citizen_zane wrote:> nonamesleft wrote:
>> citizen_zane wrote:
> |>> I'll be off work next week, so I think I'll take some of that time to play this
>> one.
> |>>
> |>>
>> Go for it.
>
> And done!
>
>
> I'm a bit mixed about this game. Firstly, I am not big fan of bullet hell games,
> which is kinda what this feels like. The rhythmic aspect and simplistic graphics
> remind me a lot of the Bit.Trip games, which is a plus for me. While there was a
> lot of music, it all had a club vibe to it, which wasn't that bad, but the tracks
> didn't really stand out to me. What I did really enjoy was the level design. Every
> level was distinctly different and not boring at all. My favorite part would have
> to be the overworld map. So interactive! I thought the ending was done very well.
>
> I'd say that the story mode was a bit tough for me, so thank god for the casual mode,
> which wasn't too casual, but just right. Still died a few times.
>
> If all you're going to play is the story mode, then it definitely isn't worth $20.
> However, it looks like story mode is only half the fun. I figured I'd check out
> the multiplayer mode. Since I played this at like 4 in the morning, no one in my
> house was awake, so I thought I'd try to play online. I truly didn't expect to find
> anyone to play with, but boy was I wrong! I played one level with another player
> right away, which was pretty cool! You can rescue each other if you lose all your
> health, which is nice. When we played the second level, we were joined by another
> player! The levels we were playing were different than the ones I played in story
> mode. Another interesting feature on the Switch is that you can scan up to 5 Amiibo
> a day to earn points, which seemed to be earned through playing challenges and other
> modes on the game. With these points, you can unlock other songs and levels, so
> it looks like there is more reason to keep on playing.
>
>
Awesome. Good job. Nice pic, with that paper.