I'm not a fan of what crowdfunding has become. I think the idea is ideologically excellent, but it's slimy in practice.
Here's an anology. When you get social services for mental health or other social services, they often have you contribute (even if it's a small amount) to your services. Otherwise, you can't get it. The reason for this is that when people have no tangible investment in something, they tend to let things slack comparatively. So if you take an $80 counseling session and have the person pay a $10 co-pay, they're more likely to go and take it seriously than if they pay nothing. Same with childcare, housing, and other assistance programs.
That's where the issue lies, and I agree with the above. If a project is largely funded and then just needs some subsidization to finish development or improve development, fine, no problem, but if they're funding the entire thing (plus allowing themselves to be paid) with crowdfunding... Well, where's the investment or incentive to do well? Sure, you can argue that they'd want to make a quality game for ethical reasons, long-term financial gain (more sales), or professional edification, but unfortunately, I think people are often more shortsighted than that.
The other main issue for me they have no idea if the project will end up needing to go overbudget. It's difficult to budget creative projects perfectly. So what do they do? Ask for more money? Release an inferior product? Abandon their project? All of those will royally piss people off, so they're really backed into a corner.
Again, crowdfunding CAN be great, IMO, but I think it's more often abused and overused.
Check out the steals thread (insane deals) https://gametz.com/?A=Forum&area=General_Marketpla...