Power Wash Simulator
via
I started this out of curiosity, and the tedium set it pretty quickly. Maybe it was because of what was going on in my life while I played it (it can be quite Zen) or that it's almost the perfect thing to put on while listen to podcasts and interviews or music, but I started to find a groove with it. However, by the end of the campaign, the tedium came back and I could not wait to be over with it.
Believe it or not, there is a story. It's primarily through text boxes that pop up at every 20% interval of completion, so I didn't pay much attention to it, but it gets zany. The smaller projects and/or intricate projects are where this game excels. It's best to treat each project like a puzzle. Larger or more boring projects, like those with many big, flat walls/floors/ceilings, are where the game's gameplay loop falls apart for me. Not to mention your player hitbox is very large, so it can make turning (which even with the sliders all the way up is so slow) hard in tight places. Movement in general can be pretty janky, especially when trying to turn while looking way up or way down. It's like the look controls go from moving side-to-side to turning. Sometimes the water spray won't hit even when pointed directly at something if it's at a certain distance. There's a few different extensions and a handful of nozzles, but I stuck to the same extension and same three nozzles except for very specific situations. I never even bothered with the soap. Also, you can customize your character with different gloves and outfits, but the game resets to the defaults every time you start and/or continue a project.
I tried but didn't care for any of the challenges. I did a couple of the 'Tomb Raider' levels, but boy they were boring. I didn't bother with the other DLC. So there's a good amount of jank, but in shorter bursts, this game can be relaxing or a good time waster. I'm glad I played it, but even more glad I didn't buy it, because I never want to play this game again.