Renaissance2K wrote:> More hands and more games are good for the platform. It's just disappointing that
> they feel the need to adapt more recent, larger games when there are still so many
> great untapped 2D titles.
Obviously a big chunk of what they put out depends on the licenses they are able to get. Unfortunately, a lot of great games are locked in the vaults of companies who don't want to get out of bed without a guarantee of millions of dollars.
I agree that there are still hundreds of great 2D games out there, but I disagree with your premise that adapting more early 3D era titles is somehow less important. If anything I think the early 3D games have been far more overlooked in terms of modern accessibility.
For 2D, we have dozens of mini-consoles and handhelds covering all kinds of systems from the 70's to the 90's, including home consoles, computers, handhelds, and even arcade. There are services like Antstream that have hundreds of these games available. Companies like Atari, Capcom, Namco, Konami, Sega, SNK and others have released countless compilations of their games on current systems. The Arcade Archives series is still going strong.
For early 3D though?
We got PS1 downloads on PS3, which dried up to all but a trickle on PS4/5. We got the glorious failure that was the PlayStation Classic. We got a handful of N64 games on Wii and Wii U virtual console and now on Switch Online. There are almost no Saturn games converted to modern consoles or PC apart from a few Saturn Tribute releases and the Panzer Dragoon port included as an unlockable bonus in Orta (still available to buy on Xbox online store).
I would say early 3D games is a far more under-served market than 2D. Granted that could also be because even the best early 3D is a bit rough to look at compared to good 2D sprites, so maybe the actual demand for it is smaller, but is just as important an era in gaming and deserves better representation than it currently gets.