> You guys are nuts that y's pic looks fine to me. What the hell kinda poseur ass retro
> gamers are y'all anyhow?!?
Games that look better than this that were produced for lesser systems than the PS4 from 2011. I'll even stay in the same country: Dark Souls, Bayonetta, Dragon's Dogma, or maybe I can say games that make up for poor visuals with stylistic choices that benefit the low design threshold, like Valkyria Chronicles. You're focusing on the characters and ignoring everything else, I think, because that environment would look okay on a Vita screen, but looks awful on anything larger than that. I'd certainly understand the argument the environments are somewhat closer to that of Ys 6, which was from 2003. They're not flat-out comparable, but they're certainly trending in that direction comparatively.
Even if we're holding the bar at 2011, I'd expect a bit better from a game developed no less than seven years later.
> Ps2 and most PS3 games have NEVER looked that good. imageimageimageimageimage
Now, if you're comparing this to, say, Tales games, sure, this looks better, but Tales haven't ever really been the bastion of visual clarity. But then again...image
> Y'all is spoiled. Do you not realize how much programming making nice looking games
> takes? Yes they are trying to cash in BUT that's okay since this funds their future
> better looking products.
Falcom doesn't have any higher-end games, Ys is their crown jewel. This gets the height of their production values. And again, porting Vita to PS4, I can understand there will be some graphical issues because Vita's a steaming pile of crap system that only the worst weebs on the site enjoy, but I'd expect them to fix the framerate issues (they didn't) and to touch up the environs a bit more than they did. They basically upscaled the models and called it good. I'd also expect a game that's being conservative on its funds to not be charging $60 out the door for a product that with very minor revisions could easily have been on the last gen. You don't see me doging about Shovel Knight being $15, do you?
If we're spoiled it's because we expect a bit more effort than a minimalist port job from a portable for our $200-400 game consoles. When FROM ported Dark Souls to PC, they flat out said "We've never done this and it's gonna be crap, but we're doing it because you want it, just don't expect much." And they charged $20 less than full retail. Durante came in, showed us how to give it proper scaling resolutions and fixed the frame rate. I'm assuming NIS America figured he'd just fix their game post for them. I believe he was in talks with them during development, but if it released in this state they probably offered him nothing to fix the game and he laughed his way out the door. If that's the case, you can probably kiss any immediate patch jobs for this game goodbye until it's in the bargain bin. As long as this was delayed for PC, I expected a fully working thing that wasn't broken, and that's not even remotely the case. Short of recompiling the machine translation for text, I couldn't tell you what they did.
Like, I LOVE Ys. But Gypsy is right, this game looks like dogcrap. And he didn't even get into the SEVERE frame hitching when stuff gets even moderately busy on screen.