Speaking of 'Call of Duty:'
Call of Duty: WWII
I always enjoy 'Call of Duty' campaigns, and 'WWII' is no different. First off, the game looks fantastic. Now, this is do to the extreme linearity of the play area. Many of the environments are jaunts down paths to a small clearing or building. The campaign is also short, even by 'Call of Duty' standards. That's a shame. I really would've liked this to have been a couple hours longer, both because there are key conflicts and physical time that the campaign skips over and you hear about through a few lines of dialogue, but also because each character is so close to breaking out of their stereotypes. The characters are engaging, even as distracting as it is whenever Josh Duhamel is on screen, but they could've gone a little farther in exploring the social and political-war time dynamics of characters like Zussman, Rousseau and Howard. Instead, their adversities are barely touched on.
Health packs are back, and they add a nice tension to the game. Mostly bullet-sponge enemies are also here, and they add a not-nice frustration to the game. You can unload whole clips (I was on the default difficulty) into regular enemies and they'll still get up. Likewise, headshots even at close range aren't always a guaranteed kill, enemy helmet or not. The weapon variety is good, and you can call on certain squad mates for things like health packs, ammo, grenades, air strike canisters and to call out enemies by having the game make them glow.
But 'WWII' is still very 'Call of Duty.' There's a specific story to be told, which is fine, but you are on such a tight leash. There are a handful of stealth sections, but unless you're going for a trophy/achievement, it doesn't matter because they all end in a firefight (except for one very specific, character-stupid section). What's worse is that the enemy CPUs are tied to your location. They don't move until you move, and then when you move forward, they literally move out of your way for you to sneak by. There's even a bit of old 'Call of Duty' where in certain missions, if you don't advance to a very specific spot, enemies will keep respawning until you do. And despite the linearity, I still managed to miss two-thirds of the collectibles. There's also specific "Heroic Actions" where you have to save allies just before they're killed. They should be intense, but you come up on one-on-one bouts so quick and have so little time to react, good luck succeeding the first time. I always had to restart the last checkpoint (which are frequent enough) to be ready. There are more still where you have to drag an injured ally to a safe spot, but you're looking straight down and moving backwards. Ok, maybe that's somewhat accurate of real life, but in real life you can turn your head to see where you're going. In game, you can't. It's clunky and I often times got caught on the geometry and shot dead.
My quibbles don't detract too much from the campaign, though. It's still fun and worthwhile. It should be longer so the story and characters could be developed more, but the campaign is intense, fun and varied enough that I recommend it.