I've been thinking about starting a second game club for a while, but I had to think of ways to separate it from the first. This game club will be compromised of monthly games chosen by the members. We will all make suggestions, and a game will chosen at random.
There will also be small monthly prizes donated by myself and other members.
1st prize: Free copy of the game (Bleed-DukeBlue) 2nd prize: ?
Indie Game of the Week
The indie game of the week (sometimes every 2 weeks) is where indie games are chosen which are 6 hours or less in length. The idea is to have a shorter and cheaper (games will cost no more than $20 on a major console at the time of being chosen) game for people to play alongside the main game of the month, if they don't have time or funds to play the main game, or if they just want another option.
1. The game for the following month will be chosen the 25th of each month (excluding this month). 2. Each member can suggest up to one game each month. Suggestions can be made beginning the 15th for the following month. Once I feel that all of most of the suggestions are in, I'll pick a game. 3. All games must be available on at least one current consoles (PS4, XB1, Switch). 4. All games must have a metacritic score of 60 or higher. 5. Retro or modern games are ok. 6. The focus is both on playing games and finishing games. Don't feel obligated to complete the game. If you finish the game, you will be entered in a giveaway (screenshot requested), but there will be discussion and fun prizes for those who are just active in the thread and play the game as well. 7. The game will be chosen at random based on suggestions: 8. Plusses on suggestions will earn extra entries in the selection. 9. It cannot be the same as the current or a past game in Frank's club. 10. You are welcome to edit your posts to change your game before the selection date. However, if you do, I can't count the plusses. 11. You can choose the same game as someone above you, but they will get the credit if it is chosen. 12. I will do my best to keep up with prizes, but I also need help from all of you. Please consider donating items.
No, I'm going to do a drawing out of everyone who completes the game.
No, this is a game of the month club where there's just a fun little incentive to finish the game. The main purpose is to randomly select games based on member suggestions and play and discuss the game.
I typically don't have the amount of time to compete games in a time-frame. But I'd prob recommend Xbox Game Pass stuff since that's "free" to me. Something not as involved as an RPG though...like Super Hot, Creature in the Well, My Friend Pedro....stuff like that which are mostly just action games are my jam. And that's not really the purpose of this.
I would prob enjoy playing through Bioshock again tbh though. Or Bioshock Infinite. But I beat both on X360 so I'm not sure how my previous game completion would factor in. I'd still enjoy playing them again and talking about it.
Yeah that's true. It's just unlikely to ever be a game I'm REAL excited to play, since it can never be a 1st party Nintendo game, or at least a Switch exclusive. I'll join in some months if it's something I'm interested in playing
There are TONS of games on all 3 or 2/3 of the systems, but if people want me to remove that rule, I will. This is more of a collective thing. I love Frank's setup, but I wanted to do things a bit differently. Just think of me as the facilitator. Everyone has a say.
to keep the rule to remove it (you can also just post your vote if you prefer).
Personally, I don't think that rule is necessary. This is already different from the one Frank is running since we'll be voting on the game starting next month. So I think it would be fine to just let people nominate whatever they want and then we just go with the game with most plusses. I'm fine with it either way, though.
> There are TONS of games on all 3 or 2/3 of the systems, but if people want me to
> remove that rule, I will. This is more of a collective thing. I love Frank's setup,
> but I wanted to do things a bit differently. Just think of me as the facilitator.
> Everyone has a say.
> to keep the rule to remove it (you can also just post your vote if you prefer).
> I'll pick the game in a minute.
I wasn't critiquing your rules or trying to get you to change or anything, I was just explaining why i probably wouldn't be very involved in it. I'll just follow the thread and if a game I'm interested in gets chosen, I'll try to play it.
I'm in, as such I'll at least consider playing this month and possible future months... I had heard of Slay the Spire, but knew basically nothing about it. YT fixed that and this guy's video made the game seem pretty cool, so I'm looking forward now to giving it a go.
This game's not too bad. I made 4 runs so far, beat the 1st boss twice, died against him once and on my current run I've beat the 2nd boss. After beating the first boss on my first run I got crushed against like the first enemy of the 2nd path. My current run has been helped a lot by relics to confuse and both make vulnerable and draw 2 extra cards on the first turn. Confus lets me play stronger cards sometimes for 0 energy. I'll have to look up how many levels there are since my focus is on beating it vs. trying out a bunch of things. As such I haven't tried the 2nd character yet.
So it looks like to get the credits to appear, you only have to beat 3 bosses in 1 run, so if I can complete my run to the 3rd boss and beat it, I'll get the credits and will have 'beat' the game. That's cool and makes this title rather short. Obviously the game is setup to drive you into making more runs, similar to Dead Cells and others. Personally I've beat Dead Cells a bunch of times b/c I like the random maps, random weapons/skills and you can use the boss cells to make things more challenging. With Slay the Spire I'm not completely sure if I would have that desire. I have enjoyed making the 4 runs so far and each time your make a run you earn overall XP for unlocks and gain access to new cards to put into your deck on the next runs; and yes there are random paths to take for each 3 phases and the bosses are randomized, so each run can feel different from the last, but I'm still not 100% sure that once I beat it for this GTZ thread, if I'll bother making another run.
So YT recommended this video to me, as I've been watching a number of Slay the Spire and top VG games of reason X and this guy, while I won't recommend the video mainly b/c it's long and he's chatty about some titles, he ranked Slay the Spire as his 2nd highest Roguelike. I'll put his whole list and the order he put them in in a here
Top 'S' Tier: 1. Spelunky 2. Slay the Spire 3. Enter the Gungeon Excellent 'A' Tier: 4. Binding of Isaac 5. Hades 6. FTL 7. Darkest Dungeon Solid 'B' Tier: 8. Into the Breach 9. Nuclear Throne Good 'C' Tier: 10. Dead Cells 11. Dicey Dungeons 12. Streets of Rogue Lower 'D' Tier: 13. Rogue Legacy 14. Children of Morta
As someone who owns several of these and wants a few others, my list would be smaller and be as follows: Played: Dead Cells, Slay, would add Void Bastards, Gungeon, Isaac - note I didn't play Gungeon nor Isaac very much. Want to play: FTL, Spelunky, Hades, Rogue Legacy, Into the Breach, Darkest Dungeon, Nuc Throne Hadn't really heard of the rest.
Note that he gives some good reasoning for some of the more seemingly out of place positions, like how Rogue Legacy is older and hasn't held up, or the style of a few games almost makes them not true Roguelikes, which is odd since he made the video and selected the games to include. I'm including it more to promote the solid selection of Slay the Spire vs. seeking to start any conversation about how this guy knocked down some other title. He says in the beginning that really all of the titles are great overall. Video inside:
@Slickriven based on the position of some of those games, I can tell I don't like this guy already lol He's spot on I guess mostly, but two of my fav indies are dead cells and children of morta, and to out those on the very bottom makes him lose all credibility to me. Sure slay is great, as well as enter the Gungeon but man oh man he put the greatest indie/rogue like game of all time in C slot.
Also, about slay the spire, I have seen the credits roll a few times, so what would I need to do when I make some new runs? Would a screen shot of the ending credits work?
@SilverOwl I wasn't a fan of his placement of Dead Cells either. I had never seen any of this videos before and wasn't a big fan overall. He did say that he knew he'd catch grief from placing Dead Cells where he did, but some of his justifications were merited, some weren't IMO. He did base some of his less favorable ranking of DC on playing it in early access - well it's come a long way since then, but again I didn't post that to stir up an argument over his rankings... we all have opinions, his might suck in regards to DC, but it's his.
> I'm going to download it soon. @Lunar have you started yet? Is this your first time
> playing it? I'm curious as to why you recommended it.
I played it couple weeks ago after hearing @DarkFact keep raving about it. I used to be a somewhat competitive MTG player, so a casual easy to pick up format that has GUI similar to MTGA is very intriguing.
I did 3 ladders I believe, dying at the hands of the Time Lord or some name similar to that. I was playing Defect when I went up against Time Lord, Defect plays very slowly, it takes time to set up your orbs and you can chain your cards into an infinite loop, but the Time Lord cuts off your moves after a certain amount of time every turn.
Time Fudgeer's a real dog, easily the hardest boss in Stage 3, but if you get the right deck you can body him.
There's a new class on PC, not sure if consoles got it yet, but she's fun too! Basically Ironchad's the guy you wanna build big and beefy hits with, kill enemies before they kill you. Silent, need to play very defensively and use very cheap, efficient, repeated attacks while defending the heck out of your health pool, because you're about as strong as paper.
Other two classes, honestly I don't know enough about them to say what they're about, but they're both pretty flexible and pretty fun.
After using the confuse relic to great success while beating the 2nd level/path it seemed to turn on me (and my deck was getting too big) and I hit an enemy with 999 health that killed me, Transient is its name. That thing sucked as it does 40, 50, 60 and up damage each turn you can knock it's strength to zero with enough attacks, but 999 health sucks. Also confuse was making most cards take more energy vs less so I knew I was done for.
I started a new run and got the Corruption card that I saw a guy on YT get/use and I like that card, makes skills cost zero, so blocking is free as well as others. I'm again about to start the 3rd level/path and am liking my deck and build better this time, I raised my max health to 108 with perks/relics and am more focused on dealing damage vs. most other things. I sort of hope I don't run into that Transient thing again. After playing just my 2nd session last night I am enjoying it more. I do hope I can beat it this run, or at worst on my next run as I'm not committed to playing it a ton right now, but I am more open to playing it after I beat it for this thread, even if that might not be right away. I'm glad Lunar suggested it and Whitefire chose it, as I doubt I would have paid it really any attention otherwise.
Ever since I started Slay the Spire, I've played nothing else. I stopped working on Portal 2 for Frank's game club and stopped making progress on Death Stranding. Easily the most fun I've had with a game in a long time.
It's not quite MTG, but if you get MTG, this will come quickly, and you'll start to think of ways to break the game. Like, take MTG deck building... and now remove the max card count and minimum deck size.
All the classes feel unique (if not somewhat confusing to build an archtype around) so if you don't like one style of cards, try someone else. You'll probably find a class you jive with. Currently my tops are Ironchad and New Chick.
Best beginner advice I can give; when figuring out a class, don't be afraid to get your decks as big as you want to get a good feel for what cards are great, and what cards you wish you could draw into more often... and then work on keeping your decks down to 20 cards at MOST. Ideally, the smaller your deck, the more consistently it will execute your game plan. So when the merchant or an event offers to remove your crappy starter cards, always take them up on that offer, and remember you can always pass on a card reward at the end of a fight if none of them will help you play more smoothly.
I just started. That first miniboss kicked my ass. I think my strategy sucks. Haha. It's super fun and addictive though. I can see what you guys mean.
This may come up later, but I wish there were a way to heal myself and to also save "hits" (3/3 becomes 6/6) till the next turn, but aside from that, everything's great, and those may be skills I just have yet to obtain.
Nevermind. I see there are ways to get extra cards and to heal. I found that out right after posting this. Haha.
The difficulty of this, and the way cards are used is very interesting. I'm enjoying it so far, but I'm not typically good at this kind of strategy, so I could see myself failing despite having fun.
One thing I really do like is that as soon as I caught a break (campfire and treasure chest right after each other), the game hit me with a miniboss.
I also like that you have to choose weather to upgrade or rest at a campfire. That's cool. That said, I'm an impatient wuss and would still prefer to heal after every battle.
I see that. It's an interesting game. I was kind of pissed I had to start over at the end of Act 1, but as I played again, it became much easier, and I handily took down the boss the second time (different boss, but still). It was fun. I don't know if I'll finish it, but it's a great pick up and put down game. I'm also getting the hang of the cards faster than I thought I would. It's flows nicely.
Sorry for the crappy quality. It wouldn't let me upload this.
> Ever since I started Slay the Spire, I've played nothing else.
I was there about a month ago. I put a lot of hours into this game. No regrets, time well spent. It's balanced, interesting, always different. It rewards you the more you invest in it; the more you understand how the cards and relics work together the more fun you can have, etc.
I did finally slow down after getting all the real ending (act IV) wins (for each of the 3 characters). I found there's a higher level of power you need to beat the harder ending. Each class has a couple specialties you can exploit to take it to the next level. e.g. massive poison or shiv damage for Silent, exhaust exploiting for Ironclast, energy looping for Defect.
Slay the Spire seems pretty random at first, and it is. But, the more you learn ways to exploit the cards/relics you get, the more you can win more consistently. One of the best pieces of advice I saw was, "if you're feeling stuck and can't win, start playing those cards you don't like." At the time, I had been avoiding exhaust cards because they seemed bad to me. But, after I started to use them more, I started to see how powerful exhaust decks can become... and that's how I finally beat act IV with Ironclast.
I'm bummed out, felt I had a good deck on my last run and even faced that stupid Transient again, only this time I took no damage and he runs away after like 5 turns. Guess I got cocky or something because a few enemies later I died. Sucked. I was admittedly more attack focused and decided to take on an elite enemy on the 3rd path, I beat him but my health took a big hit... Guess I'll have to make another run. I certainly didn't beat Dead Cells after 5 attempts so I really shouldn't be disappointed at not beating this that fast either, but DC has more compelling core gameplay for me. I am certainly warming to Slay's style.
Taking on elites is an important decision. Relics (main source: elites) are a huge factor in how powerful your deck is. Generally speaking, the more relics you have the better. But yeah, elites will also kill you or take down your HP so far that you struggle. You really want to be using campfires mostly to upgrade your cards, not heal.
All the opponents you take on in battles are somewhat predictable (have patterns to their moves) and thus there are clear strategies to learn for each. This is especially important for elites. You can look these up in a wiki if that helps.
Defense (eg block) can matter a lot. There's a "silent turtle" guide out there which gets a lot of attention. I have to admit, I tried it but didn't do great with it myself. Still, block with good poison cards, can work well. Many elites/bosses get stronger as turns go, so you generally will need your deck to block better and hit harder the longer it goes (or hit really hard right from the start so the fights don't last that long).
Deck size is also an important consideration. Some of strongest decks have less cards that cycle quickly with well-understood combos. You probably don't want to add a card every chance you get. Removing cards can be as important as adding. Big decks can work well too, of course.
I could blabber on and on with tips and the Internet is full of people saying stuff like this. Basically, the game is balanced nicely so that most cards are good depending. Winning is mostly about knowing how the cards and relics synergize and how best to use them in different situations (depending on what comes up for you that game). That's why it's so fun. But, it's not for everyone. It can be frustrating too.
For me great games are ones that challenge me so that I learn to play better then winning is satisfying. I got that from Slay the Spire despite it not being about dexterity or timing.
To be honest, that's a lot further into the strategy than I will probably get I accept if I can't beat it. I've never really gotten into strategy games like this before, and I tend to suck at them because I'm forgetful/absent minded. Haha.
With that said, I'm shocked how much I'm getting into it regardless and having fun trying different paths. I'm putting a lot more thought into it than I ever thought I would, and this game really has a way of keeping you hooked despite your skill level.
So after reading all the posts here, I decided to boot up my laptop and try my hand at a run. Well 1.5 hours later in my first run I get to the ending credits. I took a few pics bc I wanted to get the date in one of them
I love this game. Every run starts the same, so it doesn't matter if you are new at the game or not, everyone has the ability to finish it on the first run, if you take your time. Thanks for whoever voted for the game
>> Well I was wrong lol, the Stat page said it took me 1 hour 49mins
> You still suck for beating it on your first try and you had 46 cards in your deck!
> I guess some are just more skilled/lucky vs. the rest of us. Nice work.
I almost died a few times. My HP got down to under 8 like 3 times, but I got lucky with a couple sweet relics. One relic I got let me heal 3 HP for every 5 cards in my deck when entering a campfire, so I was able to heal and upgrade at the same time. But I got that at the very end of my run, so it only helped me at the last two campsites I visited
This run's not so great. I'm really stuck on the second boss. I really like this game, but I might give up if I die again. I don't have the time or patience to start from the beginning again. Maybe I'll try one more time.
The game definitely feels like there is a large amount of luck to the rng on how your run will go. My last run saw very little block cards being presented, making it super difficult later on when bosses were doing 35 damage on an attack. It's still fun and I enjoyed some of the random quest stuff that comes up on the ?s.
Also I feel like this game could easily be ported to iOS and Android. Nothing really special to it and it would make for a great way to kill time on the go.
RNG can definitely make or break a run. But it also really depends on how u handle it. I got screwed twice with RNG in my run last night, but I took my time and came away a winner. But I have died a ton of times in the past bc of that dang random luck, or the lack of it
I see Necronomicon in your relic list there. That is rare to get and often brings the win if you can double up powerful attacks (I see you had 2 Bludgeons, mixing in strength buffs like limit break and flex and I bet you had some big damage hits).
Busted Crown is nice to get too. Of all the extra energy per turn relics, the downside (less cards to choose from in rewards) is easy to live with.
Now you need to think about truly beating the heart in Act IV.
I know it might be early, but can I go ahead and suggest a game for next month? Children of Morta, it's a new game and is on gamepass and on all modern consoles. Great top down zelda like, rogue lite that doesn't punish you for dying, as you will keep all the gold and exp when u die. And the story is very interesting and very well done