Ollie Ollie World
Back to getting through my
backlog, 'Ollie Ollie World' oozes laid back charm and calm, but can be quite a challenge. I was cruising; beating each stage in a single go with no checkpoints, beating all three locals and getting most of the challenges until about halfway through. Then the game really steps it up. You have access to all the moves from the start, but the tutorials take place throughout the campaign, and the scores needed to beat the locals increases with them. Challenges also become multi-part, and because of branching paths (sometimes multiple paths by the end), it takes multiple runs to beat all the challenges. The game remains laid back though, since you don't need to complete any challenges nor beat the locals to progress through the story. Those only unlock cosmetics, and the game shows off other players' characters on loading screens, and additional stages. The great soundtrack is also playing at all times (like 'Tony Hawk 1+2'). But I went from cruising through the game to simply beating levels, for two major reasons:
First, this game demands dedication. The only way to compete with the locals' scores and finish challenges is by memorizing the stages. Fine, if one has the time and patience, but I was running out of patience. There are so many layers of moves by the end, and the game throws so many path variations at you, the only way to get through is to progress in a stage a little, learn what's next from dying, progress a little further, repeat. So later stages are a constant restart affair. It didn't help that I never quite got comfortable with the controls. Most actions are performed with the analog sticks, pressing "X" in tandem for manuals with a shoulder button thrown in for good measure. But 25+ years of paying 'Tony Hawk' is engrained in my muscle memory, and I would instinctively press "X" to jump, another face button to grab, etc. and I'd screw myself up. That's on me, mostly, and with time, stages can be learned. But that's not all.
Second, through my entire time playing, the game would pause/hitch for a second, then resume. This mostly happened when songs would change, but otherwise as well, not on all stages and seemingly randomly. Of course, this completely throws off what buttons are being pressed and placement of the sticks, and causes instant failure. Grinding, manuals, etc. all require holding something, so if you're transitioning to your next move, and the game just stops for a second, there's really no recovery. I even had the game pause as I plunged to my death where no buttons were responding, until I pressed Option and the game had paused without bringing up the pause screen. It doesn't help that, if you have a combo going, pass a checkpoint, then fail, the game rightfully registers a score of "0" at any passed checkpoint because the combo wasn't technically landed at those points. I was finishing levels with scores of only tens of thousands rather than the million plus needed for beating the top local. Between this, the exponential difficulty, and of course the random game stuttering, I was about done.
That said, after finishing single player, I oddly wanted to go back and play more. I didn't, I have to move on, but for anyone with the time and desire to master 'Ollie Ollie World,' there is a lot to do and I imagine it's highly rewarding.