Ah okay, it might have been Nightive then, because it looks like it was hand drawn almost with a thin outline and rendered to scale to the environment. It's simple yet effective and let's you know where to go if you get lost and that was my main issue with Turok 1, was not knowing where to go and usually got lost so I never finished it.
Yeah, that's it. So far, it's been somewhat helpful to me and so far the only changes I noticed we some tweaking of the controls and graphics are smoother too. You can jump with ZL now too, which makes platforming a bit easier.
> That's cool, I thought it was just going to be a straight port. Any other changes/additions?
Gyro aiming It also has the option of switching between the N64 version soundtrack and the PC version's soundtrack. The fog is still there but it's greatly reduced, it's more for effect now and not because it's being used to hide trees and enemies popping up out of nowhere.
> Has anyone played Hollow? It worth picking up for a buck?
It's terrible. I paid $2 when it was on sale leading up to last Halloween and it wasn't worth it. I feel bad for anyone who paid the full $20 for it. I remember the last section of the game I had to spend at least an hour replaying over and over because it kept glitching out, and with how slow your character walks, plus unskippable cutscenes, a loading screen, and a slow elevator ride you have to sit through every time you attempt that last part of the game, the ending didn't make it seem worth it at all
I remember it being a short clip followed by "Want more answers? Wait for Hollow 2"
"Konami has confirmed a trio of Anniversary Collections to celebrate its 50th birthday, taking in Castlevania, Contra, and a broader 'Arcade Classics' package. The latter is coming first, on April 18, and includes eight games: Haunted Castle, Typhoon (A-JAX), Nemesis (Gradius), Vulcan Venture (Gradius II), Life Force (Salamander), Thunder Cross, Scramble and TwinBee.
Eight games will also be coming to the Castlevania and Contra collections, though four have only been confirmed in each package thus far. Castlevania includes the NES original, Castlevania III Dracula's Curse (NES), Castlevania II Belmont's Revenge (Gameboy) and Super Castlevania IV (SNES). Meanwhile, the Contra collection includes the original Contra and its sequel Super Contra (arcade, NES), Super C (NES) and Contra III: The Alien Wars (SNES).
The Castlevania and Contra collections will release "Early summer" (or winter in Australia), and each will include a bonus digital book "packed with new information about the titles, including interviews with the development staff, behind-the-scenes insights, and sketches and design documents never before revealed to the public." Each will cost US $20."
Hopefully, the 4 unannounced Castlevania ones include:
MCC is highly unlikely any time soon. For one, all the games combined would exceed the Switch's 64gb memory card limit and the games would have to be completely redone to run on the Switch's ARM architecture. Not only that, but MS is already busy getting Reach ready for the X1, still fixing MP issues on the X1, and getting Halo 1, 2, 3, 4, Reach, & ODST ready for PC and Steam which will be releasing 1 by 1. Theres also the issue that I'm sure MS doesn't want Halo running on Nintendo's online network since, lets face it, it kind of still sucks, so I'm pretty sure that it would require an XBL account, and that would have to be up and running on the Switch first. This would make more sense as an Xcloud thing.
The IGN article has this about the Castlevania collection:
"Next up is the "first" Konami Castlevania Collection, which will be available in early Summer 2019 and is "designed to be a completed collection around the origins of the historic franchise.""
There has to be a Metroidvania in the collection, if we're talking about origins. My guess would be Aria of Sorrow, as I remember it being the best of the GBA bunch. Would they dare include Castlevania 64??
> Still waiting on that physical edition they were supposed to release a while back.
Yeah they said online co-op would get patched in too. I don't think it ever happened which is why I haven't bought it on Steam. I hope it gets announced for PS4 too, then I can play it online with my friend via Share Play at least.
>> Still waiting on that physical edition they were supposed to release a while back.
> Yeah they said online co-op would get patched in too. I don't think it ever happened
> which is why I haven't bought it on Steam. I hope it gets announced for PS4 too,
> then I can play it online with my friend via Share Play at least.
I think MS let it go onto Switch since they own the first Cuphead game since they paid for it. This is probably the MS collaboration thing that people have been talking about, this and Ori. I'm also suspecting that MS bought Studio MDHR.
Growing out of these recent discussions, we are partnering with StudioMDHR to investigate bringing Xbox Live features beyond Xbox and PC to Nintendo Switch. Yes, this means that fans will now have the opportunity to experience StudioMDHR's award-winning debut game on Nintendo Switch with Xbox Live! We'll be working with StudioMDHR to implement Xbox Live features into Cuphead on the Nintendo Switch in the coming months. Given the early stage of our work with StudioMDHR, the Xbox Live features will appear in a post-launch update to Cuphead on Nintendo Switch. We'd like to thank Studio MDHR and Nintendo for their help in this investigation!
Just caught up on the Nindies Direct, can't believe we're getting Blaster Master Zero II, and it's out today! It looks pretty good. This is more what I wanted in the first place, a straight-up sequel instead of an awkward re-make.
Man, i want to be excited about Cadence of Hyrule, it looks great in a lot of ways, but what's up with the super awkward movement? The characters slowly hop around, 1 "square" at a time. Why can't they just walk fluidly?
They chose which characters will be in Smash a while ago, I guess. So whatever ones they chose way back when will be the ones who make it in. I think 3 are going to be shown in the future and I hope 1 of them is Banjo......maybe even Cuphead now.
> So what is that 2-d Zelda? A rythm based tri-force heroes?
It's basically Crypt of the Necromancer with a Zelda skin. I haven't played that game, but I don't think it's anything like Tri Force Heroes. But it looks like a rhythm based dungeon crawler with randomly generated dungeons...or something like that.
Man Skyrim looks so nice on the switch. Skryim was one of those games I liked, but never really cared too much to keep playing. But now that it's on a portable, I'm more into it now. Anyone feel that way some times?
> I love Skyrim. I think I played the campaign 3 time throughout its legacy.
Believe it or not I never really played it more than 3 or 4 hours. But now I am totally loving it on switch. So I'm like playing it the first time on a portable, and it's awesome! I remember when XBOX 360 came out with Oblivion and I played that alot and loved it. Now I'm playing a much better looking game, and on a portable! You can tell I love portable gaming systems.
> Just finished the first world in Blaster Master Zero 2. Really fun game so far...weird
> how they just released it out of the blue like that.
Yeah I was really surprised to see they were even making it, then even more surprised to see it was already out. It looks very promising based on the trailer. I'm excited to try it out but I'm in the middle of a few different games right now, so it will have to wait.
for the first time in months I traveled without my switch. When I left, I thought I had enough work to do during my layovers....oh man was i wrong! My plane was delayed multiple times and found myself sitting in three different airports wishing I had brought it
I won't forget to bring the switch on my next trip :)
> The Switch is the best little portable buddy I've had in quite some time. I never
> used to bring or play my 3DS with me nearly as much as I do the Switch.
Yeah I def see myself playing switch more than 3DS. 3DS had some gems. But Switch is just going to have an amazing library. Even ports of great current games. Look at Mortal Kombat 11 coming to switch. 3DS never had that. The DS though. The DS was the crap. I played a ton of great games on DS.
With the 3DS I often times felt like I was playing a "portable game", with the Switch it feels like I'm playing a legit console game on the go and that's why I take my Switch with me if I know I'm going to have more than an hour of down time.
Earthlock was pretty good but it had some insane difficulty spikes when fighting bosses. I think they fixed it though and re-released it and that's the version the Switch received. It was a pretty good RPG that I enjoyed enough to put around 30 hours into it and got all the achievements. I would probably give it a 7.5/10.
I'm stoked for Cuphead on Switch. It's one of the only reasons I considered buying an Xbox One. Cuphead, Ori, and Gears of War are pretty much all I wanted from Xbox, and Ori has already been teased. I would also be interested in a Halo collection, even though I rarely play FPS anymore.
Ori is almost certainly coming. Halo almost certainly isn't at this point. MS is too busy making it for PC and the Switch version would need a complete remake because of the Switch's ARM architecture. X1 version is also still heavily in progress (with Reach getting remade and match making being fixed) and they're busy making Infinite. XBL would need to be available and fully functional on the Switch too, no voice chat and a ghetto laggy online service wouldn't work for a competitive shooter like Halo and MS said that XBL isn't coming to Switch any time soon. I would expect to see Rare Replay before Halo, and honestly, I think RR is a better collection than MCC.
I would buy Rare Replay again in a second if it came to the Switch and I'm definitely buying a physical copy of Cuphead for X1 and Switch once they release them. Probably buying a physical copy of Ori for Switch too even though I already own it for the X1. Some games are so good that I'll support it where ever I can.