Odyssey's out tomorrow and will most likely mark the beginning to a new era of Mario madness. With that in mind, take some time to look back at the Mario series as a whole and share your personal memories/experiences with each game. I'll update this post later with my own thoughts, but thought it'd be fun to see what others have gone through with the plumber himself. Mario Bros. ArcadeSuper Mario Bros.Super Mario Bros. 2Super Mario Bros. The Lost LevelsSuper Mario Bros. 3Super Mario All-StarsSuper Mario WorldSuper Mario 64Super Mario SunshineNew Super Mario Bros. (DS, Wii, U)Super Mario GalaxySuper Mario Galaxy 2Super Mario 3D WorldSuper Mario Maker
Feel free to delve into the side games like Mario Kart or Luigi's Mansion, etc. I probably will.
Mario is my all-time favorite gaming franchise so it'll be fun to see what everyone else thinks game-to-game.
This was the first video game I had ever seen being played, I was at a friend of my Dad's house and I was probably around 4, I was hooked right away. One of my fondest memories of it was I had herd a rumor that if you beat the game 10 times over with out dying then you got a secret level. I was on playthrough 7-8 and my younger brother was being annoying so I called him a butt head and my Mom turned the console off because of my name calling. I got pretty good at the game because it was the only game we had.
Not many memories associated with this game. I just remember playing it with my brother and sister at a friend of the families house when they would babysit us. I always played as Toad.
I have a lot of memories about this one. We were being babysat (same family as above) and the Mom (who was the gamer of the family) finally managed to beat Bowser as we all watched in amazement. We then went to the store and she bought us some junk food for celebration. I also remember that big world completely blowing my mind. We also used to play this game a ton at my best friends house and we tried numerous times without ever succeeding, to beat the game without using warps.
I still have almost all the music from this game burned into my memory. I remember spending summer days playing this game with my brother, sister, and cousin. The Ghost houses and jungle levels were my favorites.
Spring break of my freshman year of high school was dedicated to getting all 120 stars on this game. I borrowed the game from a friend and proceeded to lay around from sun up to sun down playing this game and eating boxes of Oreos that my parents bought from Costco. The clock tower and Rainbow Road were the bane of my existence. I also heard of numerous ways of unlock Luigi and I spent days trying them all to no avail.
Super Mario Kart
My cousin, who was always like an older brother to me, used to spend the summer with us and would bring his SNES and Mario Kart. He was crazy good at the game and we would alternate taking turns trying to beat him. We would also spend hours trying to find shortcuts to every stage and try to knock 1/10th a second off our best lap times. My fondest memories of this game were probably the beach battle mode stage and the ghost valley levels.
Mario Kart 64
This is the only N64 game we had for a year after getting the system, and I got really good as a result (I unlocked, and beat, all the secret ghosts). One of my fondest memories of this game was during my freshman year of high school a senior put on MK64 battle mode tournaments during lunch time. The first time I attended I beat him 3 times in a row and he permanently banned all freshman from participation.
> New Super Mario Bros. (DS, Wii, U)
These games are so unfairly bundled together here
. NSMBW and NSMBU might as well be called Super Mario Bros 4 and Super Mario World 3. The DS games are kind of whatever, the first one is way
too easy. The console games aren't side games, they're fudging awesome. 3D Land is great too!
> theJaw wrote:
>> New Super Mario Bros. (DS, Wii, U)
> These games are so unfairly bundled together here
. NSMBW and NSMBU might as well
> be called Super Mario Bros 4 and Super Mario World 3. The DS games are kind of whatever,
> the first one is way too easy. The console games aren't side games, they're fudging
> awesome. 3D Land is great too!
I've never been impressed wth the NSMB series whatsoever and don't consider any of them on par with others in the main series.
Regardless I understand some are into them, so share your memories of them instead of just getting mad that they're bunched together!!
I was a first generation nintendo'er and Mario kid. it was everywhere. cereals, bedding sets, backpacks, lunch boxes, clothes, cartoons, Mario was huge. even at a time when video games were not at all mainstream and adults didn't regularly play them everyone knew who Mario was. 20/20 or dateline or something like that did a story on Nintendo and Mario, and it was like if you don't know what this is, believe me your kids do. its almost hilarious to watch now, but at the time it was real.
its such an unpopular opinion, but I haven't been as into the 3d games. im gonna give this one a chance. but it looks really motion controlled and that's not for me. I hope its great though and a new generation gets to experience Mario everywhere like we did back in the late 80s.
i'll only do what ive played.
Mario Bros. Arcade - I have played this on actual arcade cabinets lol. I wonder if they knew they would birth the savior of video games after the early 80s crash with this.
Super Mario Bros. - I was young, a little too young when it first released to effectively play Mario 1, but we (my brother and I) grew into it. when my cousin first brought over his NES and we saw Mario, it was such a quantum leap over the 2600 which was pretty much all we had played with.
Super Mario Bros. 2 - I remember no one knowing, and we didn't either at the time that this wasn't actually a Mario game, and I remember it making sense at the end when it was all a dream. we played this over and over and over and over.
Super Mario Bros. The Lost Levels - only played this at a friends. this was the true Mario 2 iirc? deemed too hard for stupid americans at the time so we got the doki doki game lol.
Super Mario Bros. 3- I remember seeing this for the first time. wow. this is still my number 2 Mario game ever. seeing fred savage make Mario fly for the first time in "the wizard" a movie I have heard was made to promote the game more than anything lol.
Super Mario World - this is it. this is the one. the epitome to this day for 2d platforming and Mario in general. they are not going to top this one. ever. for me. this is it.
Super Mario 64 - I don't like this game. ya I know.
New Super Mario Bros. (DS, Wii, U) - these were pretty fun, my brother and I always used to talk about what if we could do two players AT THE SAME TIME??!! now you can.
Super Mario 3D World - this is kinda ok, admittedly I haven't finished it.
Super Mario Maker - this is pretty fun, I like to play in the older styles and the kids play in the newer. kids like the auto levels lol.
I have a crusade against end credits but I have to stop at SMW, it was the first game I beat and the end credits sequence was kind of mind blowing for little ol' me back in the day. A shorter end sequence would've maybe had almost the same effect but still, it's something to think about.
p.s. before we got an SNES (out first system) I wanted an NES since it had all the Mario game. But afterwards they released Mario All Stars so it worked out in the end.
It kind of happened later with Genesis/Saturn. I won a Saturn, then Sonic Jam came out. (I am still incredibly lucky to have won a Saturn, but then again I am incredibly unlucky to be alive and simultaneously not own a gun.)
SM64 freakin sucked. I did not get it at all, but it was the game's fault, it was too different compared to anything at the time. Even if you were going to release a nonlinear Mario game, it could have been designed way better. The mission system makes no sense. Either you should be locked to whichever mission you select or you should just be dropped in the level without selecting anything. And if it's the former, unbeatable missions should be grayed out. (i.e. if it requires a cap you don't have unlocked yet) SA2 does something similar with chao shrines, you can pick the chao missions if you don't have the powerup yet, so you cannot actually win. This is incredibly fudging hostile toward the player and I cannot fathom what the designers of either respective game were thinking.
Mario Sunshine really is the worst game ever.
Galaxy is just sad. There is no substance or challenge whatsoever, the whole thing is just a wank show. Like there's an obstacle and right next to it is the power you need to pass it, and bam you get a star. Or the game just pulls you along a certain path and bam a star. Wasn't that special? You're in space!
> I have a crusade against end credits but I have to stop at SMW, it was the first
> game I beat and the end credits sequence was kind of mind blowing for little ol'
> me back in the day. A shorter end sequence would've maybe had almost the same effect
> but still, it's something to think about.
> p.s. before we got an SNES (out first system) I wanted an NES since it had all the
> Mario game. But afterwards they released Mario All Stars so it worked out in the
> It kind of happened later with Genesis/Saturn. I won a Saturn, then Sonic Jam came
> out. (I am still incredibly lucky to have won a Saturn, but then again I am incredibly
> unlucky to be alive and simultaneously not own a gun.)
> SM64 freakin sucked. I did not get it at all, but it was the game's fault, it was
> too different compared to anything at the time. Even if you were going to release
> a nonlinear Mario game, it could have been designed way better. The mission system
> makes no sense. Either you should be locked to whichever mission you select or you
> should just be dropped in the level without selecting anything. And if it's the former,
> unbeatable missions should be grayed out. (i.e. if it requires a cap you don't have
> unlocked yet) SA2 does something similar with chao shrines, you can pick the chao
> missions if you don't have the powerup yet, so you cannot actually win. This is incredibly
> fudging hostile toward the player and I cannot fathom what the designers of either
> respective game were thinking.
> Mario Sunshine really is the worst game ever.
> Galaxy is just sad. There is no substance or challenge whatsoever, the whole thing
> is just a wank show. Like there's an obstacle and right next to it is the power you
> need to pass it, and bam you get a star. Or the game just pulls you along a certain
> path and bam a star. Wasn't that special? You're in space!
You need to play more games if you think these games are "the worst games ever".
> egg wrote:
>> I have a crusade against end credits but I have to stop at SMW, it was the first
>> game I beat and the end credits sequence was kind of mind blowing for little ol'
>> me back in the day. A shorter end sequence would've maybe had almost the same
>> but still, it's something to think about.
>> p.s. before we got an SNES (out first system) I wanted an NES since it had all
>> Mario game. But afterwards they released Mario All Stars so it worked out in the
>> It kind of happened later with Genesis/Saturn. I won a Saturn, then Sonic Jam
>> out. (I am still incredibly lucky to have won a Saturn, but then again I am incredibly
>> unlucky to be alive and simultaneously not own a gun.)
>> SM64 freakin sucked. I did not get it at all, but it was the game's fault, it
>> too different compared to anything at the time. Even if you were going to release
>> a nonlinear Mario game, it could have been designed way better. The mission system
>> makes no sense. Either you should be locked to whichever mission you select or
>> should just be dropped in the level without selecting anything. And if it's the
>> unbeatable missions should be grayed out. (i.e. if it requires a cap you don't
>> unlocked yet) SA2 does something similar with chao shrines, you can pick the chao
>> missions if you don't have the powerup yet, so you cannot actually win. This is
>> fudging hostile toward the player and I cannot fathom what the designers of either
>> respective game were thinking.
>> Mario Sunshine really is the worst game ever.
>> Galaxy is just sad. There is no substance or challenge whatsoever, the whole thing
>> is just a wank show. Like there's an obstacle and right next to it is the power
>> need to pass it, and bam you get a star. Or the game just pulls you along a certain
>> path and bam a star. Wasn't that special? You're in space!
> You need to play more games if you think these games are "the worst games ever".
Super Mario Sunshine doesn't even have loot boxes or multiplayer deathmatch maps.
> dustin11 wrote:
>> egg wrote:
> |>> I have a crusade against end credits but I have to stop at SMW, it was the first
> |>> game I beat and the end credits sequence was kind of mind blowing for little
> |>> me back in the day. A shorter end sequence would've maybe had almost the same
> |>> but still, it's something to think about.
> |>> p.s. before we got an SNES (out first system) I wanted an NES since it had all
> |>> Mario game. But afterwards they released Mario All Stars so it worked out in
> |>> end.
> |>> It kind of happened later with Genesis/Saturn. I won a Saturn, then Sonic Jam
> |>> out. (I am still incredibly lucky to have won a Saturn, but then again I am incredibly
> |>> unlucky to be alive and simultaneously not own a gun.)
> |>> SM64 freakin sucked. I did not get it at all, but it was the game's fault, it
> |>> too different compared to anything at the time. Even if you were going to release
> |>> a nonlinear Mario game, it could have been designed way better. The mission system
> |>> makes no sense. Either you should be locked to whichever mission you select or
> |>> should just be dropped in the level without selecting anything. And if it's the
> |>> unbeatable missions should be grayed out. (i.e. if it requires a cap you don't
> |>> unlocked yet) SA2 does something similar with chao shrines, you can pick the
> |>> missions if you don't have the powerup yet, so you cannot actually win. This
> |>> fudging hostile toward the player and I cannot fathom what the designers of either
> |>> respective game were thinking.
> |>> Mario Sunshine really is the worst game ever.
> |>> Galaxy is just sad. There is no substance or challenge whatsoever, the whole
> |>> is just a wank show. Like there's an obstacle and right next to it is the power
> |>> need to pass it, and bam you get a star. Or the game just pulls you along a certain
> |>> path and bam a star. Wasn't that special? You're in space!
>> You need to play more games if you think these games are "the worst games ever".
> Super Mario Sunshine doesn't even have loot boxes or multiplayer deathmatch maps.
Worst part about it is that you can't play it on the PSP. Worst. Game. Everrrrrrrrr!!!!
Me and Mario go way back. I've probably posted most of this before, but it will be fun to put it all together.
Super Mario Bros. 1 - This was the very first video game I ever played. I was 3 years old and my uncle brought his NES over with SMB1. I mostly remember watching my brother, dad, and uncle play, but I got a few turns as well. I loved it! I believe that Christmas is when my dad got us our own NES. I actually didn't beat this one until quite some time later, it was just too hard for me at that age. I was probably 7 or 8 when I finally went back and beat it.
Super Mario Bros. 2/Lost Levels - I only played this one a couple times growing up, on All-Stars, but never really got into it. Before Mario Maker released, I went back to re-play all of the original 2D Mario games, and I finally played through this one and beat it. Overall I really enjoyed the challenge, there were just some levels that were too annoying.
Super Mario Bros. 2 - I don't remember when exactly we got this game, I just remember it always being there. I enjoyed it, but never liked it as much as the other Mario games. I did like that you could chose different characters, I typically went with Luigi for the flutter jump or Peach for the straight-up floating effect. I always tried to remember which level had that massive shortcut at the end that only Peach could reach. This game did have cool bosses, I'll give it that. Oddly enough, I remember playing this one with my dad more than any of the other Mario games, he liked it a lot. I beat this one pretty young too.
Super Mario Bros. 3 - Overall, I have the best memories of this one, and it's still my favorite to this day. My best memory is when we reached the Giant World for the first time. We had been stuck on the first 3 worlds for a while. We would usually make it to world 3 (the water world) but die there. One night, I went to bed but my dad and brother were still playing (I was like 5 and had an earlier bed time). Later on, my brother woke me up and told me to come look. They had just made it to the Giant world, I was blown away! I got to stay up late and play it with them, it was awesome. I played this one a lot, it was probably the first Mario game I beat completely on my own. I had a bunch of sheets of paper where I had drawn answer keys for all of the various configurations for the card-flipping game. I should also add that I hated the "Mario Bros" mini-game that was built into this. Whenever I played 2-player with my brother he would always try to steal my turn.
Super Mario World - Me and my brother got an SNES for Christmas the year it came out, and it came with Super Mario World. I have a lot of nostalgia for this one. Thinking back to our early times playing it puts me in a mood I can't even fully describe. This game was so magical, with so many surprises in store the whole way through. I remember the first time the game really started to feel hard was in the Vanilla Dome, the Ghost house in particular. I sucked at using the cape when I was younger, so getting the secret exit under the bridge was particularly hard, but I did manage to 100% it fairly young. The Star/Special worlds were a great addition to the franchise, I'm glad we still see stuff like that to this day.
Super Mario 64 - This game was quite magical to me as well, being the first 3D Mario game, and really the first 3D game period that I played. My dad rented an N64 with this game over the summer so I was able to play it quite a bit, then I ended up getting one for Christmas that year and went on to 100% it. It's funny to see the graphics today because back then it felt so realistic. That giant eel actually scared me a bit! An issue of NP had a pull-out that listed how many coins were in each world, so after I got 100%, I went back and collected every coin as an extra bonus. A lot of their counts were actually off, as I was able to find even more coins than they did.
Super Mario Sunshine - Around the time GC came out was when I didn't play many video games for a few years, so I missed out on experiencing a lot of games when they were brand new. Super Mario Sunshine was one of them. I tried it once a few years back and couldn't get into it, but I didn't give it very long either. I went back recently and gave it more of a chance, ended up hating it. It's too bad, I probably would have enjoyed it a lot more had I played it when it was new, as a follow-up to SM64.
New Super Mario Bros. - This was one of the first games I played when I finally started getting back into (regular) gaming around 2006, and I loved it! I had always longed for more 2D Mario but really didn't think Nintendo would ever return to it. I didn't even have a DS at the time but a friend of mine was kind of enough to lend me his along with the game. In a pretty short period of time (I think like 2 weeks) I 100%'d it twice! I liked the new things the game introduced, such as the new power-ups, false walls, and my favorite, star coins! Also, I really liked that they continued using secret exits like SMW had started. I went back to this game recently and unfortunately, it doesn't hold up as well now. It lacks some key things the subsequent NSMB games introduced (most notably, the mid-air flutter) and just isn't as polished overall. Also, having to find mini-mushrooms or turtle shell power-ups and then return to other levels where they're needed for coins/secret exits is just annoying, especially once you get hit and have to start all over. It's still a solid 2D Mario game, just not as good as the other NSMB games. I do like how it feels strangely reminiscent of SMW, something that's not really true of the others.
Super Mario Galaxy - Although I did get a Wii shortly after it released, most of my time went to Mario Kart Wii. Then we moved/had kids/etc. Around 2010 I finally started playing it. I was enjoying it, but I had several complaints. I ended up quitting at around 30 stars and didn't return to it until last month. This time, I LOVED it! I still hated the waggle control for activating Mario's spin move, but the motion controls were used in enough interesting ways that it was worth it. The gravity mechanic was really cool, Nintendo came up with tons of great ways to use it. I had a blast collecting all 120 stars. I had to move on to Galaxy 2, but some day I'll return to this one to collect all 120 stars with Luigi.
New Super Mario Bros. Wii - I got this one when it came out. I started playing it, and was enjoying it, then suddenly stopped. I really don't remember why. It wasn't until earlier this year when I finally returned to it and beat the whole thing. I liked it a lot, it's a really solid follow-up to the first NSMB. My only real complaint were the waggle controls. The difficulty seemed higher for this one than the other NSMB games, which I liked.
Super Mario Galaxy 2 - Started this one up right after I finished Super Mario Galaxy. It's extremely similar, so all of the pros from SMG1 are true of this one as well. They did fix some minor things that I wasn't crazy about in SMG1, mostly with how the hub is setup. The addition of Yoshi is really cool. It's mostly just "more of the same" which is perfectly fine with me for a game this is awesome!
Super Mario 3D Land - I played this one a few years after it was released, after hearing so many people rave on and on about it. I enjoyed it a lot, but it didn't live up to the hype that had been built for me.
New Super Mario Bros. 2 - I've only played the first world or 2 of this one, still need to return and finish it.
New Super Mario Bros. U - This game is excellent. Definitely the best of the 4 NSMB games. I have fond memories of playing this one with my daughter, it was one of the first video games she really played, at just 3 years old. Her favorite thing to do was use the gamepad to hit enemies and make platforms for me to jump on.
Super Mario 3D World - I adore this game and think it's vastly underrated. It took the formula established by 3D Land and improved it in every way. This was the first game my daughter REALLY got into, I have great memories of playing it with her. We must have beaten it together at least 5 times, including one 100% save file (we got all stars/coins in the other runs, but only once did we also beat every level with every character, which takes forever).
Super Mario Maker - Oh man....this game...Mario Maker was pretty much the only game I played for about a year and a half after it was released. I was obsessed with it. Not just playing levels, but making levels. I got pretty good at Mario in the process, I was able to beat some pretty hard levels. Going into it, I didn't think I would care about making levels, but that ended up being my favorite aspect of the game. My earlier levels were so-so but once I got the hang of it I started putting out some really solid levels, many of which reached the top of the leaderboards and stayed there for quite some time. I never really got tired of this game, I just made myself stop playing so that I could experience other games. If they make a new one for Switch, I'll get back into it for sure.
Super Mario Bros. 3 is my favorite as well. Not many games I played as a kid captivated me like that one did. Is still holds up today, too.
While I didn't realize it at the time, it was just how things were back then, I first played Super Mario Bros on an arcade cabinet in the breezeway of our local Wal-Mart. It was 1986/87 and we didn't get the home system until 1988. Remember putting in a quarter when we arrived at the store and still playing on that quarter when my folks came out with their purchases saying it was time to go. Started driving right around this time so I was able to play as long as I wanted soon after. I'm not even sure I knew there was a console system but that arcade was how I was first introduced to SMB. I've never seen another arcade version of the game since.
While I've played them all, I'll only comment with my most influential moments.
Super Mario Bros
My introduction into video games happened while my parents visited their friend and he happened to have an NES to keep me occupied while they got high. I loved going over there for this reason alone.
Super Mario Bros 2
I got this for my 7th birthday and it was the first game I ever beat. I was so proud and still am!
Super Mario Kart (SNES)
Played battles endlessly with my dad. I still think the battle mode in this game is the best because it's so easy to see what is going on, not too busy on the screen. I can't focus too well on the new ones because so much is going on.
Mario Bros. Arcade
This was a bonus game in one of the old GBA games I used to have. My sister was always borrowing it from me because we were constantly battling over high score, lol.
Super Mario Bros.
The first game I can remember ever playing after Pitfall on Atari. Even later on in the mid 90s, my cousins and I would be playing it over at their house. That's the last time I remember playing it, though.
Super Mario Bros. 2
I loved this game back in the day, weird at it was. Also have a weird memory of this one. I traded Willow to a friend for it (had rented it before then) and one day his older sister came over and - without knocking - stormed into our house and demanded it back. My parents weren't at home and then my cousin, who loved to fight back then, got into a big fight with this heavyset girl over it. She got a hold of the cartridge and hauled ass back to her house. My cousin actually chased after her and when I went down the street to see what was going on, the girl had pulled a BB gun on my cousin. Yeah, I had a weird childhood, lol.
Super Mario Bros. The Lost Levels
I don't remember too much about this one, just that it was much harder than the first game.
Super Mario Bros. 3
My favorite Mario game, as I mentioned already.
Super Mario World
Probably my second favorite, this game had a ton of content. Whenever I thought I found everything, I would always discover another secret.
Super Mario 64
I've never played much of this one. We had it on N64 but I never played it, so I've only ever played the DS version. I didn't get far enough to rate it. Miyamoto seemed to hint at this and other Mario games coming to Switch in a recent interview. I'll give it another go if that happens.
Super Mario Sunshine
Only played for a few minutes, so don't have an opinion of Sunshine.
New Super Mario Bros. (DS, Wii, U)
I really liked the original NSMB on DS and the Wii version as well. I didn't played NSMB 2 or NSMB Wii U for very long.
Super Mario Galaxy
I need to go back and finish this one some day. I liked it and don't even remember why I stopped playing, though Xenoblade Chronicles might have had something to do with it.
Super Mario Galaxy 2
Haven't played this one.
Super Mario 3D Land and World
I loved these games - easily my favorite Mario platformers in recent memory.
Super Mario Maker
I only ever created one level using this. That's just me being lazy, lol. (You should see me trying to play RPG Maker.) I really enjoyed seeing other people's created levels though, especially fellow GTZers. I remember @Scott and @citizen_zane had some really neat levels.
As for other Mario games, I've played more than I can count. I like all of the Mario RPG games (though Sticker Star is one of the lesser ones) and Mario Kart is one of my favorite series. I'm hoping to see a Mario Golf for Switch as well, but for now, I'm really excited to play Odyssey. Might have to wait until Monday though, lol
I'm always trying to remember what the first game I beat was. It actually might have been Zelda II. I played Super Mario Bros. first, but it took me a while before I could beat the 8th world.
Super Mario Bros. - I remember playing it for the first time at Tommy's birthday party. Probably in 1st or 2nd grade, because we weren't even great friends, but that was around the time when we would basically just invite the entire class to our parties.
Super Mario Bros. 2 - I remember playing it with my friend Joe and his younger brother Matt. I remember specifically playing that level with the whales and warp door.
Super Mario World - The house next to mine was a cottage owned by a family from near Milwaukee. I remember their youngest son, who was several years older then myself, visited once and brought up his SNES with Super Mario World and Street Fighter II. We honestly spent most of the time playing Steet Fighter.
New Super Mario Bros. - We had some friends over a few years ago and played this on the Wii. My friend had never played a Mario game before. I just remember yelling "Mark, get on your Yoshi." His reply, "What's a Yoshi?"
Final Thought: - I find it somewhat amazing how well people of my generation can remember where items are in Super Mario games. It's like it's was just engraved in our brains. I'm just not sure that's going to happen anymore. Now there are just so many games that there isn't that one series that really defined a generation.
> Vs. Super Mario Bros. Arcade
I added Vs. Super Mario Arcade, because...well, it's different!!
My 8th birthday (circa 1985) at Chuck E. Cheese...I put mad tokens into this machine. It was my first time seeing Super Mario Bros. I was hooked.
> Super Mario Bros.
Got the NES for Xmas the next year, with Super Mario Bros and Rad Racer as a side game. Played Super Mario Bros to death for a long time. I remember specifically dragging the entire NES set to my Grandmothers so I wouldn't miss a beat. So great.
The rest, not even close to this nostalgia...so I'll just stop there.
@Admiral The OG game was just called Mario Bros. What made it different from the NES game is that whole SUPER word in there
But you reminded me that I still need to fill this out for crying out loud.
super mario bros
I remember the trick to get 100 lives
mario 2, a really good one, I remember the music and the ending.
mario 3, the warp zones
mario world, its good, I never played the snes verision, am trying it out now
mario 64, never tried it
mario double dash (GC)
it's a good one, a huge jump for the series, I didn't like the earlier mario kart games but this is a winner.
Still have to try mario oddessy and mario galaxy series. they look promising.
> @Admiral The OG game was just called Mario Bros. What made it different from the
> NES game is that whole SUPER word in there
Au contraire!!!Vs. Super Mario
> I'm always trying to remember what the first game I beat was. It actually might have
> been Zelda II. I played Super Mario Bros. first, but it took me a while before I
> could beat the 8th world.
I remember zelda 2 was hard at the time, I died a lot and had to retry after dying probably a hundred times on the last boss(gannon). Eventually finished.
That was your first game? good one. Zelda 1 was a cake walk in comparison
> theJaw wrote:
>> @Admiral The OG game was just called Mario Bros. What made it different from the
>> NES game is that whole SUPER word in there
> Au contraire!!!
> (secure)">Vs. Super Mario
Am I whacking out right now? So the OG arcade game, the one that came out after DK but before SMB... that one was never just called "Mario Bros."? It was always VS or Arcade?
How have I been so naive for so long?? Haha
> Admiral wrote:
>> theJaw wrote:
> |>> @Admiral The OG game was just called Mario Bros. What made it different from
> |>> NES game is that whole SUPER word in there
>> Au contraire!!!
>> (secure)">Vs. Super Mario
> Am I whacking out right now? So the OG arcade game, the one that came out after DK
> but before SMB... that one was never just called "Mario Bros."? It was always VS
> or Arcade?
> How have I been so naive for so long?? Haha
Are you guys even talking about the same thing. Mario Bros is definitely a game, lol. Vs. Super Mario Bros is a slightly different version of NES Super Mario Bros.
> theJaw wrote:
>> Admiral wrote:
> |>> theJaw wrote:
>> |>> @Admiral The OG game was just called Mario Bros. What made it different from
>> |>> NES game is that whole SUPER word in there
> |>> Au contraire!!!
> (secure)">|>> Vs. Super Mario
>> Am I whacking out right now? So the OG arcade game, the one that came out after
>> but before SMB... that one was never just called "Mario Bros."? It was always
>> or Arcade?
>> How have I been so naive for so long?? Haha
> Are you guys even talking about the same thing. Mario Bros is definitely a game,
> lol. Vs. Super Mario Bros is a slightly different version of NES Super Mario Bros.
I wasn't implying Mario Bros (the one where it's a single screen, and you run around bumping turtles from underneath) doesn't exist. It's a game! You are not wrong.
But, my first memory of a "Mario game" was of the SUPER Mario Bros arcade game, at Chuck E. Cheese. The OP didn't have this one listed, so I went ahead and listed it myself
My first Mario experience was well after my first Nintendo experience, which was at my Babysitter's place. Karnov was my first NES game, followed by Teenage Mutant Ninja Turtles and Mike Tyson's Punch-Out!! and it wasn't until my Dad brought home a rental case with an NES inside with Super Mario Bros that we got to play that game and enjoy it (albeit taking turns and almost never in the same room, Dad was a Paramedic and was in and out often, our town was full of idiots getting hurt or shooting themselves accidentally). I think he spent a lot of money to get that system, we didn't get many games for it, it was mostly rentals. I wasn't really into SMB, but SMB2 was a whoooole 'nother story, I loved that game. Dad mostly enjoyed Galaga and Mighty Bomb Jack (now two of my favorite games for the system). Fun story, my parents wouldn't let me play Rush 'n Attack because they were convinced it was a violent soviet propaganda piece until I pointed out the name was "Rush 'N Attack", not Russian Attack. By the time I got it I didn't wanna play it anymore anyways.
We did get SMB3 not long after it came out, and that's when Dad was running out of patience with Nintendo games, he busted a few controllers throwing them across the apartment. Super Mario World would be his last console adventure (though he keeps up with Xboxes now, being a MS Fanboy at heart, but he doesn't use them to play games much). I just kinda played whatever I was given access to, up until the late 90s I don't remember really asking for anything but a Gameboy, I had a Computer to take up most of my free time from when I was 8 years old.
SMB2's still my favorite I think, though I enjoy all Mario games. I wanted an N64 that first Christmas they were available after just a few minutes of demo in the Water world of SM64, DID YOU GUYS SEE THE FISH MOVE AWAY FROM YOU, I freaked out pointing at the screen like "THEY'RE ALIVE MA" and she rushed me out of Funcoland. Didn't get one until 1998, when I asked for a Playstation (for Final Fantasy and every Square game I saw an ad for mostly), they got me a Sam's Club N64 bundle with Legend of Zelda and SM64. SM64 was fun and Zelda was infuriating, I got to the water temple and refused to touch the game for over six months, time I used finishing SM64 and playing a little game called Super Smash Bros.
Gamecube I was salty at, though I couldn't be TOO salty since some friends actually got together and bought me a Gamecube with Rogue Squadron, Luigi's Mansion and Waverace right at launch, I was floored at the graphics but disappointed that no Mario games were available at launch. Melee kept me happy until I got Super Mario Sunshine, which was a solid game but I never got far in it.
Lessee... wasn't a huge fan of NSMB on DS or Wii, SM3DL was my favorite 3DS game and still is. Largely since the NES/SNES days Mario games have been pretty "eh" besides SM64 which is remarkably ageless. I still enjoy the game and think it is one of the best examples of how top notch game design can keep a game relevant decades after its release; I don't think any 3D platformers touch it even now which is remarkable. Odyssey, however, has caught my eye, but my roommate's got exclusive Switch rights until he gets bored of it, so until then I'm just anxious to play.
Finally posting these. In usual Jaw fashion, they're long-winded and are likely only interesting to me. But thanks for sharing everyone, it was fun jumping back down memory lane with the Mario series leading up to Odyssey, another great entry. Here are my memories:
Mario Bros. Arcade - I remember playing this on an emulator every once in a while as a kid. I honestly don't remember the first time I played it, but I do remember playing it most when it was an extra mode on one of the Mario GBA games. Fun game but having been more well-versed with the side-scrolling Mario, I never got too into this game.
Super Mario Bros. - I have vivid memories of the "SMB/Duck Hunt" cartridge hanging out around my family's old house for years after the NES was no longer modern. I remember playing this one at a neighbor's house. The two girls who lived there were more friends with my sisters, but I'd go over there every once in a while to watch them play either SMB or Paper Boy (or watch Punky Brewster).
Super Mario Bros. 2 - I really only remember this from All-Stars, I never owned the cartridge. It may be cliche at this point, but I always looked at this one as the "strange cousin" to the series because of how different it was. Still a fun game and I'm real nostalgic for parts of it, but back in the day it wasn't the first one I chose to play after school.
Super Mario Bros. The Lost Levels - I also remember this one mostly from All-Stars, for obvious reasons. In fact, see the All-Stars entry for how I really remember this one.
Super Mario Bros. 3 - Just like with the SMB/Duck Hunt cart, I remember the yellow-labeled SMB3 cart hanging around my house for a long time after the NES' heyday. Like with most of these old games, though, I remember playing them via All-Stars the most, but I distinctly remember watching my sister play this one on the NES too.
Super Mario All-Stars - I used to own the cartridge for this, I know I did because the label art was my favorite. AND I remember playing the music game and the fly-swatting game all the time in my den. However, my main memories of this come from playing a ROM on my old Dell computer back when I no longer had an SNES. It was the Christmas season. I'm pretty sure it was 2001 because I remember playing this while looking forward to ANOTHER "Mario" title (Luigi's Mansion) that I'd likely be getting for Christmas. Anyhow, I have real, real vivid memories (that I rank among my top childhood memories) of sitting at the old computer, booting up All-Stars and playing The Lost Levels mostly (it was my least played at the time). While I was doing this, the living room (which was to the front of me, divided by built-in bookshelves) would be glowing with the multi-colored Christmas lights on the tree, the candles in the windows, the presents under the tree, etc. It was such a simple moment, but it's stuck with me. Nintendo and Christmas go hand-in-hand. There was an earlier Christmas season that my sister and I plowed through Cruis'n USA right next to the tree.
Super Mario World - THIS was the game that snapped me into the "gaming" world. Is still my favorite Mario experience to this day and has yet to be duplicated. I remember when my mother brought home the SNES complete with a copy of this and I was ecstatic. All the little secrets and the incredible visuals hooked me and implanted themselves in my brain. I still have random nostalgia flashes of Donut Plains #1 with the orange sky and the debut of the cape. And the Vanilla Dome ranks up there with my favorite video game locations. The little starlit backdrops are incredible. Apart from my own experiences, I remember sitting in my den while my sister would play through a few levels. While she would play, she'd make the voice of Mario. When he was little, it was a squeaky voice, and when he was Super, it was a lower voice. Regardless, he'd always be on a walk to school. It used to make me laugh like crazy.
Super Mario 64 - Got this for the ol' birthday with the Nintendo 64. This game will always remind me of 90's summers and sitting in the living room while the Mighty Mighty Bosstones were playing, which would usually be the case while I was playing. Between SMW and SM64 we have the two games that really defined my childhood. My sister's boyfriend's brother used to tell me he'd show me how to defeat Bowser sometime but he never really came back over. I remember thinking it was unthinkable. "This dude beat BOWSER?" Looking back, it was obviously not as great a task as 7-year-old me thought.
Super Mario Sunshine - This game had me so hyped up before it was released. I remember turning it on for the first time and running down that long path to the town ahead, with little puddles and weird looking characters all around. This game gets a lot of flak these days but I really love it, then & now. It was the perfect follow up to 64 for me. I didn't mind FLUUD (but acknowledged it was a little out there for a Mario game) and I found the "clean up the paint gunk" aspect pretty satisfying to be honest. I loved the sense of a lived-in world that this game offered too, which is something not a lot of Mario's feature.
New Super Mario Bros. (DS, Wii, U) - Played and beat the DS version and thought it was fun, but a poor-man's take on classic side-scrolling Mario. That first DS game, and each entry that followed, came off sort of rushed in my opinion. I'm not a fan of the "3D world but 2D gameplay" much either. It just doesn't look as appealing as sprite-based pixel graphics for the genre. And I feel that about any 3D-ish side scroller. Just give me classic graphics. These are miles ahead of other games of the genre, but miles behind as far as the quirky fun of the Mario series goes.
Super Mario Galaxy & Super Mario Galaxy 2 - Both these games made owning a Wii worth it when there weren't many games I had interest in. I absolutely loved the platforming in this one and feel it still hasn't been matched in a Mario game yet. It had classic moments, but a completely new take on what a 3D platformer could be. Not for nothing, I also started smoking marijuana about a year or so after Galaxy 1's release. There will never be anything like a rookie smoke sesh + a play-through of Galaxy 1 & 2 in my old room with my buddy Devin. We had some good times beating both games, trading off controllers, before I just let him play all of Resident Evil 4.
Super Mario 3D World - Not much to say on this one. I liked it, but felt it was lacking something that was tough to put my finger on. I appreciated trying to encapsulate both aspects of 2D and 3D Mario, but felt in doing so it kind of skimped on the most interesting parts of both - most importantly the difficulty and secrets. The secrets seemed kind of shoe-horned in, and were too easy to uncover. It was a far cry from things like SMB3 or SMW where there would be a secret with no hint toward it. With SM3DW, they were all kind of telegraphed. This game just kind of held my hand too much and didn't offer enough difficult, varying level designs.
Super Mario Maker - Instant Classic. Opened up a whole new world of Mario for the fans, by the fans. Some of the levels on here were super fun, super hard, or super entertaining. I never played a level that was straight up "bad" (though I acknowledge there are probably plenty). I loved seeing what other GTZers offered, and felt real satisfaction seeing that people had played the few levels I created and a couple times, even got a few nice comments. #BrutalCastle4life