VideoGame_Discussion

Topic   Slay the Spire Quintuple Gold Star

Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
27-Feb(#1)
Discuss this amazingly addicting game here!


klusion
GameTZ Subscriber Quadruple Gold Good Trader
27-Feb(#2)
Still haven't beaten it, but only played a handful of times. Always lose to the last boss. frown

Guru
Double Gold Good Trader Has Written 16 Reviews
27-Feb(#3)
Waiting a price drop on the Switch version. It ever drop to $15 or less?
GamersLyf
Silver Good Trader
27-Feb(#4)
Got it through Humble Bundle (want to say September or October) played it a couple of times, dismissed it as a high score arcade game, have since learned that it is a beatable game but haven't made it back yet
Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
28-Feb(#5)
klusion wrote:
> Still haven't beaten it, but only played a handful of times. Always lose to the last
> boss. frown

Yeah the Act III boss can be tough. You'll get it next time!

Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
28-Feb(#6)
Guru wrote:
> Waiting a price drop on the Switch version. It ever drop to $15 or less?

I think the physical version was on sale for $15 recently.

Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
28-Feb(#7)
GamersLyf wrote:
> Got it through Humble Bundle (want to say September or October) played it a couple
> of times, dismissed it as a high score arcade game, have since learned that it is
> a beatable game but haven't made it back yet

That's an interesting take. Not sure what gave you that idea, but that doesn't sound like this game at all.

Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
28-Feb(#8)
@bill I finally beat my first Defect run! My deck was crazy, and there were multiple close calls, but I made it! Defect is a lot of fun to play, but I feel like his runs are the most wild/unpredictable.

GamersLyf
Silver Good Trader
28-Feb(#9)
Well first off there was zero context or dialog as to why I needed to do anything. Essentially you're just defeating the monsters because they're in you're way. Second, there was no difference between the first and second stage so I thought they would just go on forever. So I put it in my arcade folder planning on playing a run here and there because I like deck building games. Now I know that's not what it is and it's in my single-player folder but it's going to have to wait it's turn
SwiftJAB
GameTZ Subscriber Triple Gold Good Trader
28-Feb(#10)
Finally made my way through Act III on Silent! I lucked out and got a ton of relics and power cards that fought most of my battles for me. Final boss was the Time Eater. Having a couple of wraithform cards came in handy.

I'll be moving on to Defect next. It'll be fun learning a new character.
egg
Double Gold Good Trader
28-Feb(#11)
There is no demo right? I don't see one, but just wanted to make sure. frown
bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Gold Global Trader (15) Has Written 26 Reviews
28-Feb(#12)
Congrats, Scott! So, did you win with each of the 3 characters? Are you going for an Act 4 win (keys, etc.) next?

Defect most unpredictable... that could be. All my runs tend to be fairly unpredictable. I rarely can do the deck I'm planning, for example. But, that's part of why I enjoy it too. I have to roll with what I get and sometimes it works out, sometimes it's a disaster.
SublimeFan
250 Trade Quintuple Gold Good Trader
28-Feb(#13)
Love this game - only got it 2-3 months ago (Switch), but love that I can pick it up for an hour and finish a run.

I think I've gotten to "Level 4" for Ironclad, "Level 1" for Silent, and have yet to beat the game with Defect :(

My strategy is to let my deck dictate how I play - love to get a deck built up by strength, but I feel like those cards can be few and far between. There are absolutely some "killer app" cards, and without them the game can be tough. I also try to get in as many elite fights as possible to rack up relics.

If you haven't tried the daily runs, I can't recommend them enough - they add modifiers to make things exciting, I swear there have been a few that are impossible to win (lose 1 max HP after every fight, for example)

Looking forward to the Watcher!
Bleed_DukeBlue
Double Gold Good Trader
28-Feb(#14)
I played this originally just for whitefire's GOTM club, but I haven't put it down yet. I find myself going for another run every few days, and it's still fun. I've beaten it with every character but haven't tried a run to Act 4 with the keys yet. Looking forward to that. Some of the trophies are insane (like beating the game in 20 minutes or something like that).
NeWsKiLLz
Silver Good Trader Global Trader - willing to trade internationally
28-Feb(#15)
Second stage boss that looks like death wrecks me.
Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
28-Feb(#16)
GamersLyf wrote:
> Well first off there was zero context or dialog as to why I needed to do anything.
> Essentially you're just defeating the monsters because they're in you're way. Second,
> there was no difference between the first and second stage so I thought they would
> just go on forever. So I put it in my arcade folder planning on playing a run here
> and there because I like deck building games. Now I know that's not what it is and
> it's in my single-player folder but it's going to have to wait it's turn

Makes sense!

Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
28-Feb(#17)
SwiftJAB wrote:
> Finally made my way through Act III on Silent! I lucked out and got a ton of relics
> and power cards that fought most of my battles for me. Final boss was the Time Eater.
> Having a couple of wraithform cards came in handy.
>
> I'll be moving on to Defect next. It'll be fun learning a new character.

Nice! Was that your first, or did you already beat it with Ironclad too? I love the runs where I get a bunch of good relics and cards all together. My favorite relic to get early is the Black Star, so all Elites give 2 relics when you defeat them.

jimenez3rd

28-Feb(#18)
this game is good af. i wish there was an expansion
sefjwm
Triple Gold Good Trader This user is on the site NOW (10 minutes ago)
* 28-Feb(#19)
There's dlc incoming. Pretty sure it's free too.

The one time I've been able to do a card spam type build I hit Time Eater >.>
SwiftJAB
GameTZ Subscriber Triple Gold Good Trader
28-Feb(#20)
Scott wrote:
> Nice! Was that your first, or did you already beat it with Ironclad too? I love the
> runs where I get a bunch of good relics and cards all together. My favorite relic
> to get early is the Black Star, so all Elites give 2 relics when you defeat them.
>
>

I had completed a few runs with Ironclad and daily. I'd make 2-3 attempts with Silent almost daily, but would die on the Act III boss on my best runs. I really feel like Silent is best ran with indirect attacks (poison, thorns) with a lot of blocking power. Boosting your deck with attacks that hit all enemies is super helpful too to make short work of a lot of the normal battles and minions. Relics are great, but some of them can cause some big pains. I had one relic that would prevent me from discarding my unused cards at the end of my turn. This is great if you want to keep everything, but terrible if you can't play a ton of cards in a turn and have a bunch of 2-3 energy cards in your hand.
GaminPhreak
Triple Gold Good Trader
28-Feb(#21)
I just played this today for the first time. But I have some experience playing this type of game because of a game called Pirate Outlaws that I play on mobile. I think I got extremely lucky because I beat it on my first play through. I had Demon form and Juggernaut powers. 5 energy through relics. Attacks with draw and a few headbutts to bounce Rage card which gave me 5-7 armor with each attack card used.
Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
28-Feb(#22)
Are you guys taking your seed codes down when you come across a lucky run? I'm going to try to start doing that.
GaminPhreak
Triple Gold Good Trader
28-Feb(#23)
I haven't but I can pull up previous runs in the history with the code on it I think
Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
28-Feb(#24)
bill wrote:
> Congrats, Scott! So, did you win with each of the 3 characters? Are you going
> for an Act 4 win (keys, etc.) next?

Yep, I won with all 3. Strength deck with Ironclad, poison with Silent, and a ton of random nonsense with Defect lol I'm going after Act 4 with Ironclad now. My hope is to beat it with all 3 characters. Not sure if I'll do Ascension after that or not.

> Defect most unpredictable... that could be. All my runs tend to be fairly unpredictable.
> I rarely can do the deck I'm planning, for example. But, that's part of why I enjoy
> it too. I have to roll with what I get and sometimes it works out, sometimes it's
> a disaster.

Yeah for sure. I don't know, the run where I finally won with Defect just felt extra crazy for some reason. My deck was a mix of lightning cards, frost cards, and zero cost cards. There were plenty of close calls. One time I thought I was dead but I forgot I had that relic that revives you back to 50% HP (shew). The hardest part was balancing the lightning and frost orbs. If I wasn't careful, I'd have the wrong orbs at the wrong time. I had to play a lot slower with him to make sure I didn't mess up. My deck ended up being kind of large. It was one of those runs where I didn't really get any events that let me remove cards, and I rarely had the money to remove cards at the shop. On top of that, I had the relic that lets you not discard your hand at the end of the turn. In general this is good, but since my deck was large, what would happen was my hand would fill up quickly and then I would only be seeing 3 or 4 new cards each turn. I felt like I had difficult decisions each turn, since I had so many cards to consider, and wanted to keep my orbs flowing optimally. I'm kind of babbling at this point. It was just a wild ride, I'm actually surprised I ended up going all the way haha

Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
28-Feb(#25)
I started an Ironclad run today that's off to a great start. I got a Searing Blow from my very first hall fight, so I'm going all in on that. I've been getting good events and good relics too. I think I can take this one all the way.

bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Gold Global Trader (15) Has Written 26 Reviews
28-Feb(#26)
That's the same goal I set for myself, beat "real ending" act 4 with each of the 3 characters. It took a while (frustrating at times), but motivated me to learn and get better too (fun).

I did a couple of the ascension levels, but I'm not that motivated (it just seems harder not new).

Playing ascension 1 when going for act 4 is something you might consider. It causes there to be more elites. So, it's a bit harder, but you also get more relics which can help you win.

I've played the daily challenges many times, especially since getting all the act 4 wins. They can be quite wild and thus a lot of fun.


For one of my act 4 losses that was close (made it to final boss, but died at about half his HP), I had the snecko eye relic, so all my card costs kept changing. That felt very random, but it was mostly helping me (until it didn't). I'd say most decks with a lot of cards can be a bit random. I agree, it can be hard to keep a deck small some games.
Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
28-Feb(#27)
Just discovered that upgrading Ironclads Armament causes it to upgrade your whole hand.... now It's on.
Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
* 28-Feb(#28)
Managed to clear Act IV on my 2nd try with Ironclad!!

image

Getting Searing Blow that early is insanely OP. Once I had upgraded it just twice, the vast majority of battles became very easy. The tricky part was sculpting a good deck around it, but I think I did pretty good for my first time using the card. Headbutts were huge in the early game, putting Searing Blow on top of my deck for the following turn. I didn't get it until Act III, but Dual Wield+ was huge in the endgame. The only thing that could have been better is I could have used more blocking. This was my first time going up against the Corrupt Heart and he puts out some serious damage! I think he was about to use a buff when I finished him, so I could have made it one more turn, but if I hadn't killed him by the next turn when he attacked again I definitely would have died.

Going to start trying for Silent tomorrow!

Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
28-Feb(#29)
Nice! Grats.
bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Gold Global Trader (15) Has Written 26 Reviews
28-Feb(#30)
Awesome, @Scott !

It took me a week to beat act 4 with Ironclad. Searing Blow +12 ?! was that 126 damage? epic
Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
28-Feb(#31)
Got through with ironclad. Used the block / armament/ barricade strategy and threw in the vampire move. Was at full HP almost whole run then the donut and triangle last boss got me to 4.... but I had 75 block and like 30 strength.
bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Gold Global Trader (15) Has Written 26 Reviews
* 29-Feb(#32)
GaminPhreak wrote:
> Pirate Outlaws

Thanks for mentioning this. I had been looking for games like Slay the Spire for my ipad, but hadn't found any I liked. I just started playing this and it seems good, definitely like Slay but different too. Something to play at least until Slay the Spire comes out for ios...

> I got extremely lucky because I beat it on my first play through. I had Demon form
> and Juggernaut powers. 5 energy through relics. Attacks with draw and a few headbutts
> to bounce Rage card which gave me 5-7 armor with each attack card used.

That is very impressive. It couldn't have been all luck.
whitefire
GameTZ Gold Subscriber 600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally This user is on the site NOW (10 minutes ago) Secret Santa
29-Feb(#33)
I'm surprised how unique this game is. I see people asking for similar games all over the place (even reddit), and no one really has anything remotely similar to suggest. They're all way different and may have one or two of the main features of this game but never all of them, and this is a somewhat simple game on the surface.

Thanks, @GaminPhreak I downloaded Pirate Outlaws as well. I hope there's not too much PTW in the game. It bothered me that it was only $0.99.

GaminPhreak
Triple Gold Good Trader
* 29-Feb(#34)
Its mostly very cheap if you want some extras but otherwise its completely playable with no extra stuff. You can unlock things with the gold you earn as you play. Glad you guys are enjoying it. I had no idea Slay the Spire was just like it until I started playing it yesterday.
bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Gold Global Trader (15) Has Written 26 Reviews
1-Mar(#36)
image

This was from the daily challenge just now. So close! I died after killing the donut but his bro beat me. It was a lot of fun playing it, either way.

I was thinking we could try to all play the same "seed" just to see who can get the best score or something. Though, when I researched it, it may not be the same game really for people who haven't unlocked stuff and/or other stray reasons. But, we could still try it just to see how it goes. I've never actually used the seed thing on the custom screen. I think you need to play a daily challenge to unlock custom games as well.
Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
* 2-Mar(#37)
@bill I still haven't tried the daily challenge. I should check that out soon. I'd be interested in all playing the same seed!

I've been struggling to get an Act IV clear with Silent. In fact, I've just been struggling with Silent in general. I've only made it to Act IV once, out of many attempts. The first 3 or 4 failed attempts, I kept trying to build a shiv/poison combination deck. It seemed good in theory, but now I'm pretty sure it's just not good to mix the two. In fact, Shiv seems questionable in general. If you get Time Eater in Act III, you're going to have a lot of trouble. Then, even if you manage to beat him, Corrupt Heart deals 1 damage to you for every card played, which would just murder a Shiv build. I'm sure it's possible if you're really good, but I'm not going after it again any time soon. Maybe for a daily challenge, those end at Act III right?

So, I'm back to building poison-only decks now. This seems like the only viable deck for Silent, at least for my current skill level. I had a couple runs get killed due to bad luck, and a couple others due to bad choices. The one time I made it to Act IV, I was SO close to defeating Corrupt Heart. I had a lot of good poison cards, plus two Wraith Forms which were huge in the endgame. My plan was just to stack a bunch of poison early and then fire off the Wraith Forms to protect against his big attacks. I even added a few good card drawing cards near the end of the run, to help me cycle to the Wraith Forms when I needed them. My draws just lined up too poorly against him. I drew my single Catalyst in my opening hand, before I had time to build up enough poison to make it good, then after my discard pile shuffled back in, it was one of the last cards I drew. On my 2nd turn, I drew multiple 2-energy poison cards all at once, so I could only fire off one of them. Then, once I had my poison in place and just needed to survive, I just didn't draw my Wraith Forms at the right time. It was pretty frustrating. The most annoying thing was I probably could have beaten him, but I made a huge mistake earlier in the run. In Act II, I came to a point in the path where there was a shop, then an event, then another shop. I had about 250 gold, so enough to buy just about any relic he carries. I typically prioritize those before spending money on anything else. I entered the first shop and none of the relics were good, so I removed a card. Got to the 2nd shop, and he had the Lantern, one of the best relics IMO since it gives an extra energy each turn with no drawback. This would have been huge in my deck, but since I had removed a card in the previous shop, I couldn't afford it. Definitely learned a big lesson there.

I'm on Act III of a run right now. At the end of Act I, I chose Pandora's Box thinking it said "upgrade all strikes and defends". Realized after the fact that it transformed them all, which was some good and some bad for me. I now only have 1 defense card, but I have the relic that starts you with 4 plated armor each combat, plus the relic that gives you 6 defense at the end of each turn if you don't have any defense, so that's been working so far. I just have to play super aggressive and take out the enemies before they start swinging for more damage. It's working well so far, but I need to pick up some good cards this Act or I doubt I'll take it all the way.

bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Gold Global Trader (15) Has Written 26 Reviews
* 2-Mar(#38)
> shiv/poison combination deck

The envenom card can help a lot with this. Shiv decks can work well if you buff them up to be hitting fairly hard (e.g. multiple/upgraded accuracy cards). And Shuriken relic. Taking some damage is not always a terrible thing if you're doing lots of damage overall and/or have ways to block/heal/prevent it. Kunai relic along with footwork and some good block cards can make the heart's beat of death no biggie.

One big help with Heart is thorns since it often does a multi-hit attack and each attack will give him damage. You can get thorns in a few ways and they stack nice too.

> daily challenge, those end at Act III right?

Correct. My impression is the daily is a bit easier and I tend to win more often than when I play normal games. They can be quite wild and over-powered (fun!) too.

> poison-only decks

I tend to agree, poison along with excellent block seemed strong and not that hard to set up. I think I got the silent act 4 win fairly quickly (may have been part luck of course).

> Catalyst

Yeah, timing it is so important but hard to control. Having 2 might be nice! Bosses sometimes have ways to shrug poison off, like the one that resurrects. Then, it can be hard to know whether to save it or not. Waiting is usually best, if you can. The heart has that damage limit thing, but I think poison is still good against that. I'm fairly sure the time I beat the heart with silent I had used catalyst well and he had a big green bar right before he died. I probably had envenom and noxious fumes up too.

> wraith form

I've avoided this card, a couple intangibles doesn't seem like enough to me. I should try to use it as I'm sure I'm wrong, but it's not appealing to have negative dex if I don't win fast enough. I have had a few runs where I got the event where you lose 1/2 hp but get a bunch of Apparition cards that give you intangible. Honestly, I now avoid that too as generally I lose to endgame bosses because they run out with longer fights. Vampire event is similar, I avoid it mostly now (though it can be a way to remove default strikes).

I think Lantern only gives an extra energy on your first turn, not every turn. Getting that extra energy every turn from the boss relic is so important imho, but sometimes it just doesn't come up or the one offered has serious drawbacks like velvet choker. My favorite is cracked crown - I'll always take that.

I think Pandora's Box can often be a good choice. I like to remove/replace the original strike/defense cards as a basic goal. If I still have most of them, pandora's is generally a win. Though, I agree it causes some chaos too (can leave me with not enough block especially). And, it often means I didn't get that extra energy/turn relic. The event that upgrades all strike/defenses is another decent choice.

> only have 1 defense card

Been there, but I think I usually fail at the boss(es) if I lack defenses. It's hard to last against the big hitters that have ways to prolong the fight.

For silent defense, I'm generally better off with Blur + footwork(upgraded and/or x2) + decent block cards (with small deck so they come up often) & relics like Kunai .

I'm sure almost anything can work depending on how it's played, of course. I think luck is still a big factor too, for me at least.

re: seed as a way for us to play the same game -- I tried this a little, and I'm not sure it works so well to do with via custom game. A simpler idea may be for us all to play the daily during the same 24 hours and compare scores/summaries.
Bleed_DukeBlue
Double Gold Good Trader
3-Mar(#39)
Just beat Act IV with Ironclad on the first try. I lucked out and got two upgraded Imperviouses, two double taps (one upgraded), a whirlwind, some strength cards, some zero cost attacks and some attacks that add a draw. I got to the heart with full health but still barely beat it. Looking ahead, some of these trophies look impossible. How does anyone beat the game in 20 minutes?
bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Gold Global Trader (15) Has Written 26 Reviews
* 3-Mar(#40)
Nice!

There are videos on youtube of people doing it in under 7 minutes. The one I saw used whirlwind (ends battles fast when tuned well). I think you can play much faster on PC with a mouse too, so it's extra hard using a gamepad (console).
bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Gold Global Trader (15) Has Written 26 Reviews
3-Mar(#41)
So, if anyone wants to try comparing/competing on the daily challenge. I just got this result:

image

image

The challenge gives you 5 heavy blades at the start, lets you pick any choice from the path (very OP imho), and ? rooms can contain elites and treasures more.

I actually had 1 play before this that ended early... that of course motivated me to try again, and things when much better.

There are about 15 hours left until the challenge changes again (7pm US/Eastern).
Bleed_DukeBlue
Double Gold Good Trader
3-Mar(#42)
Ah. Thanks for the heads up. I'll have to check some of those videos out.

bill wrote:
> Nice!
>
> There are videos on youtube of people doing it in under 7 minutes. The one I saw
> used whirlwind (ends battles fast when tuned well). I think you can play much faster
> on PC with a mouse too, so it's extra hard using a gamepad (console).
Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
3-Mar(#43)
bill wrote:
> |> shiv/poison combination deck
>
> The envenom card can help a lot with this. Shiv decks can work well if you buff
> them up to be hitting fairly hard (e.g. multiple/upgraded accuracy cards). And Shuriken
> relic. Taking some damage is not always a terrible thing if you're doing lots of
> damage overall and/or have ways to block/heal/prevent it. Kunai relic along with
> footwork and some good block cards can make the heart's beat of death no biggie.

Yeah, the Shiv deck seems to heavily require synergistic relics.

> One big help with Heart is thorns since it often does a multi-hit attack and each
> attack will give him damage. You can get thorns in a few ways and they stack nice
> too.

Agreed! I've been trying to make sure in every run I either have the relic that gives thorns, at least 1 Caltrops card, or a potion that gives Thorns. I love having Thorns when I fight those 3 birds that always hit multiple times with each attack, it destroys them almost immediately lol

>> daily challenge, those end at Act III right?
>
> Correct. My impression is the daily is a bit easier and I tend to win more often
> than when I play normal games. They can be quite wild and over-powered (fun!) too.

I really wanted to conquer Act IV with each character before moving on to anything else, but maybe it's time for a break so that I can try out the daily.

>> poison-only decks
>
> I tend to agree, poison along with excellent block seemed strong and not that hard
> to set up. I think I got the silent act 4 win fairly quickly (may have been part
> luck of course).

I've gotten better about it, but I think I need to get even more disciplined and stop taking cards that aren't GREAT for my deck.

>> Catalyst
>
> Yeah, timing it is so important but hard to control. Having 2 might be nice! Bosses
> sometimes have ways to shrug poison off, like the one that resurrects. Then, it can
> be hard to know whether to save it or not. Waiting is usually best, if you can.
> The heart has that damage limit thing, but I think poison is still good against
> that. I'm fairly sure the time I beat the heart with silent I had used catalyst
> well and he had a big green bar right before he died. I probably had envenom and
> noxious fumes up too.

When I originally beat Act III with Silent, my poison deck had 2 upgraded Catalysts, it was great. I hate when bosses shrug off poison! That time I lost to Time Eater, I thought I had him and then all of a sudden, all that poison was gone. That was my first time facing him, so I had no idea he would do that.

>> wraith form
>
> I've avoided this card, a couple intangibles doesn't seem like enough to me. I should
> try to use it as I'm sure I'm wrong, but it's not appealing to have negative dex
> if I don't win fast enough. I have had a few runs where I got the event where you
> lose 1/2 hp but get a bunch of Apparition cards that give you intangible. Honestly,
> I now avoid that too as generally I lose to endgame bosses because they run out with
> longer fights. Vampire event is similar, I avoid it mostly now (though it can be
> a way to remove default strikes).

I avoided it for a while too, but then that one run where I almost beat Act IV was when I tried it for the first time, and I found it to be really powerful. It definitely gets a lot better once upgraded, since it gives you 3 intangible instead. I liked it for a poison deck because I could just throw down a bunch of poison quickly, then hide behind intangible until they died. It was working great, just had some bad luck against corrupt heart.

I hate losing max HP, so I've not taken the Apparition or Bite cards in either of those events. I watched a run yesterday where the guy took the Bites and they worked very well for him, but he's a much better play than I am.

> I think Lantern only gives an extra energy on your first turn, not every turn. Getting
> that extra energy every turn from the boss relic is so important imho, but sometimes
> it just doesn't come up or the one offered has serious drawbacks like velvet choker.
> My favorite is cracked crown - I'll always take that.

Oh crap you're right, I don't know why I thought Lantern was every turn. Still pretty decent, but not nearly as good as I thought. Happy Flower isn't too bad either for a no-drawback energy relic.

Velvet Choker is actually one of my favorites. Most of the decks I've built so far rarely use more than 6 cards in a single turn, so the drawback doesn't really affect me. Most of the others I'm usually hesitant to take, unless it's Act III, then not being able to rest/smith, pick from more cards, etc, isn't as big of a deal. Slaver's Collar seems good, but I haven't seen that one as an option yet. One run, I got Fusion Hammer, which worked out perfect because I had already gotten 2 relics that automatically upgraded certain types of cards, so I really didn't need to Smith anymore anyway.

Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
3-Mar(#44)
bill wrote:
> So, if anyone wants to try comparing/competing on the daily challenge. I just got
> this result:
>
> The challenge gives you 5 heavy blades at the start, lets you pick any choice from
> the path (very OP imho), and ? rooms can contain elites and treasures more.
>
> I actually had 1 play before this that ended early... that of course motivated me
> to try again, and things when much better.
>
> There are about 15 hours left until the challenge changes again (7pm US/Eastern).

Since we're using a seed, do we still have to do it on the actual day? Wouldn't the seed save all of the info of the run, including the daily changes? I really want to try this, but today's not great for me. I'm at work until 5, and then we're going to visit my wife's cousin who just had a baby yesterday. Maybe I can squeeze this in during my lunch break...

I believe somebody said that any time you get a card in a Daily challenge, you get 3 copies of it, is that right? Are there any other differences I should be aware of?

bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Gold Global Trader (15) Has Written 26 Reviews
3-Mar(#45)
Scott wrote:
> Since we're using a seed, do we still have to do it on the actual day? Wouldn't the
> seed save all of the info of the run, including the daily changes?

The seed is just one of many options under custom. As far as I can tell, it is the seed given to the random number generator, nothing else. This is a little technical perhaps ("srand" is a common function programmers use to set a random seed - that's all this is I think). I think it means the map at least would be the same, also which enemies and rewards like relics (somewhat, but these likely diverge because of other factors). For example, if we used the same seed but choose different characters, the cards would have to be different. Also, some relics are character-locked. Also, we haven't all unlocked all cards/relics, so that would change things.

Like you, I had originally hoped/assumed the seed would include every option to make it easy to replay the same exact game, but it only helps a bit with that. In combination with other options, it would allow you to do it, I think, but it's not simple to do not perfect.

I think the daily is much more locked down and closer to what I was hoping the seed could do. It's setup as a kind of tournament already too (there's a rank list).

> I really want to try this, but today's not great for me.

No worries, don't feel rushed. I just posted it this morning on a whim (after being up from with insomnia). We can try to do it another day. I'm actually better positioned to follow you or others on a day when you try it as I tend to play game mostly in the early evening a couple hours before the daily resets.

So, if you do a daily, post it and there's a good chance I can play it too (no guarantees, but I'm usually around). Don't rushed, just whenever you have time, it something you can try if you feel like it.


> I believe somebody said that any time you get a card in a Daily challenge, you get
> 3 copies of it, is that right?

This is one of the many options but it doesn't happen every time.

> Are there any other differences I should be aware of?

There are lots of nutty differences but they change every day. It's kind of the point. There's a list of like 15 non-standard things that can be part of a daily game. To see what they are like, just check the daily start page. Each game has 3 of them that change daily. It also chooses the character for you. I think you have to play daily to unlock custom, but custom has all these options.

Anyway, I recommend trying a daily challenge. I've been enjoying them. There's less of a goals aspect to them other than ranking, but the crazy stuff that happens can be fun.

Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
3-Mar(#46)
I think using a seed may disable trophies too. I'm not sure but I qualified for a few with seeds and they did not pop.
Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
3-Mar(#47)
bill wrote:
> The seed is just one of many options under custom. As far as I can tell, it is the
> seed given to the random number generator, nothing else. This is a little technical
> perhaps ("srand" is a common function programmers use to set a random seed - that's
> all this is I think). I think it means the map at least would be the same, also
> which enemies and rewards like relics (somewhat, but these likely diverge because
> of other factors). For example, if we used the same seed but choose different characters,
> the cards would have to be different. Also, some relics are character-locked. Also,
> we haven't all unlocked all cards/relics, so that would change things.
>
> Like you, I had originally hoped/assumed the seed would include every option to make
> it easy to replay the same exact game, but it only helps a bit with that. In combination
> with other options, it would allow you to do it, I think, but it's not simple to
> do not perfect.

Ok that all makes sense. I saw on Reddit somebody said you could use the seed and set the options of that particular daily via Custom, but maybe it still wouldn't be exactly the same.

> No worries, don't feel rushed. I just posted it this morning on a whim (after being
> up from with insomnia). We can try to do it another day. I'm actually better positioned
> to follow you or others on a day when you try it as I tend to play game mostly in
> the early evening a couple hours before the daily resets.

I'm going to try to squeeze it in anyway, the options on this one sound like a lot of fun.

> So, if you do a daily, post it and there's a good chance I can play it too (no guarantees,
> but I'm usually around). Don't rushed, just whenever you have time, it something
> you can try if you feel like it.

I'll keep that in mind yes

>> I believe somebody said that any time you get a card in a Daily challenge, you
> get
>> 3 copies of it, is that right?
>
> This is one of the many options but it doesn't happen every time.
>
>> Are there any other differences I should be aware of?
>
> There are lots of nutty differences but they change every day. It's kind of the
> point. There's a list of like 15 non-standard things that can be part of a daily
> game. To see what they are like, just check the daily start page. Each game has
> 3 of them that change daily. It also chooses the character for you. I think you
> have to play daily to unlock custom, but custom has all these options.

Ok, I thought the 3 copy thing was a static aspect of daily, but that there were other custom things that cycled in and out.

bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Gold Global Trader (15) Has Written 26 Reviews
3-Mar(#48)
Feeb wrote:
> I think using a seed may disable trophies too. I'm not sure but I qualified for a
> few with seeds and they did not pop.

Yes, I think trophies are disabled for any custom game and dailies too. Ascension is OK, though.
Gildon_Dancypants
Bronze Good Trader
3-Mar(#49)
I grabbed this on Switch back in December when it was on sale at Gamestop. Played it exclusively for a few weeks and managed to beat the secret last boss with the Silent after a very tense run. I then proceeded to infect my friends by loaning it out to them!
Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
3-Mar(#50)
I'm near the end of Act II on the Daily. Being able to choose whichever room you want is a lot of fun. I've made one stupid mistake so far...I got the event where those guys want you to give them all of your gold, or else you have to fight them. I was going to fight them, but accidentally pressed the wrong button and gave them 300+ gold instead (and missed out on whatever relic I would have gotten for beating them) dead face

DarkFact
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Has Written 4 Reviews
3-Mar(#51)
I'll start hitting up the dailies. I think the seed doesn't duplicate the daily boons (I THINK), it might just duplicate the map layouts and rewards, but I'm not positive.
bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Gold Global Trader (15) Has Written 26 Reviews
3-Mar(#52)
yes

It occurred to me that if you just start a daily run then save the game to play later (even days later), it would remain the same exact game for us to compare. So, that might be a way to stretch the time out when we're busy.

I've noticed when I replayed a daily the relics I got seemed to be "from the same list". For example, I might pick a different path, and fight a different elite, but the reward would be the same. But, it also seemed like later in the game, things could end up fairly different too, given different choices. It will be interesting to compare how different our results look at least.
Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
3-Mar(#53)
I died to Time Eater, ending with a score of 779. One more turn and I could have finished him off, oh well. I did manage to rack up 25 relics thanks to the Black Star at the end of Act II, sweet! I kind of want to run through it again, I really liked the stips for this one.

Just noticed Bill said he had tried it twice, so I went ahead and kicked off another run to "lock it in". Should be able to finish it off this evening.

bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Gold Global Trader (15) Has Written 26 Reviews
3-Mar(#54)
Ha, cool. Mine was close near the end too.
If I replayed, I'd try to save my money for the 2nd merchant selling the apotheosis card. surprise
DarkFact
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Has Written 4 Reviews
* 3-Mar(#55)
For clarity, if you go to Custom, you can effectively recreate most dailies, you just need to use the seed (which does copy layout and rewards, I was correct) and then customize the modifiers found in the daily. I think the console and PC daily climbs are separate, or they switched and you guys haven't seen it yet, not sure which. Regardless!

image

Seed: 20Y5PRHMGSHVJ
Specialized: Start with 5 copies of a single card (Adrenaline), I'm not sure how to specify which card you start with.
Hoarder: Whenever you add a card to your deck, add two additional copies. You can no longer remove cards at the merchant.
Deadly Events: "?" rooms can now contain elites, but are also more likely to contain treasure rooms.

Just in case, I'll explain a bit. This one was super fun. Silent run, every card you pull you get three of, but you can't trim the deck at the merchant anymore. Basically you start with five (therefore fifteen) Adrenaline, and quickly you start seeing a lot of openings. Lots and lots of fun relics to pull when you've got that much energy/draw gas. I built an absolutely FAAAAAAT deck, which wouldn't have worked out nearly as well/stalled more (aka PUNISHED FOR RUNNING DECKS TOO BIG) if I didn't come across a Wraith Form off one of the bosses (which becomes three Wraith Forms, which is ridiculous of course). Ran into trouble when I switched from Fletchettes (wasn't getting enough skills) to Shivs, so it crippled the smoothness of the deck significantly. Even the Backstab (aka three Backstabs!) ended up hurting my opening hands more than they helped, but damage is damage I suppose.

Ink Bottle, Letter Opener and a purchased Strange Spoon played MVPs for artifacts. Very fun run. If I run it again (and if I can remember my pathing, because the rewards were very noice) I'll skip the Fletchettes. It was a good idea but when the deck got too fat, I just had dead Fletchettes in hand, which is never fun. One might have been okay, but two (therefore six) was way overboard. But honestly even if I'd stuck with Fletchettes/skills, I'm not sure it would have done as good as the Shiv setup; there was a reason I went the other direction. Too solid. Fletchettes needed to be the spicy damage boost for another plan, not the main engine.

Got Time Bastard as my final boss, which went unsurprisingly well with all the massive, massive shivs and Wraith Forms flying around. I felt bad for him, wasn't even close. The real punishment was not being able to kill the black tentacled dude because the deck was so unpolished. Got him down to 330 HP, he hadn't touched me for obvious reasons but I was sure I could kill him. No dice. He split.
Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
* 3-Mar(#56)
Managed to beat Time Eater on my 2nd try. My score was only 843 though. I wonder what things you can do to maximize your score?

image

Going to try the new Daily now.

Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
4-Mar(#57)
On second thought, I don't really like the modifiers for this daily challenge. Back to Silent Act IV runs...

bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Gold Global Trader (15) Has Written 26 Reviews
4-Mar(#58)
DarkFact wrote:
> just need to use the seed (which does copy layout and rewards, I was correct)

How did you confirm this?

> the console and PC daily limbs are separate

That's too bad.

> Seed: 20Y5PRHMGSHVJ
> Specialized: Start with 5 copies of a single card (Adrenaline), I'm not sure how
> to specify which card you start with.
> Hoarder: Whenever you add a card to your deck, add two additional copies. You can
> no longer remove cards at the merchant.
> Deadly Events: "?" rooms can now contain elites, but are also more likely to contain
> treasure rooms.

Did you plug these into custom yourself? You have the same seed from my game (what the daily used on console yesterday). You ran with Silent instead of Ironclad, though. Thus, your 5 copies are of necessarlily different card (Adrenaline instead of Heavy Blade that Scott and I got). I suspect with the same seed, if you'd played Ironclad, you get Heavy Blade too. Your relics look very different too, so I tend to think rewards also diverge greatly despite same seed if a different character is used.

The daily game Scot and I played didn't have Hoarder. We had pick any node on the path instead. Otherwise, your game should have been the same.

But yeah, I think we could all do the same custom with the same seed, character and options and it should be the same, a fair contest to see who gets the best score. We just have to be sure we get all these choices the same.

I'll try to play a game using your options soon and post it to see how it compares.
bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Gold Global Trader (15) Has Written 26 Reviews
4-Mar(#59)
Scott wrote:
> Managed to beat Time Eater on my 2nd try. My score was only 843 though. I wonder
> what things you can do to maximize your score?

You summary does look fairly similar to mine, so I'm fairly confident we played the same game.

I looked into scoring once but found it to be kind of hard to do much about. So, I decided to not worry about it.

I don't think we should focus too much on best score, it's just a number. Winning or not seems like the most important aspect. It's still fun to play the same game and see how we play it differently.
Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
4-Mar(#60)
bill wrote:
> Scott wrote:
>> Managed to beat Time Eater on my 2nd try. My score was only 843 though. I wonder
>> what things you can do to maximize your score?
>
> You summary does look fairly similar to mine, so I'm fairly confident we played the
> same game.

From what I've read, everybody that does the same daily gets the same seed, so everything is the "same", although it's still possible for things to wind up different as you go, depending on the choices you make. So we could re-create a Daily by entering the seed and applying the modifiers in Custom.

> I looked into scoring once but found it to be kind of hard to do much about. So,
> I decided to not worry about it.

Yeah, I started to look into it last night and it seems most of the ways to get extra points are kinda oddball things, like getting 4 copies of a non-starter card, have 0 rare cards, etc. This made me completely lose interest in the scoring.

> I don't think we should focus too much on best score, it's just a number. Winning
> or not seems like the most important aspect. It's still fun to play the same game
> and see how we play it differently.

Agreed yes

I started that new Daily, but looking at a 50 card deck of random Ironclad and Defect cards was just weird. I did not want to devote the amount of brainpower it would have taken to try and figure out which cards would be best to add/remove from that monster of a deck.

Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
4-Mar(#61)
I'm starting to get frustrated with my Silent runs. Like I said previously, I feel like Poison is my only viable strategy. I did 2 runs last night and I literally only saw 2 poison cards in both runs. Poison cards are usually everywhere, so that was some bizarre bad luck. The 2nd run in particular was very frustrating because I had some really good defense cards. Just a few more poison card would have made it an amazing deck.

DarkFact
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Has Written 4 Reviews
* 4-Mar(#62)
Confirm by copy/pasting seed from daily into custom game (on PC, clicking on seed number from run history dumps seed into clipboard). Same maps, same picks. I'm fairly certain classes get their own pool of relics, though many are shared, probably shifts picks.

The modifiers came straight from daily climb, all I did was click that and start. I'll see if I can reach out to the devs, see why character selection doesn't line up with the seed on DCs.
Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
4-Mar(#63)
The score seems to be related to time played and how far you get mostly. I got over 900 dying on last boss and 980 for beating him in about the same time.
Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
4-Mar(#64)
Feeb wrote:
> The score seems to be related to time played and how far you get mostly. I got over
> 900 dying on last boss and 980 for beating him in about the same time.

Yeah, that's your base score. But if everybody beats the last boss, their base scores are going to be roughly the same, so all of those oddball score bonuses are what make the difference.

GaminPhreak
Triple Gold Good Trader
4-Mar(#65)
image

A power plant
Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
4-Mar(#66)
Nice!

bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Gold Global Trader (15) Has Written 26 Reviews
* 4-Mar(#67)
Hm, I was just trying to start a custom game with Seed: 20Y5PRHMGSHVJ ... But, after I type it in, it shows as 20Y5PRHMGSHV (missing J on end). When I try to edit it, it's not giving me the pop-up keyboard (seems like a bug), so I can't even change it now. I restarted the game and tried again, same thing happened. frown

I tried starting the game like that, but I got 5 backstabs at the start...not right.

This may just be a ps4 bug. I didn't find much searching for it just now.
DarkFact
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Has Written 4 Reviews
* 4-Mar(#68)
I'm not sure what dictates starting card for that mod. There's gotta be some way to change it..
bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Gold Global Trader (15) Has Written 26 Reviews
4-Mar(#69)
It must be the seed, but losing the J on the end makes it different. I suspect ps4 may just have a bug with entering the seed that truncates it (and doesn't allow editing of it after either).
DarkFact
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Has Written 4 Reviews
* 4-Mar(#70)
PC Master Race!

If anyone wants to try it out on PC (also runs well on MacBook Air 2015, for the record) let me know, I'll keep my eyes open for a sale and grab some keys. Always happy to support the game. I know couches/anywhere is better than a desk, but I really love playing on PC, feels much better and faster (and less errors) with a mouse versus controller. Takes some getting used to, but now I'm speed playing much faster with the mouse click/drag than I ever was on controller to boot. So fast that sometimes I don't count so good, but that's part of the fun! Nothing like a "...Whoops." and passing turn in Act 3 to take 15x3 to the face.
Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
4-Mar(#71)
I'll try it on Switch after I finish my current run.

DarkFact
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Has Written 4 Reviews
* 4-Mar(#72)
It's pretty good on Switch. I think the top most button accesses the potions/artifact layer as I expect; it was either the Xbox or the Switch that the button layout made no damn sense where I'd end turn when trying to check relics or potions and I'd want to throw something. But it's great on Switch, can't beat STS on the go.
Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
4-Mar(#73)
I've only played it on Switch, I like it. There are some weird things here and there, and I wonder if the PC version handles them better. First, if you use a card that lets you choose a card (say, from your discard pile) the choices cover most of the playing field, and I don't see any way to move/minimize it so that you can analyze and decide which card is best. Obviously the work around for that scenario is just check your discard pile before playing the card, and know what you want beforehand. But, there are other scenarios that don't have a work around. Like, if you use a potion that lets you choose from 3 random cards to put in your hand. You don't know what your choices will be until you play it, and then once you've played it you can't look at the playing field to help make your decision.

Another weird thing that I just ran into yesterday...that relic that lets you gain 2 max HP instead of picking a card...for some reason they mapped the Y button to it. Usually on the card select screen, you use Y to see how the card changes once upgraded. There were multiple times when I gained 2 max HP by mistake because I'm so in the habit of using Y to see the upgrade. I don't know how they thought it was a good idea to just change what a button does in that specific scenario.

whitefire
GameTZ Gold Subscriber 600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally This user is on the site NOW (10 minutes ago) Secret Santa
* 4-Mar(#74)
I accidentally did a few things in that game. I don't understand your issue with the cards though. Every card in your deck is visible to you at any time, isn't it? I remember just clicking on the two piles and seeing everything. Maybe I'm misunderstanding you.

Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
4-Mar(#75)
whitefire wrote:
> I accidentally did a few things in that game. I don't understand your issue with
> the cards though. Every card in your deck is visible to you at any time, isn't it?
> I remember just clicking on the two piles and seeing everything. Maybe I'm misunderstanding
> you.

Yeah you can press ZL to view your draw pile, ZR for discard, L for deck. What I'm talking about is when you're in a battle and need to choose a card, the card selection window pops up, blocking most of the battle screen. It would be helpful if you could switch back to the battle screen to check on some things and help make your decision, but I don't see any way to do that. You have to choose a card to get rid of the window.

bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Gold Global Trader (15) Has Written 26 Reviews
4-Mar(#76)
ps4 has a similar thing where green-triangle is used to end turn and to check upgraded version of a card and to do the +2 max hp thing and other stuff like that... thus, mistakes can be made. Though, honestly, after the first week or so, I stopped making those mistakes. So, I guess I got used to it.

I remember the one that got me the most was the square button to check relics, for whatever reason I expected this to be triangle and thus I'd end my turn early when I meant to check relics. But, I stopped doing that too.

It can also be weirdly modal when checking relics while doing something else (things can go unresponsive but I just need to hit circle to exit relic-checking mode). I assume on PC you can just hover mouse for a lot of this kind of thing.

Maybe on a Switch, the touch screen may cover some of this? e.g. touch a relic to see it?

I do have a Switch and I could get Slay the Spire for Switch. I almost did in the past when it was on sale. I'm semi-planning to get it for iPad when that comes out since that is my most used portable. We'll see...


In other news, I'm still playing Pirate Outlaws on iPad. It's a Slay-like! It's different in a few ways that change it a fair amount. Also, it has the pay-to-win model where you buy upgrades/unlocks. You can earn them by just playing a lot, so I've been doing that. It has an arena mode too, which is like endless battles until you die (no path). It has a lot of characters to unlock. I've only unlocked 1 on top of the default one so far. Slay the Spire is a better game (balance seems better imho), but it's not bad for a iPad game.
DarkFact
GameTZ Subscriber 400 Trade Quintuple Gold Good Trader Has Written 4 Reviews
4-Mar(#77)
I think iPad will be the obvious portable of choice for STS. All the plusses of manual control like on PC, and it's on an ipad.

And yeah, there's tooltips on PC. It's pretty sweet. Checking deck/discard/draw, potions, relics, super easy and intuitive. Should be good on iPad as well.
Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
4-Mar(#78)
bill wrote:
> ps4 has a similar thing where green-triangle is used to end turn and to check upgraded
> version of a card and to do the +2 max hp thing and other stuff like that... thus,
> mistakes can be made. Though, honestly, after the first week or so, I stopped making
> those mistakes. So, I guess I got used to it.

Yeah, my first attempt at that Daily was the first time I ever had that relic, so I had to get used to it. I picked it up again the second time through and was very careful on the card select screens to make sure I didn't do it again lol

> I remember the one that got me the most was the square button to check relics, for
> whatever reason I expected this to be triangle and thus I'd end my turn early when
> I meant to check relics. But, I stopped doing that too.

On the Switch, Y ends your turn, but it's also used to confirm stuff, like which card you want to discard. I'm always afraid I'm going to accidentally press it twice and end my turn by mistake. When I first started playing, I ended quite a few turns early by mistake just by accidentally pressing Y, when I meant to press A to select something. I quickly trained myself not to do that again haha

> Maybe on a Switch, the touch screen may cover some of this? e.g. touch a relic to
> see it?

You can, but I usually just press X to switch the focus up to the Potion and Relic area, then use the control pad to click over to the one I want to see.

Scott
GameTZ Gold Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
5-Mar(#79)
Another really good Silent run came up short. My deck had everything it needed except Catalysts, never saw a single one. Without them, I just couldn't get Corrupt Heart's poison up high enough. I lasted a lot of turns against him, getting him down to around 150HP, but the ~40 or so poison counter was just too slow. Once both of my Piercing Wails were exhausted, he slowly chipped away at my HP with those huge attacks. Oh well, I'll get it one of these times.

bill
GameTZ Gold Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Gold Global Trader (15) Has Written 26 Reviews
5-Mar(#80)
Sucks. Luck remains a big factor in success. Still, I think the best players are more flexible somehow and able to work with what comes up. I doubt I'll ever be that good, though.

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