> |> shiv/poison combination deck
> The envenom card can help a lot with this. Shiv decks can work well if you buff
> them up to be hitting fairly hard (e.g. multiple/upgraded accuracy cards). And Shuriken
> relic. Taking some damage is not always a terrible thing if you're doing lots of
> damage overall and/or have ways to block/heal/prevent it. Kunai relic along with
> footwork and some good block cards can make the heart's beat of death no biggie.
Yeah, the Shiv deck seems to heavily require synergistic relics.
> One big help with Heart is thorns since it often does a multi-hit attack and each
> attack will give him damage. You can get thorns in a few ways and they stack nice
Agreed! I've been trying to make sure in every run I either have the relic that gives thorns, at least 1 Caltrops card, or a potion that gives Thorns. I love having Thorns when I fight those 3 birds that always hit multiple times with each attack, it destroys them almost immediately lol
>> daily challenge, those end at Act III right?
> Correct. My impression is the daily is a bit easier and I tend to win more often
> than when I play normal games. They can be quite wild and over-powered (fun!) too.
I really wanted to conquer Act IV with each character before moving on to anything else, but maybe it's time for a break so that I can try out the daily.
>> poison-only decks
> I tend to agree, poison along with excellent block seemed strong and not that hard
> to set up. I think I got the silent act 4 win fairly quickly (may have been part
> luck of course).
I've gotten better about it, but I think I need to get even more disciplined and stop taking cards that aren't GREAT for my deck.
> Yeah, timing it is so important but hard to control. Having 2 might be nice! Bosses
> sometimes have ways to shrug poison off, like the one that resurrects. Then, it can
> be hard to know whether to save it or not. Waiting is usually best, if you can.
> The heart has that damage limit thing, but I think poison is still good against
> that. I'm fairly sure the time I beat the heart with silent I had used catalyst
> well and he had a big green bar right before he died. I probably had envenom and
> noxious fumes up too.
When I originally beat Act III with Silent, my poison deck had 2 upgraded Catalysts, it was great. I hate when bosses shrug off poison! That time I lost to Time Eater, I thought I had him and then all of a sudden, all that poison was gone. That was my first time facing him, so I had no idea he would do that.
>> wraith form
> I've avoided this card, a couple intangibles doesn't seem like enough to me. I should
> try to use it as I'm sure I'm wrong, but it's not appealing to have negative dex
> if I don't win fast enough. I have had a few runs where I got the event where you
> lose 1/2 hp but get a bunch of Apparition cards that give you intangible. Honestly,
> I now avoid that too as generally I lose to endgame bosses because they run out with
> longer fights. Vampire event is similar, I avoid it mostly now (though it can be
> a way to remove default strikes).
I avoided it for a while too, but then that one run where I almost beat Act IV was when I tried it for the first time, and I found it to be really powerful. It definitely gets a lot better once upgraded, since it gives you 3 intangible instead. I liked it for a poison deck because I could just throw down a bunch of poison quickly, then hide behind intangible until they died. It was working great, just had some bad luck against corrupt heart.
I hate losing max HP, so I've not taken the Apparition or Bite cards in either of those events. I watched a run yesterday where the guy took the Bites and they worked very well for him, but he's a much better play than I am.
> I think Lantern only gives an extra energy on your first turn, not every turn. Getting
> that extra energy every turn from the boss relic is so important imho, but sometimes
> it just doesn't come up or the one offered has serious drawbacks like velvet choker.
> My favorite is cracked crown - I'll always take that.
Oh crap you're right, I don't know why I thought Lantern was every turn. Still pretty decent, but not nearly as good as I thought. Happy Flower isn't too bad either for a no-drawback energy relic.
Velvet Choker is actually one of my favorites. Most of the decks I've built so far rarely use more than 6 cards in a single turn, so the drawback doesn't really affect me. Most of the others I'm usually hesitant to take, unless it's Act III, then not being able to rest/smith, pick from more cards, etc, isn't as big of a deal. Slaver's Collar seems good, but I haven't seen that one as an option yet. One run, I got Fusion Hammer, which worked out perfect because I had already gotten 2 relics that automatically upgraded certain types of cards, so I really didn't need to Smith anymore anyway.