Toy Story 2: Buzz Lightyear To The Rescue {
} 6/10
I remember playing this on the Nintendo 64 way back when it first released, trying to help one of my younger nephews who couldn't get the hang of 3D platforming. I didn't put a lot of time into it, but I recall thinking it was a pretty decent game and not the usual licensed trash game I was used to getting as a kid in the 8 and 16-bit eras.
Revisiting it all these years later though and looking at it differently, I can see the faults more easily now. I don't like having to deal with the camera. You control the camera with the L2 and R2 buttons instead of the right analog stick. The DualShock had released 2 years prior to this game, but I guess it took a while for developers to figure out what to do with the extra analog stick because it's not used in this game at all. Also, the audio during the FMV scenes is really too loud (a problem I wouldn't have noticed on the N64 version since the FMV would have been replaced by still images). Finding collectable items can also sometimes be a pain because this suffers from a problem pretty much all 3D platformers of this era had, where you can't see the items (or enemies, power-ups, etc.) from a far distance until you get close enough to them, so you pretty much have to inspect every area of the level if you are going to hunt them all down. Enemies you've defeated will also respawn if you walk far enough away.
The rest of the game itself still seems decent, I guess. I mean, it doesn't hold a candle to 3D platformers released these days, but then again I don't think any 3D platformers from 32/64-bit era can. Overall it feels a bit on the easy side (and surprisingly they removed all cheat codes even though they didn't add in Trophy support), and if the camera wasn't an issue I probably could've breezed through this over a couple of days, but since the camera controls annoy me as well as a few other things like Buzz's repetitive one-liners, I just played through one or two levels per day and for that it's fine since every level pretty much has the same objectives anyway, the only thing that changes is the scenery.
-=-
Tray Racers! {
} 3/10
I'm always hunting through the eShop for trash to play (it usually doesn't take long because there's certainly no shortage of crap in there), and this just released and happened to be free. Somehow I still feel ripped off.
Basically you are racing through sand dunes in a "post-apocalyptic world". The tracks are randomly generated which might explain why none of them felt well designed. Before you can officially race you are forced to do several minutes of practice runs with the other players you are matched up with. The game supports up to 16 players, but I never found a lobby that had more than 5 in it. Maybe the ridiculously long load times turned most players off, I know it did for me. One loading screen was so long I thought the game had crashed. Anyway, it'll be a strong contender for worst game of the year.