> Not bad. It shows a lot of promise at the beginning and has some really cool gameplay
> mechanics (love the PoP-style rewind mechanic), but it kinda feels like a tech demo
> that was turned into a 5 hour game. Locations are bland and samey, the mechanics
> don't evolve beyond what you learn during the first couple of levels (I wish I hadn't
> gone 100% stealth so I could have tried out some of the gadgets), and even the art
> during the "cutscenes" is inconsistent. Play this game for 30 minutes and you get
> the idea of what the next 5 odd hours hold. It's essentially one big stealth escort
> mission, but thankfully the partner AI isn't too bad and the enemy AI is pretty dumb
> so navigating a level is never too difficult. The story is also pretty decent. You
> gets little bits of story from the patrolling guards and while it's not all that
> original, I like both main characters and was definitely intrigued enough to see
> the game through to the end.
> Not sure I'd really recommend this unless you pick it up at a steep discount. It
> could have been pretty great, but it seems the devs were either unwilling or simply
> didn't have the time/resources to really flesh things out.
pretty much my thoughts on the game, I felt like the non stealth style was def more fun and I think I may have rated this a tad higher possibly because I had more fun going non stealth. you are right though, could have really been a pretty amazing game but as an indie title its pretty cool. I don't know I could tell you to spend another 5 hours playing non stealth with all the great games out there though, I don't think it would be that significantly better but def better. the thing I didn't like about the gadgets although it was realistic is you had to find the parts to build them everytime you used one it was gone, and materials at least for me didn't seem to be that plentiful. agree that for a decent discount its worth going through and then youtubing the other endings.
sig and avatar by NathanOfLight
GTZ online ID Database