theJaw wrote:> I'm not entirely sure how to explain it, and it's admittedly not the biggest issue
> in the world. But with the NSBM/"3D" games, the overworld maps just lacked personality.
> Just a fairly plain board with the levels pasted along the way, and in some of the
> games (the 3D games mainly) free-walking across the board made it feel like there
> was no real sense of direction. It just didn't hit the way the maps in SMB3/SMW did,
> even with the levels only represented by boxes or circles on a linear path. Maybe
> it's just the pixel art and flat, cartoony nature of the graphics for those maps
> that I miss.
>
> That said, I re-watched the Wonder trailer and my initial reaction isn't entirely
> valid. The tiny clip of the map we got is actually a lot more detailed and generally
> "fun" looking than I originally gave it credit for. I missed a lot of the personality
> I suppose, so I take back that initial criticism. My bad there.
Yeah, I was kinda surprised, because I thought the map looked more detailed and nicer than any previous world map. My favorite was the 3D World map since you could actually move around and explore, instead of being stuck to pre-defined paths. Unfortunately, they didn't do much with it. I kinda wish Wonder was going to have an open world map like that, but have secrets hidden though out it.
> If you dig it, more power to you, but (to sound like a broken record using my primary
> examples) there's totally a notable difference between the tightness of the controls
> when it comes to games like SMB3 or SMW vs the NSMB series. Having played them all
> around the same time as each other a bunch of times, it's very noticeable to me.
> I don't necessarily need the ENTIRE other end of the spectrum, I just want them to
> feel solid like SMB3/SMW. I could maneuver and control perfectly fine without the
> added floatiness, and in some cases even better because having to be a bit more precise
> trains one to control with a higher focus instead of inadvertently relying on the
> added "float" that sometimes messes up the rhythm of levels. At least that's how
> it feels to me, like there's a slight lack of gravity in the NSMB games compared
> to the classics.
Yeah, I notice the differences, I just don't think they're bad. Even comparing SMB3 and SMW, the controls were different, but I like both. I just don't think the NSMB controls are bad, that's all, but I do recognize that they're different. I think playing so much Mario Maker got me really used to them, because the controls in that game are closest to that of NSMBU.
I am kinda curious now though. The last time I played them really close together was probably around 2018. The next time me and the kids are going to play NSMB, I may throw on SMB3 and SMW first for a few minutes each, and see what I think of them now.