theJaw wrote:> Does anyone else feel like we were duped a bit with the promise of "real" dungeons?
> During the month or so leading to the game's release, it was confirmed that there
> would be a return of true-to-form dungeons but after 120+ hours of the game there...
> just isn't. Yeah, the temples work as dungeons to an extent... but really only the
> same way that the Divine Beasts did in BOTW. "Enter the location, complete 4-5 mini
> objectives, beat the boss." There are no "small keys" or "big keys" that need to
> be collected during these portions of the game, which were the primary staple of
> traditional dungeons in the Zelda franchise.
>
> Obviously the Temples are still super fun and get the job done for what they are,
> but they just don't feel like traditional dungeons. It really does just feel like
> BOTW's "4 primary locations + shrines" system, which again, I'm totally here for
> and are really enjoying. It's just strange that there was a promise of the return
> of traditional dungeons when that really isn't the case. The closest thing to a traditional
> dungeon I've come across so far is Hyrule Castle, with the "B1, B2, B3, 1F, 2F, etc"
> set up (which to be fair, the temples incorporate as well), but even then it was
> really more about just finding practical ways to navigate through as opposed to collecting
> keys, fighting mini bosses or solving puzzles that went as in-depth as previous games.
Having just finished my 2nd temple last night, I was planning on making a post about this today. They're definitely not dungeons, not even close. They're very similar to the divine beasts, but somehow a little better. I don't think we were promised real dungeons though. To the best of my knowledge, Nintendo never said anything about dungeons. I think that's why they even called them "Temples". It was a lot of the people who got to play the game early who were throwing around "yes, dungeons are back!" type claims. Surely they were just doing this for clicks, right? They can't really think these are the same as classic dungeons? In addition to keys like you mentioned, there also needs to be enemies, classic dungeons were filled with them. Not to mention a mini-boss. Some kind of special item or upgrade, that the dungeon was based around, was the key aspect IMO, but I've talked before about how they really can't do that in a BotW/TotK style Zelda.