VideoGame_Discussion

Topic   I'm finally playing Super Metroid - Beat the game.

nonamesleft
Double Gold Good Trader
* 19-Oct(#1)
I've been putting this one off for ages. I did once put the cart into the Super Nintendo, and loaded it up, and that was about it.

I have beaten two other games in the series: Zero Mission Game Boy Advance and Metroid Dread Nintendo Switch.

But recently, after having beaten Ori and the Blind Forest (a Metroidvania style game), I didn't feel pulled toward any particular game to play next. So I figured it's about time I play this classic that's been on my list for quite some time.

image

Hmm, I think I predict morph ball in Samus's near future

image

And there they are, the chozo statues holding the upgrades. Nice.

image

I was surprised that nothing happened when the light sensor was activated. (At least, nothing that I was aware of)

I like that Samus has a pretty good jump right from the start. Easy to reach certain ledges.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (4 minutes ago)
19-Oct(#2)
I basically played this for the first time about 3-4 years ago. I thought it held up great, but it's not my favorite Metroid game.
nonamesleft
Double Gold Good Trader
19-Oct(#3)
Scott wrote:
> I basically played this for the first time about 3-4 years ago. I thought it held
> up great, but it's not my favorite Metroid game.
Have you played many from the series?
mcorrado
Quadruple Gold Good Trader Global Trader - willing to trade internationally
19-Oct(#4)
Amazing game, jealous you get to experience it for the first time. Keep us posted on your progress!
synthetic1
Quadruple Gold Good Trader
* 19-Oct(#5)
Dread, Super & ZM are my favorite ones so you're definitely playing the right ones. Fusion was also great and Samus Returns too. All similar but great experiences.
nonamesleft
Double Gold Good Trader
19-Oct(#6)
This game seems to be progressing very quickly in terms of how quickly I've been getting the upgrades. Pretty quickly you get the morph ball. Then very soon after you get the charge beam. Not long after you get the triple beam and high jump. And I haven't been playing for that long. Maybe this is a relatively shorter game? Not that quickly gotten upgrades are an indication, but I guess I'll find out.

I just beat Kraid and got the Varia suit

now Samus can travel safely in those heated rooms.

Slickriven
GameTZ Subscriber Double Gold Good Trader Has Written 1 Review
19-Oct(#7)
Enjoy this nonamesleft - I beat it for the first time (as well as Super Castlevania 4) last year, both were great.
My intro to Metroid was via the best ever title in the series - Prime. But clearly that was a little different style, but still full of exploration. I've only beat Zero Mission and Super besides Prime. No Switch so no Dread, but it's been calling to me...

dunno001
250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
20-Oct(#8)
nonamesleft wrote:
> This game seems to be progressing very quickly in terms of how quickly I've been
> getting the upgrades. Pretty quickly you get the morph ball. Then very soon after
> you get the charge beam. Not long after you get the triple beam and high jump. And
> I haven't been playing for that long. Maybe this is a relatively shorter game? Not
> that quickly gotten upgrades are an indication, but I guess I'll find out.

If you know everything you're doing, the "best" ending requires you beating the game in under 3 hours. Ending 2 (3-10 hours) is doable on a first play, though; I want to say my first run was about 8 1/2 hours...
nonamesleft
Double Gold Good Trader
* 20-Oct(#9)
@Slickriven If you can borrow a Switch Lite or something, I'd say go for it. Metroid Dread was very good. Not particularly easy, but good. Worth playing at least once. I've mentioned the following multiple times, but it runs beautifully. I can't think of a better word to describe how smooth the gameplay was, as well as the mapping of the controls. (Just my experience with it anyway.)
dunno001
250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
20-Oct(#10)
I'll play Devil's Advocate against Dread, myself. I love Metroidvania as a genre. But after about half an hour of playing this one, it gets the distinction of being the first 2D Metroid I ever gave up on. The game has been nothing but running from EMMI to EMMI, requiring rote memorization and near perfect execution of whatever predetermined path you need to avoid one, only to get one room breather where you can't do anything before going to the next one.

I play these games to explore, not to be constantly running from something that's a 1-hit kill. It got so bad I actually sold my copy, which as a collector, I feel says something.
nonamesleft
Double Gold Good Trader
20-Oct(#11)
dunno001 wrote:
> I'll play Devil's Advocate against Dread, myself. I love Metroidvania as a genre.
> But after about half an hour of playing this one, it gets the distinction of being
> the first 2D Metroid I ever gave up on. The game has been nothing but running from
> EMMI to EMMI, requiring rote memorization and near perfect execution of whatever
> predetermined path you need to avoid one, only to get one room breather where you
> can't do anything before going to the next one.
>
> I play these games to explore, not to be constantly running from something that's
> a 1-hit kill. It got so bad I actually sold my copy, which as a collector, I feel
> says something.
I think the EMMIs were my least favorite part of the game. But it's not like you're required to like the game. Everyone has different tastes. I think what I most appreciated about the game wasn't even the game itself. It was how smooth I found the controls and movement to be.
Slickriven
GameTZ Subscriber Double Gold Good Trader Has Written 1 Review
20-Oct(#12)
nonamesleft wrote:
> @Slickriven If you can borrow a Switch Lite or something, I'd say go for it. Metroid
> Dread was very good. Not particularly easy, but good. Worth playing at least once.
> I've mentioned the following multiple times, but it runs beautifully. I can't think
> of a better word to describe how smooth the gameplay was, as well as the mapping
> of the controls. (Just my experience with it anyway.)

I've been considering getting a Switch for a good while, more so after the OLED model dropped even though I would mainly use it docked, so the Lite doesn't appeal to me as much. Dread and Breath of the Wild are the top 2 games I'd want to get and play, but there are a few others as well.
I only just got a Nintendo Wii U a few months back, so I have or could get some of those games on the older console or newer if I snag a Nintendo Switch
My wife's sister has a Switch that is largely unused. The 9yr old son doesn't care much for games and the dad recently got a PS5, so I could consider asking to borrow that if I wanted, but *shrug* I have more than enough games to play already...

Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (4 minutes ago)
20-Oct(#13)
nonamesleft wrote:
> Scott wrote:
>> I basically played this for the first time about 3-4 years ago. I thought it held
>> up great, but it's not my favorite Metroid game.
> Have you played many from the series?

TL:DR - I've played all of the official 2D Metroid games.

I've played all of the 2D Metroid games, but kind of in a weird order. When I was young, my mom and I went on a trip with my aunt one time. While we were gone, my dad and brother had rented Super Metroid and played it. When I got home, I played maybe a half hour of it before they had to return it. Not much, but enough to give me some decent nostalgia for it. Around 2005/2006, I had recently gotten a GBA SP and wanted to play Fusion and Zero Mission, but I always try to play through the games in a series in the order they were released, so I started up the original Metroid first. For whatever reason, I just could not get into it, and gave up pretty early on. I moved on to Super Metroid after that. I lasted longer, but still, just wasn't really feeling it, so I moved on again. I went on to beat both Fusion and Zero Mission and loved them both. Fast forward to 2019, me and a few friends decided to make it the "year of Metroid". We each played through the Metroid games, in order, giving ourselves a month or two to finish each one and discuss it. This time, I really got into Metroid (NES). It has it's flaws and shortcomings being an NES game, but I think it holds up incredibly well, all things considered. I also was able to get into Super Metroid and loved it. Although, I did have some gripes about the controls. I can see how amazing it would have been had I played the whole thing back when it was relatively new, but for basically a first time playthrough 20+ years later, it's definitely not the GOAT Metroid game. Metroid Fusion and Metroid Zero Mission both held up great for their second playthroughs, no complaints there. We all got busy and stopped there, but I finally got around to playing Samus Returns last year and loved it. It's my favorite 2D Metroid game. I played Metroid Dread earlier this year and loved it as well. There were some things about it that I liked more than Samus Returns, and some things that I liked less. Overall, it was really close, but I just slightly prefer Samus Returns.

Oh yeah, I completely forgot about Metroid II: Return of Samus lol. I tried this game once when I was a kid, and once sometime around 2005/2006 when I tried Metroid and Super Metroid. I can't stand it. Due to the lack of color, everything looks the same, so all of the areas just blur together. One of these days, I'll get around to trying the color ROM hack. Also, I want to give AM2R (A Metroid 2 Remake) a try.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (4 minutes ago)
20-Oct(#14)
dunno001 wrote:
> I'll play Devil's Advocate against Dread, myself. I love Metroidvania as a genre.
> But after about half an hour of playing this one, it gets the distinction of being
> the first 2D Metroid I ever gave up on. The game has been nothing but running from
> EMMI to EMMI, requiring rote memorization and near perfect execution of whatever
> predetermined path you need to avoid one, only to get one room breather where you
> can't do anything before going to the next one.
>
> I play these games to explore, not to be constantly running from something that's
> a 1-hit kill. It got so bad I actually sold my copy, which as a collector, I feel
> says something.

Having beaten Dread 100%, I'd say the EMMI sections make up less than 5% of the overall gameplay.
bonham2
600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
20-Oct(#15)
Lol at the spoiler tags for a 30 year old game.

I rented Super Metroid as a kid and got stuck on the section with the shine jump (whatever the heck it's called). This was pre internet days, and I had no idea what to do there. I finally went back to it when I was older and was able to raid Funcoland for a ton of cheap retro games that I could never afford as a kid. It was definitely a great game, way ahead of its time, but I prefer Metroid Prime.
nonamesleft
Double Gold Good Trader
20-Oct(#16)
@Scott Nice! That's a lot of games in the series to have played. So Samus Returns was your best one? Haven't tried it, though I have occasionally glanced at the cover art wince
nonamesleft
Double Gold Good Trader
20-Oct(#17)
Slickriven wrote:
> nonamesleft wrote:
>> @Slickriven If you can borrow a Switch Lite or something, I'd say go for it. Metroid
>> Dread was very good. Not particularly easy, but good. Worth playing at least once.
>> I've mentioned the following multiple times, but it runs beautifully. I can't
> think
>> of a better word to describe how smooth the gameplay was, as well as the mapping
>> of the controls. (Just my experience with it anyway.)
>
> I've been considering getting a Switch for a good while, more so after the OLED model
> dropped even though I would mainly use it docked, so the Lite doesn't appeal to me
> as much. Dread and Breath of the Wild are the top 2 games I'd want to get and play,
> but there are a few others as well.
> I only just got a Nintendo Wii U a few months back, so I have or could get some of those
> games on the older console or newer if I snag a Nintendo Switch
> My wife's sister has a Switch that is largely unused. The 9yr old son doesn't care
> much for games and the dad recently got a PS5, so I could consider asking to borrow
> that if I wanted, but *shrug* I have more than enough games to play already...
>
>
I'm not trying to convince you either way with Metroid Dread, but it's one of the two games that I pushed aside my backlog for, and I'm glad I made that decision. It was good fun.
nonamesleft
Double Gold Good Trader
20-Oct(#18)
bonham2 wrote:
> Lol at the spoiler tags for a 30 year old game.
>
> I rented Super Metroid as a kid and got stuck on the section with the shine jump
> (whatever the heck it's called). This was pre internet days, and I had no idea what
> to do there. I finally went back to it when I was older and was able to raid Funcoland
> for a ton of cheap retro games that I could never afford as a kid. It was definitely
> a great game, way ahead of its time, but I prefer Metroid Prime.
:) I put the spoiler box just in case. Who knows what someone has/hasn't played.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (4 minutes ago)
20-Oct(#19)
nonamesleft wrote:
> @Scott Nice! That's a lot of games in the series to have played. So Samus Returns
> was your best one? Haven't tried it, though I have occasionally glanced at the cover
> art wince

Yeah, Samus Returns is my favorite, but Dread is a close second. While I do have a fondness for the gameplay design and graphic style of the older Metroid games, I really love modern feel and QoL updates in the newer two. The controls are great, the graphics/environment look incredible, the maps are much better, plus there are some great new powerups. I forgot earlier, but the main thing that puts SR above Dread for me is the music. SR has an amazing soundtrack. Dread's is pretty mediocre, which was a huge letdown coming from SR.
KCPenguins
Gold Good Trader This user is on the site NOW (1 minute ago)
20-Oct(#20)
Super Metroid has been my GOAT for around 20 years now. It was dethroned by LoZ OoT for about 4 years, but retook the throne after the shine of OoT wore off. I rented it once as a kid, got a decent way into it, then had to return it. Some time later I had recently sold my NES and games and had $75 burning a hole in my pocket. Kmart had it for $65 and the rest is history. I've beaten the game around 25 times, and for many years I beat it once a year. That game was super impressive when it came out, and imo still holds up extremely well. I can see how those who didn't play it until after other later MV games could see it as not being as good, but it did pretty much define the genre.

I am in the boat with Dread being overrated as a MV game. It really never feels like one. Way too little emphasis on exploration and way too much emphasis on boss/mini boss fights. The game felt more like a boss rush game than a MV between all the battles and hard locks on exploration. I'm glad it was well received, but it makes me sad traditional 2d Metroid is dead. It's kind of similar to those who were disappointed BotW changed too much of the 3d Zelda formula.
nonamesleft
Double Gold Good Trader
* 20-Oct(#21)
Got the power bomb, the dash, and the ice beam. I can finally climb up to certain previously unreachable area. (Due to having played other games in the series, I suspected ice beam would be the eventual solution when I found that I couldn't initially progress to a certain upward area)

I wonder if I can use the power bomb to

shatter that glass tube, like in Metroid Zero Mission.

Alaisiagae
GameTZ Subscriber Double Gold Good Trader
20-Oct(#22)
Oh. Oh my gosh, haha. I've never played nor know anything much about Metroid games. So I had no idea the Chozo statue was a Metroid thing - they are in Guacamelee (which I have played), and I was oblivious to the game reference. Cue the facepalm.

Sounds like a cool game - I mean, it does have a genre named after it, so it must be doing something right.

nonamesleft
Double Gold Good Trader
* 26-Oct(#23)
So I finally got stuck, in Brinstar. At this spot:

image

There's no way to progress anywhere and to leave this area other than following these creatures who are wall jumping. But I simply couldn't figure out how to wall jump. I finally managed to get 2 successive jumps in order to leave. Took many tries. I don't know why it was so difficult.
KCPenguins
Gold Good Trader This user is on the site NOW (1 minute ago)
* 26-Oct(#24)
You have to be spinning when you jump (holding right or left when you jump), when you are spinning against the wall and want to perform the wall jump, hit the opposite direction (without hitting any other direction... up, diagonal etc), THEN hit the jump button. They can't be simultaneous.

If you come out of the spin you probably hit up. If you miss time it and don't break the spin you can attempt again. It's a bit of a timing thing, not too bad to learn. Maybe a bit different now to learn as back then it was one of the first wall jump games that required fairly precise timing AFAIK.

It's pretty fun once you get it down as you can get some optional stuff earlier shaving off time.
nonamesleft
Double Gold Good Trader
26-Oct(#25)
KCPenguins wrote:
> You have to be spinning when you jump (holding right or left when you jump), when
> you are spinning against the wall and want to perform the wall jump, hit the opposite
> direction (without hitting any other direction... up, diagonal etc), THEN hit the
> jump button. They can't be simultaneous.
>
> If you come out of the spin you probably hit up. If you miss time it and don't break
> the spin you can attempt again. It's a bit of a timing thing, not too bad to learn.
> Maybe a bit different now to learn as back then it was one of the first wall jump
> games that required fairly precise timing AFAIK.
>
> It's pretty fun once you get it down as you can get some optional stuff earlier shaving
> off time.
Good clear instructions. Thanks! Now I'm getting the hang of it much better than before.

If it's possible to answer the following in a relatively spoiler free way, what did you mean by getting optional stuff earlier? I feel like there isn't much more left to the game at this point. I think I've gotten nearly all the upgrades by now, and have been playing for awhile. But this is the first time I've been using wall jump. Didn't know about it (or need it) until now.
Slickriven
GameTZ Subscriber Double Gold Good Trader Has Written 1 Review
27-Oct(#26)
@nonamesleft I got stuck at the same place and was very frustrated with how that mechanic worked. Took me a good long while to master it, but once I did that helped expand the game and map for me.

KCPenguins
Gold Good Trader This user is on the site NOW (1 minute ago)
* 27-Oct(#27)
nonamesleft wrote:
> KCPenguins wrote:
>> You have to be spinning when you jump (holding right or left when you jump), when
>> you are spinning against the wall and want to perform the wall jump, hit the opposite
>> direction (without hitting any other direction... up, diagonal etc), THEN hit
> the
>> jump button. They can't be simultaneous.
>>
>> If you come out of the spin you probably hit up. If you miss time it and don't
> break
>> the spin you can attempt again. It's a bit of a timing thing, not too bad to
> learn.
>> Maybe a bit different now to learn as back then it was one of the first wall
> jump
>> games that required fairly precise timing AFAIK.
>>
>> It's pretty fun once you get it down as you can get some optional stuff earlier
> shaving
>> off time.
> Good clear instructions. Thanks! Now I'm getting the hang of it much better than
> before.
>
> If it's possible to answer the following in a relatively spoiler free way, what did
> you mean by getting optional stuff earlier? I feel like there isn't much more left
> to the game at this point. I think I've gotten nearly all the upgrades by now, and
> have been playing for awhile. But this is the first time I've been using wall jump.
> Didn't know about it (or need it) until now.


If you master the wall jump you can get items that would otherwise require a later power-up. It mainly helps for speed runs.

When you say all the upgrades, are you talking the main ones or everything? Missiles, health, etc.
nonamesleft
Double Gold Good Trader
27-Oct(#28)
KCPenguins wrote:
> When you say all the upgrades, are you talking the main ones or everything? Missiles,
> health, etc.
Most of the main ones. Although I've gotten a fair amount of missiles and energy tanks, there's definitely a bunch that I haven't gotten.

Though it could be that the map is simply a lot bigger than I think it is and that there's a couple more unexplored areas.
KCPenguins
Gold Good Trader This user is on the site NOW (1 minute ago)
27-Oct(#29)
nonamesleft wrote:
> KCPenguins wrote:
>> When you say all the upgrades, are you talking the main ones or everything? Missiles,
>> health, etc.
> Most of the main ones. Although I've gotten a fair amount of missiles and energy
> tanks, there's definitely a bunch that I haven't gotten.
>
> Though it could be that the map is simply a lot bigger than I think it is and that
> there's a couple more unexplored areas.


No, the game forces you to explore a majority of the map if you don't know where the essential power-ups are, thus you will build up the "non-essential" ones, like missiles and health. It's the beauty in the game design, a game designed first and foremost around exploration. There is a boss later in the game that will test if you are ready to beat it. Some of the beams are skipable, and there is one ability that is easily skipped.

I've only 100%'d the game twice if I remember correctly, and both times was using a guide. The game gives you what you need to 100% it, but it won't be fast.
nonamesleft
Double Gold Good Trader
27-Oct(#30)
KCPenguins wrote:
> nonamesleft wrote:
>> KCPenguins wrote:
> |>> When you say all the upgrades, are you talking the main ones or everything?
> Missiles,
> |>> health, etc.
>> Most of the main ones. Although I've gotten a fair amount of missiles and energy
>> tanks, there's definitely a bunch that I haven't gotten.
>>
>> Though it could be that the map is simply a lot bigger than I think it is and
> that
>> there's a couple more unexplored areas.
>
>
> No, the game forces you to explore a majority of the map if you don't know where
> the essential power-ups are, thus you will build up the "non-essential" ones, like
> missiles and health. It's the beauty in the game design, a game designed first and
> foremost around exploration. There is a boss later in the game that will test if
> you are ready to beat it. Some of the beams are skipable, and there is one ability
> that is easily skipped.
>
> I've only 100%'d the game twice if I remember correctly, and both times was using
> a guide. The game gives you what you need to 100% it, but it won't be fast.
Oh, I see. So then I'll eventually get to a certain rather large but seemingly unaccessible area (I've tried everything I can think of to get there, but so far it's a no go). Based on how you're describing the game design, I'll end up there some way or another. Cool.
nonamesleft
Double Gold Good Trader
* 27-Oct(#31)
I just completed an area that was one of the most difficult parts of the game so far for me. The way I went about it, it would have been impossible without at least 3 or 4 energy tanks. I don't know what the intended method was though. The reward was a pretty useful/unique upgrade:

KCPenguins
Gold Good Trader This user is on the site NOW (1 minute ago)
* 27-Oct(#32)
nonamesleft wrote:
> I just completed an area that was one of the most difficult parts of the game so
> far for me. The way I went about it, it would have been impossible without at least
> 3 or 4 energy tanks. I don't know what the intended method was though. The reward
> was a pretty useful/unique upgrade:
> ...


Technically you snaked it early. You get an item later on where you'd of take little damage. You also just found the optional power up I was talking about. Very helpful for solving how to get to seemingly impossible objects as well as finding many easy hidden power ups.

I'm so jealous you get to play thru it fresh, but at least it's fun living it vicariously thru you.
nonamesleft
Double Gold Good Trader
27-Oct(#33)
KCPenguins wrote:
> nonamesleft wrote:
>> I just completed an area that was one of the most difficult parts of the game
> so
>> far for me. The way I went about it, it would have been impossible without at
> least
>> 3 or 4 energy tanks. I don't know what the intended method was though. The reward
>> was a pretty useful/unique upgrade:
>> ...
>
>
> Technically you snaked it early. You get an item later on where you'd of take little
> damage. You also just found the optional power up I was talking about. Very helpful
> for solving how to get to seemingly impossible objects as well as finding many easy
> hidden power ups.
>
> I'm so jealous you get to play thru it fresh, but at least it's fun living it vicariously
> thru you.
:) Happy to help you enjoy it again.
nonamesleft
Double Gold Good Trader
27-Oct(#34)
I expected the following to happen at least once: I am finally lost. Have no idea how/where to continue.

I've been wandering the map, hoping I'll eventually find where I need to go. I did find an extra power bomb along the way. That was useful. 5 -> 10.

The two areas that are currently closed off to me: some sort of quicksand area that has a quicksand waterfall blocking the way.

An underwater area that has an area that is too high up for me to reach, with a fish swimming back and forth, just out of jumping reach.

Please nobody tell me where to go, for now. I'll keep looking.
nonamesleft
Double Gold Good Trader
27-Oct(#35)
During my wanderings of the map, trying to find where to go, I accidentally found something which I thought was really cool. I tried to enter Samus's ship. And what do you know, I did! It completely heals Samus as well as maxes out all the missiles. And it's a save point too. Pretty sweet find.
KCPenguins
Gold Good Trader This user is on the site NOW (1 minute ago)
27-Oct(#36)
nonamesleft wrote:
> During my wanderings of the map, trying to find where to go, I accidentally found
> something which I thought was really cool. I tried to enter Samus's ship. And what
> do you know, I did! It completely heals Samus as well as maxes out all the missiles.
> And it's a save point too. Pretty sweet find.


I think that might've been in the instruction book, if I remember correctly.
Slickriven
GameTZ Subscriber Double Gold Good Trader Has Written 1 Review
27-Oct(#37)
I recall being lost once several times in Super Metroid... I ended up looking up a guide and was pissed that I missed the progression spot - was a complete *smack my forehead* moment, so yeah keep searching, it's more rewarding to find it on your own.

nonamesleft
Double Gold Good Trader
27-Oct(#38)
KCPenguins wrote:
> nonamesleft wrote:
>> During my wanderings of the map, trying to find where to go, I accidentally found
>> something which I thought was really cool. I tried to enter Samus's ship. And
> what
>> do you know, I did! It completely heals Samus as well as maxes out all the missiles.
>> And it's a save point too. Pretty sweet find.
>
>
> I think that might've been in the instruction book, if I remember correctly.
Cool. I really miss instruction booklets. I used to read them cover to cover before starting new games. Good times.
nonamesleft
Double Gold Good Trader
* 27-Oct(#39)
Slickriven wrote:
> I recall being lost once several times in Super Metroid... I ended up looking
> up a guide and was pissed that I missed the progression spot - was a complete *smack
> my forehead* moment, so yeah keep searching, it's more rewarding to find it on your
> own.
>
>
I'm guessing that the progression spot is a hidden block/wall/etc, because I've been scouring the map and there isn't anything that's obvious, like an unopened hatch or a high jump point.

Guess I'll try using the X scope a lot.
KCPenguins
Gold Good Trader This user is on the site NOW (1 minute ago)
27-Oct(#40)
I don't recall if I bought it in '94 or '95, but I was hooked. Had no where to turn when I got stuck as none of my friends had it at that time. I know it took me over 12 hours first time through. Some months later a buddy of mine picked it up and got the player's guide. When he was done with it I remember borrowing that for my second playthrough and getting my first 100%. I started speed running it in college, with my best being under 2 hours at some low %.
nonamesleft
Double Gold Good Trader
27-Oct(#41)
This was a really sneaky hidden item:

image
image
nonamesleft
Double Gold Good Trader
* 27-Oct(#42)
I thought I had finally found the item I needed in order to progress: the lava suit.

I found a lava pond that leads to an area that looks like Ridley. But I can't enter lava yet.

I found an area with an undiscovered item. I thought for sure it was the lava suit. But it was a backup tank.
nonamesleft
Double Gold Good Trader
* 29-Oct(#43)
KCPenguins wrote:
> nonamesleft wrote:
>> KCPenguins wrote:
> |>> When you say all the upgrades, are you talking the main ones or everything?
> Missiles,
> |>> health, etc.
>> Most of the main ones. Although I've gotten a fair amount of missiles and energy
>> tanks, there's definitely a bunch that I haven't gotten.
>>
>> Though it could be that the map is simply a lot bigger than I think it is and
> that
>> there's a couple more unexplored areas.
>
>
> No, the game forces you to explore a majority of the map if you don't know where
> the essential power-ups are, thus you will build up the "non-essential" ones, like
> missiles and health. It's the beauty in the game design, a game designed first and
> foremost around exploration. There is a boss later in the game that will test if
> you are ready to beat it.
Were you referring to a bulky orange lizardy thing that opens and closes its mouth, shooting fireballs, and trying to impale Samus on a spiky wall?

I just lost against it. 4 health bars, 2 backup tanks, 70 missiles, 15 super missiles, and 10 power bombs. Still not enough. Of course many missiles missed, but many did connect.

I'm clearly not ready for this boss.

Edit:

I was fighting it wrong. Of course I couldn't win. I kept on firing missiles at it. But it seems that you're supposed to hit it so that it slowly backs up onto a weak platform. Maybe it falls through, like Bowser? I haven't beaten it yet, but I think that's what I need to do. Not just shoot missiles at it.
KCPenguins
Gold Good Trader This user is on the site NOW (1 minute ago)
30-Oct(#44)
Crocomire. No, he's just a mini boss and is quite easy once you figure it out. One of my favorite battles.
Admiral
650 Trade Quintuple Gold Good Trader Gold Global Trader (7) Has Written 1 Review This user is on the site NOW (2 minutes ago)
31-Oct(#45)
I am clearly one of the few...but I personally don't think Super Metroid is quite the 10/10 everyone else does. It's realllly good...but I don't put it up with the GOAT games. More like a super solid 9/10 though.
KCPenguins
Gold Good Trader This user is on the site NOW (1 minute ago)
31-Oct(#46)
Admiral wrote:
> I am clearly one of the few...but I personally don't think Super Metroid is quite
> the 10/10 everyone else does. It's realllly good...but I don't put it up with the
> GOAT games. More like a super solid 9/10 though.


It's almost like opinions are subjective...
Admiral
650 Trade Quintuple Gold Good Trader Gold Global Trader (7) Has Written 1 Review This user is on the site NOW (2 minutes ago)
31-Oct(#47)
KCPenguins wrote:
> Admiral wrote:
>> I am clearly one of the few...but I personally don't think Super Metroid is quite
>> the 10/10 everyone else does. It's realllly good...but I don't put it up with
> the
>> GOAT games. More like a super solid 9/10 though.
>
>
> It's almost like opinions are subjective...

It's almost like discussions are the point of discussion boards...
nonamesleft
Double Gold Good Trader
31-Oct(#48)
Admiral wrote:
> I am clearly one of the few...but I personally don't think Super Metroid is quite
> the 10/10 everyone else does. It's realllly good...but I don't put it up with the
> GOAT games. More like a super solid 9/10 though.
I think there's one key thing that a game needs in order to have 🐐 status. And that's if the player considers it to be 🐐. I don't think there are any objectively 🐐 games. I loved Mario & Luigi Superstar Saga Game Boy Advance. It had humor, a fun soundtrack, and Mario in an RPG game. It is/was one of my favorite gba games. I've played it more than once. I consider it to be one of the 🐐est gba games, but I'm sure not everyone agrees.

If you give Super Metroid a 9/10, that's fine, and still really very high.
nonamesleft
Double Gold Good Trader
31-Oct(#49)
I'm tempted to use morph ball jumping in order to get to certain harder to reach areas, but I'd rather experience the game without shortcutting it.

Though, morph ball jumping seems much more difficult in Super Metroid compared to Zero Mission. I guess I just need to get the right rhythm. That rhythm window, for lack of a better way to say it, seems less forgiving in this game compared to Zero Mission.
KCPenguins
Gold Good Trader This user is on the site NOW (1 minute ago)
31-Oct(#50)
It's definitely doable, but yes it's a pain. I only really do it in 1 area as a sequence break, and even that one can be skipped. There's a couple spots you can either jump or wall jump then get into the morph ball quickly to fit in. Really I'd just play it as intended for your first time through unless sequence breaking is your thing. The game will provide you with what you need.

So I take it you beat Crocomire?
nonamesleft
Double Gold Good Trader
* 1-Nov(#51)
KCPenguins wrote:
> It's definitely doable, but yes it's a pain. I only really do it in 1 area as a
> sequence break, and even that one can be skipped. There's a couple spots you can
> either jump or wall jump then get into the morph ball quickly to fit in. Really
> I'd just play it as intended for your first time through unless sequence breaking
> is your thing. The game will provide you with what you need.
>
> So I take it you beat Crocomire?
Yeah, once I figured out what to do, I was able to beat Crocomire pretty easily. Took 1 or 2 more tries.

Now I'm wandering around that area trying to figure out where to go next. This happened to me with Zero Mission, where I got lost as some point. But I'm guessing I'm at least in the right place, having just beaten a boss in a lava area and needing the lava suit to progress.
KCPenguins
Gold Good Trader This user is on the site NOW (1 minute ago)
1-Nov(#52)
Crocomire is a miniboss, and he gave you what you need to progress to the next area.
mcorrado
Quadruple Gold Good Trader Global Trader - willing to trade internationally
1-Nov(#53)
Not trying to spoil anything but you're missing one key upgrade (or at least I assume based on what you've shared). You may want to go back over your explored areas and search with the x-ray scanner.
nonamesleft
Double Gold Good Trader
1-Nov(#54)
KCPenguins wrote:
> Crocomire is a miniboss, and he gave you what you need to progress to the next area.
Hmmmm. I don't recall Crocomire giving me anything upon defeating it other than HP and missiles, but maybe I missed something.
nonamesleft
Double Gold Good Trader
1-Nov(#55)
mcorrado wrote:
> Not trying to spoil anything but you're missing one key upgrade (or at least I assume
> based on what you've shared). You may want to go back over your explored areas and
> search with the x-ray scanner.
Hmmmm. I'll look around a bit. Thanks.
nonamesleft
Double Gold Good Trader
* 1-Nov(#56)
After searching thoroughly for a bit, I found this:

image

I'm all for Samus having an upgraded weapon, but this is totally not what I need wince

Hmmmm. I think I'll leave Brinstar for now. Explore a bit before coming back.
nonamesleft
Double Gold Good Trader
* 1-Nov(#57)
@mcorrado

Found something that seems like a necessary upgrade:

image

What's funny is that I've been in the area leading up to there several times, but I didn't figure out then that I needed to sprint and then jump high up.

I used the grappling hook to get to a previously unreachable area. And, finally, lava suit... Nope, no lava suit.

Something I don't really need:

image

But at least I have the grappling hook now.

Thanks for the hint.
mcorrado
Quadruple Gold Good Trader Global Trader - willing to trade internationally
2-Nov(#58)
No worries @nonamesleft I didn't want to spoil your playthrough but wanted you to find this as it'll open things up for you. You can actually beat this game with very little to no backtracking, but obviously for your first time exploring older areas will have its perks.

I've enjoyed the read so far, I hope you keep posting your progress!
nonamesleft
Double Gold Good Trader
* 2-Nov(#59)
Wow. I tried very hard to use the grappling hook to swing to a hard to reach area. Finally made it. The reward? A missile tank wry smile. Not very worth the effort.

Hmmm, where in the world do I need to go next? (Don't tell me)

I've explored almost this entire area, but haven't found the have suit. Could it be that I can make it past the lava pool without a lava suit? I do have 5 energy tanks + 2 backup tanks. Guess I'll attempt it.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews This user is on the site NOW (4 minutes ago)
2-Nov(#60)
Yeah the grappling hook is kind of awkward to use in that game. Not as bad as wall jumping, but close.
KCPenguins
Gold Good Trader This user is on the site NOW (1 minute ago)
2-Nov(#61)
KCPenguins wrote:
> The game will provide you with what you need.
>
nonamesleft
Double Gold Good Trader
* 2-Nov(#62)
Utterly failed to go swimming in the lava. And then a thought occurred to me. I don't even know if there is a lava suit to begin with. I'm just speculating based on there being that upgrade in another Metroid game.

And, even if there is a lava suit, that wouldn't help Samus get through this lake, because you have to go downwards and then upwards. Maybe there's that zap jump upgrade? I don't know what else to call it. The one where you can spin jump infinitely.

I'll keep looking. The solution is somewhere.
nonamesleft
Double Gold Good Trader
2-Nov(#63)
I decided to leave that lava area for now. I've pretty thoroughly explored it, and I clearly can't make more progress here yet. I'll return eventually.

I recall there being a water area that I couldn't get past no matter what I tried. Maybe the grappling hook that I got will help over there. Maybe those square blocks are on the ceiling and I can swing across. I'll head there.
nonamesleft
Double Gold Good Trader
2-Nov(#64)
Found a secret room. But it was just more power bombs. rolls eyes

image

But then I found a whole unexplored secret area in Brinstar. I knew it probably wouldn't make me progress further in the game, but still exciting to find.

I'm stuck though. You can't sprint in water, and there doesn't seem to be any other entrances. Strange. Tricky.

image
image
image
image
citizen_zane
GameTZ Gold Subscriber Triple Gold Good Trader
3-Nov(#65)
Outside of the Tetris series of games, Super Metroid is my favorite game of all time. The music, graphics, gameplay, and level design - I just love everything about it.

nonamesleft
Double Gold Good Trader
* 3-Nov(#66)
I thought I finally maybe found something. An unexplored room. I entered, and there was even a grappable square there, so I thought maybe there would be an upgrade that will help. I went into the next room, and, yes, finally, I can't wait, what's going to be in there?.... An energy tank?! I'm all for another energy bar but after all this searching the game is just teasing me now. wince

But there is one other location that I know I haven't been. There's an area of unpassable water with a low hanging ceiling. I couldn't get past there. But now with the grappling hook, I should be able to. Just have to find that area again.
mcorrado
Quadruple Gold Good Trader Global Trader - willing to trade internationally
* 3-Nov(#67)
I think you're still missing a very important upgrade... can you take a screen shot of the pause menu showing Samus suit and upgrades?

Edit: this is actually the upgrade I was referring to originally...
nonamesleft
Double Gold Good Trader
* 3-Nov(#68)
mcorrado wrote:
> I think you're still missing a very important upgrade... can you take a screen shot
> of the pause menu showing Samus suit and upgrades?
>
> Edit: this is actually the upgrade I was referring to originally...
Sure. Here you go:
image

I thought you were referring to the grappling hook, which I didn't have at the time.

Going purely based off of other Metroid games I've played, I'm guessing that at least one (or more) of the following will be acquired eventually:

Lava suit
An upgrade that let's me move freely through water
Continuous jumping via "shining zap jump" (I don't know the proper name for it)
KCPenguins
Gold Good Trader This user is on the site NOW (1 minute ago)
* 3-Nov(#69)
He has what he needs. Just keep exploring previous dead ends if you don't know where to go. And you should be thankful for every energy tank, missile and super missile you find.

I attempted a speed run after a few years off, and when I got to one boss I realized I may have gone a little too lean. It's doable, but I have to up my game for that battle.
mcorrado
Quadruple Gold Good Trader Global Trader - willing to trade internationally
3-Nov(#70)
nonamesleft wrote:
> mcorrado wrote:
>> I think you're still missing a very important upgrade... can you take a screen
> shot
>> of the pause menu showing Samus suit and upgrades?
>>
>> Edit: this is actually the upgrade I was referring to originally...
> Sure. Here you go:
> {imgt}https://i.imgur.com/YZQ3gyD.png 1440 1040{imgt}
>
> I thought you were referring to the grappling hook, which I didn't have at the time.
>
> Going purely based off of other Metroid games I've played, I'm guessing that at least
> one (or more) of the following will be acquired eventually:
>
> Lava suit
> An upgrade that let's me move freely through water
> Continuous jumping via "shining zap jump" (I don't know the proper name for it)


Nope you got everything. I didn't see a post about an item which made me question if you had it.

Have fun exploring!
loztdogs
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Secret Santa
* 3-Nov(#71)
This is a fun thread to read. Good luck @nonamesleft !

nonamesleft
Double Gold Good Trader
3-Nov(#72)
loztdogs wrote:
> This is a fun thread to read. Good luck @nonamesleft !
:)
nonamesleft
Double Gold Good Trader
* 3-Nov(#73)
I've been going to old areas. Just entered a room I think I've only been in once, one of the first mini bosses:

image

Really not a difficult one. All you had to do was duck when it swings its head and Samus didn't take the hit. Of course, you did have to move a bit to avoid the falling things.

Although the following enemy was attacking Samus, there's something sad about seeing it frozen in midair with it's wings fluttering down:

image

And, finally, I think I found where I need to go. Look at that whole undiscovered area on the map. And if I recall correctly, that was the area I couldn't previously go to because of water + a low hanging ceiling. But now, with the grappling hook, that shouldn't be a problem:

image
mcorrado
Quadruple Gold Good Trader Global Trader - willing to trade internationally
3-Nov(#74)
Yes you found it!!!
nonamesleft
Double Gold Good Trader
* 3-Nov(#75)
I'm currently in the wrecked ship, and noticed something interesting. The save point doesn't work, nor does the missile refill. And there are these green things inside of glass domes, which I can shoot through and destroy. And there are these cryo-like containers around the place.

I have a prediction, one that I'm not too excited about if I'm right. That the electricity/power will be restored to the ship, and that suddenly the glass domes and cryo containers will open, letting out creatures wry smile. I kind of hope I'm wrong, but I don't think I am, because then why bother putting a broken save point and broken missile refill station? Just for the theme of a wrecked ship? I guess I'll find out.

image
image
Frank
GameTZ Subscriber 800 Trade Quintuple Gold Good Trader Gold Global Trader (13) Has Written 11 Reviews Secret Santa
4-Nov(#76)
@nonamesleft way to go bud! I have also been putting off playing through Super Metroid. Last year I finally played through my first Metroid game (Zero Mission).

I really enjoyed it, and want to play either Metroid 2 or Samus Returns next. Then I will be playing Super Metroid. It, and LTTP at the time, were big incentives in purchasing the SNES Mini... and I still have yet to play through either.

I commemorate you on your efforts! You have encouraged me to sneak in another "must play" retro game I have yet to play, before the end of the year grin

nonamesleft
Double Gold Good Trader
4-Nov(#77)
Ooooh, spooky:

image

image

This creature doesn't seem to be particularly difficult, but I can't seem to dodge its spread attack. Got out twice so far.
nonamesleft
Double Gold Good Trader
4-Nov(#78)
So I beat that ghostly thing and it turns out that my prediction was half right. The power turned on and now there are these blobs flying around.

But at least the things that looked like cryo containers aren't cryo containers. They're robotic things that walk around, blocking the way. Still, better than some horrifying creature emerging from cryo.

image
nonamesleft
Double Gold Good Trader
5-Nov(#79)
Can you figure out where Samus is?

image

nonamesleft
Double Gold Good Trader
7-Nov(#80)
This was a bit puzzling at first, to brave all those spikes for nothing:

image

But then I tried morph balling, and what do you know. The statue starting walking while carrying Samus. Pretty cool.

image
image

Topic   I'm finally playing Super Metroid - Beat the game.