Rating

B-

Specific Ratings

GameplayB
GraphicsB
Learning CurveA-
Replay ValueC+
SoundB+

Pros and Cons

Pros
  • Interactive game. Makes you feel involved.
  • Good for training your reflexes.
  • Music is very energetic, keeps you hyped up.
  • A basic form of exercise.
  • Several mini games to keep you entertained for hrs
Cons
  • Can't skip cut scenes if viewing for the 1st time
  • Easy to cheat or "do it the lazy way".
  • Graphics mainly 2D.
  • Some of the 3D objects/images are very blocky.
  • Very fast motion sometimes not picked up by sensor

Wario Ware: Smooth Moves (Nintendo Wii)

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Summary

Wario the weirdo is back with a crazy, interactive game that will entertain you...for awhile.

Images


Description

Introduction:
Wario Ware: Smooth Moves is one of the first games I played on Wii. I rented this several times, and after the third time, I became hesitant to buy it. I don't know if it's something I'll want in the long run. Depending on your gaming preferences, and particularly your age, you will either love this game, or find that it gets old pretty darn fast. However, I believe this game will probably remain a crowd pleaser for some time to come.

Controls:
Throughout most of the game, you'll only need to use the wiimote. You won't use the wiimote + nunchuk together much until later in the game. There are different types of positions to hold the wiimote, such as the "remote control", the "umbrella", the "handlebar" and much more. Every time a new position is introduced, a screen will appear and give you a brief description of how it's used. Their descriptions are very weird, but it's very self explanatory.

When you're first playing this game, you'll probably act out some of the actions, such as jumping, crouching, put the wiimote on your head, and etc. I know I did. But eventually, you'll figure out you don't actually have to put the wiimote on your head. You don't actually have to shake your hips, jump or crouch. You can literally play all the minigames while sitting on the couch. Sure, it probably won't be as fun, but it shows that this game is too simple, and the actions are repetitive. A specific minigame requires you to drop the wiimote, so it would probably be a good idea to have the wrist strap on while playing. There are also some actions where if you move too fast, the motion sensors won't be able to pick it up, and KA-BOOM! You just lost a life. I guess when they named this game "Smooth Moves", they are trying to tell you that your actions must be "smooth" otherwise the sensors won't register your actions correctly.

Gameplay:
There are several stages in Smooth Moves, and every stage has its own unique story and a new set of characters. You start off with 4 lives, and you lose a life each time you fail a mini game. These games are fast paced and there's a time limit. There's a bomb and a lit fuse at the bottom of the screen showing you how much time you have left. If you're playing for the first time, it may take you a few seconds to figure out what to do, but you'll get used to it as you play more. You learn by trial and error.

During your first run of the game, each stage will only have one boss stage. When you return to a stage you have already completed, the minigames will go on forever until you lose all your lives. There are also boss stages after however many minigames, and you are awarded an extra life each time you beat a boss stage. The speed picks up as you proceed, and it becomes more difficult, and you are given less time.

The multi-player mode is quite fun, such as survival mode, where up to 12 players can play at the same time. Only one wiimote is used for the multiplayer mode. Minigames are chosen at random, and the last one who survive wins.

Graphics:
Graphics are not the strongest point of the game, but they are very straight forward. You cannot cram a lot of stuff on the screen with minigames that averages only 5 seconds per round. If you have too much going on on the screen, your objective becomes unclear and it's very confusing. The graphics are very basic (maybe a little too basic) and to the point; however some of the drawings and animations are not very artistic. It looks like something a 3-year-old drew. The majority of the game are in 2-D, and most of the 3-D objects in the game seem very blocky. The cut scenes are animated, but they remind me more of paper cutouts than actual animation.

Sound:
Everything in this game, from the music to the sound effects, sounds overly cute...in a good way. Each character has his or her own theme, and it matches their personality. The song in Dribble and Spitz stage is very nice and relaxing. The music definitely will not make you sleepy or tired while playing this game.

Replay Value:
When you first get this game, you may find it addictive and play nonstop for the first couple of hours or the first couple of days. However, sooner or later, you may notice that the minigames are basically the same thing over and over again. Younger kids probably won't mind the repetitiveness, but the older crowds may find it boring after awhile. It all depends on your preference. This game will not appeal to everyone. People who stick mainly with single player games may not like Smooth Moves as much as those who love multiplayer or party games. If you're parent, you will love playing this game with your spouse and/or kids.

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