nonamesleft
27-Dec-2022(#1)
Currently has a May 12 2023 release date. That's just over 4 months away. That's not so far, but there isn't that much known about it.
Here's a video that has the reveal trailer and other info that has so far been released.
https://youtu.be/30DPu43_UkoIs it unusual for such an anticipated title that's only several months away to not have much known about it?
I don't usually follow games along their pre-release stages, so perhaps a lack of info is standard.
Personally, I'd rather a lack of info when it comes to games that I plan on playing. I don't care for spoilers, or to watch every trailer that comes out.
I'd have thought there'd be more out about it though. But again, I don't usually follow along with the progress of game development.
Definitely a game I'm looking forward to though.
nonamesleft
27-Mar-2023(#201)Nice! 10 minutes is a lot for a game we've seen so little of.
KCPenguins
27-Mar-2023(#203)bill wrote:> Surely, we'll see at least 1 spoon in those 10 minutes.
I'm more interested in if there will be a fork.
theJaw
27-Mar-2023(#205)I hope there's some sort of tease of a Minish world involved in the game, but I know that's unlikely.
nonamesleft
* 27-Mar-2023(#206)theJaw wrote:> I hope there's some sort of tease of a Minish world involved in the game, but I know
> that's unlikely.
That would be awesome. Minish Cap was a gem. I really enjoyed that one. I want to replay it... *Distant slightly agitated whispering* nevermind, my backlog says absolutely not, at least for now. Well, at least that's a maybe. š
theJaw
* 27-Mar-2023(#207)Truly is a gem. I finally beat it for the first time after starting it a bunch of times since it dropped on NSO. Easily top 5, maybe top 3 Zelda games for me. On a good day, it could even be my #1, I love it that much.
Even though I hadn't beat it until recently, I've always dug the shrinking mechanic dating back to when I first started playing it years ago. I'd love to see that brought to a BOTW style Zelda, even if for just a few sections.
Imagine running around the giant open world before suddenly spotting patches of flowers in parallel lines, and then having to bomb a nearby boulder or something to uncover a shrinking portal. That'd be so neat, but I'm probably getting ahead of myself here. I won't be let down if there's nothing Minish-related, but I'd be over the moon if there was.
nonamesleft
27-Mar-2023(#209)@theJaw Yeah, if there was a Minish related mechanic, I'd be really excited, but I'm not expecting it. Was there talk of it possibly being in the game?
nonamesleft
* 27-Mar-2023(#210)Scott wrote:> I really hope this game ends up being another home run for Nintendo, and a huge step
> forward for Zelda (not just Breath of the Wild 2.0).
Same.
I'd really like to see some old school 2D dungeons, or even a nod to that, in Tears of the Kingdom. Won't be a deal breaker if not, because I don't think we can expect it, but if it does turn out to have that, that would be really great.
theJaw
* 27-Mar-2023(#211)nonamesleft wrote:> @theJaw Yeah, if there was a Minish related mechanic, I'd be really excited, but
> I'm not expecting it. Was there talk of it possibly being in the game?
Well, apparently Minish-style shrinking and at least one Minish village was originally included in early concepts of BOTW. Thereās official art of it and all:
https://www.reddit.com/r/zelda/comments/obkb9f/bot...If they returned to this concept for TotK, it could potentially explain the extended development cycle the game has seen.
Also, and this is neither here nor there, but thereās something about the title āTEARS of the Kingdomā that invokes the idea that the Minish are the tiny tears of Hyrule to meā¦ small, hidden and forgotten. Brushed aside, etc etc. I remember Nintendo didnāt want to reveal the title of the game too early for fear itād give away too much of the plot, but upon hearing the title I wondered what they meant because it didnāt seem to give anything away. But maybe with that theory in mind, it sorta does?
I dunno. Again, thatās just me letting my mind wander, and it is a bit of a stretch, but itād be neat.
theJaw
28-Mar-2023(#214)Those new mechanics are pretty badass. Would have liked a bit more story information but I'm fine just waiting to get surprised while I play the game. Happy to see that there are some neat new mechanics, the potential for puzzles using those mechanics is huge.
MrBean
* 28-Mar-2023(#215)Feeb wrote:> Another switch.
>
Son of a dog, this will sell out instantly ...
So it goes up for pre-order on 04.28?
BloodPuppetX
* 28-Mar-2023(#216)@MrBean, he said in another tweet that GS will probably open pre-orders at 4 PM ET. So check around then.
It will be released on April 28.
MrBean
28-Mar-2023(#218)BloodPuppetX wrote:> @MrBean, he said in another tweet that GS will probably open pre-orders at 4 PM ET.
> So check around then.
>
> It will be released on April 28.
Oh hell ... i'm already nervous, haha
nonamesleft
* 28-Mar-2023(#222)@MrBean Good luck! š
š„¬ Know what happens.
MrBean
28-Mar-2023(#226)Feeb wrote:> Seems like this has been up for a bit too long. Either lots of them or oversold.
>
Yeah, I tried to get in for a second (one to play, one to collect) ... It's just spinning.
Hoping to snag the controller later. I was too focused on trying to get the console - and I was super slow! I was legit mid-presenting my screen when I looked at my phone and saw your tag. I immediately stopped sharing, but had to keep talking and they had me re-validate my account ... was a pain, but got through!
nonamesleft
* 28-Mar-2023(#227)MrBean wrote:> NICE! I got a console, I think?
>
> Sadly, did not get the controller ... still, woohoo!!!
>
> THANK YOU @Feeb / @nonamesleft
Awesome! š
Glad to hear you got the console.
nonamesleft
28-Mar-2023(#229)MrBean wrote:Nice looking controller. I think I'll post a picture of it here just for people to see.
KCPenguins
28-Mar-2023(#231)This looked great. Honestly tempered many of my concerns about the previous trailer. Probably the most excited I've been for it to date.
SwiftJAB
29-Mar-2023(#236)The gameplay video was done well enough to give us a sense of some of the mechanical changes to the game. I'm curious how long it will take to obtain all the abilities before you're off having fun. I'm looking forward to some of the crazy and entertaining ways people come up with for accomplishing things in the game. I'm really hoping the game doesn't have any terrible performance issues like we've seen in other games of late.
bill
29-Mar-2023(#238)The Rewind ability seemed good.
Fuse... definitely interesting and potentially fun, but at the same time it feels like the sort of thing I don't love about botw-style Zelda. It's hard to put into words exactly, but it seems like it will have me fussing over tons of pieces/parts from inventory and using the game menus to select things and whatnot. All that is not really playing the game in a way I look for in a zelda game. It feels a bit like them doubling-down on breakable weapons (which are too many and a bit fussy imho) I want to be moving, flowing, upgrading, and progressing without fussing over my inventory.
Put another way, Fuse seems similar to cooking in botw. It's an amusing idea and I played with it. But, ultimately, I just found ways to take what I needed from it and mostly avoided it because I'm focused on completing shrines, upgrading my armor and generally making progress in the game. e.g. in my recent botw play, I mostly just would seek out and cook ingredients like truffles or durians and cook them alone because full health plus hearts was good enough (vs. the other random attack/defense/stealth bonuses which didn't seem to matter enough to worry about). The stamina foods had some value until I built my stamina up enough too. Mixing ingredients was ultimately a tedious waste of time from my perspective.
For Fuse, I could see trying a few combos (or reading about the best ones in a wiki), but then just going with a few that worked for me and not messing with it much otherwise.
We'll see, though. I'll play the game no matter what and hopefully I'll enjoy Fuse more than I think right now. None of this is a big deal or a deal breaker. If TotK is mostly BotW 2, that's fine with me. Yes, some magical new Zelda that is newer and fresher, yet incorporates some of the best bits from previous Zeldas (especially Minish Cap), would have been great. Probably that won't come until a new console happens.
theJaw
* 29-Mar-2023(#239)Iām wondering if theyāre going back to Shrines or if there will be a larger focus on dungeons. Thatās really the one thing Iād like them to clear up. Iām happy with the new mechanics. Weapon durability/fuse doesnāt bother me at all, I think ultrahand looks like itās gonna rule and add a whole new layer to the gameplay, and I can put up with cooking to an extent. Iām fine not knowing any plot details until I get in the game. I just want to know if weāre looking at a ton of full fledged dungeons like older Zelda games, or if weāre sticking to Shrines like BOTW.
Scott
* 29-Mar-2023(#241)bill wrote:> The Rewind ability seemed good.
>
> Fuse... definitely interesting and potentially fun, but at the same time it feels
> like the sort of thing I don't love about botw-style Zelda. It's hard to put into
> words exactly, but it seems like it will have me fussing over tons of pieces/parts
> from inventory and using the game menus to select things and whatnot. All that is
> not really playing the game in a way I look for in a zelda game. It feels a bit like
> them doubling-down on breakable weapons (which are too many and a bit fussy imho)
> I want to be moving, flowing, upgrading, and progressing without fussing over my
> inventory.
I feel the same way. While the Fuse ability does look pretty cool, it's not something I'm interested in tinkering with. I can see a lot of players spending hours and hours playing around with it, coming up with all sorts of unique combinations. But that's just not something I care to spend a lot of time on. I want to be actively playing the game.