benstylus wrote: > Zack & Wiki - good stuff, reminiscent of the old Gobliiins games on
> the PC. Point and click puzzle solving adventure, with nearly as
> much class and humor as the old LucasArts games. I recommend that
> anyone with a Wii at least rent this game... it's certainly worth
> playing through at least once if you like environment and object oriented
> puzzles.
I'm renting this now and I'm stuck at this one part that is pissing me off. It's with that skeloton/music player where he makes you shake the Wii Remote in time with the music. I hold the controller like it says in the upper-right corner but half the time it doesn't register the shakes. Did you have any trouble with that?
Capcom Fighting Evolution (Xbox) 6/10 - Didn't feel like they put much effort into making it. The backgrounds look washed-out, the music sucks, and there's not much replay value.
Wario Ware Inc. Mega Party Game$ (GameCube) 7/10 - Seemed kinda stupid at first but I got hooked on it. Not a game you'd want to play for an hour though, but I guess multiplayer is better.
Would have given it a full 10, but there are some things that could have been better, like your inventory system, and all the bugs they are still working out with patches.
#23 posted November 10, 2007 at 4:23pm (EST) edited November 10, 2007 at 11:43pm (EST)
Portal- Decent, fun game, but not amazing. It gets me dizzy as well. Coupled with the fact that the only thing that I ate today was Cadbury chocolate for breakfast, I feel sick. 7/10
Portal was really easy up until test 16... then it was somewhat challenging. The advanced missions can be difficult, in fact I'm stuck. But still... they're advanced for a reason.
Super Mario Land: Some beautiful platforming, and playing it without the Game Boy blur and in four-color-mode (via Super Game Boy) is a NECESSARY experience. Really helps you appreciate what a terrific game this is. Controls are maybe a tad more slippery at times than they need to be, but overall, it never even APPROACHED being crippled at all - there was no problem doing anything you need to do in the game. It just takes a bit of adjusting when you're coming off of playing other Mario titles. Also, what a soundtrack. There are only, what, 3 tunes total I think? But it works...and they made for some excellent dance songs on Super Mario Compact Disco! I give it a solid 8.5/10.
Super Mario Land 2: Six Golden Coins: One of my all-time favorite Mario titles now...and also, IMHO, one of the most challenging Mario experiences to date. Just short of Sunshine, perhaps. Granted, some of the game is a total breeze - but when it gets challenging, it really gets kicked up a few notches. Never frustrating, but it keeps you on your toes. In my experience, at least. The graphics are excellent (again, especially on Super Game Boy), the sound is fantastic, control is very VERY tight, and it's great that they managed to work the spin jump in. This one gets a 9.5/10, but a 10/10 as a Game Boy game.
I agree with vDub. I thought Super Mario Land 2 was way too easy, and also had very boring level design.
I did like Wario Land, however.
"To anyone who knew me better
Know I chose Saturn first 'cause it’s 2D heaven
Bernie Stolar dropped the ball with the RAM cartridge
X-men Vs. Street Fighter could’ve expanded the market"
-- Del
i still have that game....haha bought it for a dollar from some kid off my bus when i was in elementary school...i also bought a purple gameboy color from some other dude on the bus after that with some foreign coins that had the number 3000 on them, 10 of them in fact, told them it was 3,000 dollars each, and the stupid dude believed me, total worth was around $3 dollars
#33 posted November 11, 2007 at 2:47am (EST) edited November 11, 2007 at 2:47am (EST)
Helen wrote: > Ah I see... Definitely interested in hearing your score when
> you beat it, and hopefully after you eat more than just chocolate.
>
I just finished the game, and my score still stands. The ending part of the game really sucks, and is for the most part, very easy.
The last boss was a joke besides the odd locations the computer parts would land in, which would lead me to not knowing how to get up there until I died once or twice. There was no depth to that battle.
My last autosave was at 2 hours and 31 minutes, which was laughable. What was not laughable, however, was attempted humor given off by the computer AI. It was terrible, not witty, funny, or amusing in the slightest bit. This game is insanely overrated. Still, it was decent. 7/10
MyAlterEgo wrote: > Helen wrote: >> Ah I see... Definitely interested in hearing your score when
>> you beat it, and hopefully after you eat more than just chocolate.
>> >
> I just finished the game, and my score still stands. The ending part
> of the game really sucks, and is for the most part, very easy. ...
> My last autosave was at 2 hours and 31 minutes, which was laughable.
> What was not laughable, however, was attempted humor given off by
> the computer AI. It was terrible, not witty, funny, or amusing in
> the slightest bit. This game is insanely overrated. Still, it was
> decent. 7/10 >
> EDIT: Spelling.
>
#37 posted November 11, 2007 at 12:35pm (EST) edited November 11, 2007 at 12:35pm (EST)
MyAlterEgo wrote: > Helen wrote: >> Ah I see... Definitely interested in hearing your score when
>> you beat it, and hopefully after you eat more than just chocolate.
>> >
> I just finished the game, and my score still stands. The ending part
> of the game really sucks, and is for the most part, very easy. ...
> My last autosave was at 2 hours and 31 minutes, which was laughable.
> What was not laughable, however, was attempted humor given off by
> the computer AI. It was terrible, not witty, funny, or amusing in
> the slightest bit. This game is insanely overrated. Still, it was
> decent. 7/10 >
> EDIT: Spelling.
Are you kidding? Portal is the funniest game to come along in years. The wit is spot-on. I'm kind of afraid to ask, but what exactly do you find funny?
Psychonauts (Xbox) The entire game except for the last level = 9.75/10. The last level = 2/10. I played this game when it came out and totally loved it. I remember I got near the end but I can't recall the actual ending so I'm not sure I ever beat it. I found it again recently so I figured now was my chance. I LOVE the humor in this, the platforming is solid, and the level designs are so varied I can't believe it. The godzilla-ish level with the fish people is fudging hilarious. But then I got to the last level which instantly reminded me of how far into the game I got last time. All of a sudden this game turns into a contest of sheer determination....to not curse at full volume. At one part you have to race after ::spoiler character:: and I've been trying this part for 3 days now. After dying 8-9 times in a row I need to switch off the game before the buldging vein in my forehead explodes. I checked gamefaqs and after this chase I basically fight the final boss(es) so I'm going to keep trying but MAN it's frustrating. It's not the level design (well, kinda it is) but rather the controls/camera that kill the fun. Many times my double-jumps aren't registering = instant fall to death.
Just Cause (360) - 7/10 - Much more fun than the demo. The side missions are a nice diversion and although the close-up graphics for cars and things are hideous...from a reasonable distance everything looks wonderful. And after cursing at the top of my lungs at Raz for an hour I sometimes pop this in just to tool around the ocean in the speed boat to relax.
AlphakirA & HighFiveYEAH- The game was not funny in the slightest bit, and there were no witty comments, just failed attempts at humor. The game, while fun, was nothing more than a tech demo. As for my type of humor, there is no specific type; I just know when crap is not funny, and Portal fits the bill for that.