Shane12m wrote:> Scott wrote:
>> So, there's been hardly any conversation on here about the gameplay itself. What
>> did everyone think? The new abilities are definitely very cool. I'm especially
> liking
>> the Fuse ability. However, I hope there's a lot they're still not showing us.
> Otherwise,
>> what I've been predicting (or what I've been afraid of) for a while now is true.
>> It's basically BotW 2.0 with some new areas in the sky, slightly altered world
> map,
>> and a couple new abilities.
>
> I’m curious on what you mean by this. This was always going to be breath of the
> wild 2.0 no? It’s a sequel set in the same world that’s been altered with improvements.
>
> They could add full length dungeons, new abilities and it would still be 2.0 no?
Not necessarily. I mean, most people figured this was the direction they would go, but it really wasn't confirmed until the first teaser trailer which came out June 2021. But even though we've known since then that they were re-using the same overworld from BotW, it wasn't clear just how different it was going to be. Now that we've gotten more glimpses from a few different trailers, it's looking more and more like not too much has changed. My hope was either 1) the landscape would be heavily altered, possibly from a long passing of time or some huge catastrophe, or 2) there would be some sort of dark/alternate version of the BotW Hyrule (the original cinematic trailer pointed toward this, IMO). Classic dungeons on top of that would be enough change for me.
> I think I agree though with what you are saying that I hope they do more to distinguish
> it from botw but I think it’s going for the angle of improving and adding to the
> formula.
>
> What are you hoping they add? I’d love to see large dungeons of old and some classic
> Zelda items such as hook shot
What I really want is a Zelda game that's more like the older Zelda games in terms of progression, story, dungeons, etc. I would just want it to take place in a huge, interactive world like BotW, with most of the new stuff that game introduced. But, I've known for a while that it's extremely unlikely that they would steer too far off the direction that BotW took things. I mentioned earlier in the thread why classic dungeons really don't make sense in the type of Zelda game that BotW (and TotK) is. Most of the classic items are made irrelevant by the new abilities too. You don't need a hook shot when you can just climb and paraglide everywhere.