Anxiouz wrote:> Need for Speed: Unbound (PS5) - Maybe a 7 out of 10. There is a lot to like
> here, but man, the grind is real. I'm used to grinding NFS games but this one feels
> too slow. The starting car (after the prologue) is terrible and not too fun but
> you have to use it for far too long.
>
> Although a single race may net you $7k, the buyin will be like $3k so although you
> think you're going to make a lot you end up with $4k. If you get 1st place. Otherwise
> you end up with less. And every race adds heat so you may do several races, earn
> only $6k and then need to head to the garage because your car is to crapty to handle
> the high heat.
>
> The day heat also carries over to night, and those races make more money so I just
> stopped doing anything during the day...which is half of the game. And after about
> half of the races you immediately enter being chased by cops. So that gets old pretty
> quick.
>
> The progression is based on 4 weeks where you have a week (1 day + 1 night set of
> events per day) to do things and earn enough money for a tournament qualifier at
> the end of the week. Beat all 4 qualifiers (1 per week) to get to the final race.
> The first qualifier was $20k to get in and I barely made that much while also trying
> to get parts. The second one was $50k and that entire second week I had earned about
> $70k but couldn't do much with it (certainly not buy a better car, or upgrade my
> garage for $50k to unlock better parts) so I basically had the same crapty car for
> half of the game. Where's the fun in that?
>
> I don't see a way to possibly ever be able to afford a $150k car unless you can re-do
> a week entirely and have things carry over.
>
> Graphics are nice, story is fine, art style is actually good, and it plays nice.
> There are also some nice cat-and-mouse missions where you have to watch the radar
> to drive around cops to deliver a car. I enjoyed those bits a lot. It's just the
> main gameplay loop is starting to no longer be actually fun.
Very interesting take. Just finished it up last night. Never felt like a grind at all. In fact, it felt less grindy than most NFS games to me. You get 4 restarts per day and coming in 1st was never too difficult. The progression from week to week felt really nice and the races felt fair. And I love the fact that the heat carries over from day to night. It means you have to be very selective about which races you take on. And you really don't have to do more than 3-4 races a day. With the deliveries you get from Tess and Rydell and the activities around the map, you'll have plenty of money to upgrade your cars. And don't forget that every week you get a chance to win 3 cars, I believe. It's always highlighted on the little progression map. After week 4, I ended up with 10 cars in my garage and over 2 mil in the bank.
It's not a perfect game, but I enjoyed it. The gameplay loop kept me coming back for more and the game doesn't overstay its welcome which is always a plus. The story is meh, but as you mentioned, the graphics and the art style are very nice. I went in with no expectations really and was pleasantly surprised.