VideoGame_Discussion

Topic   Baldur’s Gate III

Bleed_DukeBlue
Triple Gold Good Trader
* 4-Aug-2023(#1)
Anyone else playing this? It’s still early, but I’m already pretty sure this will not only be my game of the year but also one of my favorite games of all time. Larian impressed me a lot with Divinity: Original Sin, but this is just a masterpiece so far. Also, it has cross save, so you can play on PC and then move up to five saves over to PS5 via the cloud when that version comes out (although you have to buy both versions to do that).
Feeb
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally
25-Nov-2023(#201)
I used mostly short / half rests unless a big fight. That’s probably why I don’t jive with those classes as well. I’d rather have a fighter or monk any day. Once their resources are exhausted they’re still better solid melee. You don’t miss it much and it’s like a bonus if you have it.
Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
25-Nov-2023(#202)
Feeb wrote:
> PSA. I just got the Leave No one Behind trophy to pop finally. I was afraid I’d
> missed it because I did not talk to Arabella again after finding her parents. Rolled
> the credits and no pop. Then I realized I may have gotten the Tieflings killed with
> the summon in last area. I redid it without summoning Zevlor crew and it popped at
> credits. This trophy is a bit different for some I guess.

I messed this up and have to re do it as well.
Feeb
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally
* 25-Nov-2023(#203)
The keys are zevlor and Rolan it seems. Of course don’t destroy the camp- but I’ve seen reports of missing the harpy, the assassin, killing the bard at camp and I personally didn’t do Arabella fully- still popping. There must be an internal score or something that determines if you did enough- the flavor text says: Save every tiefling refugee you CAN throughout the game in a single playthrough.

It doesn’t say ALL.
Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
* 25-Nov-2023(#204)
Feeb wrote:
> The keys are zevlor and Rolan it seems. Of course don’t destroy the camp- but I’ve
> seen reports of missing the harpy, the assassin, killing the bard at camp and I personally
> didn’t do Arabella fully- still popping. There must be an internal score or something
> that determines if you did enough- the flavor text says: Save every tiefling refugee
> you CAN throughout the game in a single playthrough.
>
> It doesn’t say ALL.

There are bunch. And then you have to talk to them all in act 3 for it to flag them as saved.



Act 1
Arka, the girl who wants to kill Sazza with a cross bow. You have to stop her, or she kills herself later out of guilt.
Nadira, the one who you have to save from the bugbear assassin.
Convince Rolan to stay in camp.
Mirkon, the kid at the beach with the harpies.
Arabella, save from snake.
Alfira, help her complete the song.
Don't get mad or be mean to any of the kids.
Then protect the grove and don't let any of the above die including Zevlor and Dammon.

Act 2
In the fight to protect Isobel from being kidnapped, no teiflings can die. And this is the easiest to fudge up. Because those winged fudgeers get to go first down stairs and they usually kill one of the tieflings. You need to leave a party member or two down stairs to protect them. For me it was Alfira who got killed here. And I didn't think she counted so I didn't reload at the time.

Then get the find Mol quest.
Save Rolan from the shadows.
Then rescue the prisoners from the tower. And talk to them back at the inn.
Find Arabella and then tell her about her parents.
Save Zevlor.

Act 3
Talk to everyone in the refugee camp, and mol in the guild. Don't use zevlor or arabella in final fight.

Feeb
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally
* 25-Nov-2023(#205)
Yeah there are a ton of lists I found out there. The best thing is do it all- reality is some of it is optional. I missed it initially because I used the summon and rebooted it popped. I was sure I’d still miss because of Arabella but that was not needed for my playthrough for some reason.

Also there is a bunch of info out there on what to do in act 3. I only talked to refugees in camp, two ladies in the bar, Rolan at the mage shop, Mol in the camp and Zevlor shows up at end. I think as long as the resolution does not result in actual death, no matter where they end up (Arabella not there for me but alive) you’re ok.
Feeb
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally
25-Nov-2023(#206)
Just finished the platinum. Only needed the Sazza trophy- a bit more complicated than it seems. Just started a new run, raided the camp and went straight to moonrise. Only took like an hour or so.
Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
25-Nov-2023(#207)
Nice. I have to finish this one, and then another to get the plat. I have do a full play through just to get the stupid karlach one.
Feeb
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally
25-Nov-2023(#208)
Archer wrote:
> Nice. I have to finish this one, and then another to get the plat. I have do a full
> play through just to get the stupid karlach one.

I made Karlach a monk so I could tolerate keeping her around. The sounds are great. Her relationship stuff is so cringey.
Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
* 25-Nov-2023(#209)
I've been messing around with late game respecing to test classes and just goofing around in act 3. And I have to say having a summoned army in this game is the most bonkers and amazingly fun thing.

I switched to a druid, spore druid sub class. And I can have 12 summons. 4 fungal zombies, 3 skeleton zombies, a dryad, 2 minor elemental and an elemental. That is only 11, but because the dryad summon can summon their own wood woad summon, which is stronger than her, I have 12. I can also then turn myself into something else for a second HP bar to survive longer. Which is super useful. Druid is insanely strong. I don't see a lot of people talking about them.

Then I got a hireling and turned them into a wizard with necromancy specialization and he can have 15 summons. He can have 6 skeleton zombies, 4 flying imp things, 2 minor elemental, an elemental, a familiar and a mummy. Looking it up he could have 18 with gear. And if you had read necro of thay book from act 1 and brought it with you to act 3 and finished the quest you get 4 more ghoul summons. So 22 for one necro in the party with full gear for max summons.

Then I got a cleric who can have 6. A weapon, a flaming ball, 3 zombies and a mummy.

You could have a second spore druid and necro and a massive army with 57 summons. You could even go insane and have 4 necros and have 67 summons. Which is insane this game lets you do that. You can have so many things in your party combat takes forever. And the spore zombies replenish themselves. If one of them dies, and then another one kills something it auto turns the new corps into a fresh fungal zombie. Its really too bad all this is locked behind level 6 for all classes. So you can't start to experience any of it until then. So not until the end end of act 1. In act 3 most of them have such low xp you basically use them for fodder to prevent being attacked yourself. But a few of the higher level ones are very useful and do decent damage. But its also fun walking around scaring the crap out of everyone due to the giant zombie army coming towards them.

What I'm saying is everyone needs to embrace the summoner in this game and have fun with an entourage.
Feeb
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally
* 25-Nov-2023(#210)
It really is about extra turns in tactician. If you get more moves you’re likely to win- a summon can help you do that. I like to use ravens and spam blind as well. I didn’t know you could create a whole battalion like that! I’m having a hard time keeping it from crashing already.
Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
25-Nov-2023(#211)
Yeah, it causes major lagging in the city. But under ground its fine.
Heavyd814life
GameTZ Subscriber 600 Trade Quintuple Gold Good Trader Gold Global Trader (13) This user is on the site NOW (3 minutes ago)
26-Nov-2023(#212)
@Archer That setup is nasty! Nothing so crazy here, but I've been having fun casting Minor Illusion outside combat to group enemies together and then hitting them all with HoH + Cloudkill + Insect Plague. It's complete overkill, but it's such a sick combo! Even if someone makes it out I just Eldritch Blast their asses back in or I Thorn Whip them to Minthara and have her do her Paladin thing. I legit don't think I've ever played a game where the options feel so limitless. It's just such a blast!

I really need to try out a Druid build, I guess. I didn't even consider it because I didn't enjoy playing as either Jaheira or Halsin my first time round. They just felt so weak and the novelty of shapeshifting wore off after a while. But your Spore Druid build sounds like a ton of fun.

Heavyd814life
GameTZ Subscriber 600 Trade Quintuple Gold Good Trader Gold Global Trader (13) This user is on the site NOW (3 minutes ago)
26-Nov-2023(#213)
Feeb wrote:
> {imgt}https://i.imgur.com/Zgtss3M.jpg 1536 2048{imgt}
>
> This is Bill. I can’t take credit for the design because he was randomly generated.
> He is now a mindflayer.

Hot stuff!

Heavyd814life
GameTZ Subscriber 600 Trade Quintuple Gold Good Trader Gold Global Trader (13) This user is on the site NOW (3 minutes ago)
26-Nov-2023(#214)
sinnie wrote:
> As much as I loved Minthara (I even played her before they fixed a lot of her dialogue)
> I got real bored with her. I guess I just don't know how to Paladin, lol.
>
>
>

Was her dialogue completely different before? She hasn't had a ton of dialogue for me so far, but when she speaks...man, she's so badass! It's wild having both her and Halsin in my party. I thought I'd broken the game, but Minthara got an inspiration event thing with I recruited Halsin which I found interesting.

sinnie
600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Secret Santa
26-Nov-2023(#215)
Heavyd814life wrote:
> sinnie wrote:
>> As much as I loved Minthara (I even played her before they fixed a lot of her
> dialogue)
>> I got real bored with her. I guess I just don't know how to Paladin, lol.
>>
>>
>>
>
> Was her dialogue completely different before? She hasn't had a ton of dialogue for
> me so far, but when she speaks...man, she's so badass! It's wild having both her
> and Halsin in my party. I thought I'd broken the game, but Minthara got an inspiration
> event thing with I recruited Halsin which I found interesting.
>
>

She didn't speak too much but spoke more than people were complaining about (at least for me.) I think she is supposed to have a lot more interactions now and possibly at some point a "good" way to recruit her that doesn't break the game.


I think after I wrap up my 3rd and 4th games I am going to take a long break from this game. I've put hundreds of hours in and it'll be fun to see the changes a year from now. Even the changes over the last few weeks and months have been neat to see when they happen.

Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
26-Nov-2023(#216)
Heavyd814life wrote:
> @Archer That setup is nasty! Nothing so crazy here, but I've been having fun casting
> Minor Illusion outside combat to group enemies together and then hitting them all
> with HoH + Cloudkill + Insect Plague. It's complete overkill, but it's such a sick
> combo! Even if someone makes it out I just Eldritch Blast their asses back in or
> I Thorn Whip them to Minthara and have her do her Paladin thing. I legit don't think
> I've ever played a game where the options feel so limitless. It's just such a blast!
>
> I really need to try out a Druid build, I guess. I didn't even consider it because
> I didn't enjoy playing as either Jaheira or Halsin my first time round. They just
> felt so weak and the novelty of shapeshifting wore off after a while. But your Spore
> Druid build sounds like a ton of fun.
>
>

I always forget to use minor illusion or mage hand to distract and group enemies. I know its a very strong way to start a fight. I just never remember to do it until the fights already started. And yeah this is why this game is so great. There is just so many ways everything can go. Combat has such a vast array of ways to approach and do it and there are so many combos you can setup. DoS2 was similar. But not to this extent, not even close.

And yeah I think regular druids are boring and not that fun either. You just shift and attack as an animal the whole fight. But with the spore druid I don't ever really shapeshift unless I'm on low health at the start of my turn and don't want to spend the action on healing. If that happens though something has already gone very wrong in the fight and its a last resort to stay alive another round. The spore druid has another use for the wild shape resource that the other two do not, so you don't really want to spend them on shapeshifting anyways. A buff that doubles all spore damage while active. You have multiple spore spells. And one that is a reaction that you can just cast during your turn for a third action or use as actual reaction upon taking damage. And it adds 1d6 necrotic damage to your weapons. It also gives you temporary hit points. It lasts all day or until the temporary hp are depleted. You get this spell at level 2. But you don't get spore spells until level 6. So from the start of the game you always have extra damage via the 1d6 necrotic on your weapon. and a third action in combat, before anyone else gets that ability. And you have temporary hp right out the gate. So having the shield army (at level 6) to prevent you taking damage keeps its active through many fights. So staying a ranged bow user and slinging your spells is optimal for the setup while your summons tank. I might start as this on my next playthough and try a solo run with it. I can't believe I'm not warn out or tired of this game yet. I've put in so many hours in the month or so I've been playing.
Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
26-Nov-2023(#217)
sinnie wrote:
>
> I think after I wrap up my 3rd and 4th games I am going to take a long break from
> this game. I've put hundreds of hours in and it'll be fun to see the changes a year
> from now. Even the changes over the last few weeks and months have been neat to see
> when they happen.
>
>

Come back just in time for that DLC drop only to get addicted again and do another 3 or 4 full plays, lol.
sinnie
600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Secret Santa
* 26-Nov-2023(#218)
Archer wrote:
> sinnie wrote:
>>
>> I think after I wrap up my 3rd and 4th games I am going to take a long break from
>> this game. I've put hundreds of hours in and it'll be fun to see the changes a
> year
>> from now. Even the changes over the last few weeks and months have been neat to
> see
>> when they happen.
>>
>>
>
> Come back just in time for that DLC drop only to get addicted again and do another
> 3 or 4 full plays, lol.

Honestly I keep seeing so much new crap it makes it hard to walk away... but you can only do the temple of Shar so many times. It feels like a drag. I wish some parts weren't required. Just let me explore and have random encounters.

Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
26-Nov-2023(#219)
sinnie wrote:
> Archer wrote:
>> sinnie wrote:
> |>>
> |>> I think after I wrap up my 3rd and 4th games I am going to take a long break
> from
> |>> this game. I've put hundreds of hours in and it'll be fun to see the changes
> a
>> year
> |>> from now. Even the changes over the last few weeks and months have been neat
> to
>> see
> |>> when they happen.
> |>>
> |>>
>>
>> Come back just in time for that DLC drop only to get addicted again and do another
>> 3 or 4 full plays, lol.
>
> Honestly I keep seeing so much new crap it makes it hard to walk away... but you
> can only do the temple of Shar so many times. It feels like a drag. I wish some parts
> weren't required. Just let me explore and have random encounters.
>
>

You can skip most of it and do it really quickly. I don't think its that bad.




In the first room, just cast fog cloud on the device to reveal the path and walk right to the stand to open the door. No need to do the whole puzzle.

Then to get to the end, while you are required to get all 4 orbs you can cheese it with just three to speed it up. So you can pick which three you want to get. Or you can cheese all four if you don't want to do the elevator skip.

You can cheese the stealth trial by using a rouge and picking a few locks and get them to be standing by the orb before you start the trial, which means no enemies until you do.

You can cheese the second trial, fight yourself, by un-equipping all your gear before starting it. Then start it and walk into the arena and re-equip everything. Combat over in one turn.

You cheese the third one, the hidden path one, by just clicking on the bottom right corner of the final platform and the game auto paths your character there. Fastest trial by far.

You can cheese the fourth one by the demon guy if you sneak up with one character using invis and cast fog cloud or dark cloud around the orb area. Then sneak in and take it and sneak out. Faster if you take the side router and make jump to enter the area by where the demon dude is standing, instead of going in the way you get led to the ambush. Also using turn based mode helps.

So with any three you choose, you go to the room where you are supposed to insert the first one to use the elevator. But instead you use feather fall and flying to float all the way down to the bottom. Then insert the three into the pedestal to open the door. Job done. Or just get all four and do it normal.

The only thing that takes time is fighting the zombie guy and all his minions.

You can get through the temple of shar in about 30-45 minutes doing the above depending on where and how you fight zombie boy.

Feeb
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally
26-Nov-2023(#220)
I was able to counter spell the raise dead thing Balthazar did once. I’ve tried it scumming about 10 times and it worked just once. Trivial fight if you get it to work. Also bring guns and shoot from the rock, never jumping down works.
Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
27-Nov-2023(#221)
Feeb wrote:
> I was able to counter spell the raise dead thing Balthazar did once. I’ve tried
> it scumming about 10 times and it worked just once. Trivial fight if you get it to
> work. Also bring guns and shoot from the rock, never jumping down works.


Killing him before that is way easier. Fighting him in that room you first find him in you can setup and start the fight how you want and control it completely. Getting the whole thing done in 2-3 turns. You just focus on him and once he goes down so do all all his thralls. Expect his brother. But taking him on as the only enemy is super easy. Mmmm, cheese.



sinnie
600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Secret Santa
27-Nov-2023(#222)
Yeah I am able to get through the Temple of Shar quickly, but still hate running around inside of it because it's boring.

Feeb
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally
27-Nov-2023(#223)
Archer wrote:
> Feeb wrote:
>> I was able to counter spell the raise dead thing Balthazar did once. I’ve tried
>> it scumming about 10 times and it worked just once. Trivial fight if you get it
> to
>> work. Also bring guns and shoot from the rock, never jumping down works.
>
> ...
>
>

Never considered this. Although I almost lit his ass up first time I saw him because he’s ugly.


He also gives you an item to summon golem only in the gauntlet? When would you use that? If you screw up the dialogue with the demon- or you can actually use it against Balthazar?

Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
27-Nov-2023(#224)
Feeb wrote:
> Archer wrote:
>> Feeb wrote:
> |>> I was able to counter spell the raise dead thing Balthazar did once. I’ve tried
> |>> it scumming about 10 times and it worked just once. Trivial fight if you get
> it
>> to
> |>> work. Also bring guns and shoot from the rock, never jumping down works.
>>
>> ...
>>
>>
>
> Never considered this. Although I almost lit his ass up first time I saw him because
> he’s ugly.
>
> ...

I don't know...

I've never used it. I think its meant for the demon fight. But you probably could summon him against his brother, not sure what would happen though. I've also never summoned the ogres in act 1 either. I always kill them for the 17 int crown for one of my characters.

Feeb
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally
* 27-Nov-2023(#225)
I summoned the ogres a few times. It’s pretty funny quest line.

I’m going to try summoning the golem at Balthazar and watch from the ledge.

Ogre summon

Each time you can promise him more money if he helps again until eventually he wises up. I summoned them 3? Times I think then killed looted them. They help lots for the goblin leaders especially the hobgoblin dude.

sinnie
600 Trade Quintuple Gold Good Trader Global Trader - willing to trade internationally Secret Santa
27-Nov-2023(#226)
lol I always forget to use those summons. But I did summer the Flesh Golem recently and he helped a lot.

Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
* 27-Nov-2023(#227)
Larian announced today patch 5 is coming this week. And its bigger than patch 4 (according to ign, but who knows if thats true). And its going to fix act 3 lag/issues. But with it being so big, I wonder if its going to break something else, lol.

In Patch 4 we introduced a fix that would prevent the Scrying Eyes in Moonrise Towers from immediately calling the guards on you when stealing, even if you were sneaking, or invisible for example.
This fix had the unintended consequence of causing unnoticed thefts & acts of vandalism to remain stuck forever within the ‘did anyone see me’ pipeline, rather than timing out and moving on, as is intended. Essentially, your ‘DM’ - in a real-world sense - constantly thinks about the acts of theft & violence the player keeps doing, without ever moving on or verbalising them. Mulling on it ad infinitum.
These unnoticed and eternally-active acts of theft & violence eventually bogged down the game. The more a player commits those acts, the more the game is trying to keep that all up to date and in memory, and so the more slowdowns start happening. Essentially, the ‘DM’ eventually becomes unable to operate. By Act 3 this caused slow-down issues, which after some sleuthing we’re extremely happy to say we’ve solved in Patch 5, which is in testing and scheduled to release this week.
Heavyd814life
GameTZ Subscriber 600 Trade Quintuple Gold Good Trader Gold Global Trader (13) This user is on the site NOW (3 minutes ago)
* 27-Nov-2023(#228)
Getting to act 3 now so this is good to hear. Loved seeing Minthara finally get a bunch of dialogue at the end of act 2. Honestly can’t say enough good things about her voice actress. She’s phenomenal!

Also they need to do something about post fight cutscenes/dialogue triggering on the closest ally instead of my main character. So annoying! Or better yet find a way to include everyone in conversations so you can have other class/race specific dialogue options. But that would likely take a complete rework of the conversation system to get that to work.

Feeb
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally
* 27-Nov-2023(#229)
Archer wrote:
> Larian announced today patch 5 is coming this week. And its bigger than patch 4 (according
> to ign, but who knows if thats true). And its going to fix act 3 lag/issues. But
> with it being so big, I wonder if its going to break something else, lol.
>
> In Patch 4 we introduced a fix that would prevent the Scrying Eyes in Moonrise Towers
> from immediately calling the guards on you when stealing, even if you were sneaking,
> or invisible for example.
> This fix had the unintended consequence of causing unnoticed thefts & acts of vandalism
> to remain stuck forever within the ‘did anyone see me’ pipeline, rather than
> timing out and moving on, as is intended. Essentially, your ‘DM’ - in a real-world
> sense - constantly thinks about the acts of theft & violence the player keeps doing,
> without ever moving on or verbalising them. Mulling on it ad infinitum.
> These unnoticed and eternally-active acts of theft & violence eventually bogged down
> the game. The more a player commits those acts, the more the game is trying to keep
> that all up to date and in memory, and so the more slowdowns start happening. Essentially,
> the ‘DM’ eventually becomes unable to operate. By Act 3 this caused slow-down
> issues, which after some sleuthing we’re extremely happy to say we’ve solved
> in Patch 5, which is in testing and scheduled to release this week.

This makes sense. My durge playthrough was plagued by slow downs, freezes, crashes etc. I was a douche, robbed and killed everyone. my last run through was very normal- not issues in act 3.
Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
30-Nov-2023(#230)
The patch is 30GB (from a larian tweet this morning). Hoping it drops today (they keep saying soon) so I can get back to playing in act 3. Because its completely busted in two of my saves waiting to be finished. I haven't really been able to experience any of act 3 in either of them.
Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
* 30-Nov-2023(#231)
Patch is live on PC and PS5 as of now.

https://www.ign.com/articles/baldurs-gate-3-patch-...

Main Highlights

● Epilogue: An entirely new section at the end of the game that aims to provide a well-deserved sense of closure with your allies.

● Two new play modes: Honour Mode and Custom Mode.

● Many performance improvements, particularly in Act III.

● Added dynamic resolution for PS5.

● Players playing on machines with low VRAM/RAM should see improved performance.

● While at camp, you can now access and manage the inventories of companions who aren't in your active party.


Kommie
250 Trade Quintuple Gold Good Trader
30-Nov-2023(#232)
Wondering the improved performance for Act 3, been holding off buying it cause it sounds awful
Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
* 30-Nov-2023(#233)
● You can no longer loot the entire inventory of unconscious traders - instead you have access to a limited selection, as with dead traders. Nice try, pacifists.

Damn. That was such a nice trick to just get good gear early. Sneak up, knock out vendor. Steal entire inventory.

● DippIng weapons in toxin puddles makes attacks toxic for 10 turns rather than until Long Rest.

Another good exploit gone.
Feeb
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally
30-Nov-2023(#234)
I try to keep Volo in camp and just rob him when I need cash or camping supplies. He just runs off and comes right back.
Heavyd814life
GameTZ Subscriber 600 Trade Quintuple Gold Good Trader Gold Global Trader (13) This user is on the site NOW (3 minutes ago)
30-Nov-2023(#235)
Feeb wrote:
> I try to keep Volo in camp and just rob him when I need cash or camping supplies.
> He just runs off and comes right back.

Didn't even know this was a thing lol. Poor Volo

Heavyd814life
GameTZ Subscriber 600 Trade Quintuple Gold Good Trader Gold Global Trader (13) This user is on the site NOW (3 minutes ago)
30-Nov-2023(#236)
Archer wrote:
> ● You can no longer loot the entire inventory of unconscious traders - instead
> you have access to a limited selection, as with dead traders. Nice try, pacifists.
>
> Damn. That was such a nice trick to just get good gear early. Sneak up, knock out
> vendor. Steal entire inventory.
>
> ● DippIng weapons in toxin puddles makes attacks toxic for 10 turns rather than
> until Long Rest.
>
> Another good exploit gone.

Damn it, Larian. The toxin puddles one is such a good exploit. I remember using the Spellmight Gloves + Magic Missile exploit on my first playthrough and wrecking everything! But now the gloves only apply to spells that make an attack roll so I didn't even bother trying to get them this time around.

Feeb
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally
* 30-Nov-2023(#237)
Yeah volo usually has 700-900 gold and lots of food / scrolls per long rest. Just don’t use supplies and rest- he’s restocked.
Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
30-Nov-2023(#238)
Feeb wrote:
> Yeah volo usually has 700-900 gold and lots of food / scrolls per long rest. Just
> don’t use supplies and rest- he’s restocked.

I'd rather have the eye personally.
Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
* 30-Nov-2023(#239)
Act 3 is actually fixed. Just walked around for about 15 minutes and not a single issue. Hooray!

Honestly its performing better than it ever did. This is better than act 1 performance. I'm actually getting 60FPS. They not only cleared the bugged log file. But fixed memory issues. And fixed it so not every single thing is active even if you are on the other side of the map. It is now in an aura around the player. So things only load in as you approach them. Meaning not only is the memory footprint smaller, its not trying to load every single damn nps into memory the second you load the map. This feels so much better.
Archer
GameTZ Subscriber 500 Trade Quintuple Gold Good Trader Has Written 1 Review
30-Nov-2023(#240)
Also a very nice QoL change I didn't see mentioned in the massive patch notes, when you pull up the map and then the fast travel points. They are now separated by region and not just one giant long list where you have to remember, was this in that region or another.

You can now also send items to companions in camp from anywhere. When you select an item to send its not just camp and your three current. Its everyone.
Feeb
GameTZ Gold Subscriber Quadruple Gold Good Trader Global Trader - willing to trade internationally
30-Nov-2023(#241)
Archer wrote:
> Feeb wrote:
>> Yeah volo usually has 700-900 gold and lots of food / scrolls per long rest. Just
>> don’t use supplies and rest- he’s restocked.
>
> I'd rather have the eye personally.
>

I didn’t feel like it helped much at all.

Topic   Baldur’s Gate III