Rating

B+

Specific Ratings

GameplayB
GraphicsC
Learning CurveB+
Replay ValueB+
SoundC-

Qix (Game Boy)

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Summary

Taito's odd box-filling arcade game comes to Game Boy and becomes an instant hit.

Description

Back in the 80's, when games were simple and much more enjoyable, Taito released an interesting game called Qix to arcades.

The goal of Qix was to move a cursor and box in areas inside a square grid to gain territory. Gain a certain percentage of the field and you moved onto the next round. Your obstacles included time, grid monitors (which traced the outside grid and killed you if you touched them), and Qix, a randomly moving and cascading wand-like object that would take one life if he touched you or any area of a territory you were drawing.

The Game Boy version is no different (other than being black and white). As you progress, more and more grid monitors appear more quickly, and multiple Qix appear on stage. Also, the percentage of territory you must acquire increases.

After four stages, you are treated to a neat little scene that congratulates you with some fireworks, and then back to work you go. After accumulating enough points (which can be racked up quickly by drawing in "slow-mode" or by taking large amounts of area at once), you gain extra lives to help you continue. Even more fun is splitting Qix, which allows you to double up your bonus points (which you get 1,000 of for each percentage you go over the necessary amount to complete a stage) in the next round by separating the two Qix on the field from each other (in later levels).

A simple game with simple graphics, sound, and controls, Qix is a classic that most puzzle and nostalgic fans should enjoy. Although gamers of today might be bored by its simplicity, Qix is great to play every now and then, and a really fitting title for Game Boy.

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