Well, it's a new year so shall we get into completing some games 'round here? As always, the goal of this challenge is to beat games on as many systems as possible in one calendar year. Nothing new there.
What is however, is that in addition to monitoring the completion of specific systems, I'm going to keep up with the total number of individual games that everyone finishes. As you can see, everyone involved has their very own box which will serve to keep up both their systems and total games beaten. I've put mine in the format that I intend to use, but if everyone could just provide me with a list of their systems I can do the legwork of putting it together on this thread. Hopefully this will make it easier for everyone to keep up with their completions, as I realize not everyone is as anal as I am in monitoring their lists.
I'd like to give a shout-out to Razeak for coming up with the idea for this competition and I'm honored to carry the torch that he started. Well, that's about all I've got to say here, so let the gaming begin!
- 50% of systems completed, - 100% of systems completed, - 0 games completed, - 5 games completed, - 10 games completed, - 20 games completed (additional gold stars for every ten), - top user in games beaten/systems completed, - user Tad
The following icons are earned when you complete at least two games in each category
image Girly Vidyagamer -------------------- image Mega Manly Vidyagamer -------------------- image JRPG Vidyagamer -------------------- image Hyrulian Hero Vidyagamer -------------------- image Raccoon City Vidyagamer -------------------- image 2nd Amendment Vidyagamer -------------------- image Race Drivin' Vidyagamer -------------------- image "Destroy the Core!" Vidyagamer -------------------- image Super Sonic Vidyagamer -------------------- image Super Mayrio Vidyagamer -------------------- image Hoppin' & Boppin' Vidyagamer -------------------- image Pile Drivin' Vidyagamer --------------------
Girly: beat a game that is predominantly targeted towards a feminine audience #metoo Mega Manly: beat a game in the Mega Man universe JRPG: beat a JRPG Hyrulian Hero: beat a Zelda game Raccoon City: beat a Resident Evil game 2nd Amendment: beat an FPS Race Drivin': beat a racing game "Destroy the Core!": beat a SHMUP Super Sonic: beat a game in the Sonic universe Super Mayrio: beat a game in the Mario universe Hoppin' & Boppin': beat a side scrolling, 2D platformer (non-Metroidvania) Pile Drivin': beat a belt-scrolling brawler/beat 'em up Street Fightin': beat a 1-on-1 fighter Bomber Manly: beat a game in the Bomberman franchise egg: beat a puzzler Pocket Monster: beat a game in the Pokémon franchise Billy Mitchell: beat a retro arcade/pinball game Bear & Bird: beat a 3D platformer and/or collect-a-thon Sigh "Metroidvania": beat an open ended 2D platformer that plays similarly to games from the Metroid franchise and/or post-SotN Castlevanias Ninja Gayden: beat a 3D hack-and-slash Vault Boy: beat an open world game Grown-Ass Man: complete a game from the following series: Castlevania (pre-SotN), anything From Software, and Contra (and any other 2D shooter, for that matter). The first individual game that I included was Cuphead. If you feel like you beat a balls hard game and are deserving of this icon, post on here and the community will deem whether you earn it or not.
Lastly, despite the fact that several games fit multiple categories, a particular completion only counts towards one icon. For example: Super Mario World would count towards the Super Mayrio icon, but not the Hoppin' & Boppin' one. I understand this could get a little confusing, but that's how it's gonna be! #littlebill
- Gargoyle's Quest II: The Demon Darkness, Super Dodge Ball - Super Mario Land - Castlevania: Bloodlines - Mega Man X2, Teenage Mutant Ninja Turtles IV: Turtles in Time - Final Fight CD, Snatcher - Last Bronx - Metal Gear Solid, Tomba! - - - Grandia 2, 18 Wheeler: American Pro Trucker - Metal Slug (via SNK Arcade Classics Vol 1) - Mega Man Zero - - DOOM 3 - Mario & Luigi: Bowser's Inside Story - Bomberman '94, Castlevania: Rondo of Blood ( via ) - Double Dragon Neon, Bionic Commando Rearmed - Super Mario 3D Land - Shovel Knight: Plague of Shadows, Mario Kart 8 - Bloodstained: Ritual of the Night, Resident Evil 2, Wild Guns Reloaded, Final Fantasy VII Remake - Blazing Chrome, Legend of Zelda: Link's Awakening, Street Fighter Alpha 2 (via SF 30th Anniversary Collection) Unique Systems Covered:18/21 Total Games Beaten:31
- - Mr. Driller, Tomba!, Theme Hospital, Barbie Race & Ride, Detective Barbie: Mistery Cruise - - Super Mario Land - The Last Blade - Tacoma - My Nintendo Picross: The Legend of Zelda: Twilight Princess - Musynx, Damascus Gear: Operation Osaka, Shovel Knight, Bastion, Cel Damage HD, Uncanny Valley, Minecraft, Furwind, Desert Ashes, Mecho Wars: Desert Ashes, Metagal, War Theatre, Antiquia Lost, God of War, 36 Fragments of Midnight, Burly Men at Sea, God of War II, Proteus, Bard's Gold - OnRush, Grim Fandango Remastered, forma.8, Uncharted 4, Mortal Kombat XL, Secret of Mana, The Shapeshifting Detective, Journey, Don't Bite Me Bro!, Knack 2, Broforce, J-Stars Victory VS+, Batman: Arkham City, Call of Duty Modern Warfare 2 Campaign Remastered - Wordify, Not Not: A Brain Buster, Mario + Rabbids Kingdom Battle Unique Systems Covered:8/10 Total Games Beaten:45
- Super Mario Land - Mighty Morphin Power Rangers, Teenage Mutant Ninja Turtles IV: Turtles in Time, Super Mario RPG ( via emulation) - Dynamite Cop! - Where the Wild Things Are - Portal 2, Fable: The Anniversary Edition image - Final Fantasy III - One Night Stand, Shaq Fu: A Legend Reborn, Cardpocalypse, Slay the Spire, Burly Men at Sea, Infamous: Second Son, Conan: Exiles, The Last of Us Remastered, Shovel Knight, Tacoma, Maneater, Fractured Minds, Sea of Memories, Last of Us Part II, Ghost of Tsushima, Idle Champions of the Forgotten Realms, Road Bustle, The Avengers, Disaster Report 4: Summer Memories, Batman: Arkham City - Power Rangers: Battle for the Grid, Streets of Rage 4, Untitled Goose Game, Void Bastards, Resident Evil Revelations, Grounded, UnderMine - Trover Saves the Universe, Rick and Morty: Virtual Rick-ality, Sneaky Bears, Blindfold, Accounting +, Until Dawn: Rush of Blood, Bravo Team, Resident Evil 7: Biohazard - Marvel Ultimate Alliance 3: The Black Order Unique Systems Covered:10/10 Total Games Beaten:45
- Castlevania: Rondo of Blood - Aladdin - - Spider-Man: Mysterio's Menace - - - image - Shantae and the Seven Sirens, Shantae: Risky's Revenge, Little Orpheus, Sayonara Wild Hearts, Journey, Necrobarista - - - Oceanhorn: Monster of Uncharted Seas, Hollow Knight, Owlboy, Super C, Operation C, Strikers 1945, Q-YO Blaster, Shadow of the Ninja, Strikers 1945 II, Strikers 1945 III, Tengai, Bury Me-My Love, Earthworms, Super Mario Bros., Mega Man ZX, Mega Man ZX: Advent, Raging Loop, Trials of Mana, Langrisser I, Pong Quest, Nightmares from the Deep 2, Astral Chain, Bendy and the Ink Machine, Psyvariar Delta, Elliot Quest, Ghoul Boy, Noir Chronicles, Agent A, Renegade, Omega Strike, Shikhondo, Syberia 2, Bloodstained: Curse of the Moon 2, DOOM, CrossCode, Cinders, Where the Water Tastes Like Wine, Venture Kid, Mark of the Ninja Remastered, Chasm, Valley, Swordbreaker, Samurai Shodown 2: Pocket Edition, Submerged, The Sinking City, Paradise Killer, Mask of Mists, Alwa's Awakening, Bloodstained: Curse of the Moon, Alwa's Legacy, Super Mario Bros.: The Lost Levels, Reverie, Luigi's Mansion 3 Unique Systems Covered:5/11 Total Games Beaten:62
- Star Wars Jedi: Fallen Order, World of Warcraft Classic, Castlevania: Rondo of Blood, Obsidian Pinnacle - Castlevania: Bloodlines - Super Mario Land - Final Fight TOUGH, Legend of Zelda: A Link to the Past, Mega Man X, Street Fighter Alpha 2, Final Fight 2 - Metroid Fusion - - Tetris Party, Mr Driller W image- Super Mario Run, Super Mario Sunshine - Legend of Zelda: A Link Between Worlds - Final Fantasy 7 Remake, Persona 5: Royal - Super Hot - Super Mario Bros., Renegade, Street Fighter Alpha 3, Gunman Clive, Donkey Kong Country: Tropical Freeze Unique Systems Covered:11/12 Total Games Beaten:25
- Terraria, Plants vs Zombies: Battle for Neighborville - Super Mario Bros. - - Super Mario Land - - - - Legend of Zelda: Majora's Mask - - image - - - - - Legend of Zelda: Phantom Hourglass - - Plants Versus Zombies: Garden Warfare - Wii Sports Resort - - Legend of Zelda: A Link Between Worlds - - Pokémon Rumble U - - - Animal Crossing New Horizons Unique Systems Covered:10/25 Total Games Beaten:11
- Portal, Portal 2, What Remains of Edith Finch, Q.U.B.E Director's Cut, Quadrilateral Cowboy, The Room Three, Gunpoint, Hypnospace Outlaw, FRAMED, Agent A: A Puzzle in Disguise - Super Mario Bros. - Star Wars Jedi: Fallen Order, Bioshock Infinite, Mark of the Ninja Remastered, Bioshock, The Last of Us Remastered, Spider-Man, Denied Access, Tomb Raider Definitive Edition, Sayonara Wild Hearts, Rise of the Tomb Raider, Last of Us Part II, Call of Duty: Modern Warfare 2 Remastered, Uncharted: The Lost Legacy, Ghost of Tsushima, Batman: Arkham Asylum, Batman: Arkham City, God of War, Tetris Effect, Resident Evil 2, Uncharted 4 - Untitled Goose Game, My Friend Pedro, Superhot, Mirror's Edge Catalyst imageXL - Gunman Clive (counted as ), Shovel Knight, Shovel Knight: Specter of Torment, Legend of Zelda: A Link Between Worlds, Super Mario Land, Super Mario World, Shovel Knight: King of Cards, Shovel Knight: Plague of Shadows - Celeste Unique Systems Covered:6/6 Total Games Beaten:44
- - Lunar: Silver Star Story Complete image - Sunset Riders, King of Dragons, Captain Commando, Vigilante - Champions: Return to Arms - - - - - - Halo Reach - Ni no Kuni, Tokyo Mirage Sessions #FE, Langrisser I & II, Animal Crossing New Horizons, Luigi's Mansion 3 Unique Systems Covered:5/11 Used To Own: , Total Games Beaten:12
- Warcraft 3 - - - - Iron Snout, Jack 'n Jill DX, Gravity Duck - FullBlast, Iron Snout, Jack 'n Jill DX, Gravity Duck, Iron Hero, Metagal, Call of Duty: Modern Warfare (2019), Deep Space Rush - Unique Systems Covered:3/7 Total Games Beaten:12
/ - Yume Penguin Monogatari - Master of Darkness - - - / - The Punisher - - - - - Blue's Journey - / - Teenage Mutant Ninja Turtles IV: Turtles in Time - - image - Robo Army - - - Sonic Council, Asuka 120%, Groove on Fight, Dragon Force - - - - image - - - - - - - - - - Final Fantasy III - - - - - - - Burley Men at Sea, Injustice 2, Teenage Mutant Ninja Turtles: Mutants in Manhattan, Resident Evil 3, Final Fantasy VII Remake, Final Fantasy XIV: A Realm Reborn, Castlevania: Rondo of Blood (as part of the Requiem package), The Bridge, MORTAL SHELL - Gryphon Knight Epic - Joe and Mac Returns, Squidlit, Crystal Crisis, Shikhondo: Soul Eater, Caveman Ninja Unique Systems Covered:11/42 Total Games Beaten:26
- Portal 2 - - - Donkey Kong 3 - - - - Super Mario Land - Ninja Master's: Haou Ninpou Chou - Kirby's Dream Course - - - Super Mario 64 - - - Yoshi's Topsy-Turvy - - - - LOVE - - - Portal: Still Alive - Gun Man Clive - - NES Remix - Last of Us Remastered - Minit, Tacoma, Fractured Mind, Tracks - Trover Saves the Universe - Shovel Knight, Squidlit, Luigi's Mansion 3, Bubble Bobble 4 Friends, Animal Crossing New Horizons, Untitled Goose Game, The Big Journey, Super Mario Bros. 35 - Steamworld Dig 2 Unique Systems Covered:16/31 Total Games Beaten:26
- Eternal Senia, A Short Hike, Carpe Diem, Skullgirls - - Teenage Mutant Ninja Turtles IV: Turtles in Time, Final Fantasy Mystic Quest - Crash Bandicoot 2: Cortex Strikes Back - Pokémon Trading Card Game 2: Here Comes Team Great Rocket - Pokémon Stadium, Pokémon Stadium 2 - God of War 2 - Pokémon Mystery Dungeon: Explorers of the Sky - Super Mario Galaxy - God of War 3, God of War: Ascension - Pokémon Sun - Epic Mickey 2: The Power of Two - God of War Unique Systems Covered:12/13 Total Games Beaten:18
/ - Tetris - Bomberman '94 - Dragon Ball Z - - Cave Noire - Super Mario Bros. 3 (via Super Mario All-Stars), Chrono Trigger - - Digital Pinball Necronomicon - Xenogears, Final Fantasy IX, Suikoden - Star Wars Episode I: Racer - Puyo Puyo Fever, Puzzle Bobble 4, Mr. Driller, Ready 2 Rumble Boxing - - - - - - - Ratchet & Clank: Into the Nexus - Sin and Punishment: Star Successor - Deathsmiles, Splatterhouse - - - - Sekiro: Shadows Die Twice, Yakuza 5, Dark Souls 3, Judgment, Dark Souls Remastered, Psyvariar Delta Unique Systems Covered:13/24 Still Secretly Loves KekW: Total Games Beaten:25
- Assassin's Creed 3 Remastered, Final Fantasy VII Remake, Persona 5, Ni No Kuni Remastered - Super Mario Bros., Animal Crossing: New Horizons, Super Mario Bros. 2, Super Mario Bros. 3 Unique Systems Covered:2/2 Total Games Beaten:8
- - - - - - - Captain Commando - Raiden - - - - Resident Evil: Director's Cut - - - SNK vs. Capcom: The Match of the Millenium - Capcom vs. SNK 2: Millionaire Fighting 2001 - - - - - - Super Street Fighter IV: Arcade Edition, Dead or Alive 4 - Streets of Rage 3D, Streets of Rage 2 3D - - - Psyvariar Delta, Street Fighter, Street Fighter II, Street Fighter II: Champion Edition, Street Fighter II': Hyper Fighting, Super Street Fighter II: The New Challengers (via SF 30th Anniversary Collection) - Sega Vintage Collection: Streets of Rage - Final Fantasy VII Unique Systems Covered:10/29 Total Games Beaten:17
- - Legend of Zelda: A Link to the Past - Legend of Zelda: Oracle of Seasons - Legend of Zelda: The Minish Cap - - Legend of Zelda: Wind Waker - Legend of Zelda: A Link Between Worlds - Legend of Zelda: Link's Awakening Unique Systems Covered:6/8 Total Games Beaten:6
- Wolfenstein II: The New Colossus, Star Wars: Squadrons, Wolfenstein: Cyberpilot - - - - - - - - - - - - Castlevania: Symphony of the Night - image - Teenage Mutant Ninja Turtles: The Arcade Game - - - - - - - - - - - - - - Resident Evil 2, Until Dawn - Star Wars Jedi: Fallen Order, Bloodstained: Ritual of the Night, DOOM: Eternal, Mortal Kombat 11, Streets of Rage 4, Carrion - Until Dawn: Rush of Blood, DOOM VFR - - Vader Immortal, Drop Dead Unique Systems Covered:7/33 Total Games Beaten:16
- Portal 2, Resident Evil 2, Final Fantasy XI, One Must Fall 2097, MDK - Super Mario Bros 2, Super Dodge Ball, Renegade - Lunar: The Silver Star (via Mega Everdrive) - Nekketsu Kōkō Dodgeball Bu: PC Bangai Hen, Castlevania: Rondo of Blood - Samurai Shodown, Super Dodge Ball, Metal Slug - Final Fantasy V, Super Mario Bros. (via Super Mario All-Stars), Super Metroid - Road Rash - Raiden - Primal Rage - Strikers 1945 - Red Alarm - Warhawk: The Red Mercury Missions, MDK, Twisted Metal, Twisted Metal 2 - Super Mario 64 image - Sunset Riders, Tekken, Tekken 2, X-Men: Children of the Atom - Unreal Tournament, Marvel vs Capcom - Time Crisis II, Tekken Tag Tournament - Super Dodge Ball Advance, Super Mario Land DX, Tekken Advance, Metroid Fusion, Super Mario Land 2: Six Golden Coins DX - Alien Hominoid - Marvel vs Capcom 2 - Super Dodge Ball Brawlers - Final Fantasy Tactics: The War of the Lions - - The Last of Us, Batman: Arkham City - New Super Mario Bros. Wii - Mirror's Edge, Tekken Tag Tournament 2 - Shovel Knight - Super Meat Boy - 3D Sonic the Hedgehog 2 - Tacoma, Untitled Goose Game - Final Fantasy VII Remake - Trover Saves the Universe - Legend of Zelda: Link's Awakening - Serious Sam: The First Encounter HD Unique Systems Covered:32/33 Total Games Beaten:58
- - - - - SNK vs Capcom: The Match of the Millennium - - - - - - - - - Marvel's Spider-Man - Tokyo Mirage Sessions #FE, Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition Unique Systems Covered:3/15 Total Games Beaten:4
- Super Mario Bros - Teenage Mutant Ninja Turtles: The Hyperstone Heist - - Sunset Riders - Castlevania: Symphony of the Night - - - - Pokémon Emerald, Legend of Zelda: The Minish Cap - - Chrono Trigger - Final Fantasy IV: Interlude - Castlevania: Rondo of Blood ( via ) - Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled - Luigi's Mansion: Dark Moon, Legend of Zelda: Phantom Hourglass - Donkey Kong Country: Tropical Freeze - Spider Man - Halo 5: Guardians - Strikers 1945, Slay the Spire, Cuphead, BoxBoy! + BoxGirl!, Ori and the Blind Forest, Super Mario Bros. 35 Unique Systems Covered:14/19 Total Games Beaten:21
- Ruiner, Castlevania: Rondo of Blood, Avicii Invector - Castlevania, Adventure Island - Golden Axe - Teenage Mutant Ninja Turtles: Fall of the Foot Clan, Super Mario Land, Kid Dracula - Vampire: Master of Darkness - Super Castlevania IV, Barbie Super Model, Barbie Vacation Adventure, Super Metroid - Astal, DonPachi, Body Special 264: Girls in Motion Puzzle Vol. 2 - Harmful Park - Crusi'n USA - Giga Wing, Giga Wing 2 - God of War 2 - Castlevania: Circle of the Moon - - Star Wars: Republic Commando - Q.U.B.E., Portal 2, Batman Arkham City - Evoland, Apple Knight - The Last of Us - - Splinter Cell: Conviction, Call of Juarez: Gunslinger - Trover Saves the Universe - Batman Arkham Knight, Horizon 4, Slay the Spire, Inside, Dead Cells, The Division 2: Warlords of New York, Mortal Kombat X, Gears of War 5 (I says), Tacoma, Metro Last Light, Untitled Goose Game, Chasm, Ori and the Will of the Wisps, Streets of Rage 4, The Messenger, Westerado Unique Systems Covered:19/21 Total Games Beaten:49
- Burn: Cycle - - - - - - - - Ninja Commando (via ADK Damashii), Chip 'n Dale Rescue Rangers (via The Disney Afternoon Collection), Mega Man, Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 5, Mega Man 6, Final Fantasy IX Unique Systems Covered:2/9 Total Games Beaten:10
- Terminator Resistance - - - Pokémon Ultra Sun - - Ori and The Will Of the Wisps, DOOM 64, DOOM Eternal, Resident Evil 2 - Code Vein, Yakuza 3, Yakuza 4, Yakuza 5, Yakuza 6: The Song of Life, Sonic Forces, Resident Evil Zero, Resident Evil HD, Streets of Rage 4, Man of Medan, Resident Evil 3, Resident Evil Code Veronica X, Resident Evil 4, Resident Evil 5, Resident Evil 6, Maneater, Spongebob Squarepants Rehydrated, The Last of Us Remastered, Last of Us Part II, Star Wars Jedi: Fallen Order, Destroy All Humans!, Ghost of Tsushima, Final Fantasy VII Remake, Marvel's Avengers, Call of Duty: Modern Warfare 2 Remastered, Kingdoms of Amalur: Re-Reckoning, Star Wars: Squadrons - Pokémon Sword, Dragon Quest XI: Echoes of a Elusive Age, 198X, Donkey Kong Country, Paper Mario: The Origami King, Bloodstained: Curse of the Moon 2, Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2, Donkey Kong Country 2: Diddy's Kong Quest, Super Mario Bros. 3 Unique Systems Covered:5/8 Total Games Beaten:43
- Being a DIK: Season 1, Acting Lessons, Twists of My Life, Sigma Theory: Global Cold War, Headliner Novinews, Death and Taxes, Depraved Awakening, 198X, Midnight Ride - Snoopy's Silly Sports Spectacular - - Wild Guns - - - - - - Fire Emblem: The Binding Blade - Fire Emblem: Path of Radiance - - - - Yakuza 5 - Fire Emblem: Radiant Dawn - - - - - Yakuza 6, Final Fantasy 7 Remake, Sakura Wars - - Unique Systems Covered:8/23 Total Games Beaten:18
NES - Super Mario Bros. SNES - Sunset Riders N64 - GC - Wii - Castlevania: Rondo of Blood Wii U - Donkey Kong Country: Tropical Freeze Switch - Strikers 1945, Slay the Spire, Cuphead, BoxBoy! + BoxGirl! GB - GBC - GBA - Pokemon Emerald, The Legend of Zelda: The Minish Cap DS - Chrono Trigger, The Legend of Zelda: Phantom Hourglass 3DS - Luigi's Mansion: Dark Moon 360 - Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled XB1 - Halo 5: Guardians PS1 - Castlevania: Symphony of the Night PS2 - PS4 - Spider-Man PSP - GEN - Teenage Mutant Ninja Turtles: The Hyperstone Heist
13/19 - Unique systems 18 - Total games
Me and my son decided to knock out another Turtles game. I had tried this remake once a while back but couldn't get into it. This time, I enjoyed it overall. I like some of the changes, like how your special attack doesn't use up some of your health. Also, the regular enemies throughout the levels seemed much harder than the original, which was a welcome change because they were way too easy in the original. Another great change was being able to attack up/down and diagonally, instead of just left and right. However, I didn't like that they removed the Technodrome level (and subsequently, the cool Shredder fight where you have to throw the foot clan soldiers at the screen). Also, Bebop and Rocksteady were removed altogether on the ship level and replaced with the mid-way bosses from the Technodrome level, and the boss from the prehistoric level, Slash, one of the coolest/hardest boss fights in the original, was removed and replaced with something entirely new. They also removed the Rat King boss fight at the end of the third level for some reason. Of the remaining boss fights, most of them had their attack patterns changed entirely, and were much easier. The music was somehow worse than the original, and I didn't really care for the graphical change. Also, continues were handled weird in this one. If you run out of lives, you're dead until the start of the next level, then your continue kicks in. Sometimes you may finish a level with just 0 or 1 lives remaining, then lose them early on in the next level and have to wait around until the next level starts. Still, the increased difficulty, change to the special attack, and new attack directions were enough to make it worth playing in my book, I just can't help but notice every change I didn't like when I love the original so much.
Beat for the Retro GotM thread and enjoyed it, but already want to play it again. I had never played so I followed along with a walkthrough YT video mainly seeking to avoid missing things, but also for general direction and hints on how to do things. I eventually got used to using my scanner and trying to find things myself. I never got great with the buttons - frequently misusing the L/R buttons for fire angled up/down and I remapped shoot to X, jump to A and sprint to B, leaving Y as change weapons and I frequently hit them wrong, though I wasn't a fan of the default button config either. Next time I absolutely wouldn't use a walkthrough and might even draw/print a map so I can mark places to return to. I'd also want to play on a better display with better sound. I was on a 27" PC monitor with built-in speakers and it just wasn't atmospheric at all.
Hmm... you already have the Castlevania icon, but that is really for more challenging games vs. the Metroidvania style. Hey make all the badges you want @Antipop - I'll just need to work on earning more of them.
NES - Super Mario Bros. SNES - Sunset Riders N64 - GC - Wii - Castlevania: Rondo of Blood Wii U - Donkey Kong Country: Tropical Freeze Switch - Strikers 1945, Slay the Spire, Cuphead, BoxBoy! + BoxGirl! GB - GBC - GBA - Pokemon Emerald, The Legend of Zelda: The Minish Cap DS - Chrono Trigger, The Legend of Zelda: Phantom Hourglass 3DS - Luigi's Mansion: Dark Moon 360 - Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled XB1 - Halo 5: Guardians PS1 - Castlevania: Symphony of the Night PS2 - PS4 - Spider-Man PSP - Final Fantasy IV: Interlude GEN - Teenage Mutant Ninja Turtles: The Hyperstone Heist
I'm the kind of Batman fan that most real Batman fans hate. I grew up watching reruns of the Adam West series and eventually graduated to The Animated Series when that took over the after school TV market. I had a paralyzing fear of the Joker that lasted quite a while and kept me from seeing the original Tim Burton movie until I was in my 20s. (To be clear, I didn't have Jokerphobia that long, but that's how long it took me to get around to seeing the movie.) I could watch Christopher Nolan's trilogy over and over again. Despite all that, I never took to the comics that much - that's true of all comics, really - though I'm still game for any sort of alternative Batman media.
My experience with Arkham City is probably a victim of its own hype. I played Arkham Asylum for an hour (back when PlayStation Plus was making a big deal about its free one-hour trials) and really liked what I saw, once you get over the fact that everybody looks like they're made of clay. I enjoyed the darker versions of some of my favorite characters, I really appreciated the pedigree of the voice actors, and I liked the idea of Batman trying to fight his way out of the iconic facility. And then the demo ended before things barely got going. Time passed, Arkham Asylum was celebrated to heaven and back, and Arkham City received even more glowing praise. I was really looking forward to diving into a slick, dark open world game with the Dark Knight at the center.
My experience was mixed. With my approach to the game, the combat plays like a cake made of The Last of Us with a whole bunch of hand-to-hand frosting on top. The bulk of the encounters put you in a large room full of cover where charging in Batarangs blazing will get you killed. You have to identify isolated, vulnerable mooks, kill them quickly, and then disappear before his friends realize what's going on. There are also some more action-oriented sequences where Batman bounces around a pile of enemies like a pinball, and it's my job as an old fart to remember which button combination acts as a counter for each kind of attack. And then there are the boss fights, which are positively ridiculous and play like something out of a Zelda game.
That said, the game did get better as time went on. I still continued to be frustrated by the bottomless bag of gadgets, each of which had a story-related use required to progress through the game, but I developed a nice rhythm with my Bouncing Stealth Batman routine, and I got better at dealing with crowds of varied grunts. I never got over the plot's ridiculousness, though, and the game was way too sparse to feel like an open world game, even with a million Riddler trophies scattered around. Oh, and the random Catwoman non-sequiturs? Not cool, Rocksteady.
With two worlds left in New Super Mario Bros. Wii, that's likely the next game I'm going to finish and the next platform I'm going to complete. I've made a surprising amount of progress in Serious Sam as well, so Stadia isn't too far behind. I'll need to detour at the start of October to play Resident Evil VII for Frank's thread,
Beat Tomba! on earlier today. Fun, albeit flawed platformer with light RPG elements. Loved the graphics and the rather comedic dialogue. The controls work well enough once you get used to Tomba's floaty jump mechanics. Most of the quests were fairly self explanatory, but others bordered on the inconceivable with their limited descriptions. The boss fights against the evil pigs were a low point, as every single one of them were identical, including the final encounter. My personal score would be about a 7.5, but those with limited patience would probably rate it a 6.
I beat Alwa's Awakening and Bloodstained: Curse of the Moon on Switch. I really liked Alwa, which is a really good retro-style Metroidvania. Already bought the sequel, which came out on Switch yesterday.
Edit because I actually typed Castlevania instead of Bloodstained lol.
I don't think anyone was more excited about New Super Mario Bros. when it was announced for the DS back in 2006. These days, we're drowning in reboots and reimaginings of classic games or franchises, but back then, rebooting a 2D Mario title in the era of Mario Sunshine and Mario Galaxy was not an obvious strategy. I picked the game up on Day 1, shortly after completing my year of teaching in France, and plowed through the game joyfully at home, hunched over my computer desk. It tickled the nostalgia bug while adding enough of the quality of life improvements from the later games to seem fresh.
I remember somebody saying that the original New Super Mario Bros. ruined them. They went back to the original 2D titles and kept failing miserably when Mario wouldn't do the wall jumps and spins that the new release had injected into their muscle memory.
I was just as excited about the Wii release when it came out in its red, OCD-triggering case. I remember being annoyed that the game's marketing so heavily leaned on Yoshi's inclusion, but he's present in literally only four levels in the entire game. Regardless, it was the same winning formula on the DS with more levels, more secrets, and nicer graphics. The final level's Bowser encounter is probably my favorite in the entire Mario franchise. It all would have been perfect if Nintendo didn't shoehorn motion controls into the game. Having a couple of special platforms mimic your Wiimote's tilt? Fine. Making you shake the Wiimote to make Mario spin or pick something up? Infuriating.
I've played through each of the New Super Mario Bros. games that have been released since, including New Super Luigi U, but I never really sat down and played all the way through the Wii release. My original save file cut off in World 6 somewhere, and I helped my little sister complete her own save in co-op mode, including the final world and final boss, but I don't have a playthrough to call my own. After a number of false starts, I started over this month and played through the game, loving every second of it... except for those damn moments where I had to shake the Wiimote like an idiot.
This game really needs a re-release as an add-on pack or something. There are some great levels in it.
Two platforms left! Serious Sam is getting seriously exhausting, so it's probably good that I'll be playing through Resident Evil VII and (what appears to be) Yoshi's Island for Frank's thread and the Retro Talkshop Thread next.
Just to prove that Stadia is, in fact, a thing and represent the 23 people in the world that have a Stadia Pro subscription, I finished Serious Sam: The First Encounter HD as part of the Serious Sam Collection.
Paraphrasing a recent review for Serious Sam 4, Serious Sam is a frenetic "running backwards" simulator. The original game came out a time when FPS games were getting slower, grittier, and less twitchy. Ammo was getting scarcer, aiming was getting trickier, and kills were getting more and more deliberate. In contrast, Sam was built on a brand new engine with crisp graphics, big weapons, and a ridiculous amount of enemy fodder; so many enemies, in fact, the only way to clear a room was to run backwards for minutes as a time picking them off as you just barely outrun them. Hence, the "running backwards simulator" title. The cherry on top? In an era of $50 big box PC titles, Sam came in a tiny box with a $20 price tag. Sweet.
When it first came out while I was in college, it was like drinking three Big Gulps filled with coffee in one sitting. It's hours upon hours of mowing down mindless enemies (and the occasional boss), often to hilarious effect. Sam himself is like Disney's answer to Duke Nukem: an overconfident meathead that trades in Duke's potty mouth and womanizing for the occasional golden one-liner (his first encounter with a Beheaded Kamikaze sums it up perfectly) and the universe's greatest action hero voice. After a ridiculous final boss fight, the original release ends with the most disappointingly-hilarious wham of a cliffhanger that makes it hard to decide if you want to keep going or catch your breath.
I've false-started the HD re-release a couple of times over the year, usually getting stuck in the game's first massive wave-spawning room of death. I must have played through the original on Easy (or the player-mocking Tourist mode) in college because I had no recollection of the game being so difficult. The Serious Sam Collection landed on Stadia as a blessing, solving my problem of trying to find a potential replay on a platform that's less than a year old, and I pledged to stick it out and make my way through the game for the first time in almost two decades.
It was brutal. Holy crap, was it brutal.
I'm convinced Dumb Stupid Luck is the only thing that allowed me to ultimately get the credits to roll. Enemies this time around come in two modes: stationary and strong, or fast and relentless. The packs of relentless Kleer Skeletons or Marsh Hoppers are nightmare-inducing; one misstep, even running backwards at Sam's superhuman pace, and you're dog food. Miss that one Adult Arachnoid on a pillar two miles away, and it will machine gun you to death faster than you can say, "What tickles?" And in spite of all the bullets the game throws at you, I felt like I was finishing every set piece firing pistols instead of rockets and lasers, having run out of good ammunition long ago. The laughable romp through Ancient Egypt had turned into a real death march, right up until the credits rolled.
Playing a first-person shooter on Stadia is probably the least-impressive application of the technology for me. I'm completely inept with a gamepad when I play FPS games, so I'm tied to a mouse and keyboard, but I already have a modern gaming PC that doesn't need cloud technology to render pretty games. Worse yet, playing the game in a browser doesn't yield the higher resolutions that you get on a device running a native Stadia app, meaning I got my share of artifacts that I didn't run into during my Samurai Shodown playthrough. Still, lag and unresponsiveness was never an issue, and I continue to be impressed with what they've pulled off.
Beat Call of Duty: Modern Warfare 2 Campaign Remastered. Putting the long name here because of how much Antipop loves accuracy, lol
It was cool to play this one again. Weirdly, it was the last one I played from the trilogy, some years ago. it might be the best one.
Classic - Classic - Mr. Driller, Tomba!, Theme Hospital, Barbie Race & Ride, Detective Barbie: Mistery Cruise - The Last Blade - - Tacoma - Picross: TLoZ TP - Musynx, Damascus Gear Operation Osaka, Shovel Knight, Bastion, Cel Damage HD, Uncanny Valley, Minecraft, Furwind, Desert Ashes, Mecho Wars: Desert Ashes, Metagal, War Theatre, Antiquia Lost, God of War, 36 Fragments of Midnight, Burly Men at Sea, God of War II, Proteus, Bard's Gold - OnRush, Grim Fandango Remastered, forma.8, Uncharted 4, Mortal Kombat XL, Secret of Mana, The Shapeshifting Detective, Journey, Don't Bite Me Bro!, Knack 2, Broforce, J-Stars Victory VS+, Batman Arkham City, Call of Duty: Modern Warfare 2 Campaign Remastered - Wordify, Not Not: A Brain Buster - Super Mario Land
Unique Systems Covered: 8/10 Total Games Beaten: 44
Last night I beat Mario + Rabbids Kingdom Battle, really liked it. It was the first game I got for the Switch and I stopped playing it for a bit, but I finally took some time to complete the last world.
Luigi being a sniper is cool af, lol
Classic - Classic - Mr. Driller, Tomba!, Theme Hospital, Barbie Race & Ride, Detective Barbie: Mistery Cruise - The Last Blade - - Tacoma - Picross: TLoZ TP - Musynx, Damascus Gear Operation Osaka, Shovel Knight, Bastion, Cel Damage HD, Uncanny Valley, Minecraft, Furwind, Desert Ashes, Mecho Wars: Desert Ashes, Metagal, War Theatre, Antiquia Lost, God of War, 36 Fragments of Midnight, Burly Men at Sea, God of War II, Proteus, Bard's Gold - OnRush, Grim Fandango Remastered, forma.8, Uncharted 4, Mortal Kombat XL, Secret of Mana, The Shapeshifting Detective, Journey, Don't Bite Me Bro!, Knack 2, Broforce, J-Stars Victory VS+, Batman Arkham City, Call of Duty: Modern Warfare 2 Campaign Remastered - Wordify, Not Not: A Brain Buster, Mario + Rabbids Kingdom Battle - Super Mario Land
Unique Systems Covered: 8/10 Total Games Beaten: 45
I should have started Resident Evil VII today, but I didn't. I was ready to get my game on, but my retro PC has sat nearly idle since becoming stable enough for regular use. I played through the first half of my beloved MDK with the glorious Microsoft Sidewinder Force Feedback Pro before switching gears to another old standby - One Must Fall 2097 - and didn't stop until I'd blown through the entire Tournament mode.
Back when I first discovered One Must Fall, one of the common refrains of PC gaming was that fighting games sucked. Original fighters were janky and played terribly with a keyboard, and console fighting game ports were usually heavily compromised. Times have changed since then, and most of the big Capcom, Namco, and SNK fighters see simultaneous release on PC as on the primary consoles. As a result, the era of the crappy PC fighter is largely dead, but back in the early 90s, playing a solid fighting game on your computer was nearly impossible... with (literally) one exception.
One Must Fall was a freeware fighting game prototype that circulated but never saw an official commercial release. It was a one-on-one fighter that pits two Ken Masters clones against each other in the middle of a desert. Speaking generously, it was underwhelming. It's "sequel", however, trades in the Street Fighter tropes for skyscraper-sized robots called HARs, multiple player characters, a full-featured career mode that lets you upgrade your robots and train your pilot, and an incredible presentation. Menus and interstitials are decorated with huge, animated wide shots of showcased machines, and a news anchor provides post-fight commentary, complete with "Play of the Game" style screenshots, nearly two decades before Overwatch and other shooters made them a mainstay. Oh, and the soundtrack is just great, like so many other early Epic titles.
This wouldn't mean much, however, if the game didn't play so well. One Must Fall does have gamepad and joystick support, but it plays surprisingly well with just a keyboard. Each HAR has only two standard attacks - a punch and a kick - that are modified by combos and directional presses, plus a handful of special moves. These special attacks aren't subtle; HARs throw shadows of themselves at their opponent, perform overhead throws, spin on every axes, and fire every manner of projectile - electricity, fire, ice - you can think of. The game engine plays similarly to a crisper Mortal Kombat, right down to the Fatality-esque "Scrap" and "Destruction" moves that humiliate your opponent and unlock secret fights.
Since first playing it in middle school, One Must Fall 2097 dominates my consciousness for a few weeks and then goes into hibernation for years before resurfacing again. When I entered 2020 thinking of keystone titles that deserved to be replayed, it didn't take long for One Must Fall to make the shortlist, and I'd be lying if it wasn't one of the reasons I stubbornly tried to shoehorn an MS-DOS partition into my retro build. (Yes, I know it runs fine in Windows 98's various DOS modes, and I know it's easy to setup in DOSBox. I don't care. I wanted a DOS partition.) While an LCD monitor doesn't do the pseudo-anime pilot portraits any favors, the game engine holds up incredibly well, and the Internet revealed a whole bunch of game features and secrets I wasn't aware of during my other playthroughs of the game, like the end-of-match finishing moves. If you're wondering if I got tired of watching my opponent explode into a pile of scrap after about a hundred career matches, the answer is no. Not a bit.
The cherry on top? This game is actually freeware, not gray-area abandonware. Safe downloads are available nearly everywhere, and fans have even created new tournaments and patches for it. The game also saw a 3D sequel in 2003, but I wasn't especially impressed by it, and I hated the "behind the back" point of view that the developers chose for the gameplay. Despite its age, 2097 is still the best way to play.
I finished Star Wars: Squadrons on PC. I would give it a 9 if the dead zone was better on the flight stick. I hope they patch that. Overall, the story has some interesting beats, but never really takes off due to a cast of mostly uninteresting characters. Javes, Terril and Shen are the best of the bunch, but only Javes and Terril have any depth.
It is definitely a spiritual successor to the X-Wing series. I'll get into the multiplayer side tomorrow.
#45 down: Resident Evil VII on PSVR. What an incredible experience. I've always liked horror movies and video games, and I don't scare easily, but there were a couple of moments in this when I jumped. I only played at night which added a little extra creepiness. Great atmosphere, epic boss fights, and an interesting story. The graphics are top notch for VR. I can't believe I waited so long to play this.
Having beaten this and Resident Evil Revelations, I should now have what I need for the Raccoon City badge.
Yes, I did just finish the game on PlayStation a few months ago, but this particular playthrough was over twenty years in the making. After pining for the Microsoft Sidewinder Force Feedback Pro joystick when I was younger but understandably balking at the $150 pricetag (way, way too much for my teenage self before I had a job), I found a cheap, working one on Mercari and built a Windows 98 PC that could use it properly. The joystick had lukewarm support from developers, but Shiny - in their mission to seemingly patch MDK for nearly every fringe technology that emerged at around the time of release - added support for the joystick after the fact.
If you ignore the fact that I'm just terrible with a joystick in general, the force feedback effects show some serious attention to detail. Taking damage feels different from taking shots, jumping feels different than footsteps, and the active motors in the device will actually prevent you from moving if you're up against a wall or a brute. It actively fights you during each level's opening dive sequence. I'm going to have a lot more fun tracking down games that make similar use of the tech.
But let's face it... The real reason to run through MDK again on Windows was to be reminded of all the content and sequences that were missing from the console port, not to mention the sharper graphics (even though Direct3D was still a little immature at the time) and lack of load times. Plus, what better way to end the game - any game - than with a pixelated, French music video.
@Antipop I technically beat my 48th title and a new console - by beating Giga Wing but that is mainly b/c it has unlimited continues and isn't very long.
I enjoy bullet hell titles generally, but wow Giga is different. I sucked at it pretty bad and see that I was both too enticed to dart around trying to collect the loot and was also simply too reckless and therefore got hit a LOT, especially in the final 2 levels. Since I did so poorly I hesitate to consider it beat, so hold off for now on crediting me. I'd like to practice some more and beat it with all 4 pilots. Even on the easiest difficulty I was doing poorly, <sigh>
@Antipop I'll definitely need to focus on beating it as the other pilots since you've credited it to me. I need more practice for sure since I chewed through a bunch of lives/credits on the final level and boss fight. But I'm also trying out power stone.
> I might be missing the Mario and grown-ass icons. I would make a case for the JRPG
> one too.
> And thanks for mantaining this, it must take some time to go through all the previous
> posts and update the main lists.
Geez, I'm slipping on keeping up with your icons. Thanks for keeping me honest.
No biggie man, I wouldn't keep up with it if I didn't enjoy it. Honestly it doesn't take a lot of time to simply update the OP, but I did a fair amount of work in the front end. I appreciate you for hanging tough in this thread for the entire year as not everyone has been consistent and others have completely given up.
I feel like I've actually beat Giga Wing as I beat it with all 4 planes/pilots now. I've been playing via emulation and I think the game might be running a touch fast, but in any case it's simply insane at times with all the stuff on screen. As mentioned I enjoy Shmups, but sometimes with titles like Giga they're just crazy. Granted some are designed as arcade quarter munchers so it's not overly surprising. I didn't love the button setup, you had to rapidly press the fire button for normal fire, then hold it in for about a second to create a sort of shield that would reflect all bullets for about 2 seconds and leave you invulnerable while doing that and after it ends for a short bit of time. You had to get that to recharge across maybe 4 seconds between uses. The only other buttons was a bomb that also makes you invulnerable and destroys everything on screen besides bosses, so bullets and foes. You get a bomb for each plane i.e. each life (and 1 hit) and can collect more. My gripe was with the fire button, would have been a ton better to have a 3rd button to trigger the shield/reflector thing as too many times I would be firing, see that I really wasn't going to avoid some incoming bullets and tried to hold down the button quick enough to trigger that, only to take a hit instead. Also the score is 100% random IMO, some stages I would actually not die or not need a continue and I'd got a tiny score, then I'd die a bunch and get a massive one, didn't feel like that lined up.
I was thinking of ones like the later Far Cry and Assassin's Creed games, Horizon Zero Dawn, Ghost of Tsushima, etc. where you clear "outposts" or something like them and find a bunch of collectibles to 100% them.
NES - Super Mario Bros. SNES - Sunset Riders N64 - GC - Wii - Castlevania: Rondo of Blood Wii U - Donkey Kong Country: Tropical Freeze Switch - Strikers 1945, Slay the Spire, Cuphead, BoxBoy! + BoxGirl!, Ori and the Blind Forest GB - GBC - GBA - Pokemon Emerald, The Legend of Zelda: The Minish Cap DS - Chrono Trigger, The Legend of Zelda: Phantom Hourglass 3DS - Luigi's Mansion: Dark Moon 360 - Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled XB1 - Halo 5: Guardians PS1 - Castlevania: Symphony of the Night PS2 - PS4 - Spider-Man PSP - Final Fantasy IV: Interlude GEN - Teenage Mutant Ninja Turtles: The Hyperstone Heist
14/19 - Unique systems 20 - Total games
I'm still working on 100% but I beat the game last night so I'll go ahead and update my list here. This game is really something special. Definitely the most beautiful graphics I've ever seen in a 2D game, and the soundtrack is beautiful. The difficulty does a good job of ramping up throughout the game. I like that it's a Metroidvania game that focuses more on platforming than combat, that was refreshing.
Glad to hear this is good. Have they ironed out the game-breaking bugs? I was waiting until they had to play my copy. I heard about saves getting randomly corrupted midway through and enemies just disappearing and other weird stuff on PS4.
> Chaulk up another long RPG for me.
> Kingdoms of Amalur: Re-Reckoning -Awesomely addictive. I wish someone would
> I beat SMB: Lost Levels on Switch. That brings me to 60!
You can add Reverie on Switch as well when you update. I was surprised when the credits rolled last night, since it's really short, and I thought there was another dungeon. That's post-game content, though.
I was going to wait until I unlocked all of the levels (I'm up to 6-3), but with 39 wins and S rank in both modes, I guess I'll call it on Super Mario Bros. 35. I want to keep playing it, but I'd rather move on to other games on my to-play list.
NES - Super Mario Bros. SNES - Sunset Riders N64 - GC - Wii - Castlevania: Rondo of Blood Wii U - Donkey Kong Country: Tropical Freeze Switch - Strikers 1945, Slay the Spire, Cuphead, BoxBoy! + BoxGirl!, Ori and the Blind Forest, Super Mario Bros. 35 GB - GBC - GBA - Pokemon Emerald, The Legend of Zelda: The Minish Cap DS - Chrono Trigger, The Legend of Zelda: Phantom Hourglass 3DS - Luigi's Mansion: Dark Moon 360 - Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled XB1 - Halo 5: Guardians PS1 - Castlevania: Symphony of the Night PS2 - PS4 - Spider-Man PSP - Final Fantasy IV: Interlude GEN - Teenage Mutant Ninja Turtles: The Hyperstone Heist
Up to 49 games, I consider Giga Wing 2 beat now, on I've beat the arcade/story with 3 of the 5 characters already and will beat it with the other 2 soon. Have to say I like 2 much better than 1. Mainly because the normal fire button is now separate and can be held down vs rapidly pressing and holding for the reflect barrier. But it actually looks like it's a better generation game, 1 looked like it belonged on the or The cut scenes still felt like they were too fast as you had to read them quickly before they changed. I used the reflect laser and liked that option better. Also got into a better, I guess rhythm, with attacking and avoiding taking damage. The final fight is still a little nuts but with a better method I was able to perform better at least.
Almost to 5 stars and my personal goal of 52 games (1 per week) with around a dozen weeks remaining in the year.
Alright, pretty big update. Everyone's completed games should be up-to-date as well as the leader boards. Added in a couple of new icons: Ninja Gayden (for 3D hack-and-slashes) and Vault Boy (for open world games). Doing so also lead to a few alterations. See below:
I had previously listed the God of War series under the Grown-Ass Man moniker, but with the Ninja Gayden icon covering 3D hack-and-slashes, Kratos and company fall under the latter's description. As such, @Best1989 and @GamersLyf both lost the Belmont icon but gained Ryu Hayabusa in the process. @Slickriven lost the Grown-Ass icon but had it replaced by the Vault Boy badge. Also @Bleed_DukeBlue, @EB, @TalonJedi87, and @tonymack21 all picked up the aforementioned open-world icon. Good job by you guys!
As always, I could have overlooked something so please let me know if you feel as though you've been jipped on the icon front or if I straight up forgot to give you one in the first place.
@Antipop Absolutely zero complaints here man. I can imagine the handful of us that are playing lots of games, plus the rest who provide regular updates means you've got a lot of stuff to deal with on this thread, not to mention your own desire to keep adding badges and therefore work to this thread. I appreciate your efforts and I don't mind sending you a question on how I earned a badge or why I didn't. I am oddly obsessed with this thread, so I imagine I'm one of the neediest members.
Basically keep up the good work and thanks for the effort!