Welcome to The GameTZ Game Club! This is my attempt at forming an easy to get into book club type thing, but with games! Anybody and everybody is welcome to join in on the fun!
- Each month a random game will be chosen, by myself, for the club to play. Games can vary from the beginning of gaming onward to current generation platforms. There's no limitations!
- You have from the 1st of every month to 11:59PM EST of the final day to complete the designated game. 100% completion isn't required. The point of the club is to provoke game discussion, as well as give GameTZ veterans and new users a place to mingle!]
- For every game completed, post a picture as proof of your completion Example. This is essential in order to receive your badge and entry to the monthly raffle.
- You will be awarded with a badge each month you complete the game. All badges will be proudly displayed next to your name in the original post. As long as you "roll credits" the game is considered beaten!
- Some months will feature prizes! Every user to complete the game each month will be thrown into a drawing to win prizes! Users will be assigned a number and users will be randomly generated at some point the following month.
- Each month's prizes will vary. Prizes will be given out by either me or another member. Sometimes physical, sometimes digital. If you would like to contribute, drop me a message.
- If you don't own the game, and you have access to it on another platform, you're welcome to play it that way. Just make sure that it's the same version, to qualify for the prize or badge.
- If you do not want to participate in the games, but would like to join in on the conversations, please do!
- If you would like to join, just post here, and I'll add you to the list of users. If you have any questions, comments, concerns, or criticism, please don't hesitate to post them!
March 2021: LittleBigPlanet Franchise image February 2021: MediEvil image January 2021: Super Mario Galaxy image November 2020: Oddworld Abe's Odyssey image October 2020: Resident Evil 7 image September 2020: Batman: Arkham City image August 2020: Trover Saves The Universe image July 2020: Super Mario Land image June 2020: Untitled Goose Game image May 2020: Tacoma image April 2020: Last of Us image March 2020: Shovel Knight image February 2020: Portal 2 image December 2019: Outer Worlds image November 2019: Yooka-Laylee image October 2019: Resident Evil 2 (2019) image September 2019: Doom image August 2019: Steamworld Dig image July 2019: Journey image June 2019: Super Mario RPG image May 2019: Borderlands image April 2019: Adventure Island image
Ha about Ant Hill - I didn't mind that one too much - sure it was a little too easy to get turned around some, but I followed the left wall initially and used the big hammer for 1-hit kills if you landed it squarely. I did that before the scarecrow fields. That said the boss sucked a little as with anytime you have to use projectiles in the game generally sucks.
Both Pumpkin levels completed, I sort of blitzed the boss and beat him with the hammer and as a result, plus needing to face some additional pumpkin foes to fill the chalice, that's the first level that nearly did me in. I didn't start it with max health in my 5 bottles, but ended it with a mere ~80/300 health and no remaining bottles - I need to learn to block. But with that all wrapped up I simply revisited the very first level and got back to full thanks to the 2 health 'fountains'. Now I'm ready to head to the village.
I'm feeling like how Ren2k said above, starting to get into a groove and enjoying it a little more, especially when I account for the fact that it's clearly not a top notch game that's pushing 23 years old. By lowering my expectations, I'm able to find ways to enjoy it for what it is/was. Personally it's a ton better than Tacoma and more enjoyable vs. The Untitled Goose Game.
9th level completed, the sleeping village, so nearing 50% as there's 21 levels if you exclude the very small starting crypt that has no foes.
I agree @Frank that it's not bad, it's also not overly long. I've seen a few walkthroughs on YT in the 5 hour range, I'm sure I'll surpass 5 myself, but I had to redo some parts and I enjoy exploring some. I'm at 2hr-45min with my last save after level 9, so actual gameplay I'm going slower than the walkthroughs, even accounting for doing the levels in different orders. I also easily played 45 more mins than recorded as I had to redo some levels like I mentioned with my save state mistake. Factoring for my ordering being slightly different, I'm comparable to the one video where I'd be basically 2hr15min in, with right around 3hrs left. So based on that I'd guess I've got at least 3hr-30mins left.
3 more levels down - Asylum Grounds, Inside Asylum and Enchanted Forrest. Grounds were easy enough, but have some light puzzles. Inside wasn't fun, it was a gauntlet and I nearly didn't survive. I should have redone level 1 again to restock my health before doing the Forrest, but just blocking projectiles and avoiding falling into the muck would have helped. I ended up aborting the level, reloading my in-game save and refilling my health in level 1 before taking it on again. Also figured out some better weapons to use like the flaming arrows are powerful. The bosses are tough and I was just thinking, you need a projectile weapon to take them on, so you'd have to collected a few chalices by this point to even progress, that's not great game design. Certainly the chalices aren't overly difficult to fill, but you could miss some here or there. Think I'll dive back in and try to knock out another level before dinner.
Sounds like my experience. I didn't have full health going in, nearly died on my way down, and as an added bonus, I accidentally entered the level instead of hitting Square to save. It was pretty stressful.
Woof the next level sucked, too dang hard to control Dan on narrow muddy paths where you have to run and jump btwn them - if you're not using save-states I feel for you. I hadn't really been needing to use them as the game wasn't all that difficult, but I used them nearly after every jump in the stupid swamp level. Worse still is the next level is a sunken town, so I suspect it'll be equally crappy.
After the Pools, the Lake level was a little better in terms of paths, though the camera and complete lack of ranged weapon aiming is starting to suck. Camera is at too high of an angle, not giving you a wide enough FOV to see many enemies as you approach and then some will get auto-targeted by the little green-dot thing, but not consistently. The Lake has some of the more challenging foes - the chicken legs work well on them, if you can throw them such that they don't randomly land in the lake, yet another example of poor design and crap controls. Thankfully I'm now 2/3rds through this as I've only got 7 levels left... and it seems like 2 of those are shorter. I am pleased with my approach here, doing one level per session, as that leaves me generally playing 15-20 mins and saves me from getting too frustrated with it. I'm also not worrying too much about health and just flying through the first level as needed to hit the 2 fountains, get some gold and it's short - taking me maybe 3-4 mins to get through. Having to wait on the fountain until it runs out is likely a good 25% of the time spent.
Yeah, the last three levels I did were pleasantly shorter after how brutal the maze levels were. I completely screwed up the Ruins level, but amazingly, an unannounced checkpoint let me pick up only two minutes before it was over, which was nice.
I think I'll have enough time to finish it off tomorrow, but we'll see.
Two more levels down, Crystal Caves and Gallows Gauntlet both were rather easy and short. I'm nearing 5 hours on my play through and have 5 levels left, but it they're as simple as the last 2, I'll be alright, in the home stretch I guess... in fact might try to knock out another one now.
Edit - Did the Ruins, another relatively easy level, down to just 4 left.
I made it to the final level - man the prior level sucked in terms of falling off paths, but what was the deal with the ship? That whole sequence felt 100% out of place. From how you get onto the ship to why the captain says he wants to take you down, was like someone said 'how do we get Dan up to the Zarok in the stupidest way possible?' and some idiot was like 'how about a floating pirate ship'... really out of place. Finding the chalice caused me to use a walkthrough as I couldn't spot it.
I tried the opening phase of the final level, the good lightning was really dumb, without spoiling I saw game over and didn't take a single hit... guess I'll save that battle for another day. I will take pride from beating this, more from enduring the mediocrity vs. overcoming the challenge of a classic.
And done - I beat this just now and yeah the camera was again just too close to the player for the final battle. I thankfully only had to face the final phase twice b/c I didn't handle the boss' one attack properly. Took me 4 times to handle the 'good lightning' phase. 2nd phase wasn't challenging. But final phase it became annoying how you couldn't keep the boss in view to know when his apparent shield would go away, at least with arrows you could keep your distance some. I was running 95% of the time in that battle, thank goodness there weren't any pits to fall into or obstacles to avoid. This game would have greatly benefitted from a number of things like enemy lock-on to keep them in frame, though only the final fight was against a foe where that really mattered. Would have been helpful to have a better run mechanism, I've never liked double taping in 1 direction to initiate a run and coupled with other control shortcomings I won't miss this title. Though I'm a sliver curious to see if Medievil 2 is any better with things - primarily controls.
> I'm wondering if the original is the way to go? The remaster just isn't that fun
Neither is all that great. I think Sony was feeling left out of the Year of the Remake, and they just didn't have a good library of first-party PS1 titles that would make for a good rebuilding. MediEvil was just their best option.
At least with the original, you have the novelty of it being a retro game.
I looked at a YT video a little and later a IGN walkthrough of typed info and the IGN one covered both titles and made it apparent that the remaster was nearly a carbon copy of the original in terms of mechanics. I think the few enhancements was the ability to wield and hot swap btwn 2 weapons and some better button uses. Plus the camera is more controllable, and has a greater FOV. I would have played the PS4 version if I owned it, original was not great.
Also all of the dialog/voice work is the exact same, so the story and such is not changed at all.
The controls and camera are a little rough, but I've mostly enjoyed MediEvil so far. The crystal caves were cool, and they keep introducing new mechanics and weapons to keep things fresh. I'm at the Ghost Ship now, and the level isn't too bad now that I've figured a few things out, but my one attempt at beating the boss did not go so well. Once it started raining, I couldn't get any hits in.
1. It wasn't originally released after 2018. 2. It is not a Metroidvania . 3. It first released after January 1st 2000 4. It originally released before 2011. 5. It is not from an indie developer. 6. At least one of the games was a console/platform exclusive. 7. It did not originally release before 2006.
I fudgeed up on the numbering, we're only at question 8 now.
I finally beat the Ghost Ship level last night, so it looks like I should be able to finish MediEvil in time after all. It took me forever to figure out what to do when it rained during the boss fight. Once I did, it wasn't bad at all.
- Originally released between 2006-2010 (inclusive) - At least one game in the series was a console/platform exclusive - Platformer - Not from an indie developer - Not a Metroidvania - Not set in the future or space - Main character is not human - Main character is not missing a tooth
Interesting choice @Frank - like the idea of allowing different games all from that franchise. I got LBP2:SE with my PS3 many years ago and don't think I ever even tried it. Seems like a good time to change that.
I got LittleBigPlanet on PS3 for free when Sony had that PSN hack scare a decade ago, but I didn't put much time into it and don't really feel like hooking up the PS3 again. If any of you still have your PS3 setup you might have it too. I do have LBP3 on PS4 though, a friend and I beat it in co-op online and it was pretty fun. Probably not something I'd want to play through again though because to me it's like Super Mario Maker 2 in that yes there is a story mode, but the only reason to come back to the game is for the user generated content.
I agree with the post above about liking the idea where you choose a franchise and we can select which entry to play. Especially with a series like this where nobody is playing them for the story so it doesn't matter which one you start with.
> LittleBigPlanet is a PlayStation exclusive series.
Yeah, Sackboy is as close to a mascot as Sony will ever get. They came close with Crash Bandicoot, but then the Activision monster ate him up.
I played through the original LittleBigPlanet in 2018 for Antipop's thread (though I think it belonged to someone else back then). The plan was to play through the Vita version, but I'm getting a weird "You have 0 systems activated. Please deactivate one of your systems" error message. I tried to do a "Deactivate All" on my account, but apparently, I did this already in the past six months because this sort of thing happens to me way too often.
> For March I'll be allowing any of the mainline LBP game to qualify. So LBP 1, 2,
> 3, PSP, and Vita will qualify. I'm debating on allowing SackBoy as well.
Would be a shame not to allow SackBoy. I think its the best LBP game. Also watch out for LBP 2 if you guys care about 100%, some of the DLC has been delisted. There are also some multi player trophies in both LBP1 and 2 that are a pain to get now that player base isn't that big.
> Not a single Little Big Planet game on Switch or PC. Shame. I could be wrong, but
> I'd suspect that any game with such a fun looking character as Sackboy will probably
> be fun.
> But I did find an Android game called Run Sackboy! Run!
> Can it count @Frank?
> Though I have no idea what kind of game it is, nor have I played any Little Big Planet
> games before, so I don't have what to compare it to, to know if it's similar to other
> games in the series.
> But if it turns out to be one of those neverending running games, then nevermind.
> Can't exactly beat a never-ending game.
Unfortunately I decided not to include Run SackBoy Run, and Sackboy's Prehistoric Moves. They're both very very short Spinoffs. Sackboy I'm still on the fence since it's technically a spinoff and very different gameplay wise.