I beat both my games. Satan had moderate success with one, less with the other.
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Rollerblade Racer is the worst of the two games I received. It reeks of minimum effort. I know the dev team had six whole people on it, but dang. Kirk bought rollerblades and wants to join a competition. You race through a suburban street, a city, a beach, and a park, occasionally playing bonus stages. You’re timed, of course, and you have nine HP total (which is poorly conveyed). Lose it all or run out of time and you get a game over.
Kirk sometimes loses momentum even when you’re holding the +Control Pad (though that could just be my controller). Some obstacles, most notably the frisbee, don’t line up with the isometric perspective, so you’ll get hit even when you shouldn’t. You can jump over obstacles with A, which works fine. If you hold B and then press A, however, you do a marginally higher jump and then immediately take damage when you land. There’s also one droning tune throughout the game and a pretty gross color palette.
The beach stage is the worst, easily. Your intended path is so low on the screen, you have very little visibility. Fortunately, you can sacrifice some health to damage-boost your way onto the upper path, which has fewer obstacles and is a straight shot. The park is almost as bad, but by preserving some health from the beach, I managed to skate past the bratty babies throwing projectiles and the old folks reading newspapers with their legs kicked out in front of them.
Once you’ve qualified for the competition, you play a single stage that is just a combination of the three easy bonus stages. You then get a single screen where Kirk holds up a trophy and claims he won the race (I didn’t see anyone else competing). It even contains a typo (“I can’t wait wait”). I know the journey is supposed to be the destination, but I was expecting a bit more—at least in terms of frustration.