Kommie
10-Jun-2021(#1)
February 25, 2022
imageOooooooooooooooooooooooohhhhhhhhh the ELDEN RING
https://www.youtube.com/watch?v=E3Huy2cdih0 -------------- GAMEPLAY TRAILER
Winners who've beat it:
@Kommie
@Gypsy
@Feeb
@Archer
@Groo
@Bleed_DukeBlue
@Snappy
Quitters :
@theJaw
@theJaw
Feeb
* 21-Oct-2023(#161)Archer wrote:> The final area of this game sucks major donkey dick. Fudge this area.
If you’re in bramis ? Castle- it’s sad how horrible it suddenly becomes after being a very enjoyable ride until then. It needs to be patched it’s that bad.
Feeb
22-Oct-2023(#166)Archer wrote:> So thats over. Not sure how I feel about NG+ right now with console being so far
> behind on patches. We don't have the NG+ fix for hyper HP yet. I might hold off until
> that hits. I surprisingly completed about half the npc quest lines without looking
> anything up.
>
>
Powerpyx is supposedly finishing up the roadmap this weekend. I’m waiting in this so I can complete the dude quests without wasting entire playthrough. The reduced seed cost patch seems like a biggie to wait on too. Meanwhile I saw this:
https://youtu.be/xBGlZvZdYLs?si=-6OiFF_ddHVJ3ZNM Archer
* 22-Oct-2023(#172)Still no console patch yet, but new PC patch dropped though. Consoles are now 6 patches behind.
NG+
Added a new NG+ option that resets the game world, allowing you to restart with your current character level in the same world.
From today's patch onward, now when you complete your initial playthrough, you will be presented with a new option before embarking on your next runthrough; you can either progress directly to the next consecutive NG (i.e if you’ve just completed NG+1, you would move onto NG+2), or you can replay the current NG at the same difficulty, albeit retaining your character, items and progression, but resetting the entire world, including NPCs and questlines. This will allow trophy hunters and completionists to seek out any outstanding tasks without having to contend with increased difficulty, should they so choose.
A further patch this coming Thursday will see further updates made to the NG+ mode; instead of removing all vestiges (as it does currently), NG+1 will only see a few disappear while keeping the key locations intact. In NG+2, a few more will disappear, and then in NG+3 all but the main HUB (Skyrest Bridge) and Adyr's Shrine vestige will disappear. This way, our initial vision remains intact but is more of a gradual adaptation, awaiting those who seek increasing levels of challenge.
Enemy Density
We've improved the leashing system where enemies will stop pursuing you after a certain distance (varies by situation). This prevents overwhelming crowds of enemies if you rush through a map section.
Today as a means of helping with enemy density, we're improving our 'leashing' system, further limiting how far enemies will pursue players from their spawn point. This helps prevent large crowds of enemies from relentlessly pursuing the player when rushing through a level.
We aim to have further refinements in Thursday’s patch, including reducing the number of enemies present in areas where players most struggle. These enemies will be removed in your initial playthrough, but will remain in NG+, in keeping with the more challenging experience players are seeking.
Additionally, we are going to tweak some crowd behaviors so enemies will not swarm players as often; multiple enemies will no longer land hits at the same time,while enemies will also be a little less aggressive when swarming the player in greater numbers.
Kommie
22-Oct-2023(#174)Hmm, yeah. I still haven't played in a couple days. Seems like waiting for patches seems like the best thing to do for now.
Archer
22-Oct-2023(#178)MrBean wrote:> No vestiges in NG sounds absolutely awful.
>
> Also, so are runes that improve scaling definitely broke? I think I'm hitting harder
> haven't tested, but scaling isn't changing on the weapon description.
Its a UI bug. It doesn't show it does anything, but it actually does improve it. Another thing that has been fixed on PC that console is waiting for.
Archer
22-Oct-2023(#179)Feeb wrote:> It’s like they read our thread. Nice.
>
> The radiant van helsing starting class you get after finishing is very op. This is
> so much more new player friendly.
Those unlock classes seem nuts. All three start with end game equipment.
Archer
23-Oct-2023(#183)MrBean wrote:> I hate how the quests are so confusing. I haven't cleansed any beacons yet to keep
> Damarose in the game. Yet she needs the lightreaper flesh... But he's not in his
> last spot - because you have to cleanse the beacons. So TF? Did you have to kill
> the lightreaper on one of first two encounters?
>
> I knew I shouldn't have looked anything up and just kept going.
Even if you beat him before then he will still appear in the final place. He is not an optional boss fight there, its a required fight in that location. Did you go above the arena before you enter it by going into umbral and up the two ladders and flay the umbral belly? That should just prevent him from auto healing during the fight. But some people online have said its required to even make him appear for them. Also you have to have beaten the final boss of the Abbey first for him to appear there. The beacons are not what triggers him to appear. Its the item you find at the end of that boss fight.
Feeb
* 23-Oct-2023(#190)Archer wrote:> I still can't buy the rebirth chrysalis from the eye ball vendor. I have 99. It costs
> 75. It tells me I don't have enough.
>
>
>
I’m not sure where I got them but I have at least 1 in my inventory. I didn’t buy them for sure.
MrBean
23-Oct-2023(#192)Feeb wrote:> I got invaded non stop. I’d switch to settings and turn off connection- because
> asshats always popped in the middle of a difficult area. Not sure how it works if
> it’s area specific etc.
Really? That's crazy I wonder why the hell I never get invaded then.
Feeb
23-Oct-2023(#193)MrBean wrote:> Feeb wrote:
>> I got invaded non stop. I’d switch to settings and turn off connection- because
>> asshats always popped in the middle of a difficult area. Not sure how it works
> if
>> it’s area specific etc.
>
> Really? That's crazy I wonder why the hell I never get invaded then.
Very frequently in the path of devotion area and the open area before first boss.