VideoGame_Discussion

Topic   Post your scores/reviews on recent titles you've obtained/been playing. raspberry

Guru
Has Written 16 Reviews
(abandoned)
7-Dec-2003(#1)
This topic had many older posts which were moved here:

http://gametz.com/VideoGame_Discussion/post-scores...























PizzaTheHutt
Gold Good Trader Has Written 3 Reviews
15-May(#2)
benstylus wrote:
> PizzaTheHutt wrote:
> |>. You shouldn't have
>> to go for 100% completion in a game just to get a challenge out of it. Still,
> if
>> I were to recommend Super Mario 3D All-Stars to anyone, it'd be mainly for this
> game,
>> it's still a solid 9/10
>>
>
>
> I feel the exact opposite. You should be able to complete a game (especially a Mario
> game) without having extreme difficulty. The 100% crowd can do those extra challenging
> levels after the credits roll.


There could be some middle ground. Instead of requiring someone to beat Super Mario Galaxy and collect all of the star thingies just to make them do it all over again as Luigi to get that super secret level at the end, why not just make Luigi's portion of the game available from the start and warn the player that it's going to be a little more difficult? I remember some NES games used to let you select from Game A and Game B right from the beginning, so if you were already good at the game you didn't have to waste your time playing through the easier mode first. Besides Hero Mode in some of the recent Zelda games, I can't remember the last time Nintendo let you select a harder difficulty from the start (not counting something like Clubhouse Games if you're playing against a CPU).
PizzaTheHutt
Gold Good Trader Has Written 3 Reviews
15-May(#3)
Trine 4: The Nightmare Prince {Nintendo Switch} 8/10
I've said it before with the previous Trine games and also Nine Parchments, but I'll say it again. The art team employed by Frozenbyte is really talented. These games feature some of the nicest looking environments I've seen in a game, and just seeing screenshots or YouTube videos don't do 'em justice. They just look so nice and colorful.

As for the game itself...it's Trine. A puzzle/platformer with a little bit o' action sprinkled in. The game is perfectly playable in single player, but I recommend it more for the co-op because it just feels more satisfying trying to figure out the puzzles with friends.
TalonJedi87
GameTZ Subscriber Double Gold Good Trader Has Written 4 Reviews
15-May(#4)
Hot damn Devil May Cry 5 Special Edition on PlayStation 5 at 120fps is insanely fast and fluid. I originally gave this a 9 when I first played it and it's looking like it'll retain that score.
benstylus
GameTZ Subscriber GameTZ Full Moderator 500 Trade Quintuple Gold Good Trader Gold Global Trader (9) Has Written 26 Reviews
16-May(#5)
PizzaTheHutt wrote:
|
>
> There could be some middle ground. Instead of requiring someone to beat Super Mario
> Galaxy and collect all of the star thingies just to make them do it all over again
> as Luigi to get that super secret level at the end, why not just make Luigi's portion
> of the game available from the start and warn the player that it's going to be a
> little more difficult?

I'm on board with that. Luigi should always be unlocked from the start, IMO.
kevolones
250 Trade Quintuple Gold Good Trader
16-May(#6)
TalonJedi87 wrote:
> Hot damn Devil May Cry 5 Special Edition on PlayStation 5 at 120fps is insanely fast and
> fluid. I originally gave this a 9 when I first played it and it's looking like it'll
> retain that score.

I havent bought DMC5 yet but I tried Dirt 5 at 120fps and couldnt tell the difference from 60fps.

From 30 to 60 it is huge though.
TalonJedi87
GameTZ Subscriber Double Gold Good Trader Has Written 4 Reviews
16-May(#7)
I can definitely tell with DMC5 as I couldn't either with Dirt 5. It moves almost too fast at times in 120fps mode.
Admiral
650 Trade Quintuple Gold Good Trader Gold Global Trader (7) Has Written 1 Review
19-May(#8)
May I just say, I'd love to see more people post actual "scores", like out of 10....

I am enjoying the writeups for sure, but a score is always nice to wrap up the entire thought yes
Dr_Spaceman
Triple Gold Good Trader
21-May(#9)
Tom Clancy's Ghost Recon Breakpoint PlayStation 4 - 6.5/10

I really fail to understand the passionate hate behind this game. While a little bland, it's totally serviceable. It might not be Ubisoft's magnum opus that they themselves or any developer on the planet could ever hope to top, nor is it the radioactive abomination that will leave you with skin-melting cancer from being in the same post code as the disc that Jim Sterling and other youtubers insinuate. The mission structure leave alot to be desired and the world map is unnecessarily big, but as far as gameplay and visuals go, it's not the worst thing in the world.

The level of customization for every aspect is very impressive and more games should take note. Don't like the loot system? Simply turn it off and play without the obligatory green-blue-purple-gold gear tiers. Want a realistically dark night mode? There's an option for that. Hate dealing with the enemy drones that people seem to hate? Yep, you guessed it. You can uncheck a box in the menu to remove that enemy type from the game. There really are customization options to make the game play the way you want it to.

Plus the option to have just 1 person have the full game and have your friends play the full thing in co-op as long as theyre in your party and have downloaded the free trial version is a very nice touch. It sucks to have an online multiplayer game you'd like to team up with buddies only for them to not have the game. This little feature eliminates that and needs to come to more games

The mission structure is easily the worst aspect of the game. Literally every mission is Go to location, Clear enemy base, Talk to NPC/grab intel, Mission complete. It can be quite tedious, but as I mentioned before, gameplay is solid enough so at least you wont be fighting with the controls.

Overall, I'd say its definitely worth a buy if you can find it on sale for $5 like Best Buy regularly discounts it to.
TalonJedi87
GameTZ Subscriber Double Gold Good Trader Has Written 4 Reviews
21-May(#10)
Disco Elysium -9/10 PlayStation 5 holy crap this is the best live action storybook game I've ever experienced. The narration is hot 🔥
Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
21-May(#11)
TalonJedi87 wrote:
> Disco Elysium -9/10 PlayStation 5 holy crap this is the best live action storybook game I've
> ever experienced. The narration is hot 🔥

Look. No one is saying the tie can talk. No one. But...

That game is truly amazing. I know its just a port to console and actually came out a couple years back. But this is my game of the year. And its going to take something incredible to knock it off the top spot.
Kommie
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader
21-May(#12)
Apparently the narrator in Disco Elysium, that was their first ever voice acting experience.
Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
21-May(#13)
Kommie wrote:
> Apparently the narrator in Disco Elysium, that was their first ever voice acting
> experience.

Wow, I didn't know that. He does a hell of a job. Not only is he the main narrator. But he does all your skills voices. Your minds skills talk you through out the game. There are 16 of them. He voices them all plus the narration. What a first job, lol. He recorded so many lines.
Kommie
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader
21-May(#14)
https://kotaku.com/disco-elysium-was-its-incredibl...


Yeah, it was his first. I got it on Steam awhile ago. Was waiting for the Final Cut before playing it.
TalonJedi87
GameTZ Subscriber Double Gold Good Trader Has Written 4 Reviews
21-May(#15)
Yeah that narrator knocked it out of the park. I could listen to him all day with that super bass voice.
PizzaTheHutt
Gold Good Trader Has Written 3 Reviews
* 22-May(#16)
Crash Bandicoot N. Sane Trilogy {PlayStation 4} 8/10
I hardly played much of these when they originally released on PSone. First off, these updated graphics are really nice and make the Super Mario 3D All-Stars collection look even more lazy than it already did.
After playing this I'd rank the Crash Bandicoot series in the B-tier of 2D platformers alongside the Sonic series (I guess to a lot of people Sonic might be in the A-tier, but it never was to me). Also I gotta say as much as I've never really liked the d-pads on PlayStation controllers, I played through all three of these games exclusively with the d-pad and I don't know if that contributed to a lot of the lives I lost, but it just felt right using the d-pad.

Crash Bandicoot - I recall this game being difficult, especially with lining up the jumps over gaps properly, and I still had trouble with that in this version, even as early on as the second level I had lost a couple of lives from it. There's also the issue where some of these levels just honestly feel like they are a little too long or checkpoints are too far apart. And the janky collision detection is still here (in fact it is proven to be worse in this version), causing a few too many unnecessary deaths. A developer has confirmed that they had to make some changes to the game and in doing so it makes this game harder than it was originally. He actually recommends playing through the other two games first and then coming back to this one, but that's disrespectful to those writers on the original dev team who poured their heart and soul into crafting this legendary Crash Bandicoot lore, and I want to experience it in the order they intended.
This game has its fun moments, but like Super Mario 64 and Super Mario Sunshine, in certain aspects time has not been kind to it. However, I can honestly say I had more fun revisiting this than I did with either of those games. This game made me wanna rage quit a little too often, and that is not always a bad thing (I spend a lot of time playing difficult levels in the Super Mario Maker games, so I might get annoyed at a level but I don't like giving up on them so easily) but while I made sure to stick with this to the end, I know damn well that 1996 me wouldn't have. If you've ever 100% completed this whether it be the original or this remaster (and including beating the "Road To Nowhere" level without using the rope-walking exploit!), you've earned my respect. Not that it matters since you can't purchase these remasters individually, but on it's own I'd say this game is a 7/10

Crash Bandicoot 2: Cortex Strikes Back - Right off the bat you can just tell they learned a lot from the first game. They made some much needed improvements in several ways except for one very crucial part in platformer games...sometimes those gaps are still hard af to jump across. Still, this is a better game than the original. There is way more variety in the levels. Very few of these levels felt familiar to me, so unlike the first game I'm thinking I might have only played a demo of this originally. Also like the first game, the music fits the game well, however I feel it lacks the lasting power of Mario and DKC games. The music here isn't something I'll be humming to myself hours later because I've pretty much forgotten it once I've turned the game off. Difficulty-wise it was a bit easier than the first game (in fact the boss fights might've been a little too easy) and that might be why I enjoyed it more than the first game overall. You have to collect 25 gems before you can do the final boss fight, but they are all pretty easy to find and only two levels I had to replay because I missed the gem the first time. I'll say this is a solid game, but due to frustrations with judging the distance between platforms that would not be a problem in any other major platformer game, I deduct a point 7/10

Crash Bandicoot 3: Warped - Alright, finally some underwater levels! (dead face) I forgive that, because a much needed double jump ability was added too. This is the best of the trilogy and I was expecting that to be the case, so that's why I really didn't want to play the games out of order like the dude I mentioned above recommended. You just have to push yourself through the first game, after that it's smooth sailing for the most part. The level design in this game just feels better than the two previous games, and I also didn't really struggle with the platforming at all, which just makes the game feel easier than the previous two but that might be because I'm just breezing through the levels and half the time I don't even bother going to the bonus rooms when I find them. Like Crash 2 you will have to collect a purple gem in each level but that's not a problem because they are not hidden, you will always find them along the way. This is an easy 8/10

Slickriven
GameTZ Subscriber Gold Good Trader Has Written 1 Review
22-May(#17)
Katana Zero Microsoft Xbox One 8/10
Game was pretty enjoyable and it sucked you into that 'one more try' loop. Granted some of that comes from it being a 1-hit death title with a VHS style rewind and re-try, but it worked and hooked me at times.
Solid music, interesting and seemingly incomplete story, great 16-bit era look and tight controls.
It's on UGP, so is worth checking out.

EB
GameTZ Subscriber Double Gold Good Trader
23-May(#18)
Slickriven wrote:
> Katana Zero Microsoft Xbox One 8/10
> Game was pretty enjoyable and it sucked you into that 'one more try' loop. Granted
> some of that comes from it being a 1-hit death title with a VHS style rewind and
> re-try, but it worked and hooked me at times.
> Solid music, interesting and seemingly incomplete story, great 16-bit era look and
> tight controls.
> It's on UGP, so is worth checking out.

I know I say this every time, but holy crap I love this game.
Anxiouz
900 Trade Quintuple Gold Good Trader
23-May(#19)
PizzaTheHutt wrote:
> Crash Bandicoot - I recall this game being difficult, especially with lining
> up the jumps over gaps properly, and I still had trouble with that in this version,
> even as early on as the second level I had lost a couple of lives from it. There's
> also the issue where some of these levels just honestly feel like they are a little
> too long or checkpoints are too far apart.

I'm playing Crash 4 now and think I've finally figured out the lining up of jumps. They give you a little circle shadow in this one so you can better see where you land, but the trick in these games is basically to jump a little late.

However, in Crash 4 the levels are much, much longer (ridiculously so sometimes). You can continue from checkpoints an infinite number of times so you can still grind you way through levels but a few levels in you'll notice that there are 150 crates to smash, and you may have 600 fruits collected. There's also a (usually very well) hidden gem in each level too.

I'm still not sure how I feel about the game. It's well done, fun, and challenging but it also feels like the length of the levels adds unnecessary difficulty for getting 100% on them (which then unlocks more stuff).
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia
23-May(#20)
Anxiouz wrote:
> PizzaTheHutt wrote:
>> Crash Bandicoot - I recall this game being difficult, especially with lining
>> up the jumps over gaps properly, and I still had trouble with that in this version,
>> even as early on as the second level I had lost a couple of lives from it. There's
>> also the issue where some of these levels just honestly feel like they are a little
>> too long or checkpoints are too far apart.
>
> I'm playing Crash 4 now and think I've finally figured out the lining up of jumps.
> They give you a little circle shadow in this one so you can better see where you
> land, but the trick in these games is basically to jump a little late.
>
> However, in Crash 4 the levels are much, much longer (ridiculously so sometimes).
> You can continue from checkpoints an infinite number of times so you can still grind
> you way through levels but a few levels in you'll notice that there are 150 crates
> to smash, and you may have 600 fruits collected. There's also a (usually very well)
> hidden gem in each level too.
>
> I'm still not sure how I feel about the game. It's well done, fun, and challenging
> but it also feels like the length of the levels adds unnecessary difficulty for getting
> 100% on them (which then unlocks more stuff).

Yeah Crash 4 had longer levels and I agree the little circle definitely helps (plus control is a bit tighter here anyway), the older ones didn't have that. I love Crash 4 though, feels like a perfect blend of old school and modern
PizzaTheHutt
Gold Good Trader Has Written 3 Reviews
* 23-May(#21)
DrizzDrizzDrizz wrote:
> Anxiouz wrote:
>> PizzaTheHutt wrote:
> |>> Crash Bandicoot - I recall this game being difficult, especially with lining
> |>> up the jumps over gaps properly, and I still had trouble with that in this version,
> |>> even as early on as the second level I had lost a couple of lives from it. There's
> |>> also the issue where some of these levels just honestly feel like they are a
> little
> |>> too long or checkpoints are too far apart.
>>
>> I'm playing Crash 4 now and think I've finally figured out the lining up of jumps.
>> They give you a little circle shadow in this one so you can better see where you
>> land, but the trick in these games is basically to jump a little late.
>>
>> However, in Crash 4 the levels are much, much longer (ridiculously so sometimes).
>> You can continue from checkpoints an infinite number of times so you can still
> grind
>> you way through levels but a few levels in you'll notice that there are 150 crates
>> to smash, and you may have 600 fruits collected. There's also a (usually very
> well)
>> hidden gem in each level too.
>>
>> I'm still not sure how I feel about the game. It's well done, fun, and challenging
>> but it also feels like the length of the levels adds unnecessary difficulty for
> getting
>> 100% on them (which then unlocks more stuff).
>
> Yeah Crash 4 had longer levels and I agree the little circle definitely helps (plus
> control is a bit tighter here anyway), the older ones didn't have that. I love Crash
> 4 though, feels like a perfect blend of old school and modern

That little yellow circle is a life saver. I'm liking what I've played of Crash Bandicoot 4 so far, but after playing the remastered trilogy on PS4 I can't get over how ugly Crash 4 looks on Switch. Sometimes idk if the tradeoff of having to settle for the ugly version of a game just to have the option of playing it portable is worth it.
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia
26-May(#22)
Beat Watch Dogs 2. Great game, really had fun with it
Are 1 and Legion worth getting?
Anxiouz
900 Trade Quintuple Gold Good Trader
26-May(#23)
I think WD2 was the best of the 3. WD is pretty dull and lacked a lot of the fun that WD2 brought. Legion has been really tough for me to stick with. You can basically become anyone, so it's hard to actually care about your character. Gameplay has it's moments but overall it is lacking the fun that WD2 brought.
BJB
350 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
26-May(#24)
I loved Watch Dogs 1 and 2. Mostly 2. I haven't played Legion but I heard it was mediocre at best
Slickriven
GameTZ Subscriber Gold Good Trader Has Written 1 Review
26-May(#25)
I enjoyed WD1, but it was bland at best solo. The best part for me was 'invading' another person's game and stealing from them, and then hiding til the timer ran out. Was fun finding people who tried it against you as well. Been meaning to play 2, just haven't made it happen yet.

Anxiouz
900 Trade Quintuple Gold Good Trader
28-May(#26)
I've been playing OnRush on XSX the last few days (after months of it gathering dust)....and now I finally get it. It was always kinda fun and appealing but was odd or just entertaining in small bursts. But after dedicating an hour+ per session I now get it's intended vibe and it's a total blast. I've only been doing single-player but only have 5 achievements left somehow and am really enjoying it.
benstylus
GameTZ Subscriber GameTZ Full Moderator 500 Trade Quintuple Gold Good Trader Gold Global Trader (9) Has Written 26 Reviews
28-May(#27)
Anxiouz wrote:
> I've been playing OnRush on XSX the last few days (after months of it gathering
> dust)....and now I finally get it. It was always kinda fun and appealing but
> was odd or just entertaining in small bursts. But after dedicating an hour+ per
> session I now get it's intended vibe and it's a total blast. I've only been doing
> single-player but only have 5 achievements left somehow and am really enjoying it.

It's a lot of fun (though I haven't mastered the art of landing on other vehicles yet), but it sure didn't find an audience. It's not a racing game, though you're driving in loops around a track. It's an team game where you want a balanced team with good synergy, but unless you have a group of friends who are also playing, you may not get that.

I think people who wanted Motorstorm-style racing were disappointed, and people who wanted to have fun with cars in other ways were already playing Rocket League.
EB
GameTZ Subscriber Double Gold Good Trader
29-May(#28)
House sitting for someone and restarted Portal 2 on a whim. Blasted through the first two-thirds in one sitting. One of my favorites of all time.

sinnie
GameTZ Subscriber 600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
29-May(#29)
Portal 1/2 is so much fun.

PizzaTheHutt
Gold Good Trader Has Written 3 Reviews
29-May(#30)
Bulletstorm: Full Clip Edition {PlayStation 4} 8/10
I knew before I booted this game up for the first time that it was going to be one of those "dude bro" shooters, and once in a while I enjoy those. Within 20 minutes I'd realized this might be the dude bro-est shooter I've ever seen. Take Duke Nukem (who is actually playable in the game if you buy the DLC), mix in a little Gears of War and Call of Duty with a little Army of Two sprinkled on top. That's Bulletstorm in a nutshell.

It's not the prettiest game ever, but it looks alright being a remaster of a previous-gen game. The frame-rate is smooth, no complaints there either. Audio-wise the explosions and gunfire sound good, though the writing is so friggin' cringe. But there's so much action going on that I can forgive it because I don't care what the characters are talking about, I just wanna blow up more stuff, and that's where this game shines. You earn points not just for killing the enemies, but for killing them in a variety of different ways, each of which looks glorious.

Honestly the last time I'd played a first-person shooter that I didn't know a whole lot about ahead of time and wound up this surprised at how fun it ended up being, was probably Titanfall 2. Unlike Titanfall 2 though, this game's online multiplayer mode is pretty much dead (I tried several times but couldn't ever find an active match), so once you finish the campaign I'm not sure how often you'll come back to this.

DCGX
GameTZ Subscriber 450 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
29-May(#31)
'Bulletstorm' is pretty dude-bro, and I do not like dude-bro anything, but I was surprised how much more there was to it story and character wise.

Kommie
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader
29-May(#32)
DCGX wrote:
> 'Bulletstorm' is pretty dude-bro, and I do not like dude-bro anything, but I was
> surprised how much more there was to it story and character wise.
>
>

A pretty well known comic book writer, Rick Remender wrote it. I've liked everything of his I've read.
DCGX
GameTZ Subscriber 450 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
29-May(#33)
Kommie wrote:
> DCGX wrote:
>> 'Bulletstorm' is pretty dude-bro, and I do not like dude-bro anything, but I was
>> surprised how much more there was to it story and character wise.
>>
> |>
>
> A pretty well known comic book writer, Rick Remender wrote it. I've liked everything
> of his I've read.

It was less about who wrote it and more about how they've always marketed it.

Kommie
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader
29-May(#34)
DCGX wrote:
> Kommie wrote:
>> DCGX wrote:
> |>> 'Bulletstorm' is pretty dude-bro, and I do not like dude-bro anything, but I
> was
> |>> surprised how much more there was to it story and character wise.
> |>>
>> |>
>>
>> A pretty well known comic book writer, Rick Remender wrote it. I've liked everything
>> of his I've read.
>
> It was less about who wrote it and more about how they've always marketed it.
>
>

I suppose my real point is they hired an actual writer and didn't just have some in-house people write it.
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia
29-May(#35)
Started Ni No kuni 2, didnt realize Studio Ghibli only did the first game. Seems straightforward old-schooly RPG so far, only an hour in though
Anyone have thoughts on it?
Slickriven
GameTZ Subscriber Gold Good Trader Has Written 1 Review
* 29-May(#36)
Prey (2017) Microsoft Xbox One 9/10 7+ hours in

I'm clearly late to the party on this one. I gave it a shot last year when it was on UGP but didn't really get too sucked into it and died when facing the first phantom a couple of times and stopped playing. Then it left UGP and I was sort of like <shrug> oh well. It came back thanks to the Bethesda merger and I decided to reinstall. Then there was a M$ points challenge to earn an achievement from a top Bethesda title and Prey was an easy choice. Well it sucked me in for around 7 hours yesterday, so my views have changed considerably. I realized that I needed to play it differently and I also got the sense that it's a lot like Bioshock.

Anyone else fell that way? I mean they both have weapons, abilities and human mods, both have strong storytelling, both have lots of cues to a society stopped due to an event. Other similarities include some crafting and/or exploration to gather supplies, additional story told through audio and written logs, stealth options, using the environment to take out foes, turrets, it even seems like Prey is starting to get into some moral things if you factor in January and December (note I haven't met the later just yet, 'he' only spoke out just before I called it and went to bed at 4AM). Also the Psychotronics area you go through certainly had me feeling some Bioshock vibes.

The game looks really good and the sound and music have been solid. I do feel a little underpowered with only the Gloo gun and pistol, but the wrench is a clear homage to Bioshock, so maybe I'm not 'on to' anything and they intended it to be somewhat like Bioshock. Guess all that matters is that I really enjoyed Bioshock, so if Prey continues to follow that path, it should retain its high marks from me and my initial lukewarm/weak opinions of it will be a distant memory.

Anxiouz
900 Trade Quintuple Gold Good Trader
30-May(#37)
I don't remember a single thing about the story in Bulletstorm. I just know that I've played through it twice over the years and it's really fun. The different types of kill scores encourage some creativity which I think help it feel so fun.
kevolones
250 Trade Quintuple Gold Good Trader
30-May(#38)
DrizzDrizzDrizz wrote:
> Started Ni No kuni 2, didnt realize Studio Ghibli only did the first game. Seems
> straightforward old-schooly RPG so far, only an hour in though
> Anyone have thoughts on it?

Theyre both very simple straight forward JRPGs.
I didnt know Ghibli wasnt involved in the second one. The art style is 100% Ghibli style though and looks fantastic. One of the best looking JRPGs Ive seen. I stopped playing it to play Ys 9, but Ill get back to it one of these days.
Dasgessabel
GameTZ Subscriber 350 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
1-Jun(#39)
Necromunda: Hired Gun Microsoft Xbox Series X|S - I had a gift card from reward points, so this only cost me 8.99 out of pocket but I want that 8.99 back. This game wants to play like Doom Eternal, and maybe later after a lot of upgrades it might. Early on though, it plays like trash. Aiming with a scope is so sensitive that I couldn't shoot anyone with any gun with a scope on it with any sort of reliable consistency (and seemed to stay that way no matter how much I changed it). ADS normally feels kinda janky and floaty enough, throwing a scope in just makes it wildly out of control. The dog gets stuck inside the walls almost constantly, making him virtually useless for me in the missions unless its an open area with little debris (which also doesn't happen often). And of course, the jankfest wouldn't be complete without the laser accuracy of enemies even shooting me through walls and what should be potential cover to QUICKLY deplete my shield and kill me. Finally, I took a side mission after a bit since the game is mission based, and I couldn't complete it because I suppose I didnt have the gear for it which it didn't bother telling me really. But I couldn't leave, even after failing repeatedly. The game had a choice to leave but wouldn't allow it. So I had to restart the game. Which I'm not doing, so screw this piece of crap until they patch it or decide to unrelease it and make a better game
EB
GameTZ Subscriber Double Gold Good Trader
1-Jun(#40)
Dasgessabel wrote:
> Necromunda: Hired Gun Microsoft Xbox Series X|S

Man, I was kind of hyped for this. That's a bummer.
Dasgessabel
GameTZ Subscriber 350 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
1-Jun(#41)
EB wrote:
> Dasgessabel wrote:
>> Necromunda: Hired Gun Microsoft Xbox Series X|S
>
> Man, I was kind of hyped for this. That's a bummer.
>

I would say I'm just bad at it, but I've played Doom and Doom Eternal on the Xbox as well and its night and day difference in control and handling. I keep thinking maybe I just don't get it but it seems movement based so similar to Doom/Doom Eternal, but with a broader sense of verticality. I WANT to like it but it feels and plays pretty awful. Maybe it gets better? But as somebody who liked Doom and Doom Eternal alot, this feels like grocery store brand pizza that is freezer burnt when you want fresh gourmet pizza.
TalonJedi87
GameTZ Subscriber Double Gold Good Trader Has Written 4 Reviews
1-Jun(#42)
EB wrote:
> Dasgessabel wrote:
>> Necromunda: Hired Gun Microsoft Xbox Series X|S
>
> Man, I was kind of hyped for this. That's a bummer.
>

Same here. Now it shall get crossed off my list. Perhaps it will pop up on Game Pass one day.
Sun
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Gold Global Trader (7) Has Written 5 Reviews
2-Jun(#43)
Yakuza 0 PlayStation 4 - 8/10

Never played a Yakuza game before, so started with the first game in chronological order for the main series. Fun beat-em up with RPG elements and lots of side quests and things to do. The plot, voice acting and music were absolutely awesome. The gameplay was decent too, but I can see how some folks may find it repetitive. The plot was good enough to keep me interested in getting through the gameplay to get to the end. I finished with ~27 hours of game time.

Probably will play some other games before starting Yakuza Kiwami.
PizzaTheHutt
Gold Good Trader Has Written 3 Reviews
5-Jun(#44)
Crash Bandicoot 4: It's About Time {Nintendo Switch} 7/10
After playing through the remastered trilogy recently, I had to jump straight into this. I want to say from the start that this is not a bad game, but I do regret buying the Switch version. After playing the first 3 remastered games on PS4, then going to the Switch version of Crash 4, the difference in graphical quality felt too big to ignore. It maxes out at 720p docked and 540p handheld (though it dips lower than that when it needs to) despite devs saying a month before release that they were aiming for 1080p docked and 720p handheld. And at times also suffers from some ugly, low-res textures that look like they belong in an N64 game and just overall poor lighting. I know they scaled it down as much as they could to even get it on Switch, but boy that Switch Pro can't come soon enough. It just reminds me of the early 2000s and playing the PSone versions of games that were clearly developed with Dreamcast specs in mind. Yes, the games might have still been fun, but deep down you knew you had the inferior version.

As far as the rest of the game though, it feels very much like the old Crash trilogy. These devs did a pretty good job living up to that. And Crash has a shadow under him now, which makes life so much easier. The game overall is much longer than the previous games and I don't mind that, though I might if I were trying to 100% complete this. I think difficulty-wise it feels more like Crash 1 than Crash 2 or Crash 3. There are three or four levels where if you combine the number of times I died in them, it probably surpasses the entire number of times I died in my playthrough of Crash Bandicoot 3.

It seems they kind of went with a more cartoon-ish look and feel for this game's cutscenes (of which there are way more than in the original trilogy) and they managed to pull it off. Speaking of cutscenes, there's a cutscene in the game where they pretty much don't acknowledge any of the Crash games that released in between 3 and 4, which is something we should all do.
benstylus
GameTZ Subscriber GameTZ Full Moderator 500 Trade Quintuple Gold Good Trader Gold Global Trader (9) Has Written 26 Reviews
5-Jun(#45)
Virtua Fighter 5: Ultimate Showdown PlayStation 4
Virtua Fighter 5 is still the best playing fighting game around, despite being 15 years old at this point. The graphics are noticeably upgraded for this new release. It is free on PS+ and PSNow, or there's a $30 game+dlc bundle for those without PS+ like me.

I think it's well worth it at that price, even for the slimmed down offline options compared to the ps3 releases. There's still the full featured training mode, as well as arcade and versus modes, but that's it.

The character customization options also seem quite limited compared to Final Showdown on PS3. Perhaps Final Showdown spoiled me with regards to some of those customization options though. I honestly expected a bit more on that front. However, the OG Virtua Fighter models (even for the characters introduced in VF2 or later) bring all the feels.

Virtua Fighter 5: Final Showdown PlayStation 3
Had to go back to this one to play as some of my old customs, including a Sarah Bryant dressed as Ulala from Space Channel 5, and Green haired catgirl Pai. Going through the customization options, I was not mistaken at how much more there is in this version.

The single player options are also more robust, with special courses of fighters to face, or matches with various conditions (such as "don't let your opponent parry five times"). However, even this one isn't perfect - it ditched the incredibly entertaining quest mode from the original VF5 which let you travel to virtual arcades and beat tons of different AI opponents with their own favorite fighters customized in their preferred outfits. I guess the thought was that the ability to play online against real opponents made the quest mode obsolete.

Graphics are still great, but if you compare side by side with the new PS4 release, you can really notice the difference (I'm glad they put some effort into the new one).

I beat this one on arcade mode with Pai this morning, including the no-continues Dural bonus match, and was rewarded handsomely for it with a song from Takenobu Mitsuyoshi. I'd never beaten Dural before, so I had no idea there was an alternate ending song!

9/10 for Final Showdown. A great package overall. Subtract an additional point if you despise digital only games.
8.5/10 for Ultimate Showdown. The gameplay is still amazing, there's just less of it for folks who don't care to go online. And if you do have ps+ it's FREE so you have no reason not to try it. Again you can subtract a point for it being digital only if you must.

Both versions even play reasonably well on a gamepad thanks to the simple 3-button controls every Virtua Fighter except 3 has used.

I haven't pulled out my original VF5 (greatest hits) PS3 copy in a while, maybe it's time to do that again. The roster is a couple characters lighter since Taka-Arashi and Jean Kujo aren't in the original version, but I rarely play as either of them anyway.
benstylus
GameTZ Subscriber GameTZ Full Moderator 500 Trade Quintuple Gold Good Trader Gold Global Trader (9) Has Written 26 Reviews
5-Jun(#46)
@Admiral per your request, actual # scores posted
DCGX
GameTZ Subscriber 450 Trade Quintuple Gold Good Trader Gold Global Trader (11) Has Written 56 Reviews
6-Jun(#47)
The Ninja Saviors: Return of the Warriors Nintendo Switch - Disappointed/10

I've heard/read a lot of good things about this, and bought it a couple of months ago (came with a poster and manual!), but haven't tried it until today. I'm honestly disappointed. For one, it's slow. I would think, since this is an update to the original, some changes to modernize the game would happen, but not speed. Second, I only played as Kunoichi, and her reach is really short. Jump kicking is definitely advised. So taking down regular enemies is fine, but the first boss, geez. He does so much damage with one hit, you do so little, and you have to be right on top of him to do that little damage which he often blocks. That's also how I found out about the single life. You can continue from the last checkpoint, but it negates the completion timer. I'll give it more go's, but I was expecting better.

Kommie
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader
7-Jun(#48)
Picked up Children of Morta on Switch just for an easy pickup and play game. Got to the first boss and died. Not really a fan on "bosses" where mobs are constantly spawned though. Seems like lazy design.
TalonJedi87
GameTZ Subscriber Double Gold Good Trader Has Written 4 Reviews
7-Jun(#49)
I really enjoyed Children of Morta. I didn't like it at first but if you stick with it the payoff is quite good once you get used to the loop.
Kommie
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader
7-Jun(#50)
I'm definitely gonna stick with it, trying to get into more rogue-like/lites and I'm just waiting for Enter the Gungeon to go on sale on Switch again. I like it on PS4/Steam but would prefer handheld. Morta seems to have way more permanent stuff to it than other rogue's though.
TalonJedi87
GameTZ Subscriber Double Gold Good Trader Has Written 4 Reviews
* 7-Jun(#51)
Yeah Morta was my first rogue like I finished that I really enjoyed. Then Hades which was okay. Gonna try Returnal next.
nonamesleft
Silver Good Trader
* 8-Jun(#52)
Phew! Just beat some Cuphead. Can't play any more of this one for today. Fun game, but breaks are a must.
Kommie
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader
8-Jun(#53)
nonamesleft wrote:
> Phew! Just beat some Cuphead. Can't play any more of this one for today. Fun game,
> but breaks are a must.

You get to the Robot yet?
nonamesleft
Silver Good Trader
* 8-Jun(#54)
Kommie wrote:
> nonamesleft wrote:
>> Phew! Just beat some Cuphead. Can't play any more of this one for today. Fun game,
>> but breaks are a must.
>
> You get to the Robot yet?
Yep. That's the one I just beat. Took me many, many attempts. Not an easy boss. A bit of an annoying one to be honest. What'd you think of that one?
Kommie
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader
8-Jun(#55)
nonamesleft wrote:
> Kommie wrote:
>> nonamesleft wrote:
> |>> Phew! Just beat some Cuphead. Can't play any more of this one for today. Fun
> game,
> |>> but breaks are a must.
>>
>> You get to the Robot yet?
> Yep. That's the one I just beat. Took me many, many attempts. Not an easy boss. A
> bit of an annoying one to be honest. What'd you think of that one?

That one took the longest for me.
Kommie
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader
8-Jun(#56)
The last phase with the moving walls was the worst part of that fight.
nonamesleft
Silver Good Trader
8-Jun(#57)
@Kommie What took me the longest, and what started getting a bit annoying, was actually the first 2 phases. I just kept on getting out, over and over. The moving walls got me thinking of phase 2 of that bird battle.
nonamesleft
Silver Good Trader
9-Jun(#58)
I was surprised how easily I beat the pirate captain. Took just a couple of tries, no more. For me, Grim Matchstick, from area 2, was more difficult than several of the battles in the 3rd area.
Kommie
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader
9-Jun(#59)
Pirate was easy. Couple tries as well. The Medusa didn't give me issues either.
shadyfozzie
Triple Gold Good Trader
9-Jun(#60)
Me and my 10 year old beat Cuphead a few weeks ago.. The Devil is actually pretty easy once you get past the first phase...
For us, King Dice is best to go to #2, #4, #8... The only mini boss that is tough is the rabbit in the hat, but we got through to King Dice the easiest with that order.
The Robot's 1st phase is the worst.. The best way to beat the final phase is to stay back towards the right when the spray shot is the biggest gap between each other..

My son actually beat the devil.. We both got through the first phase together, but I died shortly after (badly timed jump). He had 3 health left and we were all chanting and when he finally beat him my wife and I were screaming and cheering and my son and daughter were running around the room like we just won the lottery.. it was pretty funny.
nonamesleft
Silver Good Trader
9-Jun(#61)
Kommie wrote:
> Pirate was easy. Couple tries as well. The Medusa didn't give me issues either.

Same. A couple tries, that was all. Those were the first two that I fought in the 3rd area. After beating them, I was puzzled that they barely posed a challenge (as opposed to some of the battles in areas 1 & 2) but robot was definitely next tier.

The

phantom train

was a fun battle. I enjoyed that one.

Just one battle left in area 3. Haven't gone in yet, so I don't know what that battle is like.
benstylus
GameTZ Subscriber GameTZ Full Moderator 500 Trade Quintuple Gold Good Trader Gold Global Trader (9) Has Written 26 Reviews
* 9-Jun(#62)
> It Takes Two PlayStation 4
>
> sailorneorune and I have played through the first couple of areas and boss fights.
> It's quite fun, and handles each of the level's gimmicks in cool and creative ways.
> It is two player co-op only, and you can either play online or with local split
> screen. It's not overly difficult but both players definitely need to be gamers
> and competent with 3D platformer style gameplay.
>
> I'm really surprised EA published a game like this, to be honest. A two player only
> game in a brand new IP is a pretty big risk, and this one has a significant development
> and marketing budget. It's well polished and I saw quite a few ads for it on YouTube.
> I really hope this one does well for them. I would love to see more of these quirky
> kinds of games from them.
>
> Another plus - you only need to buy one copy to play online with someone, as there's
> a friend pass option that lets the owner invite someone else to play with them.
>
> I think it retailed for $40 on release, so I imagine it won't be a particularly long
> game. Although there could be some rep!at value in playing the other side. I think
> the majority of the fun is in the story and the environmental puzzle solving, both
> of which would be compromised in a second playthrough.

Ok, so we have some vacation time we're using this week and got back into this one.

Tons of great and really creative levels. And then you get to a REALLY dark and uncomfortable moment when you get to the toy elephant that we decided was a stopping point for us.


somewhere in the previous 4 hours, Cody and May decide the way to get back to normal is to make their daughter cry, because crying is what turned them into dolls in the first place. To do that, they decide to destroy her favorite toy, Cutie the Elephant. Cue three or four amazing levels to get to the elephant, who is super nice, and when she finds out they're going to kill her, she tries to escape because she doesn't want to die.

It's at that point that you half expect a plot twist of you not having to do it (maybe the elephant escapes, or you get interrupted by the talking book again, or the elephant panics and ends up falling off the bookshelf by her own accord.

Nope. They give you a plot twist all right, but it's not one of those.

The game then has her get caught by her leg in a crane machine chute, and you have to pull her out, ripping off her leg. Then as you drag her to the edge of the bookshelf to throw her off, her ear gets pinned to the floor. You keep pulling and rip her ear off. All the while apologizing and saying how you don't want to do this. Ostensibly at that point you would continue to drag her and toss her over the edge, but we had had enough, and just turned off the game at that point.

I might have kept going if it was just a cutscene, but no, the game gives you control, so you have to do it. That elephant's fluff is on your hands.



So what started out as s fun co-op couples game is ending up leaving our collection without us finishing it.
Kommie
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader
9-Jun(#63)
Not everything is rainbows and sunshine and unicorns.
Sid_Ceaser
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 6 Reviews
9-Jun(#64)
I've been plugging away looking for Korok's in Breath of the Wild. Just hit 400. Only 500 more to go! UGH!! :D




benstylus
GameTZ Subscriber GameTZ Full Moderator 500 Trade Quintuple Gold Good Trader Gold Global Trader (9) Has Written 26 Reviews
9-Jun(#65)
Kommie wrote:
> Not everything is rainbows and sunshine and unicorns.

I know, that's why I play video games.
Anxiouz
900 Trade Quintuple Gold Good Trader
9-Jun(#66)
benstylus wrote:
> |> It Takes Two PlayStation 4
> So what started out as s fun co-op couples game is ending up leaving our collection
> without us finishing it.

I certainly wouldn't stop there. While I agree that it's not super pleasant, both my son and I thought it was terrible but also kinda funny how over the top it got. It is a game after all, with characters made of clay and cloth that can't die and immediately respawn. And they even joke about that. So the elephant bits went dark but there isn't anything else of that nature in the game. Don't stop there.
benstylus
GameTZ Subscriber GameTZ Full Moderator 500 Trade Quintuple Gold Good Trader Gold Global Trader (9) Has Written 26 Reviews
9-Jun(#67)
Nope, I'm done with it. I don't like sucker punches in my games, especially that kind.

Game will be gone tomorrow.
nonamesleft
Silver Good Trader
9-Jun(#68)
Sid_Ceaser wrote:
> I've been plugging away looking for Korok's in Breath of the Wild. Just hit 400.
> Only 500 more to go! UGH!! :D
>
>
>
>
>

wince Are you really going for them all?
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
9-Jun(#69)
Sid_Ceaser wrote:
> I've been plugging away looking for Korok's in Breath of the Wild. Just hit 400.
> Only 500 more to go! UGH!! :D

My goal was just to find enough to unlock all weapon/bow/shield slots, after that I didn't care. I think it was around 450-500 Koroks to do that.
BloodPuppetX
350 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
* 9-Jun(#70)
I found close to 600 Korok seeds on my Master Mode run. Just can't be bothered to search for all 900. Hopefully, the sequel doesn't go overboard with the collectibles.
Sid_Ceaser
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 6 Reviews
9-Jun(#71)
nonamesleft wrote:
> Sid_Ceaser wrote:
>> I've been plugging away looking for Korok's in Breath of the Wild. Just hit
> 400.
>> Only 500 more to go! UGH!! :D
>>
>>
>>
>>
>>
>
> wince Are you really going for them all?


Ha ha ha. I think I am. I love the game, I love running around in the world. I've got an interactive map on my iPad and I'll just mark out a whole section and then run around and get them.

I've got a backlog of Switch games to play, but I'm feeling kinda obsessive/compulsive about it. I know the payoff is absolute crap (literally!) but I'm still enjoying it.




Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
10-Jun(#72)
Didn't you post about how much the game was frustrating you at first? Glad you stuck with it yes
Dr_Spaceman
Triple Gold Good Trader
* 10-Jun(#73)
Attack on Titan PlayStation 4 7/10

I'm about as far from being an anime fan as one can get, but when the gf and I were looking for a new show to watch, she suggested AoT because she had seen the first season prior (turns out she only watched like half the season). coming from a non-fan of the genre, it's really damn good. I knew there were games and I decided to check out reviews and they got pretty solid scores so I figured I'd give it a whirl.

The game does a decent enough job retelling the events of S1, however it's not the definitive way to experience it. The gameplay does the job and gives you a good sense of speed and movement when chopping titans apart. It's definitely limited and takes a bit to really get the flow of it, but before you know it, you're zipping around, killing titans and grappling onto the next ones in succession without ever stopping or touching the ground. The story mode falls flat, especially with your encounter with the big baddie at the end of S1 but is competent enough. Definitely just watch the show for the story.

The online mode is somehow still active these days. I've jumped in and gotten into PVE matches with other players in spite of this being the least definitive version of the AoT games. AoT2 Final Battle is likely where most people who still play the games are since that game includes improved gameplay and seasons 1-3 of the anime.

Overall, it's a fun game that I would recommend to fans of the source material, but since the game has gotten quite rare and will set you back a full $60 for a used physical as well as on PS and XB marketplaces, just use that money for the definitive version (AoT2:FB) since you'll get way more content for the same price.
sinnie
GameTZ Subscriber 600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
10-Jun(#74)
I need to finish Attack on Titan one of these days. I loved it, but gave up during the huge break.

Lately we finished The Curse of Oak Island (or caught up on it anyway.) series does a damn good job keeping me interested in digging and finding nothing but wood for 136 episodes. I love history.

Tad
GameTZ Subscriber 1000 Trade Quintuple Gold Good Trader Gold Global Trader (14)
10-Jun(#75)
Persona 5 Royal 10/10
Persona 4 Golden 10/10

On Persona 3 FES now.

Kommie
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader
10-Jun(#76)
Tad wrote:
> Persona 5 Royal 10/10
> Persona 4 Golden 10/10
>
> On Persona 3 FES now.
>
>

Kinda shocked you're not burned out on Persona or the High School aspect of it
Tad
GameTZ Subscriber 1000 Trade Quintuple Gold Good Trader Gold Global Trader (14)
10-Jun(#77)
Kommie wrote:
> Tad wrote:
>> Persona 5 Royal 10/10
>> Persona 4 Golden 10/10
>>
>> On Persona 3 FES now.
>>
> |>
>
> Kinda shocked you're not burned out on Persona or the High School aspect of it
The social and high school stuff is actually my favorite part.


Sun
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Gold Global Trader (7) Has Written 5 Reviews
* 12-Jun(#78)
The Last of Us Part II PlayStation 5 - 8.5/10

Finished this last night over 8 days total (7 days of actually playing). Great narrative and a nice evolution of the first game...though it seemed to drag a little bit, and seemed much easier that the original. I think it would be interesting to play with some of the more difficult settings such as no listening mode. Really enjoyed the narrative style. Not sure what direction they could take a Part III, but I know I would play it. Very violent game though.
PizzaTheHutt
Gold Good Trader Has Written 3 Reviews
12-Jun(#79)
WHAT THE GOLF? {Nintendo Switch} 7/10
This is actually a pretty decent little game. First off, if you buy this expecting an actual legitimate golf game, you're going to be disappointed as the first sentence in the game's eShop description says it's "a golf game for people who hate golf". I would describe this as "the WarioWare of golf games". It doesn't take itself seriously and it wasn't designed or marketed to appeal to golf fans at all. What they set out to do was make a silly little game to put a smile on the player's face and I think they succeeded there. This game is perfect for pick up and play sessions in handheld mode, but unfortunately Joy-Con drift makes me not want to play it in handheld mode.

BloodPuppetX
350 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally
12-Jun(#80)
What The Golf? was quite fun (played it on Apple Arcade). I didn't finish it, though. I'm just waiting on Mario Golf in two weeks.

Topic   Post your scores/reviews on recent titles you've obtained/been playing. raspberry