> Streets of Rage 4
> This feels good. This feels soooooo goooood.
> I started playing this on Game Pass when it launched, but it doesn't always open.
> Luckily, and nicely of Dotemu and LRG, they gave all those that ordered the Collector's
> Edition a free Steam code. So I've been playing off and on since launch.
> I randomly got 'Streets of Rage 2' from a KMart in Canada when I was a kid while
> on a family vacation. My mom didn't like the box art, but she let me keep the game
> and it instantly became one of my favorites. My sisters and I would play it for hours.
> After that I tried the original game, and was (understandably) a little let down.
> Then tried SoR3 and was confused by how not much better and in some cases worse it
> was than SoR2. So if I had to imagine what a new 'Streets of Rage' game would be
> today, I think this is it. They did a good job of updating the look and making it
> still feel like SoR. The new characters are solid additions and the update to old
> characters has them keeping what made them feel so good in the first place. Old enemies
> also receive a face lift and new enemies fit right in. And the music is fantastic!
> I can't wait to get the soundtrack.
> Gameplay is more or less that same. You have a basic attack that you can combo. Grabs,
> throws and weapons return. You still have your heavy attack that uses a little bit
> of health, but if you keep attacking without getting hit you can gain that life used
> back. I think that's an excellent mechanic. Old weapons return with a slew of new
> ones, and they all have limited uses. You can throw weapons like in past games, but
> if they still have durability, they will bounce back towards you and you can catch
> them to keep using them. Another subtle but useful change is that if you're holding
> a weapon and grab another character, you don't drop the weapon anymore.
> But for all the good the series has kept and the positive changes, there's still
> some issues I've had going back to SoR2. First, there are still enemy attacks that
> just feel cheap and unavoidable sometimes (like Donovan's uppercut). It was an annoyance
> in SoR2, it got a little worse in SoR3 and while it's not worse here, it isn't better.
> Accidentally throwing your weapon is a problem. You throw by pressing attack in a
> direction, but often times I'm just walking and want to attack, but instead throw
> my weapon because I have a direction held. There are two control setups: the default
> setup and "Legacy." In Legacy you're supposed to throw by pressing attack and jump
> together, but the weapon will still be thrown if you press attack and a direction
> at the same time. So there's no solution for this.
> My only other real complaints are, despite the two new characters, three returning
> favorites and a couple returning characters with their 16-bit iterations, it would've
> been nice to have updated versions of the latter too. At least Skate has his two
> Genesis iterations, but Max and Roo aren't playable in any form. It would've been
> nice if all the past playable characters were here in both their 16-bit and SoR4
> iterations. Also, I found it's easy to cheese the final boss and when you beat the
> final boss, it goes straight to credits with, like, two stills behind the credits
> that wrap the story up. It feels like they ran out of time to make a few more cutscenes
> (which are stills anyway).
> That said, for any 'Streets of Rage' fan or beat-em-up fan, or just a fan of good
> games, 'Streets of Rage 4' will absolutely not disappoint. I can't wait to get my
> Collector''s Edition and proudly display the statue of Axel and Blaze.
I think I've beaten this game 11 times now and with most every character. I have some of the same complaints with some of the enemies' attacks being super cheap (that cop with the taser, those guys in yellow who do the triple spinning kick in mid air, Donavan with any weapon, and the biker boss) which can sometimes get really frustrating when you get hit by a cheap attack and you end up falling down a hole and dying. I thought Max was playable in this game, I remember playing as him but didn't care too much for it because he was so slow and too big of a target. The only character I noticed wasn't included was Roo, even though hes behind the bar in level 5 and has a mural in the art museum stage.