I seem to recall there being a discussion thread for New Leaf, so thought I'd make one for New Horizons. This will actually be my first Animal Crossing game, and I also have the special edition Switch preordered. Amazon says it will be here next Tuesday.
> Is New Leaf really that much better than New Horizons, on the content front? I've
> had a copy of New Leaf since last year and never tried it (due to ending up with
> New Horizons earlier than expected)
The big difference with New Leaf is that everything has been in the game from day one (except that amiibo content they added years later).
New Horizons they have been trickling things into the game bit by bit, probably to prevent cheaters from just setting dates on their switch to get everything faster. It's definitely an intentional choice on Nintendo's part to make Animal Crossing more of a service-style game.
There are a lot of good things in NH (like landscaping, moving homes around, etc), but there are still a lot of things from NL that people want to see (the coffee shop, gyroids, multiplayer minigames, and things other people have mentioned)
>> Anyone else remember how in ACNL you could have unlucky days where your character
>> would trip when running... Kind of sucks that feature was removed...
> No, this "feature" sucked.
I disagree that it sucked. It would if it lasted days or weeks, but it only lasted 24 hours, or less if you talked to the fortune teller and wore whatever she said your lucky clothing item of the day is. The luck feature worked in the opposite way too, shaking trees would drop extra bells.
Oh, man, I forgot about the coffee shop! I loved that place!
Bring that back too!
I've been playing AC since it launched on the GC. It's been interesting watching all the changes (I wish they would bring back the yard sale/swap meet thing) but they seem to have eliminated a lot of stuff from New Leaf.
But not leveling up things like Nook's shop - that just seems ... odd. Why would they *not* want to do that?
> all the changes (I wish they would bring back the yard sale/swap meet thing) but
> they seem to have eliminated a lot of stuff from New Leaf.
Did you play Animal Crossing: City Folk on Wii? There's one feature it had that I liked, but anytime I bring it up in AC discussions most people are just "meh" on it because they never used it. It was basically like how in New Leaf you could put your own items up for sale in the Re-Tail shop and animals could buy them and so could friends when they visited your town online and they'd pay whatever price you listed it for. But in City Folk it was an Auction House building in the city area and it was shared among people on your friend list. They could buy your items without having to actually visit you and the bells would be transferred to your ABD account. It used the WiiConnect24 feature of the Wii, so you didn't even have to be playing at the time for the transactions to go through. Unfortunately barely anyone on my friend list ever used it, so it was just wasted potential.
Now that I think about it, more people probably just used the fan-made auction sites like NookBay to sell items to each other.
New update live. A cake, expanded customization (buy w nook miles: standee, umbrella, fan and personal flag), and share/search custom designs shared via NES Online in game via nook phone (also bought w nook miles).
Edit: Also a rug and switch lites you can "purchase" in game for NES Online members. Download free through the NES Online app on the Switch (or e-shop). (I'm not sure if this is new)
Edit 2: I think the custom thing was always in the game at the clothes shop, but access on nook phone is new.
The website he mentions where you download the amiibo data files from, it got taken offline a couple of months ago. You can still find the files with a quick Google search though, they usually lead to a Reddit thread where someone has a link.
I am extremely disappointed with how the release of the Nintendo amiibo Animal Crossing Sanrio Collaboration Packs was handled. So I was online precisely at 8:00 am central time, I added it in my cart successfully, but then I couldn't purchase it. Sold out already in a matter of seconds.
I never thought this would happen, but I'm officially hooked on this game! My kids have loved it for a while but I just never had any interest. Recently, I convinced my wife to try it because it seemed like a game she would actually like, and she immediately got hooked on it. They've been having a lot of fun visiting each others islands, giving each other gifts, etc, and I was starting to feel left out lol. So last night I started up my own island. I paid off my moving fees earlier today but have to wait for my house to be built tomorrow. I also saved up enough Nook miles to increase my pocket size which was very much needed. I caught the 15 creatures Blathers needed to upgrade the museum, but then couldn't give him anything else until the upgrade is complete, so I have tons of creatures laying around the outskirts of the plaza until then haha. I've seen several gifts float by but haven't received the DIY to make a slingshot yet, not sure when I'll get that. Any beginner tips y'all have would be appreciated, especially since I've never played ANY Animal Crossing game before. I'm particularly interested in knowing what things I should/shouldn't be doing that will help me down the road. For example, I know it can be a pain (and also expensive) to move/arrange larger things, so I'm trying my best to place things where I intend for them to stay. But, that's difficult when I don't know exactly how many shops/neighbors/etc I'll end up having, nor do I really have much of a vision of what I want my island to be like since I don't know what all will become available to me.
Some things I already know:
1) Visit Nook ATM every day 2) Hit rocks every day 3) Save weeds for a guy that comes and pays more for them 4) Save fish for a guy that pays more for them 5) Plant 10,000 bells in money hole each day to get 30,000 next day 6) Non-native fruit sells for more on your island
There's probably more that I'm just not thinking of. Any additional tips would be appreciated!
You'll end up with 10 animal villagers, Nook's Cranny, museum, campsite, Mabel shop and the building with Tom Nook and Isabelle. I think that's it. Other shopkeepers will show up in the plaza or wander the island, and Redd shows up in a boat behind the island.
But yeah, I was surprised how hooked I was when I first started playing. I don't play as much anymore. Just have so many other games I'm trying to get through.
I've just realized that there are different colored mushroom platforms available. I have the large red one and a yellow small one. I'm looking to trade these for different colors. Anyone else want to trade?
I've been playing every day since I last posted. I've upgraded my house enough times to have 2 extra rooms, and I almost have enough money to upgrade again. I also did the thing where you pick the spots for three new neighbors and then you have to craft a bunch of furniture for them. One neighbor moved in today, and I think another is coming tomorrow. My museum has upgraded twice now, and I have Nook's Cranny. Also got to build my first bridge (can't wait to be able to build all the bridges and inclines I want). I have a huge pumpkin patch going, those things sell for an insane amount of money. CJ still hasn't come to my island, I have a ton of fish I'm holding onto to sell him. I have a pretty good idea at this point of where I want all of my houses/buildings/bridges/inclines to go. I already have a couple things that I'm going to need to adjust, which is annoying. I've already learned from my wife that you can't just simply move a house/building over a couple spots, you have to move it to a completely new area, THEN place it where you need it to go. I can't for the life of me get 8 items from a rock. I've done the thing where you dig holes to stop yourself from getting knocked back too far, then proceed to mash the crap out of the button, but the most I can ever get is 7.
>> life of me get 8 items from a rock. I've done the thing where you dig holes to
>> yourself from getting knocked back too far, then proceed to mash the crap out
>> the button, but the most I can ever get is 7.
> Are you using a shovel? I can only get 7 with an axe, but I can get 8 every time
> with a shovel.
That explains it, I've been using an axe since pretty early on. I got used to using an axe because before I figured out the hole trick, I would sometimes accidentally dig a hole instead of hitting the rock.
I've noticed a cool little detail. I was decorating a room and noticed that a plant and a little flag that I placed on a table were both moving. It turns out that the AC unit that I placed on the wall was blowing on them! I moved the AC unit to the other side of the room and then the plant and flag stood still. I like the fact that they even bothered with such a small detail like that.
I'm pretty frustrated with this game right now. It's so annoying that you don't get the ability to alter land/water and create paths until so much later in the game. By then, you've built bridges and inclines, placed all of the stores and houses, planted flowers, built fences, etc. Now, I have to undo like 75% of my work just to use these new features, then re-do everything.
Yeah, I was ok with leaving it the way it was. The only thing I did was to open a path to the beach where the fox appears. For nothing, because I never saw him again, and I stopped playing like a week after that.
Redd's an even trickier bastard than ever before. In the past, he always had one legit item and the rest were counterfeit. That's not always the case anymore! I was there today and noticed that all four items were fake. After doing a little research, someone determined the following:
10% - 1 fake, 3 real 30% - 2 fake, 2 real 50% - 3 fake, 1 real 10% - 4 fake, 0 real
That's basically Animal Crossing's gameplay loop, though - doing chores. Pull weeds, dig up fossils, hit your money rock, plant your money tree, chop wood, collect fruit, help villagers, check the shops for new goods...
> dig up fossils, hit your money rock, plant your money tree, chop wood, collect fruit,
> help villagers, check the shops for new goods...
Those are all literal chores though, that's not the way I was using the word. What I clearly meant was that it's going to be a frustrating pain-in-the-butt to un-do all of the decorating I've done so far in order to take advantage of terraforming. None of the daily chores are like that. They're actually fun/relaxing to do, and it doesn't make anything else in the game harder if you do them.
Someone pointed out that in one of the screenshots Nintendo posted to the site detailing the new update, the character is standing in front of a house that does not match the houses of any animal currently in the game. Capcom is doing some kind of digital event for Monster Hunter: Rise tomorrow, so people are hoping this house could tie into Felyne (the cat from Monster Hunter that was added to ACNL's big amiibo update) coming to ACNH .
New update is live now. Nintendo removed that screenshot on their website with the unused animal house in it, it wasn't meant to be shown and will probably end up just being nothing. Something similar happened once before with a fence that was colored white in a screenshot they used, but in the actual game it is a different color.
A dataminer says 200 new "finished-but-not-released" items were added in the update. No new DIYs though.
I pre-ordered Castaway Paradise in the eShop and it released today. I played for an hour, it's so obvious they were "inspired" by Animal Crossing, but everything it does is done better by AC. But for that hour I played, I admit it wasn't as terrible as I was half expecting it to be. It's amateur as hell compared to AC as well. I will stick with it a little longer. My biggest complaint so far would be the lack of any kind of multiplayer. That's always a big part of Animal Crossing.
So, I'm about 2 months into this game now (first time playing Animal Crossing). I think the most frustrating aspect of the game is keeping up with flowers. The game would be much more enjoyable if you could put flowers in your storage. I know it doesn't make sense in the real-world, but the game lets you store fruit there indefinitely, so why not flowers? Ever since I first started breeding flowers, they've been such a pain. I want to have multiple copies of every type/color of flower, but it can take up a huge amount of space to store all of them. Right now, I'm keeping most of them on my beaches as I finish designing/decorating my island, but that's far from ideal. I'd love to see them add a greenhouse to the game where you could store all of your flowers/shrubs when you're not using them.
> I guess that's why I always kept plucked flowers in my inventory. Because besides
> making DIYs and making your island pretty, why do you need so many you need to store
Being new to the game, I'm still not sure how my island is going to look when I'm done, so I can't say for sure now which flower types/colors I'll need, and how many of each. I don't want to mess around with growing new flowers every time a new design requires it, I'd rather just grow everything and have it available as needed.
I have Tabby, Drago, Mint, Twiggy, Ribbot, Claudia, Rilla, Lucy, Cookie and Nibbles (listed in order of how long they've been on my island).
I'm gonna force Rilla to move out soon (another animal sold me an electronics kit and immediately after that conversation ended Rilla came over asking if she can have it, I accidentally said yes and she put it on display in her house and it looks out of place among the Hello Kitty items she has, so now I'm just gonna kick her ass out when I get the chance) and I'm working on getting Lucy's, Cookie's and Nibbles' photos and when I do they will each be getting kicked out afterwards too.
> Yeah, Octavian is still on my island too. I've never gotten a single villager photo.
> Just haven't really looked into how to get them.
If you talk to them enough and give them gifts (I usually wrap up assessed fossils and give those because they won't display them in their house) and do errands for them, once in a while they will give you their photo in return instead of the usual random clothing.
>> Yeah, Octavian is still on my island too. I've never gotten a single villager
>> Just haven't really looked into how to get them.
> If you talk to them enough and give them gifts (I usually wrap up assessed fossils
> and give those because they won't display them in their house) and do errands for
> them, once in a while they will give you their photo in return instead of the usual
> random clothing.
You get their photos by increasing your friendship levels with them. Someone figured out that the best way to achieve this was to give them gifts above a certain bell value. Giving them to coconuts (gift wrapped) is what I do. It's valuable enough, yet doesn't end up littering their homes or ruining their outfits.
> |>> Yeah, Octavian is still on my island too. I've never gotten a single villager
> |>> Just haven't really looked into how to get them.
>> If you talk to them enough and give them gifts (I usually wrap up assessed fossils
>> and give those because they won't display them in their house) and do errands
>> them, once in a while they will give you their photo in return instead of the
>> random clothing.
> You get their photos by increasing your friendship levels with them. Someone figured
> out that the best way to achieve this was to give them gifts above a certain bell
> value. Giving them to coconuts (gift wrapped) is what I do. It's valuable enough,
> yet doesn't end up littering their homes or ruining their outfits.
I've found that iron wall lamps can sometimes speed up the process. Idk why but I heard that once and it's worked well for me ever since. It's not all I give them But every so Often you pass those around and the pictures start coming
> I have Judy and Ankha as well. Let's see...Marshall, Sherb, Whitney, Shari and Skye.
> Don't remember the other three lol.
I just got Judy and Ankha recently (thanks Discord), I'm liking them so far. Both have really cool designs. My wife used to have Marshal but got rid of him, she said she didn't like his mean look lol I kind of want him but I also want Raymond. I don't really want 2 smug villagers, so I can't decide which one.
> I have Tabby, Drago, Mint, Twiggy, Ribbot, Claudia, Rilla, Lucy, Cookie and Nibbles
> (listed in order of how long they've been on my island).
I'm hoping to get Drago soon. I got Mint for my wife the other day. Mint is her favorite color, so she had been wanting her bad ever since she first learned of her. My son has Ribbot. I think the robot villagers are pretty cool. I'd like one myself, but 10 spots are so few when there are so many good villagers!
> I used to have Carrie! Ankha just moved out after having her for sooooo long!! Now
I thought I would like Carrie, but she's been pretty boring so far. I think I'm going to swap her out soon. I really like Ankha except for how she's frowning most of the time. I generally like the cute/happy characters more.
My list has changed since the last time I posted. I got rid of Cherry and got Coco!
Roald Gonzo Cole Fauna Judy Ankha Bill Quillson Coco Carrie
I don't think I'm going to keep her permanently, but I wanted to at least have her live on my island for a little while since she has a very unique design. I'm having trouble deciding who I want to be in my final 10. I definitely want at least 1 of each personality type. Also, I want 10 unique animal species. That first part is easier, but there are so many animal species that I like, it's hard to narrow down to 10. I'm definitely keeping Roald. He was my first villager and definitely my favorite. I'm fairly certain I'll be keeping Gonzo as well. I love the Koalas, and while I don't really like the cranky personality type, he's actually pretty nice for a cranky villager. Beyond that, I'm really not sure, but I'll probably keep Cole, Fauna, and Judy as well.
> What do you think of Raymond? Does he live up to the hype, or is the hype just due
> to him being the most rare?
He's just the most popular of the new villagers. The ones that are new to NH can't be brought on your island using an Amiibo. Otherwise, no villager is any more "rare" than the others. Judy and Sherb are also new to NH, and I found both on mystery islands. I'd only make about 10 trips or less whenever I needed a new villager.
Thanks to everyone for the info about photos. I don't know if I'll play enough again to get one, but now I know for when the next Animal Crossing game drops in 5 or 6 years lol.
I got back on today, and Chief and Punchy are my other two villagers. (Thought I kicked out Punchy for Sherb, but I guess that was Stitches.) Whitney said I haven't spoken to her in three months, so I guess I'm not getting her photo. (She's my favorite.)
I just checked my recycle bin and found a "Crewed Spaceship" item which can't be ordered through the catalog. I know Ruby had space themed furniture in her house before I kicked her out last week, I assume it came from her?
This talk of game boards reminds me that my stepson used to talk all the time about this Halo themed RISK game. His fav board game is RISK and his fav gaming series is Halo. He went on about it for a few years. I wonder if I could find it and surprise him with it. But I wouldn't know the first thing about finding it tho.
I'm pretty much there as well. At this point, I'm only checking in every day to see who is visiting, especially at night. New recipes are virtually nonexistent, my island is pretty much how I want it, and new new items seem to be appearing in the shops. I'm about done with this, but it's been a good ride, but it could have been so much more though. Nintendo pulled the plug too soon.
I'm still going strong, but I started a year late. I've been time traveling to do all of the events that I missed. I have all of the holiday/event DIYs now, and most of the other DIYs except for a lot of flower wreaths/crowns which are really rare for some weird reason. I've saved up a ton of bells and NMTs, plus all of the various crafting resources (iron/gold nuggets, stone, clay, wood, bamboo, snowflakes, maple leaves etc). I also have every single type/color flower. I've collected all of the fossils for the museum. Soon I'm going to go after the rest of the fish and bugs that I need. As of yesterday, I'm completely re-doing my island, because the more I've played, the more I've realized how plain it is and that I could do much better. I don't mind all of the terraforming, but the biggest pain is moving houses around. I'll get there though. I'm excited for what the end product is going to look like, I'll definitely share it here once I'm finished.
> I'm curious, how many hours does everyone have in?
Main console: 1,085 hours Secondary console: 225 hours
I bought the second console specifically for this game but after a couple of months I realized that unlike the 3DS game it is too tedious to manage more than one island on this game. I have a friend that bought a Switch just for ACNH and she's at 1,600 hours and her island is pretty damn incredible. Despite putting so many hours into the game on my main console, my island is absolute garbage. I know I've complained about this before, but I have too many flowers that prevent me from terraforming and if I were to attempt cleaning them up at this point, I'd probably go through 20 or so shovels due to them breaking (it sucks that you can't just run through flowers or pick them up normally anymore). I'm always trying to give away flowers to other players but because they're so easy to grow not many people take me up on the offer unless they are just starting out.
>> I'm curious, how many hours does everyone have in?
> Main console: 1,085 hours
> Secondary console: 225 hours
I'm around 460 hours, I think.
> I bought the second console specifically for this game but after a couple of months
> I realized that unlike the 3DS game it is too tedious to manage more than one island
> on this game.
I really hate the one island per console thing. It would be so cool if I could manage multiple islands, all with a shared inventory. Then I could play around with different themes I have ideas for.
> I have a friend that bought a Switch just for ACNH and she's at 1,600
> hours and her island is pretty damn incredible.
My wife got a Switch just for ACNH. It's her first AC game, and her first non-mobile video game she's played on her own (she'll play Mario Party and some other things with us here and there). She's only around 360 hours and her island is awesome. She didn't want to mess with terraforming, so she just used her default island without any changes. I'll post her dream code soon.
> Despite putting so many hours into
> the game on my main console, my island is absolute garbage.
I've felt the same way about mine lol. I'm excited about re-doing it though, it's really coming together nicely.
> I know I've complained
> about this before, but I have too many flowers that prevent me from terraforming
> and if I were to attempt cleaning them up at this point, I'd probably go through
> 20 or so shovels due to them breaking (it sucks that you can't just run through flowers
> or pick them up normally anymore). I'm always trying to give away flowers to other
> players but because they're so easy to grow not many people take me up on the offer
> unless they are just starting out.
Flowers are easily one of my most hated things in this game now. We desperately need a way to store them or something. If I were to give advice to a new player, one of the main things I would tell them is to wait as long as possible before starting to grow flowers.
I finally made a huge garden recently that has 3-4 of each species/color. The rest I've been selling/trading on Discord. It's taken a bit of effort, but I've managed to rack up some good stuff for them to make it worth it. Once I'm done terraforming and re-building my island, I have enough of each flower to just duplicate them for any extras I need.
I feel like they did that with Super Mario Maker 2 also. I'm sure I've mentioned it before, but people can crap on EA all they want, but The Sims series makes them big money from casual gamers and they know to support those games for years after release (The Sims 4 is 7 years old now and still gets new content added), and that's the kind of treatment that the Animal Crossing series needs and deserves. And so does Super Mario Maker 2, which is the only other game on Switch I have passed the 1,000 hour mark in. Each of those games should be offering endless replay value.
Unfortunately I just knew back in February that updates for ACNH were going to take a back seat for a while as soon as Splatoon 3 was announced, because both series share the same development team.
To me, that meme suggests ACNH was not a full game at launch, and is requiring updates to make it one. I don't get it though...I know this is my first AC game and all, but it very much feels like a full game to me. Especially when I hear my kids talk about all of the things that are new in it that were not in ACNL. Maybe they're mistaken, or maybe there was stuff in ACNL that isn't in ACNH, IDK, but from my limited knowledge, it seems like ACNH is packed with way more content. I understand that people still want more content and feel like Nintendo should still be adding stuff, I get that. But idk, it feels like it was already a very full game, more so than previous AC games. Any AC vets, feel free to enlighten me.
> To me, that meme suggests ACNH was not a full game at launch, and is requiring updates
> to make it one. I don't get it though...I know this is my first AC game and all,
> but it very much feels like a full game to me. Especially when I hear my kids talk
> about all of the things that are new in it that were not in ACNL. Maybe they're mistaken,
> or maybe there was stuff in ACNL that isn't in ACNH, IDK, but from my limited knowledge,
> it seems like ACNH is packed with way more content. I understand that people still
> want more content and feel like Nintendo should still be adding stuff, I get that.
> But idk, it feels like it was already a very full game, more so than previous AC
> games. Any AC vets, feel free to enlighten me.
For someone like me who's played AC since the original title came out, it's hard for me to not see the glaring omissions that this game has when compared to the others in the series. Yes, the biggest improvements such as being able to place items outside of your home and being able to mold your island to your liking are huge steps forward in a series that doesn't usually get significant changes like that, but did it have to be a trade off?
Have AC fans been upset about these omissions all along? Or has it just been as the updates have slowed down? From my perspective, it's seemed like people have just been upset about the lack of updates, so they started looking for other things to complain about too. Kind of like how people were up in arms about Pokemon Sword/Shield not having a national dex, then proceeded to hate it before they even played it, and nit-picked the crap out of it once they finally did, when in reality, it was actually a pretty good game.
You used to be able to play NES games inside of Animal Crossing. That omission alone from all the past games was a major turn off.
A lot of it has changed from game to game, which is so bizarre. Town characters get added/taken away, shops get added/taken away, stores,etc.
Lots of events have changed over the years.
I don't think it's people just looking for things to complain, it's that they take out just as much as they put in in most cases. Why not just keep adding and leaving all the great stuff that made the past games so good, and adding more and more. The game can certainly hold the data, so why do they keep taking stuff away?
I miss Nook's store getting bigger and bigger upgrades thus letting me buy more and more things. I miss Brewster's from AC NL. I haven't played the last few games during Christmas or Thanksgiving, so I'm not sure if they still celebrate Xmas or Thanksgiving. They used to.
I miss the yard sales; characters coming to your house and offering you money for stuff.
But mostly it's just little changes and omissions, game by game, that they remove things that made the older games fun. New stuff and new features are cool, but taking stuff out - why? Just leave the older stuff in there. Where is my techno club? Where is the comedy shop?
I don't think I could really list all the changes that have been happening since I started playing it some 20 years ago, but each time I play a new version of AC, I always have a feeling of being let down because old familiar faces or events have been taken away.
It's not a matter of "looking for things to complain about". It's just the cycle doesn't feel right.
"You used to be able to play NES games inside of Animal Crossing. That omission alone from all the past games was a major turn off."
Wasn't that only in the first one? Not a big deal when you have over 100 NES and SNES games on their (cheap) online sub.
@Scott New Leaf was the first one I got into having played the rest a little. I find New Horizons great. Pretty much returned everything I liked about New Leaf and did some of it better. I never really cared about collecting furniture or clothes though, which this game seems to have less of. Honestly I think social media has made gamers more whiney. People just like to focus on everything negative and dog and moan about everything. Switch is going like gangbusters and forums/social media is full of almost all negative comments or complaints about what's missing.
Maybe it's just a gen z (or whatever they're called) thing...
> Have AC fans been upset about these omissions all along? Or has it just been as the
> updates have slowed down?
Stuff like certain NPCs being removed and the cafe and gyroids and the multiplayer mini-games, that's stuff people have wanted patched in since day one. Gyroids have been in the series since day one, to most people they were probably pointless but they can be used as accessories in your room and they dance along to the music that you have playing.
This game does things ACNL doesn't, but I still feel ACNL was a bigger step forward for the series than this was.
Within the first week of playing I had typed up my own list of things that I was disappointed to see were removed. None have been patched in yet and to a casual player maybe they aren't a big deal, but they were things I felt should have been kept in. I still have the list
- No centralized online island to meet random players. What do you think kept me playing the 3DS game for 7 years? I play at all kinds of odd hours, so when none of my friends were online it was always easy to just go and meet some new ones. But that's not an option in this game unless I go out of my way to do it through GameFAQs, Discord, Reddit etc. - No tours/mini-games to play online with friends. Again, this was part of the reason I put so much time into the 3DS version. This gave you something to do when you and your friends were bored of just looking at each other's towns. - Items that you put in storage can't be accessed when you're on someone else's island. In ACNL you could access your personal storage in someone else's town via the locker in the train station. Depending on how many turnips you buy and are selling in someone else's town, this potentially saved you from needing to make multiple trips. - Just like your storage, you can't access your ABD account on another player's island either. - You can't send letters to animals in a friend's island anymore. In previous games you could write them letters and weeks or months later they would show them off to the owner of the town. I always liked that feature as it often could lead to some funny moments. - Grass doesn't deteriorate (for some people this is a positive thing, but I didn't mind it at all), flowers don't ever wilt if you don't water them, and trees that fail to grow can just be picked up and planted somewhere else. None of these ruin the experience, but caring for your flowers and crap was always a big part of the previous AC games and now you don't have to. - Town ordinances are gone. They were a much welcome addition to ACNL. Choosing "night owl" in ACNL was great for people who play more at night because the stores would stay open later and animals would stay awake later. - Too limited use of the touch screen. It's only used for typing messages with the on-screen keyboard. It would be useful if you could use it for managing your inventory as well as making designs. - In ACNL you could get 3DS and Wii U systems to put in your house and when you interacted with them you could play mini-games (and doing well in them unlocked exclusive furniture). In ACNH you get a Switch console on day one but...it just sits there for decoration, you can't interact with it other than turning the screen on and off. Meh.