DCGX wrote:> Freedom Wars
- 7/10
>
> I decided to start playing through some of my Vita backlog. This requires me to *gasp*
> open sealed games. First up is 'Freedom Wars.' I'm not much of a 'Monster Hunter'
> guy, as this is often compared to, and while the game is designed for players to
> team up and take down larger creatures, that's not all of it so far (hello rescuing
> civilians...). The premise of being jailed and working off time by running these
> missions is interested, and detailed, yet still doesn't feel fleshed out. I'm only
> a few missions in, but most of the non-mission, non-cutscene interactions is just
> your character and their accessory (android companion) in your cell. Missions take
> place in essentially arenas, so no interconnected world like 'Monster Hunter' or
> 'Toukiden.' It makes the world feel really lifeless, but the game does look good.
> Controls are a bit cumbersome, but I'm getting used to them. My concern is that,
> since this was so heavily designed to be played with others, and from what I've read
> online, the end of the game might be impossible if playing solo. There's no difficulty
> options, and your character doesn't level up per say (just better gear and weapons),
> so we'll see how far I can get. But this game is still exclusive to Vita. So there's
> that.
Yup, I'm done with this game. I'm even dropping it another point. I'm on mission 5.3, which is just over halfway through the game. So far, the whole game as been the same two mission objective types on the same three brown arenas. The story has a couple threads to pull, but revelations are so few and far between it's not enough to keep going. Eventually a quick travel option can be unlocked, which helps the monotony of going back and forth from the same few areas, which are again brown, and that helps, but it still feels like a trudge.
There's a lot of systems, that are mostly explained, but things like facilities and resource management is buried with menus. There's so many menus! And I'm not even sure I'm doing things right. The big problem is with weapons where, unless you're selecting a weapon you already have, crafting or upgrading weapons does not compare to what you have equip. What's worse, is you can't upgrade or improve weapons you have equip because everything takes real time to finish.
The biggest problem is that, up until this point, the game has been a breeze, but mission 5.3 has such a difficulty spike it borders on masochistic. The mission is to eliminate all enemies, but they keep spawning until the large bipedal is toppled. At any one point, there are ten or so regular soldiers with rockets and sticky grenades barraging you. If they get taken out, they respawn endlessly not far away. It's nearly impossible to focus on the larger bipedal because your character literally gets juggled by the rockets and grenades. Pretty quick, my whole team is taken out and it's me against an army with no hope.
People talked about how towards the end of the game is really hard solo, but I didn't expect it halfway through. I wasn't really enjoying the game to begin with (I think it's pretty boring and a poor 'Monster Hunter'-like), so hitting this wall so hard, so fast makes me want to drop it cold. And I very, very rarely quit a game before the credits roll. Ugh.