Interests: Currently a bartender for the rich and famous; aka a senior community.Quote:
Likes: My children, games, bikes, movies, Android, grillin', baseball, Mortal Kombat
Dislikes: I'm fairly easy going, but I hate fake people. I'm an excellent judge of charact
Make an offer on something you want. I'm honest, looking for other honest traders.
I'm not really looking for anything other than what is on my Wanted list
, though if you have something that you think I may be interested in, please feel free to make a suggestion or haggle. I'm down for some good ol' fashion bargaining. And now that I'm currently a stay-at-home dad, I'm more available than ever. The feedback I've received speaks on behalf of my speediness, and that was when I worked at Sony with workloads up to my neck.
I worked for Sony Computer Entertainment America in Foster City as a Senior Quality Assurance Tester for 6 years and 9 months. Sadly, my department (FPQA) was dissolved leaving over 200 contingent testers and 40 full time Sony staff out of work. Most of my testing experience was with almost every SOCOM game released though I was involved on many other projects. Some of which I was credited for, and others I was not. One such titles was the SUD, or Start Up Disc, that allowed internet connection with AOL dial up and broadband networks for various first generation PS2 games like Amplitude and SOCOM 2.
Many perceive video game testing as a "dream job" and I'm here to say that it is and it isn't. I've read many blog posts and stories that tell one side of the story. The side about how grueling the work is, how underpaid the testers are, and how overworked everyone becomes. This is true, but it is also true that the experience is worth it, and in most cases you have the choice to get underpaid and work more hours than the average honeybee. It all comes down to what kind of people you are surrounded by, and how fun and productive your team is. Testing a AAA title helps too.. Even when testing a POS, we found ways to entertain while pumping out test suites at a paradoxical pace.
Here is a list of the games I've been credited for and some of the challenges that were completed during pre-release testing:
SOCOM 3 (tester challenge: head shot every enemy in the entire single player campaign)
Ratchet & Clank Up Your Arsenal (tester challenge: beat the game with the wrench ONLY, no weapons!)
Siren (tester challenge: beat the game 100%. As far as I know, I'm the one of the few whose done it in the world. And did it multiple times before its release.)
Syphon Filter Dark Mirror
SOCOM Fireteam Bravo (tested from start to final patch)
SOCOM Fireteam Bravo 2 (tested from start to final patch)
SOCOM Tactical Strike (tester challenge: enjoy this game)
Gangs of London (tester challenge: In the Pub Games, play Skittles - find all special shot types)
Pursuit Force Extreme Justice 2 (also tested the e.d.i. for PlayStation Store)
SOCOM Confrontation (tester challenge: take out the entire enemy team all by yourself! This was a test to separate the boys from the men.)
|I've also worked on the following titles to name a few|
Rise to Honor
Ratchet & Clank
Ratchet & Clank 2
Hot Shots Golf Series on PS2 and PSP
SOCOM 2 (not credited)
SOCOM Combined Assault (not credited)
Syphon Filter Omega Strain
EyeToy Play 2
Gran Turismo 5 Prologue
WipeOut series on PSP
A Metric Ton of PS2 demo discs from 2003-2004
If you have
or lower... you send first, and be sure to make the trade worth it, or in my favor! Nothing like being low balled.
If you have
... we send at the same time.
If you have
or higher... I will send first, unless you agree to send at the same time!
I'm also using GameFlip. It's a fairly popular video game marketplace app hosted by a few developers in the SF Bay Area.