VideoGame_Discussion

Topic   Slay the Spire Quintuple Gold Star

Scott
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27-Feb-2020(#1)
This topic had many older posts which were moved here:

http://gametz.com/VideoGame_Discussion/slay-spire-...




Discuss this amazingly addicting game here!


Scott
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2-Dec-2020(#2)
bill wrote:
> I usually take the madness card. If you have a few >1 energy cards, it's a win,
> I think. It does have much effect overall, though. I could see a lucky case where
> I managed to use it with a Meteor Strike or something.

I wish you could choose the cards that costs 0, that would be so much better.

> I think that was my best Searing Blow: +10 (97 damage) ever (though, I rarely get
> that card). I think the event that let me upgrade all cards took it to +9. Then
> I had the final campfire and used it to upgrade it again. The smith screen for that
> was funny... the only card on it was Searing Blow+9.

It's been a while since I got Searing Blow early enough for it to be good. The last time I tried a Searing Blow deck, my block was horrible and Awakened One destroyed me.

That's funny about the only upgrade being Searing Blow+9!
nonamesleft
Gold Good Trader
2-Dec-2020(#3)
Here's the deck and relics I had:

Relics:
Runic Pyramid
Frozen Egg
Mummified Hand
Centennial Puzzle
Lizard Tail
Mutagenic Strength
Pantograph
Bottled Tornado
Strawberry
Lee's Waffle (bought in Act 3, last shopkeeper, so why not)
Whetstone
Old Coin (pretty useless, as I got it after the last shopkeeper)
Gambling Chip
Bronze Scales
Lantern (interesting to me that this is a common relic)
Bag of Marbles

Deck:

Defend
Defend
Defend
Defend
Strike
Strike
Strike
Strike
Strike
Survivor
Neutralize
Caltrops
Finisher
Finisher+
Bullet Time
Bullet Time
Poisoned Stab
Poisoned Stab
Poisoned Stab
Choke
Choke+
Bane
Bane+
Noxious Fumes+
Noxious Fumes+
Noxious Fumes+
Iron Wave
Corpse Explosion
Adrenaline
Adrenaline
Leg Sweep
Back Flip
Phantom Killer
Catalyst+
Catalyst
Terror
Infinite Blades+
Scott
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2-Dec-2020(#4)
Sweet deck! Mummified Hand and Lantern are a couple more of my favorite relics yes
nonamesleft
Gold Good Trader
* 2-Dec-2020(#5)
Scott wrote:
> Sweet deck! Mummified Hand and Lantern are a couple more of my favorite relics yes
>

Yeah, those two relics were really great. Definitely very solid.

Regarding cards, I had a choice between Phantom Killer and a card that adds +1 poison to the enemy for every attack you use, something like that.

I figured that the deck was making such high poison amounts anyway that I might as well up my attack damage output.

The poison output in this deck was nuts. I got Time Eater to about 50 poison, and then it healed itself. Then I got it to around 150 poison at the end. That Catalyst card is really no joke.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
2-Dec-2020(#6)
Yeah, I love poison. It can be very strong, it just needs some time.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
2-Dec-2020(#7)
Poison is one of the funner decks to build for sure.

nonamesleft wrote:
> Regarding cards, I had a choice between Phantom Killer and a card that adds +1 poison
> to the enemy for every attack you use, something like that.

That's Envenom. I've only gotten it to work well once, in a poison/shiv deck. Most of the times I've taken it, it doesn't really pay off.
nonamesleft
Gold Good Trader
2-Dec-2020(#8)
Oh, yeah, Envenom, that was the name.

I was tempted, since my deck heavily relied on poison. I wanted to see how high I could make the poison output go. But like I mentioned, the poison output was already so high that I figured I might as well try out Phantom Killer. Why not try out new cards, you know? You never know what might work out if you don't try it out.

So now I only have one remaining character to get to Act 3: The defect.

I enjoy the orb mechanic. This should prove interesting.
nonamesleft
Gold Good Trader
* 2-Dec-2020(#9)
Just swapped my starting relic out, and got Calling Bell wry smile ouch.

Already after the first two battles, the three curse cards have been whittling HP.

Just paid a merchant to remove one of the 3.

But I then got an event where I got gold and lost hp, followed by spin the wheel, where I got a free full HP heal, so that worked out nicely.

Hopefully I can get rid of the other two cards.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
2-Dec-2020(#10)
There are curse synergies you can try to get as well. e.g. Relics that benefit when you have or get curses. Also, you can just build a big deck so the curse cards have less impact.

I've been thinking I should try to play curse-synergy game the next chance I get (it's hard to plan for).
Scott
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3-Dec-2020(#11)
nonamesleft wrote:
> Just swapped my starting relic out, and got Calling Bell wry smile ouch.
>
> Already after the first two battles, the three curse cards have been whittling HP.
>
> Just paid a merchant to remove one of the 3.
>
> But I then got an event where I got gold and lost hp, followed by spin the wheel,
> where I got a free full HP heal, so that worked out nicely.
>
> Hopefully I can get rid of the other two cards.

That's weird, I thought Calling Bell only gave you 1 curse, the one that can't be removed.
Scott
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* 3-Dec-2020(#12)
bill wrote:
> There are curse synergies you can try to get as well. e.g. Relics that benefit when
> you have or get curses. Also, you can just build a big deck so the curse cards have
> less impact.

Most of my decks end up being 30+ cards, so curses don't hurt me too much. I still avoid them as much as possible though.

> I've been thinking I should try to play curse-synergy game the next chance I get
> (it's hard to plan for).

I like the Cursed Run modifier in daily/custom (Whenever you defeat a Boss, become Cursed. Your starting relic is replaced by Cursed Key, Darkstone Periapt, and Du-Vu Doll). Those always end up being a lot of fun.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
3-Dec-2020(#13)
Yeah, Cursed Run is fun. ...I tried taking curses on purpose in a game or two since I last posted. I died, quickly. frown
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
3-Dec-2020(#14)
lol, you're brave for trying, I've never attempted that.
nonamesleft
Gold Good Trader
* 3-Dec-2020(#15)
Scott wrote:
>>That's weird, I thought Calling Bell only gave you 1 curse, the one that can't be
> removed.

Perhaps one of the updates changed it? I haven't updated even once, so it's definitely possible that they changed some of the details later on, similar to how card companies periodically change card texts and effects.

On a side note, 2/3 of the relics I got weren't great, but the 3rd was ice cream. Pretty unique and useful.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
3-Dec-2020(#16)
nonamesleft wrote:
> Perhaps one of the updates changed it? I haven't updated even once, so it's definitely
> possible that they changed some of the details later on, similar to how card companies
> periodically change card texts and effects.

Looks like that's what happened. Wow, can't believe it was ever 3 for 3. I don't even like it that much at 1 for 3. The few times I've taken it, I usually only get 1 relic I care about.

You definitely need to update! Getting this fixed and switching Eternal Feather to an uncommon relic is worth it alone.

> On a side note, 2/3 of the relics I got weren't great, but the 3rd was ice cream.
> Pretty unique and useful.

I love Ice Cream but barely ever see it.
nonamesleft
Gold Good Trader
* 3-Dec-2020(#17)
@Scott There is an upside to getting 3 curse cards that can be removed vs 1 unremovable one. Well, depending on a certain detail.

The 1 unremovable one you mentioned. Is it the card that makes you lose 3 max HP if you remove it, or is it a card that is actually unremovable in any way, including Divine Fountain?

If it's completely unremovable, then at least the 3 from the original Calling Bell can be removed via card removal or Divine Fountain. Though there's obviously no guarantee the Divine Fountain event will show up (only encountered it once).
nonamesleft
Gold Good Trader
3-Dec-2020(#18)
Found out something pretty cool yesterday. I was doing a run and got the relic Blood Vial. Then I encountered the Vampire event. If you have Blood Vial in your possession when you encounter Vampires, you can trade the Blood Vial in exchange for the cards that they offer, and you don't lose all the max HP that you would generally have to trade in exchange.

And it also triggers a small alternate text regarding the Vampires.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
* 3-Dec-2020(#19)
Yeah, there are a few fairly rare event combos that are nice to get if you're rather lucky. Even after playing often over the last year or so, I only just recently had it happened to me (Golden Idol can become Bloody Idol).


For curses, getting the relic: Omamori ("Negate the next 2 Curses you obtain.") is really helpful. I seem to get that fairly often. Then you can take curse options in events. It also takes away the bad effect of Cursed Key and many other things like that. Also, Darkstone Periapt & Du-Vu Doll still give you their benefits (max hp +6 & +1 Strength) despite the curse itself being negated.

[Correction: Du-Vu Doll doesn't benefit. ]
Scott
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3-Dec-2020(#20)
nonamesleft wrote:
> @Scott There is an upside to getting 3 curse cards that can be removed vs 1 unremovable
> one. Well, depending on a certain detail.
>
> The 1 unremovable one you mentioned. Is it the card that makes you lose 3 max HP
> if you remove it, or is it a card that is actually unremovable in any way, including
> Divine Fountain?
>
> If it's completely unremovable, then at least the 3 from the original Calling Bell
> can be removed via card removal or Divine Fountain. Though there's obviously no guarantee
> the Divine Fountain event will show up (only encountered it once).

It's just completely unremovable. I still prefer that to 3 curses that can be removed. I'd rather use gold to buy cards/relics in stores or remove Strikes, instead of removing curses, and events that let you remove cards are less common after Act I.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
3-Dec-2020(#21)
bill wrote:
> Yeah, there are a few fairly rare event combos that are nice to get if you're rather
> lucky. Even after playing often over the last year or so, I only just recently had
> it happened to me (Golden Idol can become Bloody Idol).

I like the one where you "Don the Red Mask" and get 222 gold. I've gotten to do that a few times.

> For curses, getting the relic: Omamori ("Negate the next 2 Curses you obtain.") is
> really helpful. I seem to get that fairly often. Then you can take curse options
> in events.

I like Omamori and also seem to get that one a lot.

> It also takes away the bad effect of Cursed Key and many other things
> like that. Also, Darkstone Periapt & Du-Vu Doll still give you their benefits (max
> hp +6 & +1 Strength) despite the curse itself being negated.

Really? I could see it working with Darkstone Periapt since it says "when a curse is added to your deck", but Du-Vu Doll gives you strength for how many curses are in the deck. so during battle. Mind blown if you still get that benefit.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
3-Dec-2020(#22)
I just had another fun exhaust deck.
Corruption (Skills cost 0. Whenever you play a Skill, Exhaust it.),
Feel No Pain (Whenever a card is Exhausted, gain 3 Block.)
Juggernaut (Whenever you gain Block, deal 5 damage to a random enemy.)
Dark Embrace (Whenever a card is Exhausted, draw 1 card.)

Once I had all my powers up, I'd play block cards to do damage (twice), plus the various attack cards did not hurt. I had a Reaper that behaved nicely.

As the game went on I picked up another Juggernaut, Apotheosis, 2 Exhumes, lots of block skill cards (to get the synergies rolling and cope with their corruption losses). Ice cream helped me build up energy to play power cards. The first few turns I could be vulnerable and I even was down to half HP near the end of act 3, but beating Awakened at the end wasn't hard at all.

The play was unusual, but it was fun. I should go after exhaust cards more often.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
3-Dec-2020(#23)
I'm probably wrong about Du-Vu Doll, sorry.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
3-Dec-2020(#24)
bill wrote:
> I just had another fun exhaust deck.
> Corruption (Skills cost 0. Whenever you play a Skill, Exhaust it.),
> Feel No Pain (Whenever a card is Exhausted, gain 3 Block.)
> Juggernaut (Whenever you gain Block, deal 5 damage to a random enemy.)
> Dark Embrace (Whenever a card is Exhausted, draw 1 card.)
>
> Once I had all my powers up, I'd play block cards to do damage (twice), plus the
> various attack cards did not hurt. I had a Reaper that behaved nicely.
>
> As the game went on I picked up another Juggernaut, Apotheosis, 2 Exhumes, lots of
> block skill cards (to get the synergies rolling and cope with their corruption losses).
> Ice cream helped me build up energy to play power cards. The first few turns I
> could be vulnerable and I even was down to half HP near the end of act 3, but beating
> Awakened at the end wasn't hard at all.
>
> The play was unusual, but it was fun. I should go after exhaust cards more often.

Sweet yes Exhaust can be so fun.
nonamesleft
Gold Good Trader
3-Dec-2020(#25)
@Bill Nice Exhaust combo! But I'm curious, you didn't run out of cards during battle, due to exhausting them?

How far did that run take you?

Also, you mentioned Omamori. I just had a funny thing happen based on Omamori. Multiple times I took a curse card during an event, knowing that my Omamori would negate it and I'd be left with just the benefit. Then I noticed that I was drawing curse cards during battle, and I thought "what's wrong here? Shouldn't the crse cards be negated?" It turns out I didn't even have Omamori! It was Matryoshka! I think I know what happened though.

On a previous run I got Omamori, and it has a number 2 on it. So when I got Matryoshka, I saw the 2, and my mind ignored the image of the relic itself and simply registered it as Omamori for some reason!

I was going through events, thinking "ha! I'll just negate you, as I picked up the curse cards." But the joke was on me. wry smile smile
nonamesleft
Gold Good Trader
3-Dec-2020(#26)
@Scott Something I enjoy doing when it comes up is discarding the curse card in battle, as a cost for another card. Very satisfying when it happens.
nonamesleft
Gold Good Trader
3-Dec-2020(#27)
From the Ironclad, the Silent, and the Defect, I find the Defect to be the most difficult and tricky character to really get a great deck going, and I've been trying many different styles and combinations too.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
3-Dec-2020(#28)
I didn't run out of cards, but part of what I did was build up a bigger deck with lots of block skill cards. I think I was out of skill cards by the end of the final boss battle, but I was also very strong and managed to kill Awakened fast. ...I had Demon Form, a couple shockwaves and disarms, etc., so yeah. I think part of what getting a nice exhaust setup in place early in the game did for me was allowed me to get a lot stronger in Act 3 (more relics and strong cards) because I was winning a lot.
Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
3-Dec-2020(#29)
I think Defect lends itself more to chaos / versatility. I often luck into something OP. It's my fave. Ironclad feels too OCD to me and Silent feels like I need to plan / RNG more. Watcher- wtf I'll just play chess.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
3-Dec-2020(#30)
nonamesleft wrote:
> @Bill Nice Exhaust combo! But I'm curious, you didn't run out of cards during battle,
> due to exhausting them?
>
> How far did that run take you?
>
> Also, you mentioned Omamori. I just had a funny thing happen based on Omamori. Multiple
> times I took a curse card during an event, knowing that my Omamori would negate it
> and I'd be left with just the benefit. Then I noticed that I was drawing curse cards
> during battle, and I thought "what's wrong here? Shouldn't the crse cards be negated?"
> It turns out I didn't even have Omamori! It was Matryoshka! I think I know what happened
> though.
>
> On a previous run I got Omamori, and it has a number 2 on it. So when I got Matryoshka,
> I saw the 2, and my mind ignored the image of the relic itself and simply registered
> it as Omamori for some reason!
>
> I was going through events, thinking "ha! I'll just negate you, as I picked up the
> curse cards." But the joke was on me. wry smile smile

lol I've confused those two a couple times as well.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
3-Dec-2020(#31)
nonamesleft wrote:
> @Scott Something I enjoy doing when it comes up is discarding the curse card in battle,
> as a cost for another card. Very satisfying when it happens.

Yep, or even better, exhausting them!
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
3-Dec-2020(#32)
nonamesleft wrote:
> From the Ironclad, the Silent, and the Defect, I find the Defect to be the most difficult
> and tricky character to really get a great deck going, and I've been trying many
> different styles and combinations too.

I also find Defect to be the most difficult. I beat A20 with Ironclad, got to A17 with Silent, A17 with Watcher (but still working on it), but Defect I could only get to A11 or A12, can't remember which one. The only time I ever do well with Defect is when I get multiple Capacitors + multiple Focus boosting cards, and amass a giant ring of powerful orbs. The problem is, it can take a few turns to do this, so it's not uncommon to take a lot of damage while trying to set up. Self Repair helps, I like picking up 1 or 2 of those.
nonamesleft
Gold Good Trader
* 3-Dec-2020(#33)
@Feeb Play chess laughing out loud I'm not entirely sure what you mean, as I don't even have that update and know nothing about Watcher. Are you saying that you're playing chess because Watcher is OP (I don't know if Watcher is or isn't OP) and needs little attention, or that you don't enjoy using Watcher and would simply rather play chess?

Regarding the Defect, since you mentioned OP, I've actualy recently been experimenting with OP cards on purpose, since so many of my runs with the Defect don't get me past Act 2. Just tried out Hyper Beam, a card I've always skipped before. That deck barely had any orb cards anyway, so the price of -3 focus didn't matter much.

I didn't yet try that meteor card, the one that does 24 damage and channels 3 plasma, because a 5 cost is shock. But I can definitely get to 5 with that 0 cost card that gives you +2 energy and a void card. Blanking at the moment on the name of the card. It has an image of something running/rushing.

My main hesitation with the meteor card is that I'll likely be channeling other orbs, so the plasmas won't stay in play for long. But the whole point in the first place is to rotate orbs anyway, so maybe the purpose of the meteor card is to do a nice 24 damage, and set up your very next turn to have +3 energy. Now that I think about it, I wonder if that's exactly what it's meant for. A chunk of damage followed by a bonus turn. A reward for managing to get 5 energy.
Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
3-Dec-2020(#34)
Watcher is pretty cerebral if you play it correctly. Need to keep up with the numbers pretty tightly to shift stances etc. It gives me anxiety.
nonamesleft
Gold Good Trader
3-Dec-2020(#35)
Scott wrote:
> nonamesleft wrote:
>> @Scott Something I enjoy doing when it comes up is discarding the curse card in
> battle,
>> as a cost for another card. Very satisfying when it happens.
>
> Yep, or even better, exhausting them!

Ohhhhh, nice! Never yet had that happen, but that's sweet! Take that, curse card!
nonamesleft
Gold Good Trader
3-Dec-2020(#36)
Feeb wrote:
> Watcher is pretty cerebral if you play it correctly. Need to keep up with the numbers
> pretty tightly to shift stances etc. It gives me anxiety.

Oh, I see now.

But isn't chess cerebral too, or just less so than playing Watcher?
nonamesleft
Gold Good Trader
3-Dec-2020(#37)
Scott wrote:
>The only time I ever do well with Defect
>> is when I get multiple Capacitors + multiple Focus boosting cards, and amass a giant
>> ring of powerful orbs. The problem is, it can take a few turns to do this, so it's
>> not uncommon to take a lot of damage while trying to set up.

Tried doing EXACTLY this on a recent run. The idea of having 7 or 9 orb slots was exhilarating. But only a single Capacitor came my way, so it was a bust. wry smile

Another strategy to add to my to-try list. Along with Runic Pyramid & Fiend Fire+.
Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
3-Dec-2020(#38)
nonamesleft wrote:
> Feeb wrote:
>> Watcher is pretty cerebral if you play it correctly. Need to keep up with the
> numbers
>> pretty tightly to shift stances etc. It gives me anxiety.
>
> Oh, I see now.
>
> But isn't chess cerebral too, or just less so than playing Watcher?

Yeah. That's the joke. Chess is less stressful.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
3-Dec-2020(#39)
Feeb wrote:
> Watcher is pretty cerebral if you play it correctly. Need to keep up with the numbers
> pretty tightly to shift stances etc. It gives me anxiety.

It definitely takes more mental math, that's for sure. The hardest is when you're in Wrath and trying to calculate if you could deal enough damage in Divinity before dying to the after-effect of Blasphemous.
Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
3-Dec-2020(#40)
Scott wrote:
> Feeb wrote:
>> Watcher is pretty cerebral if you play it correctly. Need to keep up with the
> numbers
>> pretty tightly to shift stances etc. It gives me anxiety.
>
> It definitely takes more mental math, that's for sure. The hardest is when you're
> in Wrath and trying to calculate if you could deal enough damage in Divinity before
> dying to the after-effect of Blasphemous.

Yeah. I've been off by 1 many times. That feels pretty fail. Lol.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
3-Dec-2020(#41)
Feeb wrote:
> Scott wrote:
>> Feeb wrote:
> |>> Watcher is pretty cerebral if you play it correctly. Need to keep up with the
>> numbers
> |>> pretty tightly to shift stances etc. It gives me anxiety.
>>
>> It definitely takes more mental math, that's for sure. The hardest is when you're
>> in Wrath and trying to calculate if you could deal enough damage in Divinity before
>> dying to the after-effect of Blasphemous.
>
> Yeah. I've been off by 1 many times. That feels pretty fail. Lol.

I've made the mistake of forgetting my damage was already doubled, so taking the doubled amount and tripling it, then coming up way short lol
nonamesleft
Gold Good Trader
* 3-Dec-2020(#42)
Feeb wrote:
> nonamesleft wrote:
>> Feeb wrote:
> |>> Watcher is pretty cerebral if you play it correctly. Need to keep up with the
>> numbers
> |>> pretty tightly to shift stances etc. It gives me anxiety.
>>
>> Oh, I see now.
>>
>> But isn't chess cerebral too, or just less so than playing Watcher?
>
> Yeah. ThatÃ'Â----'s the joke. Chess is less stressful.

At first I couldn't get the joke because I didn't know anything about Watcher, but I actually get stressed from chess wince so I wonder how Watcher would be for me.

But it's not due to the calculations. Something else. I can play chess alright, but I can sometimes take a really REALLY, long time to make a move in chess, because I'm trying to look at all the options and then all the branches that stem from those options. It works out, and I'm not a bad player, but my opponents usually don't have the patience to wait. And my own long turns give me anxiety sometimes too wince So I more or less stopped playing chess.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
3-Dec-2020(#43)
I love Defect, but I still lose with it regularly. It's hard to give advice.

I think one of the issues with it is that it has cards in at least 2 categories that don't really synergize with each other at all. I think of it as orb cards and regular attack/defense/debuff cards (like Streamline or Claw and Beam Cell or Go For the Eyes). I think it's best to mostly have one type, though mixing some can work. Orbs are unaffected by a lot of buffs/debuffs, so you have to keep that in mind.

Defect has power synergies. I almost always take White Noise cards and even Creative AI (trickier). The results are random, but can be very powerful too, especially with power-related relics. Good power cards: Loop, Capacitor, Buffer, Electrodynamics (if multi enemies), Defrag, Self Repair, Storm, Static Discharge. Biased Cognition can be good, but you can't use it until you're sure you can finish the fight soon.

I usually go for orb cards and power cards. Defrags are best, will take as many as I'm offered and try to upgrade them. I think one of the best Defect cards is Ball Lightning (attack & lightning orb). There's rarely a case when that's not a good card to play imho. Dualcast, which you can only get at the start, is quite powerful too. I've often thought I should try to duplicate it.

There are a lot of meh Defect cards imho too, best to skip them. I usually take all Self Repairs I'm offered. I like Meteor Strike, but only mid-late game when/if my energy is strong (have relic and/or Turbo(s), etc.). I don't find Dark-orb related cards to be great, but I take them sometimes. A charged Dark orb with Dualcast can be great. Lighting and Frost are the main orbs to focus on.

Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
3-Dec-2020(#44)
Most of the Defect players recommended an Ice heavy approach. I often end up short DPS but silly survivability. Then the stacking buffs / debuffs drop me. I do better just taking the "best" cards then trying for ice I feel.
nonamesleft
Gold Good Trader
* 3-Dec-2020(#45)
Just got the farthest I've gotten so far with Defect. Built a decent deck that revolved around Runic Pyramid, 3x Turbo, Storm, AI, and 2x White Noise. Apotheosis didn't hurt either wink and 2x Streamline turned out to be really handy.

But then I made a not wise decision.

In Act 3, I entered a ? Room. It gave me the choice to leave or fight the Elite (2 guardian pyramid head looking crystal-ish looking things) for a rare relic. I decided to go for it, defeated them, but lost a ton of HP. I left with 7/75, and no healing sites within sight. Then I was forced to use my lizard tail in the next regular battle. Then an Elite (Nemesis) took me down. You know what hurts the most, though? It's not that I was finally having a good run with the Defect. I'm sure I'll have other great runs. It's that the rare relic that I won from that other Elite was so not worth the HP loss! wince (Prayer Wheel) wry smile
Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
3-Dec-2020(#46)
You might want to watch some YouTube videos. Jorbs is good to watch to learn some QoL basics etc.
nonamesleft
Gold Good Trader
* 3-Dec-2020(#47)
@Feeb Hmmmm, do you mean Quality Of Life basics, as in what to do in certain scenarios, etc? Unless QoL stands for something related to Slay the Spire, or something else entirely?

Haha, never mind my question. Got the answer by searching up Jorbs.
nonamesleft
Gold Good Trader
3-Dec-2020(#48)
Feeb wrote:
> You might want to watch some YouTube videos. Jorbs is good to watch to learn some
> QoL basics etc.

Thanks! Will look him up a bit. Everyone has a different perspective, so I'm sure I'll see some strategies I wouldn't necessarily consider in the first place.
Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
* 3-Dec-2020(#49)
Learned lots of little things, enemy attack order etc. It makes lots of difference to know enemy tendencies etc.

The tree robot fight you mentioned reminded me that I learned proper order for killing them from jorbs.
nonamesleft
Gold Good Trader
3-Dec-2020(#50)
Feeb wrote:
> Learned lots of little things, enemy attack order etc. It makes lots of difference
> to know enemy tendencies etc.
>
> The tree robot fight you mentioned reminded me that I learned proper order for killing
> them from jorbs.

Enemy tendency is important to know, absolutely.

There's a relic that gives you extra energy each turn, but you can't see enemy intent. Highly useful in that scenario, as well as in general. For sure.
nonamesleft
Gold Good Trader
* 3-Dec-2020(#51)
Used Creative AI. Got Echo Form. Used Echo Form. AI drew another Echo Form. Used Echo Form on Echo Form's effect. smile
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
4-Dec-2020(#52)
bill wrote:
> I love Defect, but I still lose with it regularly. It's hard to give advice.
>
> I think one of the issues with it is that it has cards in at least 2 categories that
> don't really synergize with each other at all. I think of it as orb cards and regular
> attack/defense/debuff cards (like Streamline or Claw and Beam Cell or Go For the
> Eyes).

I agree. The problem for me is that the latter rarely works out, it just doesn't scale well enough. Going alli-in on orbs is the only thing that ever works for me, but it's still inconsistent.

> I don't find Dark-orb related
> cards to be great, but I take them sometimes. A charged Dark orb with Dualcast can
> be great. Lighting and Frost are the main orbs to focus on.

I like to have 1 card that creates a Dark orb. They usually end up being one of my main sources of damage.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
4-Dec-2020(#53)
nonamesleft wrote:
> It's that the rare relic that I won from that other Elite was so not
> worth the HP loss! wince (Prayer Wheel) wry smile

Prayer Wheel is a good early pick-up, but not so much in Act III.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
4-Dec-2020(#54)
Feeb wrote:
> Learned lots of little things, enemy attack order etc. It makes lots of difference
> to know enemy tendencies etc.

The Slay the Spire wiki is a great source of info too.

> The tree robot fight you mentioned reminded me that I learned proper order for killing
> them from jorbs.

What is the tree robot??
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
4-Dec-2020(#55)
nonamesleft wrote:
> There's a relic that gives you extra energy each turn, but you can't see enemy intent.
> Highly useful in that scenario, as well as in general. For sure.

That's Runic Dome, one of the scariest relics in the game IMO. While some enemies do have set patterns, most don't. I only take it if my deck naturally generates a lot of block.
Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
4-Dec-2020(#56)
Scott wrote:
> Feeb wrote:
>> Learned lots of little things, enemy attack order etc. It makes lots of difference
>> to know enemy tendencies etc.
>
> The Slay the Spire wiki is a great source of info too.
>
>> The tree robot fight you mentioned reminded me that I learned proper order for
> killing
>> them from jorbs.
>
> What is the tree robot??

I meant the 3 robots. Sentinel things. The attack pattern lends itself to a certain kill order. Seems common sense but I learned it from a video.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
4-Dec-2020(#57)
Feeb wrote:
> Scott wrote:
>> Feeb wrote:
> |>> Learned lots of little things, enemy attack order etc. It makes lots of difference
> |>> to know enemy tendencies etc.
>>
>> The Slay the Spire wiki is a great source of info too.
>>
> |>> The tree robot fight you mentioned reminded me that I learned proper order for
>> killing
> |>> them from jorbs.
>>
>> What is the tree robot??
>
> I meant the 3 robots. Sentinel things. The attack pattern lends itself to a certain
> kill order. Seems common sense but I learned it from a video.

Are you talking about the Act II robot boss that has the little robots on either side?
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
* 4-Dec-2020(#58)
I think he means the 3 sentries elite battle: https://slay-the-spire.fandom.com/wiki/Sentry

...where it's best to take out one of them on the outside first given how they alternate attacks.
Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
* 4-Dec-2020(#59)
bill wrote:
> I think he means the 3 sentries elite battle: https://slay-the-spire.fandom.com/wiki/Sentry
>
> ...where it's best to take out one of them on the outside first given how they alternate
> attacks.

This.

I also learned lots about picking the right path etc from Jorbs.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
4-Dec-2020(#60)
Doh! Of course, I couldn't get that boss fight out of my head.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
4-Dec-2020(#61)
I was trying to put what I said about Defect runs to the test and I had a decent run just now.

image

This was a lightning/power deck. I even managed to remove all basic attack cards. 3 upgraded Storms meant any power card after that would channel 3 lightning. So, I had a number of power cards. And, the coup de grace card after lots of lightning orbs was an upgraded Thunder Strike.

Defense wasn't good (just had a couple chills, didn't manage to get my HP over 90), but 3 Self Repairs meant I could recover as I went (and each repair would channel lightning orbs). The final boss battle with Donu and Deca was close since they hit hard and it takes a few turns before my lightning get powered up. Just when I got down to 5 hp, Thunder Strike came up and I killed them both with like 17*9 damage.

I had some luck here, but this is the kind of Defect game I aim for and enjoy playing.
nonamesleft
Gold Good Trader
* 4-Dec-2020(#62)
@bill Nice! 17*9 huh? The pistachio donut didn't stand a chance!

You'll probably appreciate he following, since it's a similar multi hitting card involving lightning orbs. I had the relic that doubles the effects of X cards, and I used the card that channels X lightning when I had I think it was 9/3 or 12/3 energy. And as a bonus I had extra focus. The opponent, well, let's just say it was toast. :)
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
4-Dec-2020(#63)
@bill sweet deck! I've never had a good Lightning Strike deck. I only seem to be offered it in decks without much Lightning. You had a crazy amount of Powers in that deck, 3 Defrag and 3 Self Repair is sick! Your huge Thunder Strike reminded me of the time I cast a Tempest for 28.

https://youtu.be/DezQLTwA_us
nonamesleft
Gold Good Trader
* 4-Dec-2020(#64)
Yeah, 3 Self Repair and 3 Defrag is incredible! The most Self Repairs I've ever gotten in a single run was 2.

@Scott 28 Tempest is insane! Cool that you got that on video.

The other day I used Tempest, with what was either 9 or 12 energy, and I had the relic that doubles X card effects. The lightning just didn't stop.
nonamesleft
Gold Good Trader
6-Dec-2020(#65)
Just had an incredible and fun run with The Defect. It was a daily challenge. The Awakened didn't stand a chance. Now that I think about it, it hardly did any damage. In fact, I don't know if it even did any damage at all. smile

The modifiers of the daily challenge were:

Shiny: Starting deck is replaced with 1 of every rare card.

Time Dilation: All enemies start with the slow debuff.

Deadly Events: ? Rooms can now contain Elites but are also more likely to contain Treasure rooms.

Here's the deck and relics I had at the end:

Cracked Core
Nunchaku
Mercury Hourglass
Question Card
Calling Bell
The Boot
Darkstone Periapt
Bag of Marbles
Anchor
Mummified Hand
Mango
Lizard Tail
Orange Pellets
Orichalcum
Symbiotic Virus
Pantograph
Emotion Chip
Dead Branch

Buffer+
Electrodynamics
Echo Form
Echo Form
Meteor Strike
Creative AI
Fission
Amplify
Seek+
Seek+
Seek+
Thunder Strike
Multi-Cast
Hyperbeam+
All for One
Rainbow
Core Surge
Reboot+
Machine Learning
Hologram+
Self Repair
Charge Battery
Charge Battery
Ball Lightning
Ball Lightning
Claw
Claw
Claw
Turbo
Turbo+
Melter
Tempest
White Noise
Heatsinks
Streamline+
Defragment+
Defragment+
Storm+
Storm+
Secret Weapon
Beam Cell
Madness
Madness
Go for the Eyes
Capacitor+
Force Field
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
6-Dec-2020(#66)
yes Dailies are fun
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
6-Dec-2020(#67)
Yeah I love the Daily challenges, I try to do them every day if I can. Shiny is one of the more fun modifiers. It gets real crazy when they throw in one of the modifiers where another characters' cards can pop up, because you get all of the rare cards for both characters.
nonamesleft
Gold Good Trader
6-Dec-2020(#68)
That moment when you just need 1 turn to beat the boss of the floor you're on, and yet there's absolutely nothing you can do but let it defeat you wry smile

Just had that moment.
Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
* 6-Dec-2020(#69)
Can you still leave the game and reload at the map? Was cheating but whatever.
nonamesleft
Gold Good Trader
6-Dec-2020(#70)
Feeb wrote:
> Can you still leave the game and reload at the map? Was cheating but whatever.

Too late to even try that. I'm back at the startup screen. Thanks for the suggestion, though. Would have tried it.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
7-Dec-2020(#71)
@nonamesleft Yeah, as long as the fight hasn't ended yet, you can just exit, and when you come back, you'll be at the start of the fight. I try not to do it too often, just if I make a dumb mistake. Not "let me try to beat this boss another way and see if it works". Not to say I've never done that, but I try not to lol

It's great for fixing other mistakes/mis-clicks, like if you click to buy the wrong thing at the store, or accidentally click the wrong option in an event without thinking (like clicking an option to get a potion, but you can't obtain potions because of Sozu). In most cases, as long as you haven't left the screen, if you exit the game and return you'll be back at the beginning of that floor with no actions taken yet. The biggest exception I can think of is the card select screen after a boss. As soon as you click on it, it immediately saves and takes you to the boss relic screen, so you can't go back and choose a different card if you change your mind.
nonamesleft
Gold Good Trader
* 7-Dec-2020(#72)
@Feeb @Scott

So I just tried it with Time Eater. I realized as it was about to defeat me that I had used certain synergetic cards in the wrong order. Not sure why. Maybe because I was playing on fast mode, so basically just cycling through cards and sequences quickly.

Anyway, so I restarted the battle wondering if that one move might have done the trick. It didn't. Then I thought to myself, I wonder if it's at all possible to defeat Time Eater with my current deck. This deck isn't built to take big hits, and Time Eater would hit for 51 damage, which I would somewhat negate, but then it's next hit would turn my character into that popular breakfast item that's a form of bread wink

So I then proceeded to reset around 5-7 times, trying out different variations, in order to try and trigger different draws, effect, etc (I figured since the game is based on RNG sequencing, different moves can lead to different draws, etc).

I know I know, shouldn't do that too much. But at that point it was more curiosity than anything.

Kept on losing. I got close, one time. And then on what would turn out to be my last try for that run, I paused and accidentally hit Y, which abandons the current run wry smile

I found from past runs that having Buffer in the deck (which I didn't) along with a few Seek+ (no on that too) helps immensely. I think Buffer could possibly have done the trick. I sometimes draw it with Creative AI as well, but that didn't happen.

To be honest, though, when I think about it, I'd rather not reset. Simply because I'd more enjoy a win knowing I had made a creative or decent deck, than to force the win.

But honestly, even if I hadn't accidentally clicked Y, I don't know if the deck could have done it. A slim chance would have been a Heart of the Cards draw from Creative AI, but the deck just didn't have enough defense to offset its not being a heavy hitter (heaviest potential hitters in the deck were either that 3 cost card with a lightning bolt that does 7 or 9 damage per lightning channeled, Streamline, or a dark orb that waited a few turns (recycling Claw can work too, but that takes several turns to get going).

And this is all with Echo Form in play too. Really great card. It's one of my favorites.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
7-Dec-2020(#73)
When I first learned about the reset trick, there were a few different times when I tried taking a 2nd or even 3rd stab at a boss. Almost every time I tried it, I still ended up losing. I decided that, unless you're making really bad plays, it mostly comes down to whether or not your deck/relics are good enough at that point.
nonamesleft
Gold Good Trader
* 7-Dec-2020(#74)
Yep. Exactly.

Even if I just looked at my relics, they were not going to be of much help in that battle.

That Red Pillow - unless Time Eater decides to take a nap, I don't think a pillow will do much. Maybe if I throw it, it will distract Time Eater for one turn raspberry

Matryoshka

Mercury Hourglass

Potion Belt

No need to name them all. Basically, they weren't going to do much.

Two notable mentions though:

The one that gives 1 Intangible every 6 turns (can really help you in a pinch).

The one that adds an orb slot every 2 turns.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
7-Dec-2020(#75)
Yeah those last two are great relics yes

What's everyone's favorite and least favorite bosses to fight in each act?

Act I Favorite - Slime Boss - I find this guy to be extremely easy, can't remember the last time I lost to him.

Act II Least Favorite - The Guardian - The mode he goes into with scales is annoying, you typically can't get in much damage. Then every time he goes back to normal mode he keeps doing more and more damage each attack, and taking longer to knock back into the scales mode.

Act II Favorite - The Collector - Not as easy as Slime Boss, but definitely much easier than the other two Act II bosses. I rarely lose to this one.

Act II Least Favorite - The Champ - This guy is just tough. Really high HP, hits hard, blocks for a lot, and removes all of his debuffs halfway through, followed by hitting harder than ever. I've definitely lost the most to him in this Act.

Act III Favorite - Time Eater - I used to hate this one, but the more I've played, I'm usually very happy to see him. He scales pretty slowly and doesn't do anything TOO nasty. Even with a deck that wants to play a lot of cards, like a Shiv deck, I really don't have much trouble.

Act III Least Favorite - Awakened One - This guy hits HARD, especially in his second form. Plus, I generally grab a lot of powers (except for Watcher runs), which make him all the more powerful.
nonamesleft
Gold Good Trader
* 7-Dec-2020(#76)
Great question. I've only been playing Slay the Spire for maybe a month, so I don't have as much experience with all the bosses, many times each, across all the characters, yet anyway, but I'll answer based on the experiences I've had so far.

Act 1 Favorite: Slime Boss - Generally very easy to interrupt its attacks in order to trigger the split. Beat it this time around with 0 damage. Plus, for some strange reason it's wearing a hat, and that makes me smile. smile

Act 1 Least Favorite - At first I was thinking how the Guardian can be challenging with its stance shifts, but I find that I can usually do the damage it requires to change it to defense mode and stop its heavy hitting. When I can't, though, ouch.

So that leaves Hexaghost. The first time I battled it, I was utterly destroyed.

But I realized that it only hits really heavy every 6 turns, after lighting all the flames green. It's not too difficult to defend heavily when that turn comes, though.

So I'm going to have to say The Guardian is my least favorite of Act 1, with its thorns and stance shifts.

Act II Favorite - The Champ - For me this one is simple. Maybe I just got lucky, but I usually beat The Champ pretty easily. Didn't have many problems with it.

Act II Least Favorite - Bronze Automaton - I've actually only beaten it once or twice. Those minions of it seem to generally take my best cards wince The last time, they took Echo Form. wry smile

The Bronze Automaton battle just seems to stretch on and on. Even longer than The Champ, even though The Champ has 400+ HP. I can attack the minions to retrieve what they took, but even if I were to focus on the Automaton, the minions do their little damages, which add up. And the 3 artifacts that the Automaton has don't help either.

Act III Favorite - Green Frosted Donut & Orange Pyramid Pastry

I find them to be the most easy of the Act III bosses in terms of consistency. They'll buff, attack, etc, in sequence. They're not necessarily easy, but they're fairly predictable. And unless they rack up the strength stacks, they don't hit incredibly hard either. Again, they're not that easy, but compared to the other bosses, they're not too bad.

Act III Least Favorite - This is a tough one to answer. I'm going to have to say that for now it's a tie.

I haven't fought the Awakened with The Silent, and I haven't fought Time Eater with The Ironclad.

I destroyed The Awakened with The Defect, but The Awakened completely destroyed me when I used The Ironclad.

Time Eater wasn't too difficult with The Silent. I can get its poison up pretty high, and at that point can simply focus on defense if necessary.

I think after I play for a bunch more, my stance for Favorite and Least Favorite might change a bit, regarding Act II and Act III.

Act 1 will probably stay the same.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
7-Dec-2020(#77)
@nonamesleft Bronze Automation was a close 2nd for me for least favorite. The thing that makes me like him a little more though is that his attacks are on a set pattern, that helps a lot. I've still died to him a lot though lol
nonamesleft
Gold Good Trader
* 7-Dec-2020(#78)
@Scott Just defeated him. Creative AI really saved my hide. It drew the power card that has an infinity symbol (activates the passive ability of the rightmost orb, at the beginning of your turn).

I played that power card on Echo Form's effect, so it doubled. It activated my ice orb on +6 focus, so the defense boost was significant. I played another one of those power cards soon after. So a 5-6 time activation of an ice orb really helped. I've been underestimating ice orbs this whole time. I hardly channel ice, in fact I hardly pick those cards for my deck. But this strategy -> ice orb + defrag + power card, demonstrated a strategy that is responsible for giving me the win. (Side thought, you have to keep that ice orb active in the right most slot, so if you're in real need of defense during battle, you can't evoke orbs. Though I suppose a way around this would be capacitor.)

image
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (8 seconds ago)
7-Dec-2020(#79)
@nonamesleft nice yes
nonamesleft
Gold Good Trader
9-Dec-2020(#80)
Just defeated The Awakened with The Defect, for the first time actually using that character.

I was running a defensive deck that employed the use of the relic Inserter + Consume + Frost Orbs. (Also had a defragment, but that's a single use card.

The first step in the deck is to quickly channel as many frost orbs as possible early on in a battle, via cold snap, recursion, defend, etc.

The deck has cards like Charge Battery and Hologram, so you can put up enough of a defensive wall in order to get going.

Then as Inserter adds orb slots, channel more frost orbs.

Consume + Inserter = Pure synergetic amazingness!

The Awakened didn't stand a chance. Couldn't touch my character at all.

The deck's heaviest hitter was Blizzard+. At the end of the battle, its damage output was 75.

image

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