VideoGame_Discussion

Topic   Slay the Spire Quintuple Gold Star

Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
27-Feb-2020(#1)
This topic had many older posts which were moved here:

http://gametz.com/VideoGame_Discussion/slay-spire-...






Discuss this amazingly addicting game here!


Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
25-Apr(#2)
Admiral wrote:
> Tried Slay the Spire this weekend, since it was free on PSN and I've read so many
> great things about it.
>
> I really haven't played card battle games much. I'm interested in the "chess" battle
> type of gameplay though. You have to plan/prepare your offense and defense, and the
> lore is intriguing as well. Tabletop RPG board games have always been a thing I'm
> interested in, but could never see myself getting into. This game seemed to implement
> a little of what made those interesting to me.
>
> BUT....I think the combination of the game's complexity & my unwillingness to study
> the cards/potions makes this a game not for me.
>
> I can see that if you continue to play OVER and OVER and OVER and OVER again, that
> you'll start to learn the cards more, and will find your favorites, etc...but I really
> don't have the time or patience for that anymore. I know it's a rogue like card game,
> and that's the whole point...but at this point in my life, I'm not gaming to LEARN
> crap like this. I just want to enjoy right from the beginning (it's probably the
> same reason I can't stand the Souls games). There are plenty of other titles that
> fit this mold for me (Uncharted, God of War, Zelda, Mario, etc). I don't mind a little
> bit of challenge or a little bit of learning, but I want to make progress and have
> fun.
>
> Enjoy the game guys yes For me, it's an uninstall.

Sounds like it's just not for you, and that's completely fine. I never felt like I had to play over and over, and learn a ton of stuff, just to start enjoying it. I enjoyed it from the start, and just naturally learned more of the cards/relics/enemies/events/etc as I continued to play.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
25-Apr(#3)
nonamesleft wrote:
> DrizzDrizzDrizz wrote:
>> Beat it with The Watcher finally, had the Time Eater boss, he was a tough cookie
> Oh yeah, Time Eater can be tricky. I think that was my most challenging of them.

Time Eater was my most feared Act III boss when I first started playing the game, but over time he's become my easiest to beat. Even if I'm playing a Shiv deck (which I almost always do as Silent lol). He just doesn't hit as hard as the other two bosses, or scale as quickly, so as long as you plan out your cards carefully, you should be fine.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
* 25-Apr(#4)
I recently cleared A18 and A19 with Defect. Neither deck felt particularly great, but they somehow did the job. I do feel like I've finally gotten better with the character. I've got a pretty good attempt at A20 going right now. I chose the boss relic swap at the beginning and got Pandora's Box. I don't remember every card I got from it, but I do know I got the following: Charge Battery, Claw, Boot Sequence, Doom and Gloom, Melter, and 2x Fission. Fission is one of my favorite Defect cards (especially after upgrading it), so picking up two of them right from the start was huge. The deck had two big problems though. First, I didn't have hardly any orbs to use the Fissions on! Second, I had very little block. I managed to pick up a Rainbow pretty early on for some quick orb generation. I was able to breeze through most of Act I with very little block by just killing almost everything before it had a chance to attack me! I would have loved an energy boss relic at the end of Act I, but my only choice was Runic Dome. My deck was nowhere near consistent enough to take that, so my other two options were Tiny House and Sacred Bark. I took Tiny House because I still really needed a few solid cards to make the deck good, and it gave me a chance to pick one, plus some gold to use in an Act II shop. I completely whiffed on the card choice though, so that boss relic was almost completely useless. I'm now a couple floors away from the Act II boss. I've been praying for a Glacier but still have not seen one. If I can get a decent energy relic from this Act's boss, I think I'll be ok. I'm worried I've made my deck too large though. A Mummified Hand would be incredible, I'm up to like 6 powers now.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
25-Apr(#5)
Awakened One is my most feared Act 3 boss. Him resurrecting then immediately doing a very hard hit is challenging to be prepared for.


I thought of saying more about why rogue-likes often work for me. But, it's complicated and likely personal. Only a few have been tuned in just the right way that I love them. Slay the Spire is probably the best of all of them. It has something to do with keeping me motivated and interested in playing them. Some challenge, but also a feeling that I can beat them if I focus on playing better. Often there are mini-goals along the way that help too. Often the randomness is part of what makes them continue to be interesting.

Slay the Spire and Mooncrash were two of the best for me (another called Everspace is also high on my list). Shattered Pixel Dungeon is up there too now. Hades is a super popular rogue-like: I enjoyed it but it wasn't tuned quite as well for me as these others. And, I guess the gameplay itself just didn't thrill me somehow.

In the last week I was playing another called "The Last Stand: Aftermath" that had my interest, but becomes a slog after a while.

There's something about balance or tuning that really matters in these sorts of games. And, maybe that's partly a personal preference. It's not really about a game being "too hard", though I will sometimes hear people say that about games like this. It's more about whether they are worth the investment to learn them and get better at them. I think it's similar to Souls-like games.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
25-Apr(#6)
I've been losing a lot in Slay the Spire recently. I'm not sure why, some bad luck but I think my skillz eroded some after playing less for a couple weeks too. There's a thin line between confidence and over-extending myself.

Pandora's Box & Tiny House are tough boss relics to get imho... amazing that you're doing well despite them.

I do love Mummified Hand, but having a lot of powers makes Awakened One harder too. I used to take lots of powers with Defect, but I've become more cautious. There are a few Defect powers that are fairly meh (e.g. Hello World, Static Discharge, Storm).
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
25-Apr(#7)
bill wrote:
> Awakened One is my most feared Act 3 boss. Him resurrecting then immediately doing
> a very hard hit is challenging to be prepared for.

Same here. I like Powers, so most of my decks end up having at least a couple of them. I also hate that any debuffs (poison, vulnerable, etc) go away when he resurrects.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
25-Apr(#8)
bill wrote:
> Pandora's Box & Tiny House are tough boss relics to get imho... amazing that you're
> doing well despite them.

I used to hate Pandora's Box. Now, I don't mind it as much. Sometimes you get some duds, but most of the time, removing all of your strikes and defends and replacing them with 8-10 random cards is actually pretty good. I'm not thrilled to take it as an Act I boss reward because I usually just want an energy relic going into Act II. But swapping into it right from the beginning can be a lot of fun! I really hate Tiny House though. Why is that even a boss relic?? There are several events that are almost as good as it.

> I do love Mummified Hand, but having a lot of powers makes Awakened One harder too.
> I used to take lots of powers with Defect, but I've become more cautious. There
> are a few Defect powers that are fairly meh (e.g. Hello World, Static Discharge,
> Storm).

Yeah, I used to take Hello World way too often, but it just isn't good most of the time. I've experimented with Static Discharge and Storm, but they rarely seem to work well for me either. As long as you can build up decent Focus and consistent frost orbs, you're usually fine against him.
nonamesleft
Gold Good Trader
* 25-Apr(#9)
bill wrote:
> Awakened One is my most feared Act 3 boss. Him resurrecting then immediately doing
> a very hard hit is challenging to be prepared for.
>
I think I must have gotten really lucky on my run against the Awakened One, back when I first started the game. I think I lost against it the first time around. But the second time, I absolutely smashed through that boss like it was nothing. It took around 2-3 turns and he barely got to do anything. I destroyed his first form in I think 1-2 turns. He resurrected. Then I must have gotten an incredible combo, because he was immediately toast, very crispy. I thought it was a mistake, because the other bosses had been quite challenging.

In contrast, it took me a bunch of tries to defeat Time Eater. Donu and Deca seem to go either way. Sometimes easy, sometimes difficult. A fun combo for me is to use that card that makes a defeated enemy do [damage = to max HP] to other enemies. I then focus on one of them.

There's an enemy I think I fear more than all of the final bosses. The giant head statue. I've gotten too many close calls against it. And it's scary, doing more and more damage each turn. An ominous battle.
nonamesleft
Gold Good Trader
25-Apr(#10)
bill wrote:
>
> I thought of saying more about why rogue-likes often work for me. But, it's complicated
> and likely personal. Only a few have been tuned in just the right way that I love
> them. Slay the Spire is probably the best of all of them. It has something to do
> with keeping me motivated and interested in playing them. Some challenge, but also
> a feeling that I can beat them if I focus on playing better. Often there are mini-goals
> along the way that help too. Often the randomness is part of what makes them continue
> to be interesting.
>
> Slay the Spire and Mooncrash were two of the best for me (another called Everspace
> is also high on my list). Shattered Pixel Dungeon is up there too now. Hades is
> a super popular rogue-like: I enjoyed it but it wasn't tuned quite as well for me
> as these others. And, I guess the gameplay itself just didn't thrill me somehow.
>
> In the last week I was playing another called "The Last Stand: Aftermath" that had
> my interest, but becomes a slog after a while.
>
> There's something about balance or tuning that really matters in these sorts of games.
> And, maybe that's partly a personal preference. It's not really about a game being
> "too hard", though I will sometimes hear people say that about games like this.
> It's more about whether they are worth the investment to learn them and get better
> at them. I think it's similar to Souls-like games.
Have you tried Inscryption? More than one person recommended it to me, and in part because I enjoyed Slay the Spire. (I haven't tried it yet, so I can't say anything about it.)
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
25-Apr(#11)
I had not heard of Inscryption. But, I can see it is well-loved. Though, it's PC only so far, so I guess I'll hope it gets ported.
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia
25-Apr(#12)
What system you rock bill? Figured you were a pc guy primarily
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
25-Apr(#13)
Bill doesn't play on any system. He literally slays the spire.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
25-Apr(#14)
I mostly play stuff on ps4. I actually play Slay the Spire on an old iPad mostly now, though I did initially play it on ps4. I have a good PC and have used Steam a fair amount in the past. But, I don't prefer to play stuff at my desk. The living room is more comfortable. I have a Switch too (mostly to play the latest Zelda). I have played a few other things on it. It's good, but ps4 has my trophies and such, so I tend to stick with that. Also, the button swap thing annoys me.
Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
* 25-Apr(#15)
Did you guys ever play the blizzard card game hearthstone? It was cool early but I lost track of it. It was pay to win though.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
25-Apr(#16)
I thought about it but never got around to it. Do a lot of people still play it, or did it die off?
Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
25-Apr(#17)
Scott wrote:
> I thought about it but never got around to it. Do a lot of people still play it,
> or did it die off?

Not sure. It was an awesome iPad game though.
MrBean
GameTZ Gold Subscriber 350 Trade Quintuple Gold Good Trader Gold Global Trader (7) Has Written 1 Review
25-Apr(#18)
Damnit, tired of seeing this thread going when I look at new replies ... haven't touched Switch in ages, and I'm on my PC more often these days.

Just picked it up, got it for $10 on Steam (through a discount key elsewhere). Looking forward to revisiting!
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
25-Apr(#19)
MrBean wrote:
> Damnit, tired of seeing this thread going when I look at new replies ... haven't
> touched Switch in ages, and I'm on my PC more often these days.
>
> Just picked it up, got it for $10 on Steam (through a discount key elsewhere). Looking
> forward to revisiting!

How much did you play before?
MrBean
GameTZ Gold Subscriber 350 Trade Quintuple Gold Good Trader Gold Global Trader (7) Has Written 1 Review
25-Apr(#20)
Scott wrote:
> MrBean wrote:
>> Damnit, tired of seeing this thread going when I look at new replies ... haven't
>> touched Switch in ages, and I'm on my PC more often these days.
>>
>> Just picked it up, got it for $10 on Steam (through a discount key elsewhere).
> Looking
>> forward to revisiting!
>
> How much did you play before?

Nowhere near as much as you guys! Finished the game a few times with each class.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
* 26-Apr(#21)
I've tried a number of other digital card games (including Hearthstone a little). But, I think Slay the Spire is the only one I've really gotten into. Slay the Spire being a card game isn't the reason I like it. It's more the rogue-like aspects of it that I appreciate (especially its replayability). It being on mobile and easily paused is part of why I still play it as I can fit it into times I'm just sitting around.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
26-Apr(#22)
Ha! So, I just started a game of Slay the Spire this morning and it's a weird one.

For my starter blessing I took the "250 gold and a curse" option. I got "Pain" which causes me to lose 1 hp when I play a card if it's in my hand. Ugh, that's not great. I was hoping for a milder curse. OK, so I aim for the nearest merchant to get that curse removed.

But, along the way, I get the option for a Rupture card (when I lose HP from a card, I get 1 strength). I've almost never used this card, but Pain is just the thing to trigger it. So, I go for it. And, my plan to remove Pain also goes away. Also, to double down I upgrade Rupture, so I now get 2 strength when it procs.

My Act 1 is very close. I'm losing lots of HP, but my strength is getting way up there and I just barely beat the boss. I didn't take many cards as rewards (none seem to fit my Pain/Rupture synergy). I did get some good relics, though. So, we'll see. I'm pretty sure I'm doomed, but this is a fun thing to try.

And, this is the sort thing that happens with Slay the Spire for me that makes it such an enjoyable game. I've been playing for years and yet I still end up in new and interesting situations. It's not just about winning but the joy of playing around with all the synergies and such.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
26-Apr(#23)
@bill Nice! I've seen Jorbs use that combo a couple times but I've never assembled it myself. I would love to play a deck like that some day. All you need is a Reaper and you should be set!
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
* 26-Apr(#24)
Well, I've finally done it...I beat Ascension 20 with Defect! I never thought I'd pull it off with this character, but things just finally started to click. This was the run I mentioned yesterday where I swapped into Pandora's Box right at the start. The deck was a bit too large, but I had to take any half-decent card I could find in Act I or I wasn't going to make it very far. Once the better cards finally started showing up, I had to take them too. Mummified Hand never made an appearance, sadly, but Ice Cream was a game changer. I'm not sure I would have won without it...it definitely would have been a lot harder. I had passed a couple Turbos shortly before getting it, then was kicking myself for not taking them. Thankfully, a Turbo+ showed up not long after. I bought a relic that I hadn't purchased in a long time, Strange Spoon. I used to over-value it when I was new to the game, then didn't take it for the longest time, but it was great in this deck. Almost every card in my deck that Exhausted was great to play again if it didn't Exhaust, except for maybe Boot Sequence. Fission of course was the best example, but getting extra plays out of Core Surge and Chill was great too. Here's the deck:

image

One interesting (and annoying) interaction I found in this run was with Mutagenic Strength and Core Surge. When I got the Augmenter Event, my deck wouldn't have benefited from the J.A.X. card, and I really didn't have 2 cards I could afford to Transform, so I just took the Mutagenic Strength and moved on. Later, I bottled Core Surge (to make it more likely I'd have the artifact charge before playing Biased Cognition) so I was playing Core Surge on Turn 1 almost every fight. After a little while I noticed the artifact charge was gone even though an enemy hadn't hit me with a debuff. Apparently, if you have an artifact charge, it will cancel out the loss of the 3 strength from Mutagenic Strength at the end of your first turn. This doesn't make sense with how artifact charges typically work. In every other case I've ever seen, you have to have the artifact charge BEFORE the debuff is applied in order to negate it. But the debuff from Mutagenic Strength (lose the +3 strength at end of turn) is applied right at the beginning of the fight, so it doesn't make sense that the artifact charge negates it. Because of this weird interaction, I often had to skip playing Core Surge on turn 1 if I wasn't able to find Biased Cognition, then try to find them together later in the fight. It definitely made things harder than they needed to be!

Here are my A17-A19 decks, if anyone is interested:


With that, I'm officially done with my goal of beating Ascension 20 with all 4 characters! I was going to take a break after this, but I think I'm going to jump straight into my next goal, A20 heart kills with each character! This one is going to be really hard...

bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
26-Apr(#25)
That is amazing. You're a great player!


I did lose that game I mentioned earlier. I did get reaper, but never got the timing on it (e.g. high strength for a big heal). My cards in general were not so great too. Oh well, still had some fun with many narrow escapes.
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia
26-Apr(#26)
Yeah congrats, that sounds so daunting, I couldnt even do an A1 run lmao (only tried a few, to be fair)
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
26-Apr(#27)
A1 is potentially easier than a normal game. It has more elites which means more relics. I always play A1... mostly because it's more fun to have more relics.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
26-Apr(#28)
Thanks guys! I still can't believe I did it. It seemed impossible for so long.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
26-Apr(#29)
Can you describe how you play Defect better than you used to?
nonamesleft
Gold Good Trader
* 26-Apr(#30)
bill wrote:
> Ha! So, I just started a game of Slay the Spire this morning and it's a weird one.
>
>
> For my starter blessing I took the "250 gold and a curse" option. I got "Pain" which
> causes me to lose 1 hp when I play a card if it's in my hand. Ugh, that's not great.
> I was hoping for a milder curse. OK, so I aim for the nearest merchant to get that
> curse removed.
>
> But, along the way, I get the option for a Rupture card (when I lose HP from a card,
> I get 1 strength). I've almost never used this card, but Pain is just the thing
> to trigger it. So, I go for it. And, my plan to remove Pain also goes away. Also,
> to double down I upgrade Rupture, so I now get 2 strength when it procs.
>
> My Act 1 is very close. I'm losing lots of HP, but my strength is getting way up
> there and I just barely beat the boss. I didn't take many cards as rewards (none
> seem to fit my Pain/Rupture synergy). I did get some good relics, though. So, we'll
> see. I'm pretty sure I'm doomed, but this is a fun thing to try.
>
> And, this is the sort thing that happens with Slay the Spire for me that makes it
> such an enjoyable game. I've been playing for years and yet I still end up in new
> and interesting situations. It's not just about winning but the joy of playing around
> with all the synergies and such.
That's really interesting. Were you able to heal along the way, other than Reaper? I was thinking that a healing card would be great/maybe even necessary in that deck. Such as Reaper, like @Scott mentioned.

And I'd say you're definitely right about the game being more about just winning. That it's a real treat to play around with the synergies. Who would have thought that the initial "Pain," would get paired with "Rupture," or that you'd encounter that card in the first place?

It's interesting to me that it would happen. A game like this is probably heavily based on RNG, so I wonder if there's a built in % mechanic that goes into play when certain events are triggered. For example: there's usually X percent chance to encounter the card Rupture, but if the player chooses 250 coins + Pain, the chance that Rupture will then be encountered goes up.
nonamesleft
Gold Good Trader
26-Apr(#31)
Congrats on the win @Scott!

Ice Cream is a great relic.

Something interesting about your win times. 17, 18, and 19 all have win times in descending order, as if you were getting better and better each run :)
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
* 26-Apr(#32)
bill wrote:
> Can you describe how you play Defect better than you used to?

I think the biggest thing is card choice. I used to take too many Ball Lightnings and Cold Snaps. One of each is good early on because you need damage quickly to get through Act I, but you generally shouldn't be taking them later on. I barely ever took Barrage, but it's actually pretty good. Card draw is HUGE with Defect, so I've been taking Compile Driver and Coolheaded much more often, plus Skim. I used to take Rebound and Recursion a lot but never do now. I used to take Turbo and Aggregate when my deck really wasn't set up to utilize them well (you need lots of card draw, or Runic Pyramid). I used to take Hologram a lot, then stopped, but now I've come back around on it, it's pretty strong. I also took too many powers, or, took powers before they were actually good in my deck. I still take a lot of powers, but only when my deck is actually set up to utilize them.

Beyond that, I try to focus more on frost orbs (Coolheaded and Glacier are two of my favorite Defect cards now). Earlier on, I tried to go heavy on lightning orbs to kill enemies faster, but would end up taking way too much damage. If you can get a fair amount of focus going with a few Frost orbs, you can usually coast through the rest of the fight. Also, I've learned to be more strategic with my dark orbs. If you time things correctly, you can often end fights suddenly with a large dualcasted dark orb.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
26-Apr(#33)
Yeah, I think I've been doing the same thing you said about focusing more on lightning and ignoring frost orbs. Frost orbs can seem so weak (2 block, meh), but it adds up I guess.
Bleed_DukeBlue
GameTZ Subscriber Triple Gold Good Trader
26-Apr(#34)
That's impressive. I should get back to Slay the Spire someday. It's one of those platinum trophies I may never pull off finishing, but the game is super fun.

Scott wrote:
> Well, I've finally done it...I beat Ascension 20 with Defect! I never thought I'd
> pull it off with this character, but things just finally started to click. This was
> the run I mentioned yesterday where I swapped into Pandora's Box right at the start.
> The deck was a bit too large, but I had to take any half-decent card I could find
> in Act I or I wasn't going to make it very far. Once the better cards finally started
> showing up, I had to take them too. Mummified Hand never made an appearance, sadly,
> but Ice Cream was a game changer. I'm not sure I would have won without it...it definitely
> would have been a lot harder. I had passed a couple Turbos shortly before getting
> it, then was kicking myself for not taking them. Thankfully, a Turbo+ showed up not
> long after. I bought a relic that I hadn't purchased in a long time, Strange Spoon.
> I used to over-value it when I was new to the game, then didn't take it for the longest
> time, but it was great in this deck. Almost every card in my deck that Exhausted
> was great to play again if it didn't Exhaust, except for maybe Boot Sequence. Fission
> of course was the best example, but getting extra plays out of Core Surge and Chill
> was great too. Here's the deck:
>
> {imgt}https://i.imgur.com/oWdt5sn.jpg 1280 720{imgt}
>
> One interesting (and annoying) interaction I found in this run was with Mutagenic
> Strength and Core Surge. When I got the Augmenter Event, my deck wouldn't have benefited
> from the J.A.X. card, and I really didn't have 2 cards I could afford to Transform,
> so I just took the Mutagenic Strength and moved on. Later, I bottled Core Surge (to
> make it more likely I'd have the artifact charge before playing Biased Cognition)
> so I was playing Core Surge on Turn 1 almost every fight. After a little while I
> noticed the artifact charge was gone even though an enemy hadn't hit me with a debuff.
> Apparently, if you have an artifact charge, it will cancel out the loss of the 3
> strength from Mutagenic Strength at the end of your first turn. This doesn't make
> sense with how artifact charges typically work. In every other case I've ever seen,
> you have to have the artifact charge BEFORE the debuff is applied in order to negate
> it. But the debuff from Mutagenic Strength (lose the +3 strength at end of turn)
> is applied right at the beginning of the fight, so it doesn't make sense that the
> artifact charge negates it. Because of this weird interaction, I often had to skip
> playing Core Surge on turn 1 if I wasn't able to find Biased Cognition, then try
> to find them together later in the fight. It definitely made things harder than they
> needed to be!
>
> Here are my A17-A19 decks, if anyone is interested:
> ...
> With that, I'm officially done with my goal of beating Ascension 20 with all 4 characters!
> I was going to take a break after this, but I think I'm going to jump straight into
> my next goal, A20 heart kills with each character! This one is going to be really
> hard...
>
>
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
26-Apr(#35)
bill wrote:
> Yeah, I think I've been doing the same thing you said about focusing more on lightning
> and ignoring frost orbs. Frost orbs can seem so weak (2 block, meh), but it adds
> up I guess.

Yeah, especially if you gain some focus, and have some extra orb slots. Just 2 Defragment+ or a Biased Cognition can get you up to 4 focus, then each orb is blocking for 6. If you have 4 or 5 frost orbs, there's 24/30 block just from orbs, more if you if you play orb cards that evoke some of them. That frees you up to focus on doing other things with your energy. The hardest part is making sure your deck can set up quickly, that's where the card draw comes into play.

I still think Defect should have one more card that gives focus, and one more card that gives additional orb slots. Some runs you have good orb production, good card draw, maybe even other good powers, but don't see a single Defragment or Biased Cognition the entire run. It's hard to win without them.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
26-Apr(#36)
nonamesleft wrote:
> Congrats on the win @Scott!
>
> Ice Cream is a great relic.
>
> Something interesting about your win times. 17, 18, and 19 all have win times in
> descending order, as if you were getting better and better each run :)

Thanks! That's funny about the times, I hadn't even noticed!
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
26-Apr(#37)
Bleed_DukeBlue wrote:
> That's impressive. I should get back to Slay the Spire someday. It's one of those
> platinum trophies I may never pull off finishing, but the game is super fun.

Thanks! It's a tough one to platinum for sure (assuming the achievements are the same as the ones in the Switch version).
Feeb
GameTZ Subscriber Triple Gold Good Trader Global Trader - willing to trade internationally
26-Apr(#38)
Pretty sure my only A20 clear was defect. I just copied jorbs advice at the time and stacked ice/block and recycled a few good attacks. I also think I had an infinite deck exploit going. Very lucky.

You're very good at this Scott. Impressed with what you've pulled off for sure.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
26-Apr(#39)
Thanks Feeb!
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
* 27-Apr(#40)
I did a Defect run just now. I tried to apply what you were saying, focused more on frost orbs and draw. And, well, I crushed it.

Many of the fights I didn't take any damage or didn't even allow the enemy a move. To be fair, I had very good luck with cards/relics I got. I had Spinning Top along with Double Energy, Focus, 2 upgraded Defrags, and a Seek+ that I had Bottled Lightning on. And, with success came mostly upgrades at campfires, so yeah. Time Eater wasn't as easy, took some damage, but still dominated the final.

I'll try to do more runs to see if this strategy holds with less luck.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
27-Apr(#41)
@bill Nice! A bottled Seek+ has to be one of the best thing you can ask for in a Defect run. The guarantees you get your most important things set up right away.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
27-Apr(#42)
Yeah, it was OP. Mostly, I would use Seek+ to pull out my 2 upgraded defrags, but also had good luck with pulling out Aggregate+ and double energy, then I might win without letting the enemy have a turn.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
27-Apr(#43)
That's awesome. I love when an OP run comes together.
nonamesleft
Gold Good Trader
29-Apr(#44)
All this recent Slay the Spire talk is making me in the mood. Haven't played in a really long time. This should be fun.

On an unrelated note, but related to a game mentioned in this thread, I've been playing a bit of Shattered Pixel Dungeon that you mentioned @Bill. Only did a few runs so far. Takes a lot of trial and error. In my latest run, I thought I was toast. Pursued by several creatures and low on HP. Luckily, shortly before I had inscribed a glyph of camouflage on my armor. I entered a bunch of grass and the creatures stopped following. I had put that game on pause, a couple of floors down. Will continue. The style of shattered Pixel Dungeon reminds me of Pokemon Mystery Dungeon.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
29-Apr(#45)
yes

There are some tips & tricks one can learn about Shattered. For example, there are 2 items that are key to character building: Scroll of Upgrade (makes an item +1), and Potion of Strength (raises your strength by 1). There are 2 PoS every 5 levels and 3 SoU. Never more than 1 per level. Part of the trick is identifying and not wasting these quickly so you can use them effectively. Knowing how many there are can help you deduce when you have them before their identified. You generally want to drink a Potion of Strength as soon as possible - it helps you use better weapons/armor. But, you may want to use the Scroll of Upgrade more strategically as the better weapons & armor turn up later in the game.
nonamesleft
Gold Good Trader
29-Apr(#46)
Thanks for the tips @Bill.
nonamesleft
Gold Good Trader
* 29-Apr(#47)
I just started up Slay the Spire again. It's really been awhile. What's the purpose of having 'Reflex' in your deck? Unplayable - If this card is discarded from your hand, draw 1 card.

It's one thing if the effect included: "and the drawn card costs 0." But to just draw an extra card if Reflex is discarded? Isn't that just wasting valuable deck space? Wouldn't it be better to just have something else in the deck?

But Slay the Spire is creative with its synergy, so I'm wondering what I might be overlooking what's possible with this card.
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia
29-Apr(#48)
If you really need another card i guess
nonamesleft
Gold Good Trader
* 29-Apr(#49)
DrizzDrizzDrizz wrote:
> If you really need another card i guess
That is a fair point, but there's no guarantee that on any given turn a player will have been able to discard Reflex. Though Reflex+ draws you 2 cards, so that's definitely better. But then you might not have the energy to play the extra cards.

I did find a use for it though. A large part of this game is combining card effects with other card effect, building a synergetic deck. On my current round, I've been combining Reflex with Sneaky Strike (deal 10 damage. If you discarded this turn, gain 2 energy) and Dagger Throw (deal 9 damage, draw 1 card, discard 1 card).
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
29-Apr(#50)
I don't consider Reflect a great card myself, but any card/relic that causes more cards to be drawn should be considered good/helpful. The effect isn't as direct as other things, but the more cards in your hand the more choices you have and potential cards you can play in a turn (especially if you have extra energy too). Put another way, if you have lots of energy, you may waste it if you don't also have more draw.

If you already have some cards in your hand that trigger discard (you start with Survivor), taking Reflex can be a nice addition. Discard is a more subtle/secondary Silent synergy to go after.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
29-Apr(#51)
Silent has a lot of cards that make you discard. It's better to discard something like Reflex and get to draw a card from it, instead of just discarding something and having 1 less card in your hand. It definitely gets way better when upgraded though.
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia
1-May(#52)
After taking a break mostly for a couple weeks (beat Prey in the meantime, still mulling Mooncrash), i went back to StS and finally completed an ascension run (A1 but hey, baby steps)! With Silent
nonamesleft
Gold Good Trader
1-May(#53)
That's a good point, @bill @Scott, about if you're going to throw out a card anyway, you might as well gain something. Yeah. I hear that.
nonamesleft
Gold Good Trader
1-May(#54)
DrizzDrizzDrizz wrote:
> After taking a break mostly for a couple weeks (beat Prey in the meantime, still
> mulling Mooncrash), i went back to StS and finally completed an ascension run (A1
> but hey, baby steps)! With Silent
Congrats! Baby steps, absolutely. I've had very satisfying runs with Silent, due to certain cards. I won't spoil anything, because it's fun to figure out certain combos/strategies on one's own, but Silent has some fun ones. (They all do, tbh, but we're discussing Silent, so that was the focus)
nonamesleft
Gold Good Trader
1-May(#55)
@DrizzDrizzDrizz

Do you have a character you enjoy using more than the others?
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia
1-May(#56)
Honestly not really, i played the least with Defect (only took 2 runs to complete first time IIRC) and the most with the first guy just because it took me like 30 runs to finally complete one, but i kinda like em all, they're all pretty fun to play, it's a perfect balance of variety within the same framework. Maybe Silent is a slight favorite though, also most successful for me thus far
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
2-May(#57)
DrizzDrizzDrizz wrote:
> After taking a break mostly for a couple weeks (beat Prey in the meantime, still
> mulling Mooncrash), i went back to StS and finally completed an ascension run (A1
> but hey, baby steps)! With Silent

Nice! Like Bill said previously, A1 is arguably better to play on, since more Elites = more relics.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
2-May(#58)
I like Ironclad, Silent, and Watcher all fairly equally. I do enjoy Defect to some degree, but much less than the other 3. I'd like playing as Defect a lot more if it had at least 1 more card that gave you Focus, and 1 more card to give more orb slots.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
2-May(#59)
I made a couple A20H attempts with Ironclad but no luck yet. Going for a heart kill changes the run a lot. It's not just a matter of beating the Act 4 Elites and then the heart, which is hard enough on it's own, but you also have to collect the 3 keys, which means skipping a chest relic, a campfire, and fighting an extra hard elite. That's pretty backbreaking on A20. Also, while it's hard enough to build a deck that can beat two Act III bosses on A20, you have to complete the even harder task of assembling a deck along the way that can beat the heart. There are plenty of decks that can beat Act III but then get demolished by the heart. You need A LOT of block to pull it off.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
2-May(#60)
nonamesleft wrote:
> That's a good point, @bill @Scott, about if you're going to throw out a card anyway,
> you might as well gain something. Yeah. I hear that.

I was thinking about this again and something seemed off, so I looked it up. Reflex actually draws you 2 cards whenever it's discarded, and 3 if it's upgraded! It was originally 1/2, but was buffed to 2/3 in the v2.2 patch. If Reflex is only giving you 1 card when discarded, you probably need to update. Patch v2.2 was huge for Silent, it also buffed Blade Dance and Accuracy. Shiv decks were already pretty powerful, but that patch took them over the top with those 2 upgrades.
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia
2-May(#61)
How many cards do you guys have by the end of act 3? (Or act 1/2 if it makes a difference)
My main flaw is that I can see potential in nearly every card and i have hoarder's instincts/FOMO kicks in, rather than being more targeted with my approach (af least after seeing early progress card and relic wise)
I still kinda rarely skip taking a card, can't help it lol and i know that's bad
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
2-May(#62)
DrizzDrizzDrizz wrote:
> How many cards do you guys have by the end of act 3? (Or act 1/2 if it makes a difference)
> My main flaw is that I can see potential in nearly every card and i have hoarder's
> instincts/FOMO kicks in, rather than being more targeted with my approach (af least
> after seeing early progress card and relic wise)
> I still kinda rarely skip taking a card, can't help it lol and i know that's bad

I think most of my decks for a while now have been around 25-30 cards. A bit on the large side, but not too bad. The good thing about a larger deck is that you're more immune too enemies that put statuses in your deck. You really don't want to go overboard with it though. Part of it depends on how many basic cards (strikes/defends) you're able to remove. If you're not able to remove very many, then a larger deck helps minimize how often you draw them. If you do remove most of them, then your deck can stand to be smaller.

Try to avoid the urge to "see the potential" in cards. Instead, only consider if it's good right now with the cards and relics you already have. The sooner you get good at that, the better. It took me a long time. There are some exceptions to this rule though. For example, if I'm offered a Defragment early on with Defect even before I have any cards that generate orbs (aside from the Zap you start with), I'm still definitely going to take it, because extra focus is always going to become very strong on Defect. Well, at least with the way I play the character. There are some attack-focused synergies you can try to build around, but they're really not that good IMO, especially on higher Ascension levels.
nonamesleft
Gold Good Trader
* 2-May(#63)
Scott wrote:
> nonamesleft wrote:
>> That's a good point, @bill @Scott, about if you're going to throw out a card anyway,
>> you might as well gain something. Yeah. I hear that.
>
> I was thinking about this again and something seemed off, so I looked it up. Reflex
> actually draws you 2 cards whenever it's discarded, and 3 if it's upgraded! It was
> originally 1/2, but was buffed to 2/3 in the v2.2 patch. If Reflex is only giving
> you 1 card when discarded, you probably need to update. Patch v2.2 was huge for Silent,
> it also buffed Blade Dance and Accuracy. Shiv decks were already pretty powerful,
> but that patch took them over the top with those 2 upgrades.
I'm definitely getting 1 card/2 cards for Reflex. I was hesitant to update the game because I wanted to play it as originally intended, without cards getting nerfed or things I liked possibly getting switched around. But awhile ago, I did the update that includes the 4th character, yet Reflex is still 1/2, so there must have been another update that I don't have.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
2-May(#64)
If you have Watcher, then you're at least on 2.0. 2.1 didn't make any changes to cards, and then 2.2 was the final update. It nerfed a couple cards, but buffed several, most of which were under-powered and REALLY needed a buff. If you're on 2.0, you're already very far from how the game was originally. A lot of cards used to be very different in the earlier days. You might as well just get on the latest version at this point.
nonamesleft
Gold Good Trader
2-May(#65)
@Scott Off the top of your head, do you know several that were nerfed? Just curious which cards changed.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
2-May(#66)
Definitely get the 2.2 update, it was great... Silent Shivs became way more fun/easier. I think 2.2 fixed an issue I had on ios too.


I'm similar to Scott on deck size. Checking stats on my recent winning games, deck sizes were: 31, 33, 23, 25, 29, 27, ... I think there are times I get a good deck by Act 2 and I'll stop taking most cards, but more often my deck could be better and I'll still take some (especially cards I love). I certainly skip taking cards at least a few times every game. There are many cards I just don't really want (either, I don't like them in general or they don't fit my current game's deck). I'm not great at doing very lean decks though.

There are cards that help with bigger decks, so I usually will take them given my habit of take a fair number of cards. For example, Defect's "Stack" card (Gain Block equal to the number of cards in your discard pile). That card is usually good for me in late game because my deck is pretty big. Or "Aggregate" (Gain 1 Energy for every 3 cards in your draw pile) is similarly good. I'll also take curse cards sometimes (if they come with a nice perk). Curse cards aren't that bad when you have a big deck.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
2-May(#67)
@nonamesleft https://store.steampowered.com/news/app/646570/vie... has all the details of 2.2.
nonamesleft
Gold Good Trader
2-May(#68)
bill wrote:
> has all the details of 2.2.
Thank you for the link. I appreciate it. Looking at it now.
nonamesleft
Gold Good Trader
* 2-May(#69)
According to that article, only 1 card was nerfed, and buffed as well:

Rupture+ card buffed. Strength gain increased from 1 -> 2.
Rupture+ card nerfed. Energy cost 0 -> 1

Did this update make the game too easy sometimes?
nonamesleft
Gold Good Trader
2-May(#70)
I just used Mayhem (at the start of your turn, play the top card of your draw pile) and the first card I drew was Tactician+ (unplayable - If this card is discarded from your hand, gain 2 energy)

The card couldn't be played so it just went straight to the discard pile.

What a waste. Definitely a rolls eyes move.
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
2-May(#71)
nonamesleft wrote:
> Did this update make the game too easy sometimes?

Not really. Like I said, most of the cards that got buffed really needed an improvement. The game is still hard though.
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia
3-May(#72)
nonamesleft wrote:
> I just used Mayhem (at the start of your turn, play the top card of your draw pile)
> and the first card I drew was Tactician+ (unplayable - If this card is discarded
> from your hand, gain 2 energy)
>
> The card couldn't be played so it just went straight to the discard pile.
>
> What a waste. Definitely a rolls eyes move.

I like Tactician (and the other one where you draw a few cards if discarded), yesterday I had a lot of discard cards and at times it seemed like I was taking an infinite turn, discarding to draw more, then to get more energy, then the card comes back around and repeat the process, it felt like a potential infinite loop

As for deck size, yeah I definitely take way more, generally I'm in the mid-30s by end of act 3, at the very least. Yesterday I did one run where I just intentionally went for a bigger deck, and I had like 46
I'll try to be disciplined once and stay under 25 and see what happens
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
3-May(#73)
It is possible to setup an infinite combo and win win win, though it generally takes some luck and patience to get one. https://slay-the-spire.fandom.com/wiki/Infinite_Co... has details.
MrBean
GameTZ Gold Subscriber 350 Trade Quintuple Gold Good Trader Gold Global Trader (7) Has Written 1 Review
3-May(#74)
Started playing on PC again, forgot how much fun this was. Plays incredibly well on PC, feels way faster than switch with being able to quickly use and queue cards.
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia
3-May(#75)
I beat A2 run with Silent today, i dunno how I survived tbh, i went with a risky strategy (wraith, but had it upgraded and used two of them, got one from a potion), so i basically had 6 turns to kill Awakened before it awoke, and hope i had enough damage to destroy it in next 2 turns cuz otherwise no way I was going to hold up with 0 block lol

I even made one crucial error that I thought would cost me, but at the end I filled him with like 160 dmg of poison and that did it

I went with a big deck, had like 45 cards at the end lol. Next time i'm definitely going to go smaller, this one was already in progress when I decided that
honestly I didn't think I'd even do a single ascension run so this is pretty cool
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
3-May(#76)
Wraith Form is incredibly OP. I read that in the earlier days of the game, it gave you 3 turns of intangible, and 4 when upgraded. That's just crazy.
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia
3-May(#77)
yeah but it means you gotta finish the job soon because you basically lose block rest of the combat haha so i think it's a good trade-off
DrizzDrizzDrizz
Double Gold Good Trader Global Trader - willing to trade internationally Croatia
3-May(#78)
Also i managed to play Grand Finale basically in the same run after I first picked it up, i wasnt planning on it (dont think I could do it, didnt even have well laid plans) but i realized i had it in hand and 0 cards in draw and it helped me finish off either a boss or an elite, cant remember now
Scott
GameTZ Subscriber 250 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Has Written 2 Reviews
3-May(#79)
Yeah, sometimes you have to wait to play it for sure. 3 turns of invincibility is still nuts though.

I still have not played Grand Finale a single time. Mostly because I never take it, but even when I've ended up with it in custom runs/daily challenges, I still never manage to pull it off.
bill
GameTZ Subscriber GameTZ Full Moderator 600 Trade Quintuple Gold Good Trader Has Written 28 Reviews
3-May(#80)
I won't take Grand Finale because it seems so rare to actually be able to use it.

I rarely take Wraith Form, but I should try it more. If you have Kunai with a Shiv deck, I assume the dexterity loss isn't an issue. I think a lot of the better block cards don't get that affected by lowered dex either.



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