I was fine with ME3, but Andromeda, I did not give a crap about a single fudging crew member. Not a one.
I legitimately wanted everyone to die. Even with ME2's AWFUL additional characters, I never wished them dead. Andromeda was the game where I rooted for the bad guys. Right up until I quit and uninstalled due to inactivity. Excellently tuned game mechanics cannot save a story where you actively wish death upon the protagonist's entourage. And the protagonist. Every load screen, I prayed to the Reapers to end it all. Every time the load screen went away, I was sad.
> Man, someone sure hated Andromeda lol. And on ME2...I loved Thane, Jack, Kasumi,
> and Miranda. That crew was far from awful, imo.
I liked Miranda. Kanye was alright too, but fairly forgettable. Jack...
Jack took a LONG ASS TIME to grow on me but she was aight. But I honestly forgot Miranda was ME2, her ass saved that game (and the second!). Kasumi, skip, Zaeed, holy crap. The cast of the second game's better than I remember, now that you mention it. Mostly I was thinking about Kasumi and Zaeed though, neither were characters I felt deserved to be DLC, or included. They felt like, and probably were, B-side crew members. Stuff they cooked up but just weren't good enough to actually be in the game. But they put them out there anyways...
I liked Grunt's intro, mostly because I got to show off my bad-ass Renegade dog with style. But after that, throw away.
But now that you mention it, ME3's adds were worse, but I tend to forget about that because you get the OG crew back and I love them so much. Regardless, maybe it's the voice acting, maybe it's the writing, maybe it's the lazy fudging animations, maybe it's the story that has no real sense of tension that makes me associate with and count on the people I'm commanding, or the commander, or a mix of all of this crap, but I literally forgot until someone reminded me recently that ME: Andromeda was even released. To me, that's pretty shocking, that I was able to successfully redact it from existence.
I should have seen it coming with the progressively (hate me if you want to) worse games. Not bad, just not-as-good. I know most people see ME2 as a step up, I saw it as a couple skips back, but it was still good. Third game was overall about on par with the second, maybe slightly better, as long as you fell asleep during the last hour of the game and woke up at the credits roll, but even the ending wasn't nearly as unbearable as everyone made it out to be, it's just disappointing that all these choices you've made along the game, while perpetrated to matter greatly, mattered very little in fact, and the ending you got didn't seem very well thought out, more like thrown together last second.
Review of Andromeda Crew:
Ryders: Dumb. Actually, literally dumb. Cora Harper: She's okay. I'd hit it. About all I can say. Liam: NO Peebee: NO NO NO Vetra: I'd fudge Garrus before I'd share a meal with Vetra Drack: LOL NO Jaal: Has a few good one-liners in the field, otherwise no
Even the people you meet with and interact with off world are just... the most boring crap ever. UGH. I would give this ensemble an F. I would fire anyone working on this game and start over on my next ME title. Forget Andromeda happened. Don't even reference it.
I agree, ME1 was, IMO, the best of the series and it wasn't even close. The RPG mechanics, loot drops, story, gameplay, etc.... were all far better than ME2 & 3 combine. Reintroducing "thermal clips", AKA weapon ammunition, and stripping out all RPG elements and getting rid of loot drops is something that ruined the franchise for me.
i too wished me2 and 3 would have kept more of the core mechanics of me1, but i felt they did control better after you got used to them. i loved the cast of the original trilogy, suvi is the only one i want to bone in ME;A, and she doesnt even like bones. living up to the original trilogy of ME was going to be about as hard as living up to the original trilogy of star wars, it was going to be nigh impossible, i need to go back to andromeda sometime but i just havent felt that pull. i couldnt put down the original trilogy and i cant imagine they wont remain in my top 5 all time forever along with the witcher, final fantasy and persona series.
@DiamondDave That Andromeda crew review...damn lol. I guess I just didn't really spend too much time comparing Andromeda to the original trilogy once I really got into it. It's a game that was definitely in development hell, made by Bioware's B team...I think knowing all that and then reading all the criticism online kinda prepared me for the worst. But once I got into it, I was able to enjoy it despite the technical shortcomings. I think it's a really good game when you look at just the game mechanics and I really enjoyed the story and was able to connect with most of the characters once things kicked into gear.
You've tried erasing it from your memory so I doubt you have any interest in revisiting it lol. But maybe in a few years if we still don't have a new Mass Effect, you'll give it another chance.
I like how when the game first came out and was a broken mess, rather than patching the game right away to fix the issues, Bioware instead offered up a patch to fix the LBGTQ interactions and relationships. Yup, they were super concerned about the state the game launched in.
Drack was probably actually my least-hated character thinking back on it. I was thinking of the girlie Krogan. Everyone else could take a bullet five hours in and the game would be better for it, including the dog with the tired face
Finally beat Mario Kart 8 Deluxe last night. By "beat" I just mean finally getting gold trophy/3 stars rank on every cup in each CC. It is strange that I beat Neo Bowser City track so easily even on 200CC, but still struggle with it on 150CC in Mario Kart 7 on 3DS.
Finished the Shadow of the Colossus remake yesterday; I forgot how brilliant that game is, and the graphics add so much more to the experience. The strategies for each colossus game back to be surprisingly quickly and I was able to beat it quickly (5-6 hours). Thinking of restarting it on hard and possibly going for the platinum. It's that good.
Biggest issue I had with that game was that even though it was very good, it was way too short and had very little replay value. Kind of felt odd too with having a giant world that is like 99.9% empty.
> Kind of felt odd too with having a giant world that is like 99.9% empty.
This is the one thing that bugs me a bit, other than some iffy platforming. After playing Breath of the Wild last year, where there was SO much hidden in the world, this one definitely does feel empty by comparison. But man, the battles with the beasts make up for it.
I actually don't mind the short length; any longer and I think it would have become too repetitive. They've added some incentive for additional playthroughs on the PS4 version -- time trials, new game +, trophies for beating the game under a certain time, etc.
Still an amazing game, and still not sure whether I prefer it or Galaxy 1. 2 has more variety and better boss battles, but 1 has overall better level design. Either one beats Mario Odyssey hands down for me though.
The season pass was 70% off last week. Perfect time to jump in. Reviews, and even the DLC's description, say it's only 3-5 hours in length, but you have to stick to just the main missions for that. If you do side-missions to level up Adewale's gear and ship, visit each location on the (much smaller) map and do the optional objectives, it'll take much longer. It took me around 8-9 hours to 100%, so for around $6, that's pretty good.
The story is straight forward. 10 years after leaving Edward Kenway's crew, Adewale shipwrecks at Port-a-Prince. From there, he works with the local brothel owner (a favorite type of character of the AC devs) to disrupt and end the island's Governor and get back to his ship. You gets bits of Adewale's time with the Creed in dialogue, but not much else. There are some powerful moments that show just how brutal slavery is, especially towards the end of the DLC, but I feel like they could've used that motivation further.
Throughout the DLC you're freeing slaves and amassing a resistance (Maroons), but, unfortunately, that never really goes anywhere. You also free slaves and Maroons to unlock new gear and abilities for Adewale, but plantations always repopulate, making your accomplishments seem futile and so too many of the side-missions in the streets. This could be a commentary on how hard it is to get rid of slavery, its persistence, the uphill battle, but more so it's just so the player always has opportunities to unlock stuff. That makes the whole effort hollow and, unfortunately, almost turns the slaves into yet another form of currency. It's a gameplay decision, not a commentary, and that's what really bothers me.
The missions themselves are standard AC fair. You'll be tailing people and sometimes eavesdropping. Two of the worst types of AC missions. Port-a-Prince (which is rather small geographically) is not very distinguishable from the other smaller island cities in the main campaign, but the cities' sameness is a problem I had with ACIV proper too. And I did hit my share of glitches: characters not moving when they needed too, items you had to interact with but they didn't, and at times the counter didn't work during combat. A checkpoint reload would fix whatever issue, but it's annoying and I feel like we should have been beyond this by the time ACIV came around.
Even though I got 'Freedom Cry' as part of the season pass (the rest of which is cosmetic outfits for Kenway, the Jackdaw and multiplayer), I still think it's worth its $10 standalone price. It's a solid extension of ACIV, Adewale is an interesting character going from pirate to liberator, and despite its minor technical flaws, is well written and well done overall. There's no good way for this to sound decent, but I wish they had utilized the slavery integration better so it didn't feel mostly like a tool for the upgrade system, but 'Freedom Cry' is worth it.
I also want to quick mention Split/Second (currently free with Xbox Live Gold). I haven't played this game in six or seven years, and gave up because I wasn't progressing far enough in multiplayer to get the last two achievements I needed. But I decided to jump online to see if I could, and then it reminded me the real reason I quit playing. Drifting is a big part of the game, fine, that's like many racing games, but even on a regular turn when you're not at top speed, your car will drift whether you want it to or not. Not only that, there's some bad over steer no matter which car you're driving or their drift rating. What ends up happening is you slide right into a wall and slow way down. Even when I slowed way down the car would want to drift on its own. I don't remember it being this bad years ago, but maybe that's where we've come with arcade racers since then, and you don't feel like you have much control. Also, if other cars get too far ahead of you, kiss the race goodbye because there's no way to catch up unless they keep crashing. This unevenness was always present, both in multiplayer and in single-player, and it's very frustrating.
i recently played ac4 for the first time and played the aveline and freedom cry directly after finishing the main game, i didn't try to 100% the main game that takes forever in an AC collecting all the meaningless things etc. i enjoyed the sea shanties quite bit, i hope they bring that back in skull and bones, and that there is a real fleshed out campaign in that game. i enjoyed it overall, but didn't feel like it was as good as the ezio games, i don't think AC is gonna top those, they were so good.
I 100%'d ACIV and it was a monster of a task. Finding all that treasure took forever but I really enjoyed the game. Those stupid water cyclone things always chasing you around got really annoying though because it felt like they were trying to artificially sailing around more difficult than it should have been. Combat was way too easy as well and once you get the gun sword and mind control darts then the game is pretty much over. Overall though, it was my favorite of the AC games I've played (1, 2, and 4).
One of the best first-person adventure games I've played. The narrative unfolds in a very interesting way and it does a lot of really cool interactive things that sets it apart from other games in the genre. Highly recommended to fans of the genre.
I heard of a hidden gem called Tornado Outbreak a while ago and managed to find a cheap copy for Wii last weekend. Beat it tonight. The story is nonsensical and the gameplay can get repetitive, but it's oh so satisfying as your tornado becomes bigger and you destroy everything in the level. Surprisingly challenging at times; I could go back and try to collect everything in every level but I know it would be an exercise in frustration because I barely beat the levels as-is. Still, pretty fun and worth picking up if you can find a cheap copy (it's on PS3 also).
That's good to hear about Origins. I just started Unity a couple of nights ago. Let's just say I'm not happy with the changes they made to that game from previous AC games. I'll stick it out for now, if anything because Paris is my favorite city in the world.
Very glad to hear that Origins has the potential to be just as good, if not better than ACII, which was my favorite next to AC Brotherhood. I'm still in the first area of Origins but I was loving what I played so far. I'll be jumping back into it next week for sure after I beat Monster Hunter World.
Well, after 90 hours in Monster Hunter World, I decided to finally finish the main quest and it was tough, challenging and rewarding as much as the rest of the game. The story is somewhat throwaway, but the gameplay will live on for months and years to come. I'm still going to continue to play it to get my hunter rank up a bit and unlock some new armor, but my next goal will be to finish AC: Origins.
Thats what isn't captivating me to want to play mhw over kcd.. I've become spoiled to amazing narrative and characters over the last couple years. Without it I'm less interested. Mhw is pretty fun though and much more so with a group.
All four games in this series on PSP don't suck. That was unexpected. Makes me wonder if bad Armored Core games even exist. Although this one was not that great since it's just arena battles and some of the opponents are super annoying.
I didn't really care for these games way back when and I still really didn't particularly like any of them.
Streets of Rage 1, 2, and 3
All pretty good in their own regard, but 2 is still easily the best game, I had a lot of fun with it even and thought it had aged very well. SoR 3 kind of feels like they tried to do too much with the game and their ambitions fell kind of flat. I don't know what they did with the graphics either, they were uglier than SoR2's more colorful sprites. One of the more annoying aspects was that they gave the enemies too much health and they get knocked down far too easily. This meant that you ended knocking down most bad guys 3-4 times before they would finally die. It also got annoying that they ran off screen far too often and would just kind of hang out where you couldn't attack them.
I just beat Never Alone on Steam. It took approximately 2 hours, which I think was shorter than the last time I beat it on PS4. I'm trying to decide if I want to play the Foxtales DLC or not. I most likely will, but not today.
WoFF is fan service at its finest and a must play for all FF fans, imo. With my nostalgia googles on, this is an easy 9 out of 10. The cameos, the summons, the music...it's all such a amazing nostalgia trip. But taking a more objective look at the game, i think an 8.5 or a B is about right. It does a lot of things well, but there are a few things that could have been better.
The level design and the combat are fairly straightforward, but they aren't bad. You have a few hidden passages in the dungeons you explore, but you progress in a linear fashion for the most part. The stacking system is a cool idea and collecting mirages is reminiscent of Final Fantasy 13-2, Ni no Kuni, and Pokemon. It all makes for a fun gameplay loop if you swap out your mirages often and explore new combat options. The problem is that there is very little incentive to do this because the new mirages you catch are never as strong as the ones you already have. Every mirage starts off at level 1, so they never get as strong as the ones you already have in your party. I found this a little disappointing. That said, i never got bored because the battles were always fun. There is also a fast forward mechanic which allows you to speed up combat. This is a mechanic I always appreciate.
The cameos and the callbacks to other FF games are my favorite things about the game, but the twins' story is actually surprisingly good. I didn't have very high hopes going in, but i really enjoyed the banter between Tama, Lann, and Reynn and I thought the path to the true ending was really well done. Many of the original characters are very likable (Tama, especially). Lann is the one character i can see people hating lol. He's a bit of a goofball, but I thought he was okay. I liked Reynn a lot more and chose to control her most of the time. Aside from the main story, you can take on special quests called intervention quests that allow you to change the course of events throughout the game world. I really enjoyed these. I don't normally finish all the side quests in a game, but these quests are all so well done that I went back and finished them all before heading into the final boss battle. One more thing i would like to point out is just how good this game looks on the PS4. I usually go with the portable version of a game when given the option, but i played through the Vita and PS4 demos and there was really only one option to go with.
All in all, a very enjoyable JRPG with very little filler to pad out its length. I was able to get through it in just under 35 hours and i didn't feel underleveled during the end game. I can't recommend this enough to fans of the mainline Final Fantasy games. I'm not sure how well it sold, but i hope we get a sequel at some point. If it didn't sell well, maybe they can port it to the Switch to see if it catches on with a new audience. Whatever it takes, really. I just want another game like this!
Assassin's Creed Origins Requiestat In Pace!!! Damn this was a finely made game. I was hooked and put more hours into it than any other Creed game I played and I pretty much played them all. 40 hours with 100 side quests done and max level reached. The story was epic. Especially the ending and the technical combat lays a foundation for all future Creed games to follow. I think it's safe to say this has dethroned my previous favorite Creed game, AC: Brotherhood. While I love a Rome setting with my man Ezio and the renaissance culture, Egypt was awesome as were the main characters Bayek and Aya. From the pyramids to the temples and tombs, everything felt spiritual and organic. The graphics also were really well done, especially for an Ubi game. I was playing it on the 1X and it looked astounding in 4k. That'll do, Ubi. That'll do.
If you take out the endless string of random battles, this would be one of my favorite survival horror games. It's super dark for a Nintendo game, like multiple incinerated dead babies dark, not just skeletons and zombies. Halfway through the game you hit the max level, and getting into a pointless random battle every 10 steps really hampers the fun of exploring the mansion and solving puzzles.
Fantastic game that got much better as you progressed. It got a bit linear towards the last 3rd and the fox/dog thing constantly barking while you're trying to solve puzzles got incredibly irritating, so much so that I ended up turning the SFXs off entirely. Very good ending too.
Claire: Extended Cut PS4- if it didn't have bugs I'd probably give it a 7.5 or 8/10- That said, the game would randomly switch my game to "nightmare" difficulty when I just wanted to play in "story" difficulty. It also randomly crashed.
The story was pretty depressing and kinda convoluted, but it was still pretty good and the imagery was really good.
I finally got the platinum for it, but I can't give the game a score or recommend it with the bugs. Just a warning to those who might want to buy it, maybe play it on Steam?
> Claire: Extended Cut PS4- if it didn't have bugs I'd probably give it a 7.5 or 8/10-
> That said, the game would randomly switch my game to "nightmare" difficulty when
> I just wanted to play in "story" difficulty. It also randomly crashed.
> The story was pretty depressing and kinda convoluted, but it was still pretty good
> and the imagery was really good.
> I finally got the platinum for it, but I can't give the game a score or recommend
> it with the bugs. Just a warning to those who might want to buy it, maybe play it
> on Steam?
Yeah, the game is a mess. I ran into all the same issues, but I also had the game crash on me every single time I died. There were also times when I'd have to quit to the main menu and reload my save because items in my inventory would go missing or doors wouldn't open. I don't think I've ever played a game with this many bugs.
Even with all these issues, I actually enjoyed the game. I'm a sucker for survival horror games and Claire is a wonderful 2D love letter to older survival horror games like Silent Hill. I'm glad I powered through it.
Resident Evil 7: Biohazard. 'twas fan-fuggin-tastic. This is what I want more of out of VR, more full length games and less games that end in an hour or two, is that too much to ask? Not one minute of my playtime was spent in the non-VR mode.
Metal Gear Rising Revengeance So I have been on a Platinum kick as of late and didn't realize this game was BC on XB1 until about a month ago. I loved it 5 years ago and I still love it now. Well done all around. The slice and dice mechanic still holds up well today. Sadly since Konami has buried Metal Gear and we won't get another shot at a game like this so I enjoyed what I can of it while it lasted.
Found an absolute hidden gem on PS2 -- Snoopy vs The Red Baron. I'm not typically into flying/air combat games but this one hooked me with its simplicity and really solid controls and mechanics. Played it all weekend and beat it tonight...still might keep playing to find all the collectables and get the highest rank on each level. Highly recommended if you can find a copy (it's on PSP too).
> It's wildly different, can't really compare it. It's very good though! And the
> boss battles are legit.
Cool! Nier, Bayonetta, and Vanquish are all best in class so I'm sure Revengeance is amazing. I picked it up during one of those flash sales a while ago so I'll probably dust off my PS3 and play through it this weekend.
MGR: Revengeance is amazing. It's a hell of a damn good time. The boss fights are super epic. Yes, the combat is difficult to describe, but it's mostly hack and slash with a bullet time like slow down feature but instead of shooting in slow mo you can literally choose which parts to dissect on your enemies. It's awesome. And the framerate looked like it was running at close to 60 fps for me most of the time and was pretty smooth on the 1X. Here's a couple of comparison videos I found.
Lol yeah, it's odd indeed. Like I said, the game ran smooth as butter for me on the 1X. If this game had an XB1 enhancement patch it would feel almost like a new game, but sadly that will never happen since Konami hates video games nowadays.
> Ah, I thought the publisher or developer was in charge of issuing 4k or enhancement
> patches. Good to know that MS is spearheading that.
With X1 games the devs are doing the enhancements, but with BC games I believe that MS is doing everything and only asking for the devs permissions to make their games BC. I think what they may be doing is taking the PC graphics packs (for games also available on PC like Witcher 2) and implementing those to also run on the X. I'm not 100% sure on that though as I've not read too much on how they're handling X enhanced BC games yet.
I see. That actually makes more sense for MS to be handling BC game enhancements since it is technically their console's feature to have BC in the first place. I am actually a little surprised that Konami gave permission for MGRR to be BC in the first place last year.