Rating

B-

Specific Ratings

GraphicsB-
SoundB-
GameplayB
Replay ValueA-
Learning CurveB

Pros and Cons

Pros
  • Engaging combat
  • Fun to explore areas
  • Great combat visuals
Cons
  • Some grinding to do
  • Beginning tutorials give the game a slow start
  • Digging can become repetitive

Fossil Fighters: Frontier (Nintendo 3DS)

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Summary

Dig, battle, and explore until you're vivo-sore.

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Description

It's been a lengthy localization journey, but more than a year later, the third entry in the under-appreciated Fossil Fighters series has hit the West. An uptempo and endearingly cheesy theme song begins a quest to become a warden in the Fossil Parks all around the world. This leads to taking down the return of a sinister group which uses dinosaur-like vivosaurs for their own evil plans. Thankfully, you have a crew of helpful NPCs and vivosaurs of your own to combat this threat.

Contrasting greatly with the catchy and fast-paced theme song of the game, Fossil Fighters: Frontier begins with a very slow pace, getting you accustomed to the game's systems, the concept of exploring Fossil Park dig sites, selecting and upgrading your buggy to travel in said dig sites, digging for fossils, and battling other vivosaurs. Fortunately, after a couple of hours, the game takes off the training wheels and allows you almost total freedom.

That said, grinding is an issue with Fossil Fighters: Frontier. It's not just doing combat to gain experience points to level up individual vivosaurs-- it's grinding for money to upgrade your bone buggy, the vehicle used to travel in the dig sites. At the beginning of the game, your selection of bone buggies is limited, but as you progress in the game, you can upgrade your buggies as you see fit-- upgrading the battery, digging tools to make digging up fossils all the quicker and easier, and engine to make the buggy go much faster. The latter enables it to not only drive with greater speed, but also assists in going off ramps and catching bigger air, reaching otherwise inaccessible locations with rarer fossils to excavate.

There are three main Fossil Parks in Fossil Fighters: Frontier: Asia, America, and Europe. Each has their own leader and head warden that hands out orders to complete tasks within the various dig sites, of which there are three in each Fossil Park. These range from rescuing a stalled buggy to encountering and doing battle with troublemakers in the park. Along the way to these locations at dig sites, you're free to explore and find digging locations to excavate fossils.

Excavating fossils is a simple enough process, and as stated, as you upgrade your buggy's digging tools, fossil excavation becomes quicker and easier to accomplish. As you play through the game, the selection of hammers and drills used to dig up fossils grows. Each excavation requires you to use the combination of hammers and drills to remove dirt from fossils, all the while taking caution in not damaging the fossil itself. You will see damage to the fossil by purple marks left on the bones where you went a little too hardcore in your excavation.

You can score up to 100 points on an excavation of a fossil type, and this score is finalized by how much of the fossil is freed and if any damage was done to it. The more damage you do to a fossil, the less your max point score on it can be. This is all while you race against the clock to unearth a given fossil. When you upgrade your bone buggy's battery, you also increase the amount of time you have to work with.

When a fossil is unearthed, it gets revitalized into a living vivosaur. There are four parts to a given vivosaur-- head, body, arms, and legs. Each part excavated of a vivosaur gives it experience points (the same number as the amount of points you earned in excavating it) and a new move to use in battle. Since a vivosaur is made up of four parts, each part is a different move to utilize in combat.

Combat in Fossil Fighters: Frontier can be a bit confusing the first few hours you play. However, after some practice and understanding of the game's combat system, you can quickly learn the ins and outs soon enough. There are five elemental types of vivosaur, and each, aside from the neutral type, is weak against another. Water beats fire, fire beats air (yeah, I don't know why either), air beats earth, and earth beats water.

Not only this, but each vivosaur variety has a physical stance where they are strongest and weakest when standing in. These stances are entered by performing and taking attacks. For example, one vivosaur might use an attack that allows it to stand upright, boosting its offense. Meanwhile, an attack on it from a rival vivosaur might make it turn around backwards, making it much more vulnerable to enemy vivosaur strikes.

You can have up to three party members, including yourself. The other two are Paleo Pals, A.I.-controlled teammates that you can select from before embarking in your bone buggy to a dig site. Not only are they a big help in defeating enemies that would otherwise be too strong for your lone vivosaur to take down alone, they can also use support shots to beef up your vivosaur during an attacking or defensive phase of battle. You can also stock up your bone buggy with support shots to help your teammates in battle. An example of this is if your opponent is attacking your side. As every attack shows the amount of LP (life points, the health attribute in Fossil Fighters) that the attack is set to take off, as well as the percentage chance the attack will make contact and the percentage chance of a critical hit, you can use an evasion shot (or several) to lower the likelihood that the enemy's attack will hit the vivosaur it is aiming for on your side.

Aside from exploring Fossil Park dig sites, excavating fossils and doing battle with other vivosaurs, at each Fossil Park headquarters is a set of points of interest that add even more longevity to Fossil Fighters: Frontier. For one, there's a machine called the Missionator 4000 in each park's HQ that awards you money and other goods for capturing roaming vivosaurs through defeating them in battle and digging up specific fossils in the various dig sites. Additionally, there are daily tournaments at the local stadium that you can enter to win money and boost your warden ranking, a special rank that gives you certain benefits in battle.

The performance of Fossil Fighters: Frontier is pretty good overall. While the environments are full of rather gnarly textures when viewed up close, the areas look nice to the eye. The combat is the highlight of the presentation package, offering well animated vivosaurs that look as slippery with their wet skin as you'd expect from a prehistoric creature. Sure, there are lots of vivosaurs to collect, but a lot of them are simple pallet swaps with a few added geometric features. The music isn't much to take note of, but it's serviceable enough and it doesn't get grating.

Fossil Fighters: Frontier offers a lot of fun gameplay and a Pokemon-style story that features plenty of humorous dialogue and some laughs. Yes, there is some grinding to be had, and the game is slow to begin. However, once it lets go of holding your hand, things pick up and pick up rather fast. Despite having old school issues like excessive grinding and a lot of tutorials in the beginning, Fossil Fighters: Frontier doesn't feel at all like a game stuck in the prehistoric era of gaming.

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