Aggelos - - 9/10 - Simply superb on all fronts with the the only flaw being some spelling or grammatical errors here and there and some minor audio dropout glitches. Anyone who is a fan of Zelda II: The Adventure of Link or Wonderboy owes it to themselves and the gaming republic to play this little gem. It's a true homage to the 8-16 bit adventure game through and through with a delightful tale with a really cool twist at the end that I didn't see coming. I would play this again in a heartbeat. It's that much fun. I just wish it had a NG+.
Despite my complaint in the other thread about this being more of an action-adventure game that happens to be an 'Assassin's Creed' game, I still really loved it. The story, both on a personal level for Bayak, Aya and their people, but also in the AC world with how the Creed started, all works really, really well. As usual, the writing and voice acting is top notch, and while some might skip plenty of side-quests because there's just so many in this game, I would advise against it. More often than not a side-quest will give backstory to Bayak or a better understanding of the relationships (to put it nicely) between the Egyptians, Greeks and Romans at this point in history.
For the most part, gameplay changes were welcome. The lack of optional objectives in missions is a relief, and the activities are varied enough (though, of course, they still repeat a lot given their sheer amount). The combat is improved, but still not great. At times the level system would hinder my progress in a side-quest, but the main story stuck close to where the average player would be (I was about 12 levels ABOVE the enemy level by the end of the game). The loot mechanic is useful only if you need money, which is scarce, to upgrade your favorite weapons, but it isn't intrusive. Otherwise, you get new weapons frequently, and most of the time they are picked up at your current character level. I have the Gold Edition, so I got a handful of legendary items from the start that I mainly stuck with throughout (the Ra outfit is hands down one of my favorite in the game). As I stated before, traversal has taken quite a step back from how smooth and agile it is in 'Syndicate,' and that made climbing on buildings less fun. But there's a significant lack of rooftop maneuvering in 'Origins' than in past games. Something I miss. You spend about 90% of your time on the ground because it's just easier or there are not buildings to climb on.
This game is truly something to behold though, especially in HDR. My god. I've only ever used photo mode like once, in 'Rise of the Tomb Raider,' but with 'Origins' I had no problem stopping whatever I was doing to take a picture. The game is just gorgeous. The environments are varied, and the attention to detail is crazy. The ability to walk around a city like Cyrene, a place the virtually disappeared due to earthquakes, poor infrastructure and then more earthquakes over 1500 years ago, is so cool.
It took me just shy of 60 hours to finish the main game, which is the longest it's ever taken me to finish an AC game and the third longest I've ever spent in one go in a single-player campaign (the first being 'Xenoblade Chronicles' and the second being 'Breath of the Wild). I did all the side-activities save for the reoccurring ones and the Trials of the Gods. I thought about taking a break, but I just wanted to keep being in this world. So I started 'The Hidden Ones' DLC, and should wrap that up tonight or tomorrow. I'll probably take a break before the 'Pharaohs' since it's the size/length of some games.
Yes, the game is a little too long and a little too big for its own good sometimes, and no it's not like past AC games in a lot of ways, but when it's moving forward it still feels like an AC game. When you're taking some time, it's an excellent adventure. Either way, for anyone that likes open-world games, action-adventures, 'Assassin's Creed' or just history in general, I can't recommend 'Origins' enough.
I had a hard time getting into Origins, but I loved Odyssey (even though I love ancient Egyptian history a tad more.) I need to go re-try it. I just haven't had time. Did you play Odyssey? It's pretty amazing. Maybe I just liked having a female lead for once too. But yeah it's a beautiful game, both of them are really!
When the world map is first viewable and I zoomed out and scanned around, I was immediately overwhelmed. Taking everything bit by bit helps. I really got into the story, and that picks up pace once you get out of Siwa too. Siwa is too much of a tutorial area (though it prompted me to look up and learn about Siwa). At times I was getting 'Breath of the Wild' vibes when I was just riding my horse and exploring.
I haven't played 'Odyssey' yet. It's the last non-mobile/DS AC game I haven't played, but I do have the Gold Edition sitting on my shelf. I'd like to get to it this year, but I want to finish the 'Origins' DLC first, then a few PSVR games I've started and haven't finished, then I have a crap ton of work/travelling that will get in the way for a couple months, and ideally I'd like to replay both 'Shenmue' and 'Shenmue II' before 'Shenmue III' comes out, because I haven't played them since they were first released on Dreamcast. OH! And I have 'Control' on preorder, and I'm really looking forward to that. So we'll see lol. 'Origins' is exactly the game I needed to get lost in at this point in time, knowing it's a huge time sink, and I may need to be in that mindset again before starting 'Odyssey.' I'm looking forward to it though.
I did finish this up last night. The DLC took less than six hours to do everything. It's a fine epilogue to the main story where Bayak travels to Sinai after four years, and there are small examples of the growing pains of the Brotherhood while they figure things out. It's a good story and you interact with a few characters from the main game in clever ways. The Sinai landscape is as pretty as the rest of Ancient Egypt, though the mountain areas are not that easy to traverse up or down here. In the mountain regions from the main game, the devs did a good job of designing the inclines and declines where, if you found the right path, you could ride the whole way to the top of most peaks on your horse and skip back down swiftly. Not so much in Sinai, and it made some of the objectives/areas a pain to tackle. Finally, Bayak immediately gets a more traditional assassin's outfit, and it looks really cool. It's worth the playthrough.
Just finished this up last night. What a hoot. Played entirely in Handheld mode and had a blast. I think I may have played this on steam when it first released back in the day, but I don't think I put more than a couple hours into it then, as I didn't remember much of the story. I think it ran great on . There were a couple instances in later levels where I lost audio during the cut scenes. There were several times during large scale battles full of explosions where the frame rate dipped but it was never unplayable, typically recovered quickly. The cars were fun to drive through the massive cities. Gun play felt a bit clunky at first but easy to adapt. I thought the characters and animations looked good not great but good. Good palette cleanser and super fun. If I had a gripe, it would have to be... When driving a tank down city streets, NPC's jump out of their cars and stand, kneel or run in to the path of my tank. Not just a few scared NPC's but ALL NPC's. The whole time I was like, seriously your abandoning your vehicle on the other side of the road/freeway and then literally kneeling to pray in front of an on coming tank... good grief.
If you're looking for possibly the best Saint's Row experience in my opinion check out Saint's Row IV. It is immensely wild. And Nolan North, Mr Nathan Drake himself from Uncharted is the lead protagonist and hilarious. Not sure if it's on the Switch yet though.
Blazing Chrome 8/10- Gotta give props where props is due and no matter how many times I died to BS deaths I gotta say this is truly the spiritual successor to Contra in all ways shapes and forms and should be what Konami is making not whatever the hell Rogue Corps is looking like. This is the definitive Contra experience in the 21st century thru and thru.
Ya I am hoping Rogue Corps is better than it looks too but I'm not holding my breath since Konami has been out of the new game market besides releasing classic collections and Pro Evo Soccer for quite some time. I am glad tho they are coming back finally slowly but surely I hope.
>> Just beat fire Emblem 3 houses on black eagle route #1, just shy of 40 hours,
>> day I may play that house again and go for the other path on black eagles
> wow that is fast? ive seen a lot of 60-80 estimates
i did the side missions i had unlocked too and some exp grinding, but im sure if you tried to recruit every character you can and have to do those side missions aswell, it could take a big longer but, by the end fight my character was like lv 52 or 54, and the main party i used was in high tier 40s, i dont really see how it took some people over 60
Only things I have ever really liked from Konami have been Mystical Ninja and Contra, so there hasn't been alot of disappointment with their current output of games. I have never liked the Metal Gear series, so all that drama between them and Kojima was a big ol' nonfactor to me and didn't change how I felt about them for the past 20 years.
Consider yourself lucky. Sadly I was a huge MGS fan so when the whole Kojima thing went down I was kinda pissed then that travesty Metal Gear Survive happened. If they won't ever give us another real MGS game then I hope they resurrect Castlevania alongside of that new Contra. I would love another classic NES style Castlevania or even a SOTN style one or heck I'll even take a Lords of Shadow 3.
Im just kind of a very moderate Castlevania fan. I've played some that were fun while many others have been kind of meh. Imo, Splinter Cell was better than metal gear, I prefer its gameplay over MGS, so I'm more disappointed that we've not had one of those in a while than I am about Kojima leaving Konami.
Yeah if I had to compare Splinter Cell VS MGS in regards to stealth mechanics, Splinter Cell wins every time. And I heard rumors of a new Splinter Cell, but sadly it's being rumored as a VR game.
And Lords of Shadow 1 was superb. Lords of Shadow 2 I don't count it as a Castlevania game but rather as a God of War like Dracula knock off game. It had a good amount of action, but it shouldn't have been under the Castlevania mantle. It felt almost like a spin off game to the Blood Omen series more than it did Castlevania.
I would take a SC game that is more like the original trilogy. They got to action oriented with the previous 2 games. I'm not a huge fan of stealth games in general, but I really liked SC alot and would like to see a return to something like an extension of Chaos Theory.
The next Splinter Cell will almost certainly be a 50+ hour game with RPG elements and some sort of GaaS model to help them maximize profits. That's the modern Ubisoft model. Hopefully there's a good game beneath it all once it has been patched a few times.
> The next Splinter Cell will almost certainly be a 50+ hour game with RPG elements
> and some sort of GaaS model to help them maximize profits. That's the modern Ubisoft
> model. Hopefully there's a good game beneath it all once it has been patched a few
Yes. So damn true. That is why we haven't heard a peep about Splinter Cell really because Ubi's marketing and big wigs are trying to figure out how to monetize the crap out of it. They'll probably release it in the gameplay format of say MGS V: The Phantom Pain where there's a slim pickings of a main story mode and a ton of side ops to do and each one gives you a tiny amount of XP to level up Sam Fisher to inch his way where he needs to be to make any headway in the main campaign, but fret not because Ubi's got your back with those time savers and will provide not 1, not 2, but 3 sets of various size XP booster packs simply because...it's the 2020's!
its likely we will see less AAA games, which would be fine, if they were all or least almost all stellar. i dont want to be a gamer in a world without mass effects and witchers, but those games may get fewer and farther between. if games on the level of the witcher 3 and persona 5 become a thing of the past i can see being done. i like a good smaller game here and there but they are filler between those RDR2's and Cyberpunk 2077s.
> This is why Indies are our future people and why I've been playing a ton of them
> on platforms like my Switch and having a blast. The AAA industry is for lack of a
> better word, f-ed.
Indies are fine, and are definitely advancing, but you don't get the same experience as with AAA games. You just don't. There will never be an indie equivalent to Assassin's Creed with amount of depth, lore and scope Ubisoft can pour money into making it. There might be less in the future, but I don't want a gaming future without AAA games. And honestly, for every good indie title out there, there are dozens that are not good, not polished or even a bit sleazy.
I feel that games are getting too bloated and too many devs are getting too money hungry with monetizing their content and it will only get worse in the future. We're at the point now where games can hit $500m to make and I wouldn't be surprised to see the first $1b game by the end of next generation.
Yeah, this was a good read. Very insightful and close to happening. The market is becoming over saturated and AAA publishers are scrambling trying different ways to appeal to anyone who has a wallet or purse that they're not spending on their games nowadays. And I think the price of the average AAA game may have to increase sooner or later sadly, but hey, maybe then it'll stop these ravenous hounds from trying to exploit our hard earned cash.
And I've been playing a ton of cool little Indies, more so than the big AAA stuff lately. While there are a ton of crap Indies out there, yes, it seems to be there's more interesting and decent ones I'm discovering to play than there are good, decent AAA games that aren't littered with excessive microtransactions or surprise mechanics nowadays. The only ones that aren't come from first party publishers and even they're including some form of this nonsense in their games now like Gears 5 is gonna have microtransactions and loot boxes I hear. It's like they either don't want to learn from the past or they just don't care, which is likely the latter. I'm not saying I'm against AAA games at all. Heck, I'll probably be a sap and get the next AC game even though it'll be infested with in game purchases to nickel and dime the heck out of us, but beneath the surface the developers of those AAA games are trying their hardest to give us a good game, even if marketing and their corporate masters seek to ruin it before or even after release (like Activision just did with the CTR remake) I just hope sooner rather than later they get their acts together to stop pillaging their games with unnecessary post paid premium features, but it seems less and less likely as time goes on, especially if things like that chart and article in the link above come to fruition.
Yeah I've been into playing a bunch of smaller indie games I have never heard of before on Game Pass and a lot of them have been a lot of fun. It feels like the landscape of gaming is building a business model that isn't sustainable and will eventually collapse upon itself. Stuff like loot boxes and microtransactions are fine by me as long as stuff you need to play the game aren't locked behind them. When you get stuff like exp multipliers (needed to level up property) or decent weapons then it sucks. When its just stupid stuff like outfits and alternate colors for clothes then there is absolutely no possible way I could even begin to care any less about that stuff, and luckily thats what Gears 5 has as their MTs.
I heard they're adding some kind of XP or weapon booster packs to Gears 5. Hopefully it doesn't turn into a pay to win scenario when playing online for those competitive folks out there or else it'll be Battlefront 2017 all over again.
Nope, Gears 5 will only have microtransaction and those are only for cosmetics. You can guy something called "boost" which just doubles your XP, but pretty much everything in game if found via boxes you earn while playing the game and winning matches. I will expect a ton of misinformation about the game because as Gears 5 gets closer the more the smear campaign will ramp up. Twitter has already been full of trolls posting sub 720p compressed images trying to say that in the technical demo it looks worse than PS3 games when in reality the game runs at 4k on the X. Its just how it is this gen.
And crying about it even though they didn't play Gears 4 to learn why shes the main character in 5. Then there was the "they removed smoking" controversy (if you can even call it a controversy), and then they were crying because it was going to be called Gears 5 rather than Gears of War 5 becuase they're "censoring" the game by taking "of War" out of the title. Then claims of censorship because of the lack of gore in one of the videos then they made false claims that it will have a "T" rating even though it has an "M" rating. They're just trying the damage the game as much as possible because of what console its launching on, which is really petty.
I loved the Gears 4 story and thought that whole Kat twist was awesome in the end. Looking forward to seeing how 5 builds on that story arc.
And that xp booster is going to bring forth all kinds of controversy I'm calling it now. 4 Jim Sterling and Yong Yea videos all in a weekend about it kind of backlash. I don't mind or care too much since I won't be playing online as much as single player but I must admit it's quite balsy if MS to incorporate anything booster wise that's paid for by real money with the way things are now in the news. I guess they saw that if AC Odyssey got away with it, why can't they?
Depends on how the XP boosters are going to be implemented. If they do one of those things wherei t takes like 15 years go get everything at the non-paid for rates then yeah, its slimy AF, if its just something to help boost people who don't play much to be more at current online leveled people, then thats fine. I'm the same though, I won't play a single MP match, I don't like Gears MP very much so its a complete nonfactor for me personally.
People also freaked the hell out about Forza 7's MTs even though they weren't required at all for any single or MP progression, were bought with in game currency, and were only for in race mods (that you still had to typically earn while in race) and typically only rewarded you with cosmetics. MTs are a trigger point for a lot of gamers right now though, they typically freak out before seeing what they are and how they're implemented.
If MS were smart they wouldn't put in a bunch of MTs that would hinder progress like EA did with Battlefront 2. MS's main line games like Halo and Gears have some serious legs with its MP community and both Halo 5 and Gears 4 still have very active online communities even today so I would be really surprised if MS wanted to jeopardize that. Regardless of what they do though, there will be a bunch of propaganda against Gears 5 in the coming weeks as The Coalition reveals more details about the various modes and the campaign. I fully expect some of the more toxic communities to really ramp up their efforts here shortly.
A very good JRPG on the whole, but it doesn't quite hit the heights of the very best ones I've played this gen. It's definitely a Falcom game: super heavy on the exposition, but the world building and the gameplay are very, very solid. It's got a wonderful cast and you really do grow to love them all. Rion is definitely my favorite character in the game both in and out of combat. She reminds me a lot of Rise from Persona 4 and I love her overall arc. She's definitely the one I felt the most connected to. The combat is a very cool mix of the Ys and Trails of Cold Steel games. It's fast-paced, a ton of fun, and every single character is an absolute blast to control. Very few JRPGs with real-time combat play this well. There's also no needless padding with the dungeons which I really appreciated. Every dungeon is simply designed, but they never feel repetitive because of the enemy variety and all the ways you can approach combat. I really enjoyed mixing and matching my party and going after the S rankings. Combat isn't particularly difficult either which will be a good thing for some and a bad thing for others. I personally didn't mind it at all.
Everything outside of combat, from character interactions and quests to the way you spend your free time, is very similar to the Trails of Cold Steel games. It's almost a carbon copy, really. I went in expecting something more akin to Persona where you have a bit more freedom and agency, with dialogue options, meaningful choices, and more things to do during your free time. Unfortunately, it didn't really meet my expectations in this arena, but it's kinda my fault for going in with those expectations to begin with. On the story...the overall narrative is hit and miss. That seems to be the case with most Falcom games I play. I love the worlds and the characters they create, but their storytelling leaves a lot to be desired. With Tokyo Xanadu, it's death by exposition at times. It's kinda ridiculous. There are definitely moments in the story where I was fully engaged, but there's a lack of urgency at times and some segments just drag on forever. The story also relies far too heavily on anime tropes. I think I'm just getting too old for all that because there were moments where I just kinda rolled my eyes. The game ends beautifully, though. The end of the epilogue where everything goes full anime is pretty powerful and I had to wipe a tear from my eye. I really connected with the characters, and while their journey isn't as epic as I hoped it would be, I really enjoyed the 50 odd hours I spent in the game world. There's an "After Story" segment that unlocks once you finish the game and I'll probably play that later today before moving on to Fire Emblem. All in all, a very good JRPG that every fan of the genre should check out.
Fun little first party game featuring your favorite green dino. Muddy textures is some cases. Doesn't really bring anything new to the table. super easy, I don't think I ever died. Collecting flowers and red coins adds a bit of value. Vert predictable game. All these things contributed to my score.
I was going ask what you thought of it when you said you were finishing up, then i just saw this lol.
yes onto fire emblem. the runaway game of the year. ive gotten to the time skip part of fire emblem, this may be one of my favorite games of all time. three houses is taking over my life like persona 5 did, i dream about it, watch videos when i cant be playing, spend my work days dying to get home, staying up waaaay too late just go get to play, and i am getting too old to be sacrificing sleep, its catching up with me doing it for the past 3 or 4 days. but i cant stop... F I R E E M B L E M !!!
The Titanfall 2 story was surprisingly good and the MP is really fun too I must admit. Pretty shocking for a game published by Satan's butthole themselves. I'm hoping Jedi Fallen Order is just as good if not better than TF2.
three houses is the game of the year, i am too old to be sacrificing so much sleep to play it every night, but i cant stop. dreaming about it every night too. thats not something i usually do. top ten game of all time possibly for me.
Odallus The Dark Call -7/10 - This was a rather rough around the edges Castlevania like game with elements of Zelda such as dungeon crawling, locating keys, moving objects to unlock paths forward, etc. It wasn't too challenging until the final boss with his 3 phases that if ya die ya go back to the beginning of his stage. Took me quite a few tries to topple him but overall the game was a solid homage to the NES Castlevania series while adding a nice spin of it's own with Zelda like mechanics. I just wish it wasn't so buggy and janky at times. Sometimes my screen would flicker diring crucial moments like boss fights and objects and enemies would vanish mid-scene, combat felt a bit stiffer than desired at times and controls are a little wonky, which is why I'm scoring it a bit lower than I'd like.
i beat one of the paths on three houses. 2.5 more to go, and im just as excited to keep going. this is incredible and i can only think what if FE17 is even better. this is a bright future indeed for the series, apparently koei tecmo helped with this one, after seeing that i can see the influence there. its so good though, its a little different than the previous ones, some are saying its more accessible, and i suppose thats true, and its easier overall, but it was still enjoyable. there are harder modes being released soon if you are looking for something above hard, though post time skip hard/classic would be a challenge already. i felt like there was definitely a difficulty spike near end game, which makes sense somewhat, its down to the last battles after all.
i cant imagine it not being game of the year, at least for me, its not for everyone, but its really good and its charming and the characters are great it just has nearly everything i want in a game these days. i love really long games when they do what games like this, the witcher and persona 5 and just take over your being and your dreams. thinking about constantly, dreaming about it, trying to get back to it as quickly as i can. id be happy to play fewer games if they were all this good, im finding it hard to get really really excited about anything but the A+/S tier these days. if companies could financially sustain a more quality over quantity model id love it.
i gotta play the other paths and give it some settle time, but this one is going to end up way up the list for me.
This second DLC took me about 20 hours to do everything, so you definitely get your money's worth. That said, it is a little too long for its own good, like the main game.
Thebes is really cool, and despite obviously reusing assets, still feels unique. It's laid out well, as is much of the areas around Thebes and the afterlife. The story is pretty solid and continues the main lore of 'Assassin's Creed.' There's some cool weapons and a new legendary armor, but I didn't bother with them. The hook here is defeating four pharaoh's shadows in their respective afterlife's so they can finally rest. The portrayals of Egyptian afterlife adds variety to the game, and some new enemies to look at. The fact that each pharaoh is depicted by their armor and/or actual burial appearance is much cooler than some zombified monstrosity.
The fights against the pharaohs' shadows, on the other hand, are not great. They essentially have two moves/combos they will attack with the entire match, and deal a massive amount of damage. I was level maxed, plus beyond ability maxed, and therefore levels above each, and they were still damage sponges. If you can get caught in a combo, unable to block or dodge, it takes about four hits to kill you. Even when activating Bayak's power ability, you still don't do much damage. So you effectively take a couple of pot-shots, and roll away. My go-to cheese was just using my overpowered bows that dealt fire and restored health, and building the multiplier. You can then circle strafe backwards as they lunge at you, or in Tut's case, just follow you, until they're defeated. God of War 2018 this is not. And that's a big disappointment since this is the draw of the DLC.
Overall, though, if you like Origins you'll like this. I still did. I didn't go back and check my time, but I finished the main game and both DLCs in just less than 80 hours, putting it near the top of the longest I've spent playing a single-player story-driven game in one go. I did everything except defeat three elephants, the final upgrade to the tools and the random trophies, which I don't care about. It's going to be a long time before I feel like playing 'Odyssey,' but AC is taking the year off this fall, so by sometime next year I'll be itching to play more AC.
The Coma: Recut - Honestly this was a lot better than I expected from an indie survival horror with an anime coat of paint. Even though I got the bad ending, I enjoyed the journey in some atmospherically intense sections in my short 4 hour journey to escape from the grasp of a school cursed and plagued with a demonic presence. 7.5/10
well I just finished Splinter Cell Conviction xbox 360 , I must say even though its a fun game, seemed short to me. plus after all the credits rolled , it takes you back to main selection page and Continue Story is the first option. I clicked on it thinking there might be more but its the ast phase again. is there no way to start a new game higher difficulty ?
A Hat In Time - 8/10. Despite some rather awkward camera moments and poor depth perception controls, this is a more than worthy 3D platformer that was heavily influenced by the likes of Banjo Kazooie and Super Mario 64 alike. It was charming, funny and quite addictive trying to find all those time rifts. I think a Switch version was just announced too coming in October with a physical release as well behind it which is cool.
Gris - 8/10 - honestly, for only about a 4-5 hour game, it was the most relaxing and artistically powerful looking puzzle platformer I played in a while. Nothing too challenging here, just simple, rewarding puzzles while platforming, restoring color to the land while listening to some chill ass music. Anyone who needs some gaming therapy in the form of a 2D puzzle/platformer should check this one out. It's only like 10 bucks on the e-shop now too on sale.