle pieces either.

The level design is still great, though there are still more than a few spots of cheap deaths where there wasn't time to react to something you couldn't really anticipate on your first time. The mine cart and barrel rocket levels are also a little more forgiving, but the new, weird side-behind view isn't the best when it comes to being able to judge distance. Overall I didn't have much trouble with the game, and sailed right through despite how hard I heard the difficulty being. That is until the very last few levels thanks to the dev's choices on controls.

This is my real big gripe with 'Tropical Freeze' and is becoming a pet peeve of mine with games in general: using the same button for multiple actions. Now, my assumption is that in order to have uniform controls across the array of supported controllers (IE because of the Wiimote's lack of buttons), the 'X' and 'Y' buttons are used for both running and grabbing, while the 'L' and 'R' triggers are used for both the ground pound and rolling. It would've been simple enough on the Gamepad and Pro controller to spread these actions out among all the buttons, but they didn't. Likewise, you have to choose between two control schemes to use the analog stick and D-Pad for movement. I typically like to use a D-Pad for 2D/2.5D platformers, but in areas when underwater (we'll get back to this), I'd prefer to use the analog stick for the 360 degree movement. In order to do this you have to go into the menu and manual change control schemes, which is puzzling because neither the stick nor D-Pad are used in both schemes.

In regards to the ground pound and rolling mapped to the same button, you must be standing perfectly still to use the ground pouch while being in any sort of movement will activate the roll. In the final few stages, where you must ground pound on platforms to jump up and control your speed on icy floors, this led to a multitude of times when I ground pounded instead of rolled and rolled when I meant to ground pound. I hung around 99 balloons the entire game, but the last few levels had me eating balloons like crazy (mostly going for 'K-O-N-G' letters though). There's no reason for the devs to make this control issue except for keeping the Wiimote as an option, and it hurts the game for it. Back to the underwater areas real quick, while the levels themselves are fine, DK rotates too damn slow and it's like your trying to move a stick at times to get DK to maneuver tighter areas or spots requiring more speed. Also, like the first 'DKC: Returns,' I still contend that DK's standard walk speed is just a hint too slow for most situations. and you'll be holding the 'X' or 'Y' button down to run all the time as a result.

Control and button assignments aside, this is still a great platformer oozing with charm and stuff to do. If you don't care about portability, 1080p TV resolution or Funky Kong, might as well get the much, much cheaper WiiU version.


Topic   Last Game You Beat?

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
15-May
This topic has new posts which were moved here:

http://gametz.com/VideoGame_Discussion/last-game-b...
DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
11-May
They haven't said anything about 'Salt and Sanctuary' in a while. That is currently the only other LRG release I'm looking forward to too. Unless the long requested Phantom Breaker gets a physical release.

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
11-May
Cosmic Star Heroine has been confirmed to release physically May 25th by Limited Run Games.

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
9-May
I'm definitely debating on getting the LRG release of 'Cosmic Star Heroine.' I get good 'Phantasy Star' vibes from it.


Topic   FS: Crystal Clear Playstation 4 Dualshock 4

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
7-May
bump


Topic   Last Game You Beat?

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
7-May
God of War III - Remastered Sony PlayStation 4 Pro

A fitting and epic end to the first trilogy of Kratos. The game looks great, and the 60fps actually does make a difference when fighting. There's a decent variety in gameplay and new enemies are introduced throughout the game, though you do retread a lot of the same environments, and spend most of your time underground (a personal gripe. I like the open air). I enjoyed this game more than the first two, because it fixed many gripes I had (though I think playing on a console versus the Vita also played a role).

Firstly, the QTEs are handled much better. They give you more time to press the buttons and the side of the screen flashing really helps. It works well for having Kratos fight large enemies like the Titans. Not all is fixed with QTEs though, namely the analog stick movements. The game gives you only a split second to execute those, and doesn't explain that you need to use the left stick. Because the face buttons were used, I was using the right stick and failing all of them until the Hermes fight where you needed to get the stick QTEs to continue. Also, in a weird control choice, the on-rails flying sections have the controls inverted by default, and you need to exit to the main menu to change them (or any settings for that matter). Blocking and parrying seems to work much better than the first two re-releases, as I found myself become proficient during battles and not needing to roll much. Which is good, because rolling still seems slow, but when you get surrounded by enemies and try to block/parry it's like the game doesn't know which enemy to choose and you just fail in general. The camera still has its issues too. For the most part it's fine, but in enclosed spaces it can hang back behind walls and other geometry, and become useless if there's a larger enemy between you and the camera. I still want to move the camera with the right stick.

Overall, I breezed through this third installment pretty quick and easily (around 8 hours playing on normal, and dying mainly from unexpected QTEs). After what some people said, I thought I was going to hate Kratos even more, but the fact that he speaks less really helped with that. He still does reprehensible things (like in Poseidon's chambers), and it's a tough pill to swallow knowing that pretty much everyone in Greece, human or god, died just because he has a temper (the biggest reason I like the PSP entries the most as they have him try to reconcile with his temper). I look forward to how the new 'God of War' handles Kratos and the fallout from the first trilogy.

DCGX
GameTZ Gold Subscriber 400 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
3-May
I get where you're coming from. I was always on the other end with (most) QTE sections in games, because if I'm not aware of them coming, I'll settle in for a cut-scene and then NOPE, PRESS A BUTTON QUICK! Then I fail, have to redo, and I'm always on edge with cut-scenes because I'm thinking too much about if a QTE is coming and not enjoying the cut-scene. That's me personally.

It definitely helps create an epic scale because, otherwise, how would such a small character take down something so large by comparison? In theory, the large character would just squish the smaller character. Some games do it better than others, and I'd argue the God of War series is one of them, but others use it as a cop-out. I hate how some games want a ridiculously epic final battle with the final boss, but then it's just a couple button presses and I feel robbed in a way because I didn't really do anything to take down that enemy. Again, me personally.