citizen_zane wrote:> So I've spent some quality time with Spyro: Enter the Dragonfly. While this is really
> a bad game, it isn't too bad. Thankfully, the controls are okay (with a few odd
> decisions), which I"m okay with. I've played four levels so far, which have been
> okay, but overly simple. The only real challenge comes in the form of, well, challenges
> that the game let's you partake in if you so choose in order to obtain dragonfies.
> Which reminds me, each level contains 10 dragonflys. It's kinda like the stars
> in Mario 64. You need to obtain enough dragonflies go get access to different areas.
> Also, there are a butt-load of gems just scattered around every level. It's a huge
> collectathon with those, but I've only spent some of that sweet mula like one time.
> I've got over a 1,000 of whatever this currency is and no where to spend it as of
> yet.
>
> The camera in this game messes with me a bit, especially if I'm rotating it. I don't
> know how to explain it, but it's as if the world is slightly warped sometimes as
> I rotate the camera. Not a problem, but just something that I've noticed. The framerate
> can really suck at times, which is one of my biggest gripes. The sound is stupid
> and unforgettable. I was playing a flying challenge, when all of a sudden, I noticed
> that the music had stopped. A few seconds later, it restarted again. Another sound
> issue I noticed is that when you break vases, sometimes they simply don't make a
> sound. It actually happens quite often. Overall, this game seems rather rushed.
>
> A few other things: Never having played a Spyro game, I don't know if this particular
> mechanic was present in the previous games, but there's one that bothers me. When
> you jump in the air, you can then press and hold the jump button in order to glide,
> which comes in handing with trying to jump from one platform to another. This would
> be fine, except for the fact that there are some edges you won't be able to make
> it to unless you tap the Y button at the very end of your jump, which gives you a
> little upward movement necessary to complete to jump. It's kinda stupid and unecessary.
> Another thing that I've noticed is the voice acting. I swear, every set of NPCs
> that you interact with have distinct accents. The first world had an oriental theme
> and all the masters that I rescued had stereotypical Asian accents. Plus, they were
> all named after movie martial artists! (Jacki, Jet, Bruce, etc...). There's one
> level that is a farm setting with super-hick farmers who's cows were being abducted
> by aliens (actually a pretty fun level). I've also come across tourist pigs who
> sound like they may be from New Jersey. I wonder what other accents I will come
> across next.
>
> As annoying as the voice accents can be, the dialog made me laugh a couple times,
> which is much more than I could say about Charlie's Angels! So, @Frank , How far
> have you gotten so far? Have you at least completed the first level? I'm curious
> as the how your experience has been so far.
>
>
>
>
I haven't been feeling well and haven't really had the opportunity to hook up the GameCube or Wii. I will soon.
I'm both glad and also disappointed you aren't having a miserable time.