VideoGame_Discussion

Topic   PlayStation 4 Discussion Thread

Iced
Global Trader - willing to trade internationally Canada
(abandoned)
9-Jul-2013(#1)
This topic had many older posts which were moved here:

http://gametz.com/VideoGame_Discussion/playstation...








































Doesn't look like there's a discussion thread for PS4, unless I'm blind. Let's discuss PS4, then, in this thread.

Recent news: according to Kotaku, Gamestop is no longer taking preorders for the system. Hope you got your preorder in!
Kommie
GameTZ Gold Subscriber Quadruple Gold Good Trader
17-Jul(#2)
If you avoid games that are purely based on MTX, it's not hard to not waste money on intangible digital items like skins.

longhornsk57
Triple Gold Good Trader
17-Jul(#3)
I don't hate DLC and MTX.

Control was an amazing game on its own, and I am happy to pay for the DLC. Same with Spiderman.

For MTX I love being able to buy Cuphead costume as a fighter on Smash Bros, or buying battle pass items or skins in Warzone etc.

I don't get all the hate for MTX and DLC, just don't buy it.
Kommie
GameTZ Gold Subscriber Quadruple Gold Good Trader
17-Jul(#4)
Warzone is literally a game based around MTX since it's "free to play". The issue with MTX though is the younger generation and the "get em while they're young" mentality. I see a lot of kids in stores with parents and all they seem to want is Fortnite cards.

Foxhack
300 Trade Quintuple Gold Good Trader
17-Jul(#5)
sinnie wrote:
> Call me crazy but I seem to remember paying like $79.99 for Donkey Kong Country SNES
> in the 90s at Walmart. I was a kid and had no concept of money but I'm pretty sure
> it was priced like that.

Cart prices were higher because of the materials for the carts. The chips and production costs were much higher, not like today where making a single disc costs like a dime.
longhornsk57
Triple Gold Good Trader
17-Jul(#6)
Kommie wrote:
> Warzone is literally a game based around MTX since it's "free to play". The issue
> with MTX though is the younger generation and the "get em while they're young" mentality.
> I see a lot of kids in stores with parents and all they seem to want is Fortnite
> cards.
>
>

Ok but what's the issue?

Parents can either buy the vbucks or say no.
tonymack21
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Gold Global Trader (7) Has Written 3 Reviews
* 17-Jul(#7)
I dont hate dlc at all, i have played a lot of really good dlc. when it adds something to the game or series, and is well done im for it. give me more of what i already like for a reasonable price.

the kind i dont like is when the base game was clearly 90% done and they release the other 10% and act like that wasnt part of the base game. we are lucky really we didnt go to 70 years ago

they would probably like to go to 80 but im sure they know 10 is about the max the market will accept


Kommie
GameTZ Gold Subscriber Quadruple Gold Good Trader
17-Jul(#8)
longhornsk57 wrote:
> Kommie wrote:
>> Warzone is literally a game based around MTX since it's "free to play". The issue
>> with MTX though is the younger generation and the "get em while they're young"
> mentality.
>> I see a lot of kids in stores with parents and all they seem to want is Fortnite
>> cards.
>>
>>
>
> Ok but what's the issue?
>
> Parents can either buy the vbucks or say no.

Yeah, they could try but kids are brats who will cry to get their way. Unless the parents actually stick to saying "No".

longhornsk57
Triple Gold Good Trader
17-Jul(#9)
Kommie wrote:

>
> Yeah, they could try but kids are brats who will cry to get their way. Unless the
> parents actually stick to saying "No".
>
>

I just don't see why that's the fault of the studio or publisher if parents don't know how to parent. Like this is America, if you don't like something, don't buy it or support it, but enough people do buy it and support it that of course they're going to keep making it.

But games like Halo, Gears 5, Forza, TLoU 1&2, HZD, God of War, GTA5, RDR2, Control, etc etc, man these games are great and you just buy the game and play it. Everyone has a preference.

I just don't understand complaining that a company sells a game and then also sells DLC or MTX. If the market didn't want it then the companies wouldn't do it.
kevolones
250 Trade Quintuple Gold Good Trader
* 18-Jul(#10)
I started playing Red Dead Redemption 2 for the first time. Played for about 2 hours and....it is very average so far gameplay wise. It looks great and is very cinematic but playing the character feels very slugish and gunplay is weird. Ive tried a few control settings and they all are overly complicated. Even running annoys me. Does this get better after a few hours or is it me?

Ive never been a fan of Rockstar games, I think theyre very overrated except Max Payne 1 and RDR1. I normally dont buy their games but I loved RDR1 and Undead Nightmare so 2 should be just as good. Maybe Im biased after playing TLOU2, idk.

If you have any recommendations as to what settings (etc) to use or if the game gets better after a while, please let me know.
tonymack21
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Gold Global Trader (7) Has Written 3 Reviews
* 18-Jul(#11)
ya it gets way better, that initial segment is kinda blah, but it becomes much better, and thought it was far better than rdr1 (which i dont think is the god tier thing most do anyway though) . rdr2 and gta5 are the only rockstar games that dont feel like a chore to play sometimes for me, they have experimented with what they've been trying to do for years and its like they finally figured it out with those two games. i loved vice city but when i try to play it now it feels yucky

arthur is one of the best and most well done characters in years, rockstar completely changed my mind about them with this game and im expecting really big things from them in the future.

sinnie
GameTZ Gold Subscriber 600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
18-Jul(#12)
I gave up on RDR2 like 3 times, but got into it a few months ago. It took a good 4-5hrs to hook me. It has an amazing story if you can hold on.

theJaw
Triple Gold Good Trader
* 19-Jul(#13)
I back those saying RDR2s story was great. A sincere western story in all the best ways. Arthur was awesome.

Getting the same sort of vibes from Ghost of Tsushima right now, but obviously on the samurai side of things. But lots of great samurai stories can be considered "westerns" from a certain point of view so whatev.
kevolones
250 Trade Quintuple Gold Good Trader
19-Jul(#14)
Thanks. I will continue playing, hopefully I get hooked.
sinnie
GameTZ Gold Subscriber 600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
19-Jul(#15)
I think the turning point to me with RDR2 was a mission where you hang out with Lenny at a saloon. I laughed til I cried, and kept going.

TalonJedi87
Double Gold Good Trader Has Written 4 Reviews
19-Jul(#16)
The mission in RDR2 where they all got hammered and had a drunk bar fight? Good times.
theJaw
Triple Gold Good Trader
19-Jul(#17)
Game just becomes a John Hughes movie for a mission, real good stuff.
sinnie
GameTZ Gold Subscriber 600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
19-Jul(#18)
TalonJedi87 wrote:
> The mission in RDR2 where they all got hammered and had a drunk bar fight? Good times.
>

Yeah but mostly the parts searching for Lenny. lol

whitefire
GameTZ Subscriber 600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
20-Jul(#19)
I just finished Resident Evil 3. What a great game.

sinnie
GameTZ Gold Subscriber 600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
20-Jul(#20)
The remake, @whitefire ? I'm making my way through #2. I beat both back in the day on PSX and this is my first time playing them since then. I had completely forgotten how horrifyingly scary they can be. Good stuff.

whitefire
GameTZ Subscriber 600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
20-Jul(#21)
sinnie wrote:
> The remake, @whitefire ? I'm making my way through #2. I beat both back in the day
> on PSX and this is my first time playing them since then. I had completely forgotten
> how horrifyingly scary they can be. Good stuff.
>
>

Yes. It's very different from 2, but both are great.

kevolones
250 Trade Quintuple Gold Good Trader
20-Jul(#22)
Agreed
Finn
Quadruple Gold Good Trader Global Trader - willing to trade internationally Canada
20-Jul(#23)
I think it's pretty interesting they found a native PSone emulator in the remake of Medievil on PS4.... Even got a few other games working on it and in 4k. Can you imagine if Sony spent the time to refine it a little more?





Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
* 21-Jul(#24)
I know I'm late to the discussion, but I don't think a $10 price increase is justified at all. The video game industry has become so huge, AAA titles are selling so many millions of copies. For a recent example, The Last of Us Part II was estimated to have cost around $100 million to make. The most recent article I can find was from late June and it says they had already sold 4 million copies. My impression has always been that stores don't make anything off of games, but if that's wrong, let's say the developer made $50 for each game. That's $100 million in profit already, and I'm sure it's sold a ton more copies since then. And this wasn't even a multi-plat game. I could see small/indie developers needing to charge a bit more, but the big developers are already making a killing, before you even factor in DLC and MTX.
DarkFact
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Has Written 4 Reviews
* 21-Jul(#25)
I'd support it if games got free post release
whitefire
GameTZ Subscriber 600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
* 21-Jul(#26)
Super Mario Bros. 3 sold nearly 20 million copies, cost over $100 adjusted for inflation, and cost less than $3 million to make adjusted for inflation.

tonymack21
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Gold Global Trader (7) Has Written 3 Reviews
21-Jul(#27)
they make a little bit, its console sales that often dont bring much. devs definitely dont get 50. i remember seeing a breakdown at one point, but the dev gets some, the publisher gets some, and there is distribution costs and the retailers cut, its alot less than 50 to the dev.

games are such a huge industry though, billions, gta5 is the larging grossing media product of all time by far, so gaming is definitely making the money, it doesnt seem like they should have to put this off on us, the money they are making from subs could probably offset but when you have shareholders that demand growth year over year we are going to be the ones to pay for that

whitefire
GameTZ Subscriber 600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
* 21-Jul(#28)
You have to consider the bias. We don't think games should cost more because we don't want them to cost me.

Video game pricing is almost unheard of and has one of the most demanding consumers in all of the retail market.

That said, I think it's fantastic. It think it's capitalism at its best and why games are so amazing and always pushing the envelope to be bigger and better than the next guy's.

tonymack21
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Gold Global Trader (7) Has Written 3 Reviews
21-Jul(#29)
thats true, and when you break down the price per minute of many games versus say a movie or whatever gaming is a good value for your entertainment dollar


JD
Global Trader - willing to trade internationally
(frozen)
21-Jul(#30)
Wasn't psx games 50 back in days I swore I remember 50 then switched to 60 after ps2
longhornsk57
Triple Gold Good Trader
21-Jul(#31)
tonymack21 wrote:
> thats true, and when you break down the price per minute of many games versus say
> a movie or whatever gaming is a good value for your entertainment dollar
>
>
>

This is usually how I look at it.

20 hours of awesomeness for TLoU2, an easy GOTY for me, even at $70 for the same as I paid retail for a PS5 version is $3.50 per hour of playing. It's funny how we spend $100 at the steakhouse and don't give a crap but we quibble about $10 here and there for games, that we resell anyways (a lot of us).

A movie is what, $12 to $15 per person now for a 2 hours show? That's twice the cost and we easily pay it without complaints, and usually they're not as enjoyable as the video games.
Gypsy
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally
21-Jul(#32)
Games, at least at the based price have not adjusted for inflation in a long time. That is not really sustainable.
dunno001
Quadruple Gold Good Trader Global Trader - willing to trade internationally
21-Jul(#33)
A basic calculation is that 20% of the MSRP is for the retailer. So a $60 game brings in $48. The bigger question is the replication fee. It is known that the digital cut is about 30%. If this held true for physical games, it would leave $30 for the publisher (as opposed to $42 from a digital sale, hence the push that way). Where this falls apart is games under $60- if there is an MSRP drop, how would you recalculate the lower fee? I have heard, however, that the $30 of a $60 sale is pretty close to accurate, so maybe a rough guesstimate of 50% of retail goes to the publisher in the end? I'd surmise a little less on lower-prices games; the console maker percentage remains the same, but replication costs are fixed.

Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
21-Jul(#34)
Yeah its no where near $50 per copy to the devs.

This is how it break downs (as of 2017).
Physical game:
Retailer - $12
Platform fees - $12 (i.e. Sony, Microsoft, Nintendo, etc)
Publisher - $36

Then under the publisher, they pay distribution, manufacturing and marketing out of that $36. Then with what is left over they pay a % of that to the actual developer based on the contract between them. So after you take those fees out of that $36 its probably around $27-$28. So depending on what the contract the developer has with the publisher, they may only see $12-$15 of that $27. Leaving $12-$15 for the publisher.

So in a physical game sale, the actual people that made it only see $12-$15 per copy sold. If its an small studio/indie game they usually get more per copy (% wise, not actual $ amounts) on their games than AAA games. Due to publishing deals and a lot "self publish" digital only.

And then when you get to digital sales, the retailer cut goes away, but the platform fee increases. It usually ends up being about $20 to the platform. So only an extra $4 is added back to the publisher. So that most likely only equates to $1-$2 more to the devs.

And then when its an exclusive like TLoU2 and Sony is the publisher and the platform, Sony gets most of the sales. As they paid a huge upfront fee to the developer to make the game exclusive. So ND gets paid the majority of their money up front by Sony. And Sony then gets the biggest cut per sale of the game on top of the fees they were already going to get. But it is hard to say how these deals usually work out, because those companies rarely talk about those deals to the press/public.
Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
21-Jul(#35)
I guess it was the systems I was thinking of that retailers don't make much off of. Had no clue how things worked with the developer though, that's news to me.

I was going to look up some games that have been out longer to see how much they cost to make and how many copies sold, but it's hard to find solid info. Maybe I just don't know the right places to look. Also, you can't just go by how many copies sold, since prices drop over time. It would be interesting to see how much money the bigger developers actually make at the end of the day.

dunno001
Quadruple Gold Good Trader Global Trader - willing to trade internationally
21-Jul(#36)
Scott wrote:
> I guess it was the systems I was thinking of that retailers don't make much off of.

Systems have, at best, a 5% margin for retailers. (Last figures I had access to, 5% of the MSRP of Nintendo systems was for the retailer, Sony and MS were about 2.5-3%.) I would imagine the classics/minis have better margins, but I do not know those.

whitefire
GameTZ Subscriber 600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
* 21-Jul(#37)
We can look at a more modern example. Modern Warfare 2 cost $300mil to make adjusted for inflation and would cost $72 adjusted for inflation. The budget for Black Ops 4 was $500 million.

Sales for those games were huge. Budgets were huge, and they've only gotten bigger. Why should they sell the game for $60 instead of $72? That'd be like them selling that game in 2009 for $50.

dunno001
Quadruple Gold Good Trader Global Trader - willing to trade internationally
21-Jul(#38)
I'll throw out the devil's advocate, then: why should we have to pay more for a company's inability to control its budget? Good games can be made for far less than half a billion dollars. Companies know they will receive $X per sale; they just have to calculate how many copies they think they will sell to determine estimated revenue, and budget accordingly. If they think a game will sell $600m worth, and decide to spend $500m on it, don't come to me for a bailout when it "only" sells $300m.

longhornsk57
Triple Gold Good Trader
21-Jul(#39)
dunno001 wrote:
> I'll throw out the devil's advocate, then: why should we have to pay more for a company's
> inability to control its budget? Good games can be made for far less than half a
> billion dollars. Companies know they will receive $X per sale; they just have to
> calculate how many copies they think they will sell to determine estimated revenue,
> and budget accordingly. If they think a game will sell $600m worth, and decide to
> spend $500m on it, don't come to me for a bailout when it "only" sells $300m.
>
>

you don't have to pay anything. The market sets the price point. Not really sure what you're talking about "bailout" or anything like that, they are selling a product that people want to buy, not asking for donations or free money.

It's not about "should" it's what ARE we going to pay. They charge $70 for GTA6 I don't give a crap I am paying it, period. And so will millions of other people.

Also you assumptions on how much video games could/should take to produce are based on what exactly?
dunno001
Quadruple Gold Good Trader Global Trader - willing to trade internationally
21-Jul(#40)
longhornsk57 wrote:
> you don't have to pay anything. The market sets the price point. Not really sure
> what you're talking about "bailout" or anything like that, they are selling a product
> that people want to buy, not asking for donations or free money.

I was more figuring that bailout was more tongue-in-cheek; the difference between making $100m and losing $200m on a game will bankrupt many smaller companies. The company's best hope for survival is to appeal to gamers, trying to get us to buy more of their games/DLC/etc. They want us to buy more games, essentially "bailing out" their poor budgeting decision. I'm stating that no, I won't go out and buy more of your stuff because you made a poor business call. Companies that can't control their expenses will go under.

> It's not about "should" it's what ARE we going to pay. They charge $70 for GTA6
> I don't give a crap I am paying it, period. And so will millions of other people.

This is a whole different question- tipping points. Different people value different games differently. For instance, I wouldn't pay 70 cents, let alone $70, for the bug-laden mess that is GTA. But I know others will. One of the bigger problems I see is the thought that a new game must cost $60 (or $70.) Why? This generation has finally seen some increase on games coming out at other price points, something we've not seen since the old Nintendo cart days. If you think your game's worth $80, price it at such. Want to present a new game as a value game at $40? Do it!

But this is also where tipping point comes into play. At what price does the increased profit per unit lose out to lost revenue from reduced sales? I'll say it's different for each game, but I think it seems to be close to $60 for a general sense. There was a time when games cost more than $60. We haven't gone back to that. In a more modern sense, companies have the sales data for what happened when prices went from $40 to $50 (PS1 to PS2). Profit per unit must have easily offset lost sales, as the price went up again next generation. But we didn't see an increase in this current gen. I surmise they think they are near the crest. If this $70 price next gen happens, I'd guess they are trying to see if the continued growth of gaming can help them sustain their ballooning budgets at higher prices. I'll use the GTA6 as an example- you don't care about paying $70. At what point do you care? $100? $200? $500?? Sure, some people would pay $500 for it. But they'd lose enough in sales that they'd see much less profit overall.

> Also you assumptions on how much video games could/should take to produce are based
> on what exactly?

I never made an assumption on what they should cost. I merely stated that budgets are ballooning out of control (where one bad guess can bankrupt a company), and that good games can be made for less. A game doesn't need to be a multi-million seller to be profitable- if they keep the budget in check. Requiring a game to be a multi-million seller before it breaks even I think is a terrible business decision. But those decisions are made. I think that through better cost controls, budgets can come down and result in increased profitability for game companies, even without a need to raise the price.

Gypsy
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally
* 21-Jul(#41)
I am all for varied price points on games. I bought a fair number of games for PS4 that launched at $30-40 from publishers like XSeed and Sega. We also see this with many LRG releases, those are under $60 as well (typically more indie/budget type games). It's something we see a lot in other entertainment hobbies and just makes a lot of sense.

Rockstar should go full Aniplex, I'd love to see that play out and if they could get away with it.
Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
* 21-Jul(#42)
dunno001 wrote:
> One of the bigger problems I
> see is the thought that a new game must cost $60 (or $70.) Why? This generation has
> finally seen some increase on games coming out at other price points, something we've
> not seen since the old Nintendo cart days. If you think your game's worth $80, price
> it at such. Want to present a new game as a value game at $40? Do it!

I would love to see this, it makes the most sense.
kevolones
250 Trade Quintuple Gold Good Trader
21-Jul(#43)
Making console games more expensive but PC copies are always cheaper. I dont get it.
benstylus
GameTZ Gold Subscriber 500 Trade Quintuple Gold Good Trader Gold Global Trader (9) Has Written 26 Reviews
* 21-Jul(#44)
kevolones wrote:
> Making console games more expensive but PC copies are always cheaper. I dont get
> it.

No proprietary console means no royalty payments for the hardware maker
No physical games means no losses of sales due to used copies
No real incentive to keep prices high to appease brick & mortar shops, since almost all pc games are sold as downloads nowadays (steam alone has a 75% marketshare)

The downside is there's a lot more post-purchase support involved on the PC.
Kommie
GameTZ Gold Subscriber Quadruple Gold Good Trader
21-Jul(#45)
benstylus wrote:
> kevolones wrote:
>>
>
> there's a lot more post-purchase support involved on the PC.

For example, modders are better at fixing Skyrim than Bethesda actually are.

kevolones
250 Trade Quintuple Gold Good Trader
21-Jul(#46)
Also a lot of Piracy on PC. PC is probably easier to make, even if it ends up being the most graphically powerful.
Dasgessabel
Global Trader - willing to trade internationally
(frozen)
21-Jul(#47)
Kommie wrote:
> benstylus wrote:
>> kevolones wrote:
> |>>
>>
>> there's a lot more post-purchase support involved on the PC.
>
> For example, modders are better at fixing All of Bethesda's games than Bethesda actually are.
>
>

I fixed that for you.
Kommie
GameTZ Gold Subscriber Quadruple Gold Good Trader
21-Jul(#48)
Dasgessabel wrote:
> Kommie wrote:
>> benstylus wrote:
> |>> kevolones wrote:
>> |>>
> |>>
> |>> there's a lot more post-purchase support involved on the PC.
>>
>> For example, modders are better at fixing All of Bethesda's games than Bethesda
> actually are.
>>
>>
>
> I fixed that for you.

Yeah, all of them are awful. I feel bad for anyone who buys their next game at release. You'd think people would know better by now.

Anxiouz
900 Trade Quintuple Gold Good Trader
21-Jul(#49)
dunno001 wrote:
> This is a whole different question- tipping points. Different people value different
> games differently. For instance, I wouldn't pay 70 cents, let alone $70, for the
> bug-laden mess that is GTA.

LOL. Say what now? One of the dev shops that spends more time and money (at the expense of their employees) to release a game at a higher quality than pretty much any dev house? Buggy?

> If you think your game's worth $80, price
> it at such. Want to present a new game as a value game at $40? Do it!

Totally agree with this. I bought Maneater for $40 and felt it was perfectly priced.
Kommie
GameTZ Gold Subscriber Quadruple Gold Good Trader
21-Jul(#50)
If games were priced at $40 you'd think they'd sell more. Cheaper price is more enticing.

benstylus
GameTZ Gold Subscriber 500 Trade Quintuple Gold Good Trader Gold Global Trader (9) Has Written 26 Reviews
* 22-Jul(#51)
Kommie wrote:
> If games were priced at $40 you'd think they'd sell more. Cheaper price is more enticing.

Well, there's a few variables to that equation...

If most of the rest of the games are $60, then there's a perception of the $40 game being of lesser quality than the $60 game. When you go out to buy a toaster, you can get the cheapy Toastmaster or Black & Decker with the wobbly lever that after a couple weeks you have to press down 2 or 3 times to get it to stick, or you can spend a more for a better made brand like Oster, Cuisinart, Kitchenaid, etc. People apply the same logic to video games: you get what you pay for. It's not always true, of course, but generally speaking it is.

Also, if a game is popular enough, it'll sell just as well at $60 as it would at $40. Soa publisher would be throwing away money by not selling it at $60. Do you think a new GTA, Mario, Elder Scrolls, or Halo game would sell significantly more copies at $40 than they do at $60? They'd have to sell 1.5 times the amount to just make the same gross sales. I think net profit margins are slimmer on $40 games as well - the console royalty fee and retailer markups may be slightly less, but packaging, shipping, and advertising costs wouldn't be. So you're probably closer to having to make 1.8 to 2 times sales to match a $60 game.

A lower price tag can be a great way to get your foot in the door as a new IP (see Katamari Damacy, which seemed to rise steadily in price with each successive game), or to tell the folks at EA to stuff it (see the 2K5 sports titles), but in general, a lower price means lowered expectations of quality.

Also, it's a whole lot easier to put a $60 game on sale for $40, than to hike your $40 game to $60 (unless the price hike is from porting it to the Switch).
dunno001
Quadruple Gold Good Trader Global Trader - willing to trade internationally
22-Jul(#52)
Anxiouz wrote:
> dunno001 wrote:
>> This is a whole different question- tipping points. Different people value different
>> games differently. For instance, I wouldn't pay 70 cents, let alone $70, for the
>> bug-laden mess that is GTA.
>
> LOL. Say what now? One of the dev shops that spends more time and money (at the
> expense of their employees) to release a game at a higher quality than pretty much
> any dev house? Buggy?

I don't know if it's been fixed in later games, but yes, buggy. In one game, I saw someone behind a billboard, shooting through it and destroying everything in sight. But the AI not only couldn't figure out how to just walk around it (which itself isn't a bug, just poor AI), but everything fired in the player's direction hit this lead wall of a billboard. Another time, I saw a player driving away from the police, only to have their car clip through the ground. Or how about a player with 0 crime stars opening a door and... just dying.

Frankly, it's not my style of game; I wouldn't buy it at any price. But like I said before, I know it's popular, and people will buy it. Bugs like that feel like it's just rushed out the door to get sales. I also feel GTA is a poster child for the problems with the ESRB system. A game being rated M doesn't mean it is mature. Lots of that category can be summed up as "herp, derp, blood and guns!", and I feel detract from games with truly mature themes. And don't get me started on hot coffee...

sinnie
GameTZ Gold Subscriber 600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
22-Jul(#53)
Yeah a $40 game when going price is usually $60 makes you think you're losing out on something.

However sometimes you're pleasantly surprised (ie, Uncharted the Lost Legacy which was kind of advertised as DLC and sold for $40 and ended up being an amazing full length game.)

As more and more adults end up being the consumers to video games I think it's reasonable to pay more for a quality game. This can be a 10hr game or a 120hr game, both have their place in my collection. As I get busier I love playing shorter games to be honest.

Kommie
GameTZ Gold Subscriber Quadruple Gold Good Trader
22-Jul(#54)
benstylus wrote:
> Kommie wrote:
>> If games were priced at $40 you'd think they'd sell more. Cheaper price is more
> enticing.
>
> Well, there's a few variables to that equation...
>
> If most of the rest of the games are $60, then there's a perception of the $40 game
> being of lesser quality than the $60 game. When you go out to buy a toaster, you
> can get the cheapy Toastmaster or Black & Decker with the wobbly lever that after
> a couple weeks you have to press down 2 or 3 times to get it to stick, or you can
> spend a more for a better made brand like Oster, Cuisinart, Kitchenaid, etc. People
> apply the same logic to video games: you get what you pay for. It's not always true,
> of course, but generally speaking it is.
>
> Also, if a game is popular enough, it'll sell just as well at $60 as it would at
> $40. Soa publisher would be throwing away money by not selling it at $60. Do you
> think a new GTA, Mario, Elder Scrolls, or Halo game would sell significantly more
> copies at $40 than they do at $60? They'd have to sell 1.5 times the amount to just
> make the same gross sales. I think net profit margins are slimmer on $40 games as
> well - the console royalty fee and retailer markups may be slightly less, but packaging,
> shipping, and advertising costs wouldn't be. So you're probably closer to having
> to make 1.8 to 2 times sales to match a $60 game.
>
> A lower price tag can be a great way to get your foot in the door as a new IP (see
> Katamari Damacy, which seemed to rise steadily in price with each successive game),
> or to tell the folks at EA to stuff it (see the 2K5 sports titles), but in general,
> a lower price means lowered expectations of quality.
>
> Also, it's a whole lot easier to put a $60 game on sale for $40, than to hike your
> $40 game to $60 (unless the price hike is from porting it to the Switch).

I'm referring to all games at $40. The major issue with it is launch systems selling out, etc. They'd have to take some loss for awhile before it could theoretically even out. If new games all cost $80 I know I'd be less inclined to buy a new game, but at $40, or even $50 is a better price point. Even if it were some EA crap filled with MTX 12 year old Billy may end up spending more on it via MTX cause the game was cheaper to buy. It's not quite the same, but when restaurants do those $1 Margarita months to entice people to come and it gets them to come in and spend money.

There are a lot of variables to this, and I doubt any company would risk it. Only one I could think of is CDPR though.

Frank
GameTZ Gold Subscriber 750 Trade Quintuple Gold Good Trader Gold Global Trader (12) Has Written 11 Reviews
22-Jul(#55)
If new games end up being $70-$80 I will more likely than not, NOT purchase my games new. I'll continue hacking at the backlog, and only play the current gen titles I intend to play at launch. Honestly, Ratchet & Clank can wait, so can RE8. The new Horizon is what I'm most interested in playing!

sinnie
GameTZ Gold Subscriber 600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
22-Jul(#56)
Yeah I don't preorder many games new. I almost never have time to play them right away. TLOU2 is still sitting unopened. So I wouldn't buy them with pre-order unless the hype was unreal to me. Like maybe if they did Heavenly Sword 2. I'd preorder that now, lol.

JD
Global Trader - willing to trade internationally
(frozen)
22-Jul(#57)
Finally Yakuza 7 have a date, November but didn't say what day its also coming to ps5

https://www.gematsu.com/2020/07/yakuza-like-a-drag...
Slickriven
GameTZ Subscriber Gold Good Trader Has Written 1 Review
22-Jul(#58)
I'm with sinnie, I stopped buying games at launch after buying Gran Turismo 4 back in college and then not playing it much at all until it was in the bargain bin for months.
I've made a few exceptions to that, got Borderlands 2 and The Division 2 via pre-order based on really liking the first titles, but those are about it in the last 15 years.

benstylus
GameTZ Gold Subscriber 500 Trade Quintuple Gold Good Trader Gold Global Trader (9) Has Written 26 Reviews
22-Jul(#59)
Kommie wrote:
>
> I'm referring to all games at $40.

they don't do it because they already did the theoretical math and came up with the bell curve.

At $60, they have determined they will make maximum sales for current gen AAA games.

Push it up to $80, and the number of people turned off from buying at that price point is likely higher than the increased per unit profit from the people who still buy.

Reduce it to $40, and the number of additional people who buy your game don't make up for the smaller margins.

In the end, most publishers are for-profit corporations, and they want to make the most money possible.
kevolones
250 Trade Quintuple Gold Good Trader
22-Jul(#60)
benstylus wrote:
> Kommie wrote:
>>
>> I'm referring to all games at $40.
>
> they don't do it because they already did the theoretical math and came up with the
> bell curve.
>
> At $60, they have determined they will make maximum sales for current gen AAA games.
>
> Push it up to $80, and the number of people turned off from buying at that price
> point is likely higher than the increased per unit profit from the people who still
> buy.
>
> Reduce it to $40, and the number of additional people who buy your game don't make
> up for the smaller margins.
>
> In the end, most publishers are for-profit corporations, and they want to make the
> most money possible.

That would make them $89.20 with tax for me. At that price I will probably never buy a game on day 1. I already wait for bargain bin prices on most of them, I would definitely make it 100% if that were the case.
Heavyd814life
GameTZ Gold Subscriber 600 Trade Quintuple Gold Good Trader Gold Global Trader (13)
24-Jul(#61)
Ghost of Tsushima sold 2.4 million units in its first 3 days of sales surpassing Horizon: Zero Dawn as the fastest selling new first-party IP of the gen. Couldn't be happier for Sucker Punch. Ghost of Tsushima is a damn fine game!

https://www.gematsu.com/2020/07/ghost-of-tsushima-...

longhornsk57
Triple Gold Good Trader
24-Jul(#62)
Need to get my hands on Ghost..
Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
24-Jul(#63)
I haven't been able to play it all week. Looking forward to putting some time into it this weekend.
BJB
350 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
24-Jul(#64)
I'm enjoying the hell out of it. I can't put it down. I'll definitely end up platinuming it
TalonJedi87
Double Gold Good Trader Has Written 4 Reviews
24-Jul(#65)
Yeah Ghost is next for me after I finish replaying my 2nd playthrough of Jedi Fallen Order. God I miss simplistic action adventure games like this. Good to revisit every now and then to get a sense of calm.
tonymack21
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Gold Global Trader (7) Has Written 3 Reviews
24-Jul(#66)
Check your PS account's they are giving $10 away for the 10th anniversary of playstation plus so all PS plus subscribers

BJB
350 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
24-Jul(#67)
TalonJedi87 wrote:
> Yeah Ghost is next for me after I finish replaying my 2nd playthrough of Jedi Fallen
> Order. God I miss simplistic action adventure games like this. Good to revisit every
> now and then to get a sense of calm.
I totally forgot about that game. Flew under my radar. Maybe I'll play that one next. I loved The Force Unleashed on 360
PizzaTheHutt
Gold Good Trader Has Written 3 Reviews
27-Jul(#68)
PS+ games for August are Fall Guys: Ultimate Knockout and Call of Duty: Modern Warfare 2 Campaign Remastered. CoD can be downloaded starting tomorrow.
https://blog.playstation.com/2020/07/27/ps-plus-ga...
Best1989
Global Trader - willing to trade internationally Peru
27-Jul(#69)
Man, I don't know if I can't play through the Roach and Ghost mission again in MW2. I think it really is the saddest ending of all the CoD missions I have played. Makes for a most rewarding final confrontation, but man was I pissed off when I saw that lol

Nice to see it on PS+, I enjoyed replaying MW Remastered, so I'll play this one too.
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia
27-Jul(#70)
Meh af
Slickriven
GameTZ Subscriber Gold Good Trader Has Written 1 Review
* 27-Jul(#71)
So I just got a PS4 today, bought off of a gtzer. Is PS+ worth the $40 or so per year? Also VR never really interested me, but now I'm curious about getting a PSvr. Note that I've had an X1 for at least 4 years and have paid for Live since my 360, so I've got a lot of games on there for free via GwG, and have an active ultimate game pass sub.

longhornsk57
Triple Gold Good Trader
27-Jul(#72)
You can get PS+ for $30, it's worth it if you play online.

I have a PSVR and love it, so many awesome games,
Anxiouz
900 Trade Quintuple Gold Good Trader
27-Jul(#73)
PSVR is def fun and I'd recommend it to anyone if they can find a deal. Just don't expect to be floored by it. But for ease of use and something diff to play I loved it when I had it. But the PSVR graphics at their best are not great..although the experiences are.
Kommie
GameTZ Gold Subscriber Quadruple Gold Good Trader
27-Jul(#74)
Slickriven wrote:
> So I just got a PS4 today, bought off of a gtzer. Is PS+ worth the $40 or so per
> year? Also VR never really interested me, but now I'm curious about getting a PSvr.
> Note that I've had an X1 for at least 4 years and have paid for Live since my 360,
> so I've got a lot of games on there for free via GwG, and have an active ultimate
> game pass sub.
>
>

Hope you play that LOU2 you got for free.

Anxiouz
900 Trade Quintuple Gold Good Trader
27-Jul(#75)
That seems rather passive aggressive....
Kommie
GameTZ Gold Subscriber Quadruple Gold Good Trader
27-Jul(#76)
Reading it now it does seem like it. But I'm pretty sure he got it from Frank's Gamer club as a prize.

DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia
28-Jul(#77)
Slickriven wrote:
> So I just got a PS4 today, bought off of a gtzer. Is PS+ worth the $40 or so per
> year? Also VR never really interested me, but now I'm curious about getting a PSvr.
> Note that I've had an X1 for at least 4 years and have paid for Live since my 360,
> so I've got a lot of games on there for free via GwG, and have an active ultimate
> game pass sub.
>
>

Ps plus is def worth it, in terms of 'free' games monthly probably less now since it's late in the game but if you play anything online i'd go for it

VR is really fun but I barely ever play it, there's great games though (Superhot, Astrobot, Farpoint with the gun etc)
JD
Global Trader - willing to trade internationally
(frozen)
28-Jul(#78)
Cuphead psn listing leak, i'm surprised that its coming to PS

https://www.gematsu.com/2020/07/cuphead-playstatio...
benstylus
GameTZ Gold Subscriber 500 Trade Quintuple Gold Good Trader Gold Global Trader (9) Has Written 26 Reviews
28-Jul(#79)
I assumed it already was on PSN once it went to Switch. Guess it wasn't.
proudtobelatino
Quadruple Gold Good Trader Global Trader - willing to trade internationally
* 28-Jul(#80)
who's getting a PS5 at launch? i was planning to, but man these new consoles prices are getting out of control lol it's going to be like around $800 for the console plus a couple of games. i got a PC too so it's even harder for me to think it's worth spending that much for some exclusives. Speaking of PC for a long time console people have said PC is too expensive and now they cost about the same except that the consoles games are going to cost more lol what madness is this?

Topic   PlayStation 4 Discussion Thread