2001 we had:
Devil May Cry
Smash Bros Melee
Conker's Bad Fur Day
Rogue Squadron 2
Phantasy Star Online
Sonic Adventure 2
its all about what you're looking for in your games and what you like i guess, for instance i wouldnt rate 2001 very high overall, the only ones id put on a list from are FFX and paper mario. any rockstar game prior to gta5 has aged like sour milk, halo's a classic but if you dont love FPS, smash is probably the single most overrated thing in gaming ever for me though a minority opinion it may be, same for devil may cry. dont like tony hawk, ICO is terrible, gran turismo 3 wasnt as good as the first one, mario 64 maybe the only game on the 64 that holds up, even goldeneye is unplayable unless emulating with twin sticks,
im not trashing anyone for loving those games, they're considered classics and they are important, but best year is as subjective and opinion as best game or best series.
I'm not a big GTA fan in any way shape or form and find the games incredibly boring, but GTA 3 was huge for gaming. Zelda OOT and Mario 64 are probably 2 of the most important games of the last 25 years IMO as just about every single 3D game that isn't a shooter or turn based RPG uses one asset from them or another that didn't exist until those games came out. I believe it was Neil Drukman who said something along the lines of: "If you say you didn't steel at least one idea from either Mario or Zelda then you're a liar."
> its all about what you're looking for in your games and what you like i guess, for
> instance i wouldnt rate 2001 very high overall, the only ones id put on a list from
> are FFX and paper mario. any rockstar game prior to gta5 has aged like sour milk,
> halo's a classic but if you dont love FPS, smash is probably the single most overrated
> thing in gaming ever for me though a minority opinion it may be, same for devil may
> cry. dont like tony hawk, ICO is terrible, gran turismo 3 wasnt as good as the
> first one, mario 64 maybe the only game on the 64 that holds up, even goldeneye
> is unplayable unless emulating with twin sticks,
> im not trashing anyone for loving those games, they're considered classics and they
> are important, but best year is as subjective and opinion as best game or best series.
Yeah, it's all totally subjective, but it's crazy how much I agree with this. The only thing I kinda disagree with is your take on ICO which I loved (but I totally get why people don't love it). In any case, it's the worst of the three Team ICO games. That's kinda a running theme with 2001. The games are very good, but most of them are barely in the top 3 in their respective series. And then there's the overrated stuff like MGS2 which people put on a pedestal for reasons I'll never understand. FFX, SSX, and Paper Mario are the only true standouts for me.
2018, for example, crushes a year like 2001. Easily, imo.
God of War
Dragon Quest 11
Monster Hunter World
Forza Horizon 4
Detroit: Become Human
Pillars of Eternity 2
2018 had a bit of everything and I'm sure there are games I'm missing. I've said it before, but I think once everyone gets around to playing these games and we get a chance to look back properly in a few years, people will see how special a year 2018 was. And it isn't even the best year of the gen. 2015 and 2017 are arguably even better.
> Monster Hunter World is quite the achievement- not sure why it's not more well regarded.
> Maybe because old school MH titles with their tedium turned folks off of it and die
> hards consider it watered down.
To a lesser extent Sekiro is like this. Big improvements that make some old vets grumpy.
There are definitely great games being made but so many of them are cookie cutter and derivative- not ground breaking stuff that IMHO constitutes a great game. We have a handful of blueprints like the Metroidvania, FPS which have been saturating the market annually since wolfenstein, doom, quake, half life etc, your "Japanese RPG, the open worlds mostly based on the Shenmue / GTA 3 and elder scrolls / fallout standards, now the sandbox shooter game is more of a thing, these silly tower defense and competitive shooters, SF like fighters, platformers, mmos and on and on.
I can't recall having a feeling of absolute awe about a game since GTA 3, I'd say SotN, SM64 and OoT did the same and Skyrim was close- but I agree GTA 3 was standard setting and thinking "why haven't we done this so well yet?"
Sekiro was a great game but I don't have a strong urge to revisit it. Working on my 3rd TW3 plat but even that game as a whole is a bit overrated when you nit pick it. Cannot beat the writing however, and that's why I've revisited almost annually. I think the immense size of the market and the number of AAA titles are the problem- there just has to be magic to make a game worth spending time on when there is so much to experience- especially for me to replay it.
Edit- Diablo, TLoU definitely generational IMHO- hopefully 2 is the next. Souls system as well.
Games today are hardly breaking new ground, they're just polishing already established gameplay mechanics. We're way past the days where you played something unlike you've ever played before. Just about anything you play now you can say: "It plays a lot like this other game". Its why I put many years from the late 90's to mid-2000s above whats being released these days because were getting far more genre defining games back then.
Golden Eye was groundbreaking and so were most of the classic N64 titles. I strongly believe it is harder to replay an old 3D game than it is to replay a 2D one. I have 0 interest in replaying Golden Eye 64 but Id gladly play NES/SNES Zelda games or Punch Out any day.
I recently played Twilight Princess and the controls felt really weird for me. I still loved it as much as I did the first time, but I couldnt believe how clunky the controls are compared to most new games. Things change...unfortunately the new thing is "Open World" now.
Oh yeah, Goldeneye was massive when it came out, it was almost the only gaming related thing anyone talked about at school and the same went for Zelda OOT and Mario when they came out. Even the "cool" non-gamers were into those.Halo was massive as well with people my age. I remember loading my OG Xbox and TV set into my Honda Civic hatchback to bring them to LAN parties back in the day. Now days people damn near turn rabid and foam at the mouth is a game has MP.
We had a setup at school in the AV room with an N64 where people went to play Mario Kart 64, Diddy Kong Racing, Goldeneye, Turok 2, and South Park. That one got too crowded so a 2nd one had to be set up. No other console was ever brought to school and played. Part of that was because after the N64 the DC was the only other console that game a damn about MP until the OG Xbox, and by that time I was out of school.
When playing 4 player split screen and everyone was firing automatic weapons at the same time the game turned into a power point presentation. Thats still the only game I've ever legit stayed up all night playing, and I did it on multiple occasions. Cycling between that game, Mario Kart 64, and WcW vs NWO Revenge was so fun back in the day. I still don't think a greater MP console has ever been made. Even their mediocre MP games are better than alot of what we have today.
> I killed a fudging N64 because we played so much Goldeneye on it. It overheated as
> we were playing in a house with no AC (not my parents thankfully) lol.
Mine never overheated but I remember buying a 3rd party Expansion Pak from Blockbuster and it would get kinda hot if you played for more than an hour or two.
Sonic Lost World
I'll preface this by saying I have never played 'Sonic '06' or 'Sonic Boom.' I think this is the first Sonic game I actively disliked playing.
The writing is bad, the story is bad, the Zeti are plain and bad stereotypes. Controls are wonky, speed is never quite right and the lock-on attack doesn't always work. Most of the levels look big, but feel small and are mostly empty. Alternate paths are for red stars only, and otherwise not interesting. Wallrunning is not fun in 3D or 2D. The boss battles are a joke. The Wisps are shoehorned in and add nothing to the gameplay (sometimes they actually hinder you versus regular platforming). There are cheap deaths galore and the devs knew it because extra lives are more than plentiful (I regularly sat around 50 lives).
On the good side, the graphics are mostly stellar, even if the zones are not very inspired. The music is fantastic! One of the best Sonic soundtracks ever, and I'm not exaggerating. The camera is actually really good. Sometimes, when the game doesn't give you a peek through objects between you and it, you can miss something, but I never felt like I needed control of the camera.
The frustrating thing is that there could've been a good game in here, but so much is either bad or plain that any good game is immediately compromised. I honestly don't even want this is my collection, but dammit it's going to be the only way to play those Nintendo inspired levels ever.
> I killed a fudging N64 because we played so much Goldeneye on it. It overheated as
> we were playing in a house with no AC (not my parents thankfully) lol.
Are you telling me this stupid thing isn't just a noveltyimage
> Gypsy wrote:
>> I killed a fudging N64 because we played so much Goldeneye on it. It overheated
>> we were playing in a house with no AC (not my parents thankfully) lol.
> Are you telling me this stupid thing isn't just a novelty
That's fantastic. My Wii actually needs an attached fan to not overheat. When I was playing a lot of 360 I used to just run a floor fan near it.
I remember they made these fans for the 360 when it launched and would get as hot as a nuclear reactor, but it turned out the fans would just blow dust into the console and make the RROD issue even worse.
> Sonic Lost World
> I'll preface this by saying I have never played 'Sonic '06' or 'Sonic Boom.' I think
> this is the first Sonic game I actively disliked playing.
> The writing is bad, the story is bad, the Zeti are plain and bad stereotypes. Controls
> are wonky, speed is never quite right and the lock-on attack doesn't always work.
> Most of the levels look big, but feel small and are mostly empty. Alternate paths
> are for red stars only, and otherwise not interesting. Wallrunning is not fun in
> 3D or 2D. The boss battles are a joke. The Wisps are shoehorned in and add nothing
> to the gameplay (sometimes they actually hinder you versus regular platforming).
> There are cheap deaths galore and the devs knew it because extra lives are more than
> plentiful (I regularly sat around 50 lives).
> On the good side, the graphics are mostly stellar, even if the zones are not very
> inspired. The music is fantastic! One of the best Sonic soundtracks ever, and I'm
> not exaggerating. The camera is actually really good. Sometimes, when the game doesn't
> give you a peek through objects between you and it, you can miss something, but I
> never felt like I needed control of the camera.
> The frustrating thing is that there could've been a good game in here, but so much
> is either bad or plain that any good game is immediately compromised. I honestly
> don't even want this is my collection, but dammit it's going to be the only way to
> play those Nintendo inspired levels ever.
I think if it just ran smoother and wasn't all buggy I'd have probably been able to push through it, but it's just amazingly unfun to try.
ReCore: Definitive Edition.
Was actually pretty fun. Not open world but vast zones. Crafting Parts for your robots and switching the cores around was interesting as it made you think of what would be the best combinations for certain dungeons. As I was going to through the game, I was on point to give this a 9/10 however, the final stage is where things started to get frustrating. First, I came across a game breaking bug that forced me to redo the whole second or third floor. It's a documented bug that was never fixed. Then I accidentally fell off a platform and instead of just going back to my spawning point I went back to the whole beginning of the floor. So both of these were really frustrating as this last dungeon is damn long and felt very repetitive.
That being said, after end game, I did a lot of extra side missions and the Eye of Obsidian zone which was a lot harder than the rest of the game. But I had a blast overall so 7/10 for me on this game. Definitely worth playing.
I really enjoyed ReCore. I was really close to 100%'ing the game but I can't find a couple of those little collectible orb things in the game, I'm missing like 5 of them, and I need to 100% one of the dungeons in the DLC which is insanely difficult. I put probably close to 100 hours in that game and would definitely play any additional content or a sequel if MS ever acquires Asobo (which they're rumored to have done), and green light a 2nd game. Very under rated game.
Astral Chain - 8/10 --- This starts off pretty cool, but kinda devolves into typical anime territory. Story is predictable and a lot of unanswered questions and plot points that make no sense. Combat is okay, it's kinda like Bayhonetta/Vanquish/Devil May Cry where you need a good "score" to get higher points and there are items related to this that upgrade stuff. There is a huge difficulty spike in Chapter 9+ for whatever reason. Now, I read a lot of people complaining about the final boss being difficult, but I managed it first try, that is no game over screen. There is a revive system, and a limit on revives. Probably won't play again, if ever with my amassing Switch backlog. There is a Chapter 12 but there is no story to it.
What Remains of Edith Finch
I thought a few years ago I either played the demo or entirety of this game on PC, so, as I'm going through the
games on my
, I kept putting this game off because I didn't like what I remember playing. But it's a quick game (a playthrough and all the trophies took between 2-3 hours, I wasn't keeping track), so I dove in.
It's not what I remember, and that's a good thing. What a tale this game weaves. Like many games whose story I've been unaware of lately, this game deals with loss, but it has a very diverse and cinematic way of telling its story. It's a walking simulator, sure, but you can almost think of it as a glorified visual novel. The writing is really good, though some of the voice actors are uninspired. The graphics are dreary on purpose but also use color well. About the only thing I can complain about with the graphics is that the character models are too cartoony for this game. They seem out of place.
I won't go into the story, though, as that's all this game is. And that's one reason I like programs like PS+ and Game Pass, because I am very averse to buying anything digitally that's short and/or I'll only play once. In this way, I can enjoy the game, get what both I and the creators want to be gotten out of the game, and move on. Everybody wins. Because once you play through 'Edith Finch,' there's nothing to go back to unless you really want to hear the story again, and it's a little too depressing for me.
So the real question is: what is the game I played years ago and didn't like?
Super Mario World - *96
Only the second or third time I've done that.
> COD Black Ops Declassified - 6.5/10
> Really wanted this game to do/be more. First off it's s super short. I think i
> read 1:45 to finish on average. It's fun most times and first impressions are WOW
> you go Vita... but the novelty wears off and there are cheap deaths a plenty to be
> had (or maybe I just suck). The auto aim caused me much grief is some kill box scenarios.
> I raged quit a couple of levels lol. What was more disappointing was there's no
> finale after beating the last mission not even a thanks for playing. It runs good
> at looks great and to my surprise online multiplayer is still up and running. I
> was able to join team death match and play through an entire round no issues... so
> there's that added bonus.
Sounds about right from what reviewers said at the time of release. It's a bummer. I watched a video somewhere (maybe on 2 Old 4 Gaming's YouTube page) that went into how the game ended up like it did. It's too bad.
I remember wanting to try that but ended up skipping it due to the poor reviews. DS had some decent Call of Duty games, I was disappointed they didn't bring the series to 3DS even after the PS Vita game had bombed.
> I remember wanting to try that but ended up skipping it due to the poor reviews
Obviously we're beyond this now but it could been a pretty promising franchise on the vita. For a hand held it does an amazing job and checks a lot of boxes. It feels like COD (although I haven't played CoD since BLOPS2) but It's pretty much paint by numbers. On the pain in the ass levels it was just a matter of learning the sequence of events.
> BLOPS2...that couldn't sound any less appealing.
Dookie simulator lol
Beat Marvel Ultimate Alliance 3. It was fun for what it was
Yeah he was a pain in the ass. I was about level 45 for everyone with Gambit around level 35.
I used a bunch a xp cubes I hadn't used
> Forgotten_Freshness wrote:
>> Heavyd814life wrote:
> |>> Gypsy wrote:
>> |>> You are making me wanna play again... Must...finish...new games...
> |>> Yeah, same here. I kinda wanted to start up NG+ and maybe play through the
> |>> I have the Fire Fades edition, but I have 40+ games waiting for me. So overwhelming.
> |>> I just don't have as much time to play games as I once did and it feels like
> |>> game in my backlog is 100 hours long.
>> LET'S DO IT DON'T BE A COWARD.
> Ha! I actually booted up Wargroove on my Switch a couple of nights ago, but I can't
> seem to get into it. I think it's because I haven't really gotten DS3 out of my system
> yet. I'm really considering starting up NG+ sometime this week.
Frankosaurus on PSN let's do it let's torment some invaders.
- 7/10- while not my favorite entry so far it still has it's moments ripe with a cliffhanger esque Iike ending. Kinda. It starts off somber and kind of dull though and doesn't pick up until about halfway thru the game. Maybe 2/3's even. It's definitely a PS3 game just in 1080p at 60fps. None of the core gameplay changed like in Kiwami 1&2. The map is relatively tiny. Animations are a bit stiff. Although the HD cutscenes are nice but not as good as I've seen it in the Kiwami and 0 games that utilize that Dragon engine. There's an upgrade system that is nice to have but feels a bit left to be desired. There's no additional fighting styles either or much weapon or environmental heat takedown varieties like there was in the Kiwamis or 0. But alas I enjoyed this installment for what it was. Next stop Yakuza 4.
Finished Shovel Knight king of cards - 6.5/10
This game made me angry. I didn't like the joustus
Games and avoided them when ever possible. I didn't care for the level design as the levels often times left me frustrated. I did like the platforming. I thought king knights spin gimmick was cool and made typical platforming stuff a little more exciting. I didn't pay attention to the story so yeah. Took me a little over 10 hours and I had completed approx 75% of the map.
Rad Rodgers: Radical Edition. Didn't enjoy it too much, around halfway through I restarted on the easy difficulty setting after running into one glitch too many. At that difficulty it was a breeze to beat. Now I gotta try and play as many games as possible before I forget all about them come 3/20...
Marvel Ultimate Alliance 3: The Black Order
Ok, after dropping the difficulty down to "Friendly" and cheesing the XP cube-for-full-health strategy, I managed to finally beat Corvus Glaive by keeping my distance and letting my AI teammates do the heavy lifting. The following fights were a joke compared to Corvus.
Anyway, I still enjoyed this game. The variety of characters is nice and the blend of MCU and classic comic book style works really well. The story does its own thing with the Infinity Stones, and it works if however shallow it still ends up being. I'm okay with the battle system, but I would've liked more emphasis on combos rather than special moves. Also, neither camera option works great in handheld mode. When there's a lot going on you either lose yourself or miss things altogether quite easily. The challenges are okay, but I don't like how they all boil time to ridiculous time attacks for the best rewards. The unlockables outfits is always welcome, though. Only having a Switch Lite means I miss out on the best part of the game, which is co-op, but in the long run I think my favorite 'Alliance' game is still the first one. I just like the way it looks better and the environments were more varied. I'm happy UA3 exists, definitely.
Call of Duty: Black Ops III
I play any COD for the single-player, but this campaign didn't grab my interest right away (I still feel like I missed something early on), however I found myself getting more interested as the story unfolded. I was annoyed by Hendricks from the very beginning though, and he's there the whole time. Teh campaign is...okay. The story has some good writing and twists in it, and is surprisingly long, but I can understand why people wanted the series to move away from the future setting.
Between your allies, human enemies, robots on both sides and drones, sometimes there's so much going on that more than a few times I had a, "what the hell just killed me" moment. Add in light parkour, super powers and hacking and all the chatter in your earpiece and it's just too much. Not overwhelming, just too much. You can customize your character, male or female and their matching heads (none of which are great and all the characters' eyes are too luminous), helmet and outfit. There's a wealth of weapons, but you're very limited to what secondary weapon you can have in your loadout. Basically just a pistol or weak rocket launcher. No sub-machine gun and shotgun combo here, which sucks. Despite all the weapons, they have a horrible sense of weight. Most of them feel and sound like you're firing small knitting needles. And while there's a lot of options for your Core to hack, increase movement, physical attack or control, I stuck with the flying nanobots and never swapped out.
I don't touch the multiplayer in COD games, because it always seems like everyone plays them like they're their job and I don't stand a chance. This game isn't dirt cheap yet, I got it via
, and as far as I can tell (or remember) the story doesn't link to previous 'Black Ops' games, so I'd only recommend it for people really itching for a future military campaign.
On sale for 20 cents in the eShop, so basically free. Worth a look for anyone who likes point and click games.
- 8/10 - now this was a lot better structured for me and more engaging than a Yakuza 3. There were well rounded set of interconnecting story arcs that all tied the room together in the end that really made sense. A slew of newly introduced playable characters with some dark pasts. Twists and turns galore. And a bit of tweaked fighting mechanics and upgrades that made it feel a bit closer to the Kiwamis. I've been skipping the sub stories to blow thru the main plots since there's so many games coming out soon but one day I'll go play all the sub stories on NG+. I do plan on doing some or most of the sub stories in Y6 tho to go out with a bang.
Next stop Y5!
Yakuza seems to have its own niche fandom, wouldn't say there's that much hype to them
> @TalonJedi87 shall I go ahead and add your Yakuza completions to the "complete a
> game for every console" thread?
Thanks! But I think I already have a game beat for 2020 on PS4 already. I think it was Code Vein. Can there be multiple games per console? I thought it was just 1?
> Antipop wrote:
>> @TalonJedi87 shall I go ahead and add your Yakuza completions to the "complete
>> game for every console" thread?
> Thanks! But I think I already have a game beat for 2020 on PS4 already. I think it
> was Code Vein. Can there be multiple games per console? I thought it was just 1?
Nah man, I keep up with every completion. Check the thread fella!
> I'm doing 0 now. I'm not seeing the hype so far. Mission 3, maybe it gets better?
If you mean the gameplay, no. The whole of the gameplay is 3D brawling and a bunch of mini games.
Huge fan of the series but 0 was almost too big. I enjoyed it but I clocked in at over 95 hours and it was the only time in the series I can remember the feeling of "yeah I'm done with this let's get it over with" by the end.
> TalonJedi87 wrote:
>> Antipop wrote:
> |>> @TalonJedi87 shall I go ahead and add your Yakuza completions to the "complete
> |>> game for every console" thread?
>> Thanks! But I think I already have a game beat for 2020 on PS4 already. I think
>> was Code Vein. Can there be multiple games per console? I thought it was just
> Nah man, I keep up with every completion. Check the thread fella!
Ah nice! In that case sure thing buddy. Thanks!
Mirror's Edge Catalyst. That kind of surprised me. I thought for sure I had enough missions left to last another day or two, but when I continued playing last night it turns out I was right at the final one. It left some questions that I'm sure we'll never get answers to because there will probably not be another one of these games, unfortunately.
The Outer Worlds 7/10 (X1 via Game Pass)
It was okay. The game overall was very small and short with the majority of it being fetch quests. Combat was pretty fun all though also pretty limited. One of the most irritating things was the massive amount of loading screens you had to sit through to get anywhere along with the numerous long elevator rides. Really felt like a last generation game. Now that their team is substantially larger, I hope the next game expands upon the better elements of the game.
LA Noire - The VR Files
This is probably one of the most complete VR games yet at the same time one of the most segmented VR games out there. But it's still really good.
To start, this isn't a new game but a standalone, $29.99 (half off for
members right now) VR conversion of seven cherry-picked missions from 'LA Noire' proper and its DLC, complete with the open-world, collectibles and a few, new mini-games. Everything was reworked so the game can be played in first-person, and the attention to detail is pretty high. You can pick up most things, though they reset in the environment pretty fast, crouch to get better looks and there is enough movement options here to find something that works. You use the move controllers exclusively (with bonus Mr. Fantastic-like arms if you flail about), and they are responsive for the most part. The only time I had issue with grabbing/holding anything was in missions in dark areas where it's way too easy to grab your flashlight instead of spawn ammo and it's way too hard to put your flashlight away.
Since the missions are not new and there's only seven of them, the story is very choppy. Those that haven't played the original game proper will be lost in the overall narrative and characters, and those that have played the original game proper will have too easy a time solving the crimes and there's no impact in the twists, etc. I fell in between where it's been so long since I played the original game that I remembered the overall story of 'LA Noire' pretty well, but didn't remember a lot of the little things to solve each case. It took me about 5 hours to beat the game, but I have the vast majority of the collectibles to get and I still don't know how to access two of the mini-games.
There are a few things that really bother me, though. At times, you have to be right up on a piece of evidence before it highlights. It's not true of all evidence, but a few times I was circling and circling a room because I wasn't close enough to an obscure piece of evidence to trigger the ability to examine it. The game is open-world, and while I didn't spend much time driving outside of where I had to go within missions, the whole city is here. There's slightly less people walking and cars driving around, but it doesn't feel out of place since it is the 40s. However, there's no way to roam around the city unless you are in a mission. The "main menu" is your fully interactive office, but you can only go to the "war room" and "alleyway," and the alley is nothing but a menu to start a new game, load a game or choose a case (which can also be done in your office). That means you have to start a mission, go through the cut-scenes and ignore what you're supposed to do to roam the city. It's a shame you can't just exit the police precinct to the city, because the detail inside the cars is so cool.
And a quick note on cut-scenes: they bounce between first-person and cinematic camera angles. It's just weird.
For the most part, the graphics are okay. They are definitely on the blurry side, both far away and right up close for some reason, but the characters are all well done and the draw distance is good. Speaking of the characters, having that signature 'LA Noire' facial mo-cap is incredibly engrossing when you're directly in front of someone.
I do have two major complaints: shooting and interviews/interrogations. With shooting, the mechanics and movement all work well. There are a few guns, a couple that are mission specific, and they look and feel good. Reloading is fun and there's infinite ammo. The issue is that there's no reticle, and because of how VR inherently works with your eyes, you can't accurate aim down the sight, so it's a crap shoot trying to hit anything. Basically, you have to see where a bullet lands and adjust accordingly.
With interviews/interrogations, even though they adjusted the choices to "Good Cop," "Bad Cop" and "Accuse," (like the current-gen releases) your reaction and what you expect to gain doesn't match well. These scenarios are abbreviated from the proper game too. You're supposed to read the characters and then pick a choice, but I rarely found the correct choice. It usually caused the opposing character to clam up and end the interview. In the case of the first mission this happens in, it caused me to miss vital information from a witness that prevented me from conducting the interrogation with the subject properly, so I had to start the mission over. And this happened because there's an invisible timer that counts down when you are selecting what to say next from your notebook. Likewise, only certain evidence corresponds with certain parts of the interview, but what matches doesn't always make sense. It makes the interviews feel automatic. What I ended up doing was brute forcing my way through by selecting "Accuse" each time and randomly, quickly clicking on evidence to see what stuck before the timer expired because your notebook entries are blurry because you're so close to them. I'm still not sure what actual worked in any of the interviews.
It sounds like that would kill the experience, but in the end it didn't for me. I just wished it worked how the devs really wanted it too, because it definitely would've been better. The
is probably the worst way to play this game, but I still highly recommend it for any VR player. And who knows? Maybe we'll get a full-fledge GTA in VR next gen.
Ori and the Will of the Wisps (X1) 10/10
I really can't find any faults with the game. The platforming was incredibly smoother and free flowing, the difficulty was challenging but fair, it had the best art style I've ever seen in a game before, and the music was phenomenal throughout the entire game. Definitely recommended.
> Ori and the Will of the Wisps (X1) 10/10
> I really can't find any faults with the game. The platforming was incredibly smoother
> and free flowing, the difficulty was challenging but fair, it had the best art style
> I've ever seen in a game before, and the music was phenomenal throughout the entire
> game. Definitely recommended
Well crap. Just bought this one after reading this.
Maybe I'll check out the game pass.
> dustin11 wrote:
>> Ori and the Will of the Wisps (X1) 10/10
>> I really can't find any faults with the game. The platforming was incredibly smoother
>> and free flowing, the difficulty was challenging but fair, it had the best art
>> I've ever seen in a game before, and the music was phenomenal throughout the entire
>> game. Definitely recommended
> Well crap. Just bought this one after reading this.
> Maybe I'll check out the game pass.
I played it on Game Pass but I bought the CE anyways. The art in this game was so good that you could pause at any point throughout the game and take a screenshot that would make an awesome desktop background. There was never a single time throughout the game where the game wasn't absolutely stunning to look at. Ori 2 will be a very strong candidate for best art direction and musical score this year. I've never played anything as good in either area before.
I dunno about 10/10, it still has those annoying as fudge chase sequences.