Hey all. If anybody wants the "Cactuar Summoning Materia" that came with the deluxe edition, DM me. Totally free (just trying to build reputation). First come first serve.
Completed chapter 17 hard. Really struggled to do it and not quit-16 and 17 are laborious- don't like them. The Aerith and Barrett ranged final boss is masochistic. Got to the fight and Aerith has like 30 MP. I think the CPU burned MPs earlier- I did not.
Leached mps with Aerith skills and grinded it out for 30 minutes. Not a fun fight. Crashing cause the fukun party swap boss rush drained me hard.
question for those who have completed at least chapter 16..
I just got to the fight simulator in the Shinra tower, I want to continue the story but don't want to miss the battles in the simulator, will i be able to return here easily later, or do i need to finish them all while I'm there if I want that complete?
I don't think you can finish them all until a clear. Probably still need to clear up to that point in the aftergame but honestly you're probably going to need to do that anyways, since you're not gonna get everything unless you're in hardmode regardless. I wouldn't worry about it for now.
I think it's just a memory, but it differs from canon
since I don't think Zack made it back to Midgar originally in Crisis Core. Too long since I've played it to confirm
But there's other stuff early on leading up to the end of the game including towards the end that's obviously very different and seems to imply we're following an Altverse instead of a blow-by-blow recreation of the original timeline, which should have been glaringly obvious to anyone paying attention to the first like, HOUR of gameplay. I don't know why some people seem to only be interested in a complete re-tread, that's never really seemed like the game's intent from its inception. It's not a remaster, it's a reboot. Get over it
I haven't played in a few days and doubt I'll get back to it anytime soon (though I do plan to finish eventually). I don't care about slight spoilers, but I have a question regarding the "altverse":
Does it seem like they're actually going to be playing around with that, as in 2 timelines? Like does the PS1 game's timeline "exist" in Remake in that they're going to somehow overlap or impact one another? I guess an easier way to ask this is does it seem like they'll acknowledge the existence of the original story in the rest of Remake as an actual plot point?
Or is it just them making some story changes so that it's not the exact same as the original?
I think the last battle's sort of you closing off the canonical timeline and moving forward with this one if I had to guess. The spirits may continue to interfere in the future, or maybe not. SPOOPY GHOSTS
You really wanna tie everyone's panties up in a knot, Square, have Cloud dive in front of Aerith before Sephiroth plunges his sword into her. Meltdown imminent, we get to skip the whole stupid Schitzo episode
The ghost prepuces seem to be changing things / keeping events on track with how they want to correct the timeline. They may reflect the actions of another dimension / timeline.
Also, people would complain if it were a straight up remake, that there's nothing new to see. But since they changed it up, complaints. No matter what they can't please everyone.
I say just do it. Long as it isn't like "Hush is actually The Riddler! On Venom!" sorta crap, it's fine. If I wanted to play FF7, I'd play FF7. IT'S SO SHAKESPEAREAN
> question for those who have completed at least chapter 16..
>
> ...
Nothing is completely missable, you can chapter select after finishing. You need to complete all optional battle stages- colosseum and battle simulators to open the final fight in chapter 17 simulator. You get to select classic, normal or easy on everything except the hard specific challenges. The only ones I had to go back for were Aerith's solo missions in chapter 9- they are only up right after you kill the hell house.
When I heard folks were pissed about the "ghosts" in this game, I assumed they meant the actual Ghost bit in the train graveyard - should have figured they meant the weird dementor things considering they seemed so random and out of nowhere.
So that's what they are eh? Like some sort of cosmic being trying to manipulate Remake's timeline in contrast to the original game's timeline? That sorta seem like how they're playing it?
If so, I guess it could be kinda neat but at the same time it could also be real silly. I liked the original FFVII but never considered it an all-time favorite so I have no issue with them changing up story beats to keep Remake's story less predictable but I don't know if that direction is exactly something I care to see haha
Remake. It's a Remake. Remake's aren't always the same, so altverse is just dumb because that's the same thing as saying Remake. It's a Remake that isn't following the original game 100% and that's what Remakes do sometimes.
> It's already really silly. Certainly not worth a review bombing or a rant imo
Nah definitely not worth either of those things but I can understand if someone is critical for not enjoying the story this time around. Like I said I never looked at the original as some grand masterpiece in the first place, the story is super convoluted, so how I feel about Remake's story moving forward is gonna be based off of just that, Remake's story itself.
> Remake. It's a Remake. Remake's aren't always the same, so altverse is just dumb
> because that's the same thing as saying Remake. It's a Remake that isn't following
> the original game 100% and that's what Remakes do sometimes.
Honestly if they pull a "two timeline" thing and end up purposely acknowledging the original game's timeline as a plot point in these FFVIIR games, that would sorta make the Remake more of a sequel considering it'd be using the PS1 game's plot to further Remake's plot instead of just retelling the PS1 game's story with changes here and there. If these hooded ghost fellas really are some cosmic beings who are conscious of original game's story, then Remake becomes a continuation and not just a remake.
Par for the course for Final Fantasy then, convoluted to the point of dumb. Final Fantasy just has the luxury of being one of the most popular JRPG names, not necessarily the best.
I've only ever played 2, 3 (about half way), 7, 9 (only the first disc), and 13 part 1 and 2. Not the biggest FF fan out there but from what I've played I have to say that 3 is my favorite. I got stuck in a part and didn't' know where to go and this was pre-widespread internet. 7 thru 12 are l headed to GP so I may give a few more of them a try.
> Never played X, is that the one where different clothes unlock different things?
> Seemed dumb.
I dunno if you misread or were just giving an unrelated opinion haha but I said IX, not X. IXs setting just rules for fans of classic fantasy, the characters are actually well developed and the story is long but not convoluted like other FFs.
From what I've played I'd rank them: IX (Chrono Trigger would be here if we're counting that, which for some reason Square did with the whole "Final Fantasy Chronicles" two-pack on PS1) VI Tactics: War of the Lions VII X Tactics V (or whichever one had Cecil) VIII XII XV I
Yeah, 9 is still king for me as well, though I really do love the entire series. This is how I'd rank the ones I've played:
9 6 10 12 7 15 13 Tactics World of Final Fantasy 7 Remake 8 Lightning Returns 5 10-2 13-2 Type-0
I've played a little of 14, but not enough to be able to give it a proper rating. MMORPGs aren't really my thing. And even though Type-0 is at the bottom of my list, there's a lot of like about the game. The combat system. for one, is awesome and is the precursor to the awesome combat we got in 15 and 7R.
>> Never played X, is that the one where different clothes unlock different things?
>> Seemed dumb.
>
> I dunno if you misread or were just giving an unrelated opinion haha but I said IX,
> not X. IXs setting just rules for fans of classic fantasy, the characters are actually
> well developed and the story is long but not convoluted like other FFs.
>
> From what I've played I'd rank them:
> IX
> (Chrono Trigger would be here if we're counting that, which for some reason Square
> did with the whole "Final Fantasy Chronicles" two-pack on PS1)
> VI
> Tactics: War of the Lions
> VII
> X
> Tactics
> V (or whichever one had Cecil)
> VIII
> XII
> XV
> I
>
>
Somehow i read it as X.
I've only played and beat 6, 7, PS1 Tactics and 8. Played some of IX, XII, and some of the pre-6 ones. Played X for maybe an hour. If I had to rank the one's I beat:
6 7 tactics
8
6, 7 and Tactics are all great. I honestly don't remember much from 8 other than it was a very obvious love story centered thing and that's it.
just realized the last fight area is called singularity. The big dude definitely has a black hole / gravity spell going on and so does seph in the cinematic. Time travel is definitely at play here. They're gonna save her... aren't they?
singularity sin·gu·lar·i·ty (sĭng′gyə-lăr′ĭ-tē) noun pl. sin·gu·lar·i·ty b. Astronomy & Physics A point in spacetime, such as a black hole, at which matter has infinite density and infinitesimal volume and the curvature of spacetime is infinite. Also called gravitational singularity.
> Remake. It's a Remake. Remake's aren't always the same, so altverse is just dumb
> because that's the same thing as saying Remake. It's a Remake that isn't following
> the original game 100% and that's what Remakes do sometimes.
They very clearly reference multiple timelines overlapping in this game. You even cross the boundaries between canon and the affected timeline you're in at the end. I agree it's a remake, but the ghosts literally resurrect Barret because he wasn't supposed to die before Sephiroth started force-fudging the timeline, Wedge gets swallowed up by dementors... Pretty clear delineation. After you kill the spook squad, things quickly deviate. Biggs wakes up (supposed to be dead), Zack apparently survives the hit squad he was supposed to die in, you basically "kill" the OG timeline and the path starts moving forward, completely different. Obvious symbolism aside, the remake acknowledges what came before it, before forcing you to literally destroy it after witnessing flashes of the original game and prematurely siccing the prime antagonist on the party. Even he knows nothing's certain anymore.
They've certainly cleared the path to do some interesting things moving forward. Very welcome, FF7 was a bit of a mess if I'm being honest. Hopefully they don't try to twist crap too batty like Kingdom Hearts ended up. So far they're telling a mostly coherent narrative, and they need to keep that up more than anything. It shows maturity.
I hope they do some wicked crazy crap like sephiroth is geriatric cloud, Vincent is mick Mars, Barrett is a dude playing the dude, disguised as another dude- just rip this crap down.
ya, there is lots of evidence that time travel is at play, a whole lot. the one part of that theory it will be interesting to see is will it be not only sephiroth.
in chapter 17, still loving it. I get the complaints but I don't play tons of "long" games anymore, so I'm enjoying the immersion. Red Dead 2 was the last game I was willing to put other hobbies aside for, and before that I can't even name the last one. I must truly suck ass at this game because I could have swore someone here said they didn't use one item the entire game wtf?! Either I misread or I am truly horrific (either of those things are possible). Regardless, it's fun. I enjoy having to consider the equipment to wear, the materia to wear, I don't play a lot of games where equipment has a pro and a con, depending on what you prefer. Usually rpg's are just 'the next weapon is better so upgrade every big city you get to'.
edited to add FF9 is also my favorite of the series, followed by 3/6 and 2/4, then 7 and 7R. Haven't played much of 8 or basically anything past X though.
You can't use items in hard mode at all. The easier difficulties don't really require you to play strategically with exception of one hell house and later game stuff. Once you start playing with a game plan and have maxed toons, materia it's not as bad. Most end game was easier in hard than easier modes because I knew what was up and had good gear.
>> Remake. It's a Remake. Remake's aren't always the same, so altverse is just dumb
>> because that's the same thing as saying Remake. It's a Remake that isn't following
>> the original game 100% and that's what Remakes do sometimes.
>
> ...
That sounds convoluted just for the sake of being convoluted. And it requires knowledge of the first game, which some people never played. Not even sure if I want to play this garbage at this point. And it has nothing to do with keeping the faith of the original game, it just seems like whoever decided these new plot points was like "Let's try to seem super complicated and amazing at writing, the fanbase will eat this crap up!"
However, maybe if I play the game it might make more sense but it just comes off ass writers wanting to look amazing with overtly convoluted nonsense. Which I think is pretty normal for this franchise.
It's frankly much more cohesive than its predecessor. It stands on its own fairly enough, these are just points more filled out with previous knowledge. If you didn't know what happened, you don't "care" about what did. I think that's why it seems to go over better with new fans than old ones.
So these ghost things basically appear in the original timeline's game to observe everything that went wrong, and intend to fix it in the new game, that's basically it?
Why couldn't they just remake it without acknowledging the first game? Kinda seems like they're just acknowledging the first game and fixing crap they didn't end up liking. Which, again could be done without ever acknowledging the original.
When FVII was released it was a huge deal. Sony had been riding it's inevitable release before PSX even launched. Problem was it was definitely overshadowed by the huge slate of all time classics released shortly before or after. SM64, SotN, OoT. When I was 18 yo FVII just didn't hit the spot.
The zeitgeist seemed fabricated. I think when you ask FF fans what they really want, it isn't VII most times.
It was in development and demos were going out for so long that by the time it was finally released it felt almost mythical. A huge number of gamers who'd never RPGd jumped in. That's likely it's biggest claim to fame- like FF2 on SNES release before it- it took advantage of the situation to sell heavily.
ff7 just seemed like a completely change from the final fantasy's we had before that, it was a landmark rpg for the playstation, a "new look" compared to previous FF's, it had multiple discs, it felt, to me as a kid, epic and massive! It's not my personal favorite, but it's certainly one of the most defining of my childhood.
> Why couldn't they just remake it without acknowledging the first game? Kinda seems
> like they're just acknowledging the first game and fixing crap they didn't end up
> liking. Which, again could be done without ever acknowledging the original.
To answer my own question: They probably did it this way to have a controversial/talked about ending since they could only release a heavily padded version of a 5-hour segment. If it just ended the way it did in the first game, it would just end with no real cliffhanger.
I was 12 when ff2 released with SNES. Having played the first one on NES it had a similar feel of freshness and generational change. My regard for that definitely stems largely from nostalgia. People trying these games for the first time today just don't get it sometimes- you had to be there. That's huge with VII too.
new interview with Kitase and Nomura regarding the next part. Kitase said " We're not drastically changing the story and making it into something completely different than the original. Even though its a remake, please assume the story of FF7 will continue as FF7 always has". very glad to hear this from straight from him that the core is going to be intact. he has consistently said the story beats will be there and this is FF7 but there will be lots of new content that will enrich it. Nomura also did say however that "we wanted to have the last boss fight take place at the highway in midgar, which arises questions i cannot answer. There is a character who's alive, which leads to great mystery". is this.....
zack, or is it actually biggs..who we also see survives.
i can see them shifting the presentation of aerith and zacks stories if in fact the theory that not only sephiroth but also aerith is from a future time. there's also a theory that the whispers are actually aeirth's from other lines where they failed and shes trying to keep them from messing things up, but we'll just have to see on that
could be some misdirection on that character hint, it is nomura. this could all work into them saying before this is going to be familiar but new, the main pieces are there but we will present some things in a new way. they also said the team has the idea of possibly three parts, but also said depending on how far each part goes they could get them done quicker, so as work progresses on part 2 they'll have a better idea if its going to be three or four.
are they going to try and fit Kalm, chocobo ranch area, mythrill mine, fort condor, junon, costa del sol, corel/gold saucer first part, gongoga, cosmo canyon and nibelheim/mt nibel and rocket town (and possibly wutai as thats the earlist you can go there in the original) and gold saucer again and on to the end of temple of the ancients, bone village and the ancient city and jenova life for the final boss of the game and aerith's death as your cliffhanger piece all in part 2 and then start part 3 at icicle? seems like it could be done, might have to be a bit bigger than the first though to do all that, since you kinda have to get to stopping point/cliffhanger spot to end it and there isnt anything real major between escape from midgar unless they create something somewhere, which they did after the highway chase in midgar already, so maybe. that also gets into the areas where you get the rest of the party, so you could have everyone by the end of the next part including vincent and yuffie.
it would still leave a lot of content for part 3 if that was indeed the final part. all the world changes for after meteor is summoned, searching for the huge materia, the section of the game that tifa is the leader and rebuilding cloud's psyche, the Weapons, and all the other stuff that happens post forgotten city... cant wait to see ruby and emerald. chocobo breeding, etc. 3 could work but can see it being 4 as well.
I thought it may not actually be Zack but the second time through I noticed his dialogue is preceded by "Zack:". Felt like they did that to remove any doubt who it was. But I also felt pretty confident that the Zack scenes were a flashback- that indicated he survived his supposed death fight. I don't know enough lore to know for sure that was when he should have died. The dude in the bed I felt was surely Biggs- but Barrett is revived- maybe just a deep wound and only healed? I'm just saying he could have been "Arised" for 14 MP...
Point being it's confusing what he means by a great mystery- maybe just the mechanisms that have these guys alive?
I wish you could change the "party leader" to someone else besides Cloud. You can assume control of anyone in the party during battles, but I wish you could be walking around with them, and have them immediately at the start. A minor thing, to be sure.
Ya it seemed like they captured everyone great. Barrett is supposed to be over the top but there is some growth there. Tifa is empathetic and caring...aerith is bright and cheerful, cloud is a little arrogant and standoff-ish at times which is accurate to the early game.
I've made it past rocket Town on my modded play of the original and its amazing how accurate they were with some of the character stuff.
And dang..wall o text on the last post..i write that stuff on desktop and if doesn't look like much but then on phone it looks like a lot.
> Loving this game though. Wish barret was toned down just a titch. But terrific terrific
> game.
He had one PERFECTLY delivered line early on when he asked Cloud how old he was, but 99% of it is a bit too over the top for my tastes. Hopefully he pumps the brakes in his next VA sessions. But with that script, I'm not sure how much he can ham it down honestly
Finished platinum. The trophy you've heard is hardest- no way finishing 18 on hard is the hardest imho. Prolly ran chapter 9 6 times to get the dress thing right.
I didn't really expect Shakespearean performances or scripts. I also came into it expecting Anime (having watched Advent Children) so I also wasn't really annoyed by those anime tropes. Or Jessie's characterization. It's a side product of spoken dialogue products from Japan, the only way to get around it is to put three dots in the dialogue and cut out the grunting (which he still would have made fun of, mind you, because it's still ridiculous). I think my biggest gripe is Barret's voice acting in general is a bit too over the top for my taste, but since Dunkey was looking for a goofball game that might explain why he didn't dog about his lines.
To some extent I agree with just about everything he brought up. Funny, after I finished FF7 last Monday I ejected the game and thought "Wonder what Donkey's gonna say"
I don't think the script is that bad. Like he said, it's not GOOD.
@Roll i notice you are suspicously absent from this topic... what did you think..? what was your favorite part and why is it the sidequests with Tifa in chapter 3? what were your favorite scenes and why is the answer all of Tifa's? especaically the chapter 14 scene, the scene after the battle with rufus and the scene where she goes up the tower when they get back to sector 7.