Kommie
* 10-Jun-2021(#1)
February 25, 2022
imageOooooooooooooooooooooooohhhhhhhhh the ELDEN RING
https://www.youtube.com/watch?v=E3Huy2cdih0 -------------- GAMEPLAY TRAILER
Winners who've beat it:
@Kommie
@Gypsy
@Feeb
@Archer
@Groo
@Bleed_DukeBlue
@Snappy
Quitters :
@theJaw
@theJaw
Kommie
30-Aug-2023(#202)The back Buttons on the Steam Deck are great for Dark Souls. Making a back button also run is very helpful.
Kommie
30-Aug-2023(#206)bill wrote:> Can you bind a button to kick? Kicking is hard to do consistently but has some nice
> uses.
No, I don't think so.... But it may be possible if you bind it to two commands of up/forward and attack
Gypsy
1-Sep-2023(#212)MrBean wrote:> Oooff forgot how bad Lost Izalith was. This clearly feels rushed. Definitely need
> a DS1 remaster!
Remaster of the remaster? lol
MrBean
1-Sep-2023(#213)Gypsy wrote:> MrBean wrote:
>> Oooff forgot how bad Lost Izalith was. This clearly feels rushed. Definitely need
>> a DS1 remaster!
>
> Remaster of the remaster? lol
Remake of the Remaster!
Kommie
1-Sep-2023(#215)Gypsy wrote:> I don't think they would actually rework areas like that, otherwise definitely a
> good idea.
The Demons Souls remake didn't do the cut content so I doubt it
MrBean
1-Sep-2023(#216)Kommie wrote:> Gypsy wrote:
>> I don't think they would actually rework areas like that, otherwise definitely
> a
>> good idea.
>
> The Demons Souls remake didn't do the cut content so I doubt it
That was so disappointing, made so much sense to finish it. Still, given the background of DeS, maybe others will have a chance. Doubtful.
Hope we get the Elden Ring dlc soon.
MrBean
* 2-Sep-2023(#218)bill wrote:> Why do you think Lost Izalith is bad? I thought it was lovely.
It feels very incomplete. Three enemy types, all relatively boring and massively copy/pasted.
The big dudes in the lava, serve no real purpose. I killed every single one, only found two divine blessings out there.
The little statue guys are the easiest and most boring enemy in the entire game.
At least the plant thingies look kinda cool and can wreck your gear. Yet their section below with the poison? Felt pretty lame and out of the flow.
Multiple dead end areas that seemed like they could lead elsewhere.
Hell, even bed of chaos was a pretty lame boss. Was definitely more unique compared to others though, just felt a bit cheap and again, not finished. Sadly, many bosses in 1 and 2 are. I've come to realize playing all 4 Souls games as both caster and melee, melee is just ez mode and makes bosses cake.
Truly felt like they spent a bunch of time on it and ran out of time so rushed it to release.
I think similar elements can be seen in the whole second half of feeling rushed (Anor Londo and Demon Ruins are also a great examples of such a big area that just felt like an opportunity. First half of the game is just so much more tuned. The environments, enemy layouts, secrets, shortcuts, etc.
Did some brief Googling. Looks like it's well known this area, and others were a bit rushed due time. They only had 8 months to develop?! Wow! That's impressive if true.
Yeah, a Remake is for sure in order! Wishful thinking...
bill
2-Sep-2023(#221)Searching, yeah I can see a lot of players talking about DS1 being "unfinished"...
I think that's BS. You could probably say that about most games or products, in general. If you've ever worked on a product, there are usually a lot of ideas that don't make it to the final release and such. Time pressure is constant and normal; tough decisions get made. Editing down a product to its key elements (cutting the fat/bloat) often makes sense too.
Dark Souls is a great game. It seems wrong to call it unfinished. I guess people just want more of it. But, I think it's got plenty in it, too much even. There's lots of optional areas, items, NPCs, etc. Overall, it's nicely interconnected and balanced at the same time.
I agree the secondary, late-game (after lordvessel) areas are shorter. Crystal Cave also comes to mind as something you basically learn to run through. But, these shorter secondary areas felt right to me. At that point in the games, I didn't want to slog a big complicated are with tons of mobs to kill.
I think Bed of Chaos was kind of a cool boss fight. A lot of people have trouble with it too. I like the gimmicky ones where it's not just fighting but with stuff you need to do to win. It's kind of cliche in games/genre-fiction that a boss can't be killed until you break some shielding element first (even Harry Potter had it); but it's generally a fun thing to add in. Souls games do it fairly often (Seath perhaps being the most obvious).
This "unfinished" thing seems like whiny gamers complaining again, in my opinion. They always have to think of something to dog about. I bet if From added a lot more, they would complain it's too long.
I mean, you could say the Giant Archstone in Demon's Souls is a sign that it's "unfinished", but it never felt like that to me. It was intriguing, a mysterious lost realm...
MrBean
* 2-Sep-2023(#224)bill wrote:> Did you do the Siegmeyer and Solaire stuff in Lost Izalith? I feel like those 2
> things are fairly significant but can also be skipped and if so, the area may feel
> less.
Welp, crap ... no, no I did not. Well, I did kill the bug to save Solaire because I needed the helm for Tomb (no casting this time). I haven't gone back to see if he's there? As for Sieg, hrmmm, I didn't do Duke's Archives yet, which looks like I need to go find his daughter there before he shows up in Izalith - not sure if I already screwed this up being that I did Izalith already?
Ugh, in the last ~10 hours, I got too focused on upgrading my gear and just burning content ... kinda forgot about NPC stuff. I also don't think I did their quest lines properly the first time through.
This is probably my single biggest gripe with FromSoft games - the questlines. You really need to read the wiki's before starting them to ensure it goes to plan.
Hell, I screwed up the one dude twice in Elden Ring, even after reading it the second time! The dickhead that turns people into puppets, Biffed that.
MrBean
2-Sep-2023(#226)So I found Sieg's daughter just now, will check out Lost Iz after this to see if he's still there.
Here's another area that just feels ... I dunno, not like the others? This huge open forest area in the Duke Archives, before the Crystal Cave. Why is it so big and they put the enemies in corners, serving zero purpose? You legit don't have to fight any of them, they're all just stuck in corners like bad kids. Another oddity in the later game.
I played DS1 back in the day, completely blind, until near the end when the whole dragon head glitch came out. I remember doing that and regretting it. I'm finding I definitely missed quite a bit of the game the first time through. Same for DS2/DS3 on second round.
It does suck that you ultimately have to rely on the internet, but reality is, that should be for NG. Go blind first time, do it right the second time.
Otaku100
2-Sep-2023(#227)I would say the end of Dark Souls feels more rushed than unfinished; talking about Lost Izalith specifically, I think the area feels well thought out design wise, but suffers from re-skinned bosses(Taurus and Capra Demons as regular enemies, and Asylum Demon again as a boss)in the first section, and just hordes of the same easily skippable enemies(first the giant Dino things, then the little yellow fire breathers) in later sections. I also think the Bed of Chaos is also easily the worst fight in the game.
I just replayed Demon's Souls and Dark Souls for the first time in about a decade(just finished Dark Souls yesterday). I actually played the Remastered version of Dark Souls, and really appreciated how much better the performance was, compared to what I remember it being like on PS3. I still really enjoy both games, and Demon's Souls is still one of my favorite PS3 games.
TalonJedi87
2-Sep-2023(#231)MrBean wrote:> Bloodborne remaster would be fantastic
>
>
Do not toy with my emotions please !
Gypsy
2-Sep-2023(#232)Ahhh so much discussion. @Otaku100 that sounds about right to me. Rushed is a good way to put it and yeah Bed of Chaos is garbage. Even knowing how to easily handle it, it's just a stupid boss. And yeah the remaster is a lot smoother, all I play unless I'm looking to try a really weird run that needs to be unpatched.
@bill I love DS1 but I can't really defend Bed of Chaos. I do think the game is a GREAT length overall. Once you have the game down it's pretty easily in the 10-15 hour range. I love the contrast vs a first playthrough without looking anything up. I also think it's the best one to SL1 (I think I mentioned this in here somewhat recently but eh).
As far as Lost Izalith I'm not trying to change your opinion but this is an interesting article:
https://www.gameinformer.com/b/features/archive/20..."Since I had the opportunity, I had to ask what Miyazaki’s least favorite zone from the franchise is as well. The answer should come as no surprise to fans of the series – it’s the lava/dinosaur nightmare known as Lost Izalith in Dark Souls. Miyazaki comments “Don’t want to elaborate on this very much. There was a different person assigned to this area, and although I was involved, I don’t want to pose very many negative comments for his sake. It can be a learning experience for all of us.”"
I would say the other areas you mentioned feel better than Lost Izalith imo. My personal favorite is Sen's Fortress, which isn't mentioned in that article.
Bloodborne remaster right before Bloodborne 2 I'm sure. COPIUM.
MrBean
2-Sep-2023(#233)Gypsy wrote:> As far as Lost Izalith I'm not trying to change your opinion but this is an interesting
" “I like when you first enter Anor Londo, but unfortunately the impact and excitement felt when you first enter Anor Londo didn’t last through the whole gameplay experience, so this is more of a regret in the design.”"
Asbolutely. The zone had so much potential and instead, it results in primarily remembering the butt-hole archers! haha
Otaku100
3-Sep-2023(#241)Gypsy wrote:> As far as Lost Izalith I'm not trying to change your opinion but this is an interesting
>
> I would say the other areas you mentioned feel better than Lost Izalith imo. My personal
> favorite is Sen's Fortress, which isn't mentioned in that article.
I think both Ariamis and Undead Parish are good areas, as mentioned in the article, but my favorite area from Dark Souls is also Sen's Fortress. I prefer Demon's Souls to Dark Souls, and Sen's Fortress feels more in line with the areas in Demon's Souls to me; it's more linear with a lot of tight areas, and only connects to the rest of the world at the beginning and the end.