> benstylus wrote:
>> If they were working on one game, maybe, but I don't have faith at all that they
>> can pull off multiple great games in various genres, particularly with the time
>> and funding goal they're looking for.
>> $56,000 spread among 11 people isn't going to go very far. And a March 2019 release
>> seems like a very short development period.
> I didn't fully read up on it, but gathering what I can from the trailer makes it
> look like something out of Ready Player One (the book). I'm guessing you have to
> go through one or two stages to complete an objective. I'm sure it won't be large
> games within the game.
Retro Game Challenge on the DS did something similar - complete an objective to move on. But you could then go back and keep playing the full game they made. Back in the 80's, a non-rpg game often took only an hour or two to beat, anyway. If they're only making 10-15 minute chunks of these 80s-inspired games to stick in a larger game, then that would be a pretty big disappointment.Kommie wrote:
> Don't think any kickstarter video game has ever released on its expected delivery.
So because it's common practice for Kickstarter creators to be "overly optimistic" (i.e. blatantly lie) about their expected release date, that makes it totally fine?
Honestly, KS creators need to be more realistic about their dates (and probably be transparent about other things as well). I know it's hard to tell people they won't see anything for 2 years, but as long as you set out a realistic timeline and maintain regular progress updates, people tend to be pretty understanding. I've never heard of any programming project that ran perfectly with no snags. If they put a realistic date out there but somehow ended up with everything falling into place perfectly, then they could shock the world by releasing it early.
Kickstarter is close to 10 years old now. Any new developer wanting to use it really should look at what's been done in the past, what works, what doesn't, etc. Because having a successful video game Kickstarter is HARD.For every video game project that reaches its funding goal, there are at least 3 that don't.
. Being this company's first Kickstarter certainly doesn't help their prospects at all.
And things get more difficult if you do succeed, because then people expect you to deliver not just the game promised, but to deliver on the hype the KS campaign promised. People who are good at programming, art, or design are usually not the same people who are good at budgeting, deadlines, and business dealings. So when the money runs out, they have to finish it quick and release what they've got, so they can at least say they did something.